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agile ppt.pptx
1.
2. What is Learning Management System?
A Learning Management System (LMS) is a software
application or web-based technology used to plan, implement
and access a specific learning process.
A LMS is the “engine” that powers e-learning.
3. Problem / Situation / Opportunity :-
Problem: application need for providing each and every learning material in one place,
store all content in one place, ability to track the progress of learners.
Solution: The Learning Management System lets you store all your content in one place,
reducing the risk of losing important data, and even making organizing it a very easy
task. The Learning Management System lets you store all your content in one place,
reducing the risk of losing important data, and even making organizing it a very easy
task.
Opportunity:
Organizes eLearning content in one location.
Provides unlimited access to eLearning materials.
Easily tracks learner progress and performance.
Reduces Learning and Development costs.
Reduces Learning and Development time.
Quickly and conveniently expands eLearning courses.
Integrates social learning experiences.
4.
5. Business Process Model (BPM) :-
Goal- Application need for providing each and every learning material in one place, store all
content in one place, ability to track the progress of learners.
Inputs- Information about learners, Data of users, Collection of each and every mediums which
needed in that particular application.
Outputs- Learners can able to get content in one place, reducing the risk of losing important
data, and even making organizing and learning it a very easy task.
Activities-
Track reporting
Cost effective
Personalized communication
Student performance evaluation
Maintain records
End value to user- Users or learners can able to get all information in one place, easy to user
after login and can able to collect all updated information.
6. Objectives:-
Control registration and create waiting lists.
To upload and manage documents containing curriculum content.
To deliver course content over a web-based interface, allowing for an
entirely remote educational experience for the instructor and student.
The ability to create and publish course content.
The ability to interact between students functionalities like instant
messaging, email and forums.
The ability to establish methods for assessment and testing(such as
multiple choice quizzes) of students.
7. Success
Criteria:-
• Free trial
• Easy to use
• Course creation and management
• Reporting and tracking system
• Assessment and certification
• Administrative layer
• Multimedia content support
• Branching and user management
• Accessible on all devices
• Integrates with other system
• Security features
• Social and collaboration tools
• Multi learning delivery option
8. Implementation and Model :-
Methods/Approach:-
Phases of Agile Model:-
1.Requirements gathering
2.Design the requirements
3.Construction/ iteration
4.Testing/ Quality assurance
5.Deployment
6.Feedback
Agile Testing Methods:
•Scrum
Scrum master
Product owner
Scrum team
•Crystal
•Dynamic Software Development Method(DSDM)
MoSCoW Rules
Prototyping
9. Implementation plan for agile project:-
Set your project vision and scope with a planning meeting.
Build out your product roadmap
Create a release plan
Sprint planning
Keep your team on track with daily standup
Sprint reviews
Decide what to focus on next in your sprint retrospective
10. Resources:-
People – Project team member from client community and institution
authority.
Time- Implementation within 2 months
Budget- 2,00,000 rupees
HardwarC) requirement-
Operating System: Windows 2000 or higher with latest updates installed
Processor: 500MHz or faster
Meget4.Video Card: Minimum requirement after of video memory
Sound Card: Minimum requirement: 16-bit
11. Risk:-
Not defining clear objectives
Poor project management
Over complicating the requirements
Insufficient training
Lack of communication to stakeholders and users
Not spending enough time on data cleansing and set-up
Scope creep
Inadequate testing