Modern gaming engines and data integration workflows make it possible to experience your 3D datasets in fully immersive environments. This means you can explore and assess virtual buildings, landscapes, and more without having to leave your desk. In this webinar, you’ll learn how to integrate your existing data, like BIM, GIS, and CAD, and bring it into Unreal Engine so anyone can experience it in a real-time environment.
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Your Data in Unreal: How to bring your data into real-time environments
1. Your Data in Unreal:
How to bring your data into real-time environments
2. Goals
Learn how to bring your data into Unreal
Engine so anyone can experience it in a
real-time environment.
● Use FME to integrate BIM, CAD, GIS,
point cloud, rasters, and more.
● Use Unreal to render, share, and
explore the data.
3. Tiana Warner
Content Marketing Specialist
Safe Software
Dmitri Bagh
Scenario Creation Analyst
Safe Software
Craig Barr
Epic Games
4. Connect Your Data Sources
Integrate and convert information
across 400+ applications.
Transform Your Data
450+ powerful transformers on
safe.com/transformers | hub.safe.com
Automate Your Workflows
Build event-based workflows in
a visual interface.
What is FME?
5. CONNECT
CAD
GIS
FME release by year
NumberofsupportedformatsinFME
1995
10500100300
20192015201020052000
TABULAR
DATABASE
RASTER
POINT
CLOUD
BIM
3D
WEB
XML
CLOUD
BIG
DATA
IOT
BI
AR / VR
AI / ML
INDOOR
MAPPING
GAMING
6. Why Game Engines?
When you bring your data into
Unreal, you’re enabling anyone
to explore and interact with it as
a character in a real-time
environment.
7. Game Environments for Any Industry
✓ Stakeholders can explore data models
in rich detail.
✓ Better design communication and
collaboration.
✓ Better quality control.
✓ Virtual site visits for buildings &
environments.
✓ Easy sharing.
More in our latest blog on safe.com/blog
13. Key takeaways
● Making Unreal games can be easy
● Minimal amount of transformers
for a quick prototype (but not the
best!)
● Make sure you use meshes
19. Key takeaways
● Organize geometry hierarchy any way you want
● Set or change names and properties of
geometries, materials, and textures
● Fix problems and simplify geometries
● Use instances
23. The source: A lot of data of all types
● CAD
● GIS layers
● Ortho imagery
● Historic map scans
● Textures
● Point clouds from drone videos (Pix4D)
● 3D models from drone videos (Pix4D)
● Web articles and photos (for reference)
25. The workspaces
Barrack parametric drafting
Barbed wire texture and model
Ortho analysis for grassed area extraction
Final assembly
Historic map georeferencing
...and more
28. Key takeaways
● FME easily brings data from
multiple sources and flexibly
combines everything together
● Split big workflows into logical
parts
● Unreal is not only about games
30. Summary
By using FME to integrate data and
Unreal to build a game, we were able to
explore any data in an immersive
game environment.
1. We walked through a Revit
architectural model in Unreal.
2. We converted a PNG floor plan to
an immersive environment.
3. We integrated a lot of data types to
create a digital version of a
memorial.
4. We explored 3D data models in a
real-time environment.
31. Share your
ideas!
What would you do with Unreal?
What kind of data and for what
industry?
Your biggest challenges?
32. Thank you!
And a special thanks to Craig Barr of Epic Games!
Get a free trial of FME or talk to
us on live chat at safe.com