1.
Highlights:
*Novel
&
Disruptive
Platform
encouraging
engagement
“in
the
field.”
*Expands
Mobile,
Data
&
Wearable
*Patentable
Associated
Systems
and
Hardware
Technologies
*Early
Wearable
Content
Specialist
*Shows
Use
for
Google
Glass
*Sets
Course
for
Mobile,
Contextual
Education
&
Data
in
coaching/teaching
Product
Differentiations:
*1st
Free
Access
to
World
Class
Real
Time
Training
and
Coaching
*1st
Cloud
Based
Real
Time
Training
System
with
cross
application
analytics
*Mixes
language
learning
and
attention
focusing
into
training
topics
Management
Team:
Scott
Braymer,
Founder
and
CEO
Scott
is
a
coach,
teacher
and
parent
intent
upon
facilitating
direct
experience
training
opportunities
to
users
by
delivering
science-‐driven
content
that
emphasizes
process-‐oriented
learning.
Scott’s
RPM
Tennis
system
offers
one
of
the
sport’s
only
comprehensive,
integrated
perspectives
for
player
development.
Arthur
Mrozowski,
Co-‐Founder
Arthur
is
a
serial
entrepreneur
and
technologist,
who
has
a
passion
and
vision
for
new
and
emerging
media
technologies
and
new
market
solutions.
Has
been
a
CEO,
Sales,
Business
Development
and
Technologist:
SONY,
Meridian
Data/IBM,
and
Founder
of
MagicScreen3D
&
MGE,
a
Web
based
Video
on
Demand
Company.
Cezary Otowski, Chief Technology
Officer
Cezary is the developer of the oopSee
platform and developed Voodoo Dance.
Cezary has worked on contracts for
Polish television, and many other Polish
government contracts.
Michael
Mitchell,
Ph.D.,
Primary
Experience
Officer
Michael is a human factors engineer
with over 20 years of experience
investigating and designing for human-
machine interaction and usability. Has
been Senior Interaction Designer and
Chief Experience Officer at The
Moment Collective, Fjord and a
consultant for Lessink Inc., Eleven,
Chegg and Network Insights.
Market
Opportunity
To become the first provider of widespread access to cloud-based, hands-free training content
produced for wearable-device users seeking coaching and other real time, interactive
guidance.
How
it
Works
Wearing any voice-operated, hands-free device, users interact with oopSee applications
during skill building exercises for sports, arts, recreation, job training, product-assembly
instructions, home-improvement projects and real-time, context-oriented, foreign-language
training. Every time a user answers a question or reports results of training exercises, the
oopSee platform becomes better equipped to exceed the user’s future expectations by
updating the user’s preferences, propensities and challenges.
Why
it
Works
Beyond
providing
universal
access
to
the
world’s
best
coaching
and
guidance,
oopSee
users
experience
improved
results
by
learning
from
their
mistakes
in
private.
With
this
personal
permission
to
err
in
private,
users
sidestep
their
insecurities
and
benefit
faster
from
the
trial
and
error
learning
process.
Plus,
users
also
control
the
pace
of
lessons
through
voice
commands
like
pause
and
repeat
and
skip.
The
Kahn
Academy
has
proven
such
user
control
of
lessons’
pace
and
privacy
expedites
a
user’s
skill
building
in
math
and
science.
oopSee
simply
applies
this
to
wearable
devices
through
content
designed
for
real-‐time
practice.
Market
Strategy:
§ Content
production
for
manufacturers
• Content
production
for
institutions
• Content
production
of
our
own
content
brand
• Establish
the
freemium
business
model
for
oopSee
• Sell
voice
advertising
• Produce
voice
advertising
content
• Pursue
partnerships
to
valuate
our
services
and
our
brand
with
hardware
companies
that
enhance
oopSee
function
Business
Summary:
Ø Pioneering
content
production
and
access
for
the
emerging
wearables
market
Ø A
mobile
version
of
The
Kahn
Academy
that
is
more
voice
driven
and
coaching
oriented
Ø Although
in
the
early
stages,
we
have
almost
completed
the
prototype
for
our
platform
Ø Current
priorities
are:
finishing
our
platform,
raising
capital,
producing
high
quality
content,
expanding
our
team
and
developing
strategic
partnerships
and
creating
revenue.
THE
BOTTOM
LINE
The
purpose
of
this
document
is
to
raise
capital.
We
seek
1.8
million
for
34%
ownership.
We
are
also
interested
in
shorter-‐term
bridge
solutions
for
growing
our
team
and
producing
the
content
that
will
drive
our
ad
sales.