2. Project No: 2017-1-IE01-KA202-025711
This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission
cannot be held responsible for any use which may be made of the
information contained therein.
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3. What’s in this Module
Module 2 :To animate a digital training session
• Know your role in this new training mode,
• Take into account the needs and expectations of e-learners.
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4. Aim : exploit the digital, to make a training more efficient, more
effective.
Objectives: By the end of this session you will be able to:
Aim & Objectives
• Familiarize yourself with the vocabulary of digital training,
• Know your role in this new training mode,
• Take into account the needs and expectations of e-learners.
5. Glossary
Gamification
It is the transfer of the mechanisms of the game in a learning situation. Its purpose is to increase the acceptability and the use of these
applications by relying on the human predisposition to the game.
Synchronous training and asynchronous training
The so-called synchronous training is an online training in which the learner is in simultaneous contact (in real time) with the other
participants of the virtual classroom by means of communication tools such as chat or videoconferencing, for example.
Conversely, the asynchronous term describes a self-training situation during which the e-learner has no simultaneous contact (in real
time) with the other participants of the virtual classroom. Among the tools of asynchronous communication, we can mention the forum
and the blog.
Virtual class
The virtual classroom makes it possible to gather in synchronous time on the Internet, or another computer network, participants and a
trainer who can
in particular, discuss, see each other, view documents, videos, perform quizzes, share their screen.
Thus, the virtual classroom remotely recreates the conditions of a traditional classroom training.Thanks to its interactive and
educational tools, it makes it possible to organize remote training courses as effective as those carried out in the field.
6. What is a good digital training?
Human
• Despite the distance, the digital training is human thanks to
you.You are available (we invite you to connect regularly on the
platform to check that there are no outstanding questions),
listening, and benevolent.
• If you want to deploy virtual classroom sessions, choose a
solution that you feel comfortable on (Skype, Hangout,
appear.in…) and relaxed, it's up to you to set the tone: you have
a reassuring, dynamic tone and you create a friendly
atmosphere.
7. What is a good digital training?
Practical tip:
To answer a question asked by an e-learner, not copy-paste but
personal phrases and possibly a link to an external resource citing its
sources. Name the people by their first name. By personalizing your
answers, you will promote the user-friendliness and commitment of
e-learners
8. What is a good digital training?
Useful
• The digital training is useful because it relies on an effective pedagogy, which goes to the
basics.
• The acquisition of knowledge and the assimilation of key concepts is facilitated by the
use of innovative and fun methods.
• The knowledge can be transposed into the operational daily life of the e-learner.
• You respect the defined pedagogy, animate the social network e-learner, developing a
collective as well as individual approach.
• Pedagogical resources allow the learner, on the one hand to contextualize the concepts
exposed and on the other hand to illustrate these concepts in an operational way.
9. What is a good digital training?
Practical tip:
Throughout the course, propose challenges or other types of
activities that can generate interaction with learners: this will
strengthen their commitment and involve them throughout the
training course.
10. What is a good digital training?
Concrete
• Digital training is concrete through the answers you give to individual
questions related to the subject.You provide specific answers and have
the opportunity to direct learners to additional resources that you deem
useful.
• Use content that is relevant to the concerns and realities of your learners'
trades.
• Be in an expert position by proposing an operational look at the subject,
and by integrating current trends and trends.
11. What is a good digital training?
Cooperative
• Digital training is based on collaborative learning through exchanges
between learners and trainers through the forum module and the possible
holding of virtual classes.
• As a trainer, you stimulate exchanges, contributions, shared practices.You
circulate the information, and value the contributions.
• You ensure the balance of exchanges by promoting links to create a real
professional network.
• In short, you promote the sharing of knowledge for the benefit of all.
12. What is a good digital training?
Practical tip:
In order to promote exchange between participants, do not answer a
question immediately. Ask learners to answer the question. However,
if no answer is provided (or an incomplete answer) within 48 hours,
take the hand and answer the question.
13. What is a good digital training?
Flexible
• To make it easier for learners to take charge of digital training, they want
to be flexible: learners follow parts of asynchronous training when they
wish during the period defined for a session.
• So each learner can move at his own pace.
• Whenever possible, make synchronous training times compatible with
the learners' work agenda.
14. What is a good digital training?
Practical tip:
For the organization of synchronized activities, be sure to offer
several slots so that everyone can choose the date that suits him.
15. Animation of an online community of learners
As a trainer, it is you who will make the success of digital training through your
commitment, your professionalism, your pedagogy and your style.
To animate the online community of learners, you need to stimulate
exchanges:
• By launching topics of exchange and questioning
• By challenging the community.The challenges must be able to be raised in 10 minutes maximum. Among the
examples of challenges to launch you can ask e-learners to take a picture of an installation, to associate an image
with a concept seen, to testify in writing in a few lines on a given subject, to give 5 words to describe a concept, to
share a link ...These challenges are not taken into account in the evaluation of the e-learner, nevertheless they
make it possible to reinforce the playful side of the course and consequently to reinforce the commitment of each
e-learner and to stimulate the cohesion of 'team.
• Responding to individual questions asked by learners (answer only questions related to the topic)
• By orienting learners towards complementary resources. (links to websites, articles, broadcasts ...)
• By encouraging the sharing of examples through the forum
• By circulating questions
16. Practical tip:
Connect regularly, about 30 minutes, (every other day for example) to
observe the thread activity and interact with the community of e-
learners. Have a moderating role, if the information exchanged is
correct, let the e-learners act, intervene only to correct erroneous
information or to answer unanswered questions.
A question posed by a learner must not remain unanswered for more
than 48 hours, otherwise the learners' commitment may be lost..
Animation of an online community of learners
17. Connect regularly, about 30 minutes, (every other day for example) to
observe the thread activity and interact with the community of e-
learners. Have a moderating role, if the information exchanged is
correct, let the e-learners act, intervene only to correct erroneous
information or to answer unanswered questions.
A question posed by a learner must not remain unanswered for more
than 48 hours, otherwise the learners' commitment may be lost..
Set up a virtual classroom session
18. Practical tip:
Prepare for the session by including a start-up time (approximately 2
min) and a conclusion time (1 min)
Prepare the documents that will be displayed by favoring schemas
and simplified texts. Ideally, 15 slides maximum for a virtual class of 1
hour
Set up a virtual classroom session
19. The virtual classroom lasts between 1:00 and 1:30.
The object can be:
• One or two themes of the course
• A focus on a particular point
• An exercise in red thread that incorporates the themes of the course
• ...
No more than 10 to 12 learners per virtual class session
You animate it with a virtual class tool (Skype, Hangout, appear.in ...) on which
you are comfortable with the tool on the day.
Set up a virtual classroom session
20. Practical tip:
1 - Install BEFORE the beginning of the virtual classroom and test the tool.
2 - Prepare the space around you:
• Calm atmosphere and without distraction
• Hard copy of the session, on which to rely during the "live“
3 - Provide a bottle of water, essential to find your voice in case of blockage or
coughing
Set up a virtual classroom session