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A BRIEF INTRODUCITON
TO DIGITAL PRODUCT
DEVELOPMENT
IN TWO PARTS
THIS IS PART I
very
v
FEB are a digital product development
consultancy.
We conceive and create innovative digital
strategies and products that have a material
business impact for our clients.
STOP THINKING
ABOUT BOOKS!
DIGITAL PRODUCT
DEVELOPMENT is really just a way of
working out (and testing) what you should build to
achieve what you want, in the most cost effective
way.
THE LOCH NESS MONSTER OF
PRODUCT DEVELOPMENT
The importance of test and learn.
Time ->
Effort
Thinking about Products
Building Products
Have an idea
and make
sure it will
work
Decide on the
specs
Design the
experience
Build it and
launch it
1 2 3 4
WHY?
Make more
money?
Save more
money?
OR
Build a new
revenue
stream?
Grow an
existing
revenue stream
From the same
audience?
From a different
audience?
OR
OR
YOUR VISION needs to state
what success will look like for your and your
organisation. It will be the framework for all
your product decisions.
Have an idea
and make
sure it will
work
1
THE PRODUCT MIX
YOUR
CAPABILITY
THE
AUDIENCE
THE
MARKET
What have you already got that you can
leverage from a digital point of view?
What publishing skills have you got?
What content?
What routes have you already got into the
market you’re targeting?
How about the expertise and technology
needed to create your digital experience?
YOUR CAPABILITY
The revenge of the burning mouse:
EVERYTHING is new the first
time you read it.
The reader becomes a USER who
INTERACTS with your CONTENT.
Who is this for? How might they use it?
When will they use it? Where are they likely to
use it?
Who will pay for it? How will you reach them?
THE AUDIENCE
iPAD or iPHONE?
Source: Flurry User Research, May 2013, 44,000 users.
New Mums 91% 9%
Bookworms 55% 45%
Home Design Enthusiasts 43% 57%
Pet Owners 31% 69%
Mums 41% 59%
iPhones go out, iPad stay in.
Education, Newsstand, Travel, and Games - are iPad prefs.
SOME TECHNIQUES
Personas
Use Cases
User Journeys
Can I start asking for
features yet?
No!
THE MARKET
What other experiences are out there for your
customers?
Are they paying for those experiences? How
much?
How are your audience discovering digital
products and experiences?
You can’t just Google it anymore. You need to
take a serious look at the market and conduct
some guerilla research!
CONCEPTING
By now you’ve probably got lots of ideas.
Which one’s are the strongest?
Choose those and add some detail – describe
what they are, write out the idea and possibly
some high level features but NOT how it will
look or work.
TESTING YOUR IDEA
Putting the concepts in front of people.
Remember you’re testing the idea and whether
it’s a viable business proposition. You’re not
testing the actual app.
SOME MATHS
How much money do you think you can
realistically make from your product? And
what does that look like over time?
How much will it cost you to build it?
How much will it cost you to produce it and
publish it and market it?
DOES YOUR IDEA STILL
MAKE SENSE?
Great! See you in Part II.
Have an idea
and make
sure it will
work
Decide on the
specs
Design the
experience
Build it and
launch it
1 2 3 4
www.febdigital.co.uk
sally@febdigital.co.uk

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An introduction to product development for book publishers

  • 1. A BRIEF INTRODUCITON TO DIGITAL PRODUCT DEVELOPMENT IN TWO PARTS THIS IS PART I very v
  • 2. FEB are a digital product development consultancy. We conceive and create innovative digital strategies and products that have a material business impact for our clients.
  • 4. DIGITAL PRODUCT DEVELOPMENT is really just a way of working out (and testing) what you should build to achieve what you want, in the most cost effective way.
  • 5. THE LOCH NESS MONSTER OF PRODUCT DEVELOPMENT The importance of test and learn. Time -> Effort Thinking about Products Building Products
  • 6. Have an idea and make sure it will work Decide on the specs Design the experience Build it and launch it 1 2 3 4
  • 7. WHY? Make more money? Save more money? OR Build a new revenue stream? Grow an existing revenue stream From the same audience? From a different audience? OR OR
  • 8. YOUR VISION needs to state what success will look like for your and your organisation. It will be the framework for all your product decisions.
  • 9. Have an idea and make sure it will work 1
  • 11. What have you already got that you can leverage from a digital point of view? What publishing skills have you got? What content? What routes have you already got into the market you’re targeting? How about the expertise and technology needed to create your digital experience? YOUR CAPABILITY
  • 12. The revenge of the burning mouse: EVERYTHING is new the first time you read it.
  • 13. The reader becomes a USER who INTERACTS with your CONTENT. Who is this for? How might they use it? When will they use it? Where are they likely to use it? Who will pay for it? How will you reach them? THE AUDIENCE
  • 14. iPAD or iPHONE? Source: Flurry User Research, May 2013, 44,000 users. New Mums 91% 9% Bookworms 55% 45% Home Design Enthusiasts 43% 57% Pet Owners 31% 69% Mums 41% 59% iPhones go out, iPad stay in. Education, Newsstand, Travel, and Games - are iPad prefs.
  • 15. SOME TECHNIQUES Personas Use Cases User Journeys Can I start asking for features yet? No!
  • 16. THE MARKET What other experiences are out there for your customers? Are they paying for those experiences? How much? How are your audience discovering digital products and experiences?
  • 17. You can’t just Google it anymore. You need to take a serious look at the market and conduct some guerilla research!
  • 18. CONCEPTING By now you’ve probably got lots of ideas. Which one’s are the strongest? Choose those and add some detail – describe what they are, write out the idea and possibly some high level features but NOT how it will look or work.
  • 19. TESTING YOUR IDEA Putting the concepts in front of people. Remember you’re testing the idea and whether it’s a viable business proposition. You’re not testing the actual app.
  • 20. SOME MATHS How much money do you think you can realistically make from your product? And what does that look like over time? How much will it cost you to build it? How much will it cost you to produce it and publish it and market it?
  • 21. DOES YOUR IDEA STILL MAKE SENSE? Great! See you in Part II.
  • 22. Have an idea and make sure it will work Decide on the specs Design the experience Build it and launch it 1 2 3 4

Notas do Editor

  1. It ’ s not just about format. It ’ s about the construction of your whole product.
  2. This can all sound like a bit process heavy, structured and business like. The good news is that you do get to be creative. The bad new is you only get to be creative twice! And the whole point of product development is to constrain creativity but to do that by focusing it on the right problems and given it a space to work in .
  3. This is the most important part of the whole process. Write it up in capital letters stick it in your project room and never ever forget it. You should try to answer the question not only overall but also for every project.
  4. You can also use simple techniques like principles or goals. Ideally you should do this at the whole organisation level and then for this product.
  5. NB the only publishers who have been really successful is because they have leverage their print brands to drive digital subscriptions.
  6. The guy who threw a mouse into the fire and it ran out and burnt down the house. One of the most popular stories on the BBC ever. It still gets traffic. Now if the BBC can do that with a story that is meant to last 24hrs or a week what can you do with content
  7. The importance of distinguishing between the end user and the person you ’ re marketing to.
  8. A number of other techniques you can use here to look at what the opporutnities are but the most important things is to talk directly to the people you are targeting.
  9. Amazon have a great way of doing this called a product statement. The write up a sales pitch for it as they ’ ve described it to a customer.
  10. The outcome of this process is that you choose the one that is most likely to deliver against your what you set out to achieve and you ’ re pretty sure you can do it.