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Market Validation for Indie Game Developers
1. Marketing Validation
for Indie Developers
How using validation can save you
time, money, resources -
and save you from a crushing
and potential failure of a launch.
4. What it actually looks like
(using something like Uber as an example)
5. Marketing Validation is more than just a
gut-check. It's about testing the waters,
and seeing if your idea has legs...
Before investing everything!
6. The various methods of validation
# What does your inner circle think?
# What does your game dev peers
think?
# What does the market think?
# What does social media think?
# What do your beta testers think?
# What do your alpha testers think?
# What do your professional peers think?
# What does the press/influencers think?
# What do your launch buyers think?
7. VALIDATION
CONCEPT #1
Starting small, then expanding.
Example:
Wasteland 2 was a idea that kept
floating around. Then it became a
kickstarter to see if people were
willing to put money in the project.
Then it was released on Steam.
8. VALIDATION
CONCEPT #2
You don't need a YES for
everything. You just need to
know you're on the RIGHT
TRACK.
Example:
Your friends may say no because
they don’t get it.
Your peers may say no because
they don’t get it.
But when you test it in a gaming
forum, they says there’s something
interesting here and they’re willing
to commit.
9. If you're getting a lot of
NOs, that's a Red Flag and
there's a SERIOUS
problem.
If you're getting a some NOs, it's a Yellow Flag that there's a problem.
11. # What does your inner circle think?
EXAMPLE: Friends. Family. BENEFIT: They might get so interested, they'll be willing to help out.
12. # What does your game dev peers think?
Examples: People who know you from
networking. Dev studios and shared
spaces.
BENEFIT: They can provide
perspective that you can't see.
13. # What does the market think?
EXAMPLE: Think competitors. Is there a big enough fan-base to recoup your investment?
14. # What does social
media think?
This is not a binary test. You’ll be testing
hundreds/thousands of times.
16. # What do your alpha testers think?
BENEFIT: Beta testers may have
weeks/months with your game,
and know it inside and out.
They're too invested.
Alpha testers provide fresh eyes
to give you more valuable
feedback on the end result.
17. # What do fans of the genre think?
If they’re not on board with what you’re doing,
you’re going to have a serious problem.
18. # What do your
professional peers think?
Example: Those who already have
experience in game development.
BENEFIT: You're too heavily invested
now, and only fresh outside eyes can
see problems headed your way.
Remember, they've been there before.
19. # What does the press/influencers think?
EXAMPLE: Pitch
emails, reviews,
youtubers and twitch
streamers.
BENEFIT: Red flag: If
many influencers are
not getting it or showing
interest, that may be a
sign of your launch
results.
20. # What do your launch buyers think?
EXAMPLE: The first wave of buyers.
BENEFIT: Their feedback and guide your next
version. Even if you messed up your launch, if you're
committed, you can still make a comeback. (Through
sales, through positive feedback, etc.)
21. Rocky Kev
Founder of Serious Game Devs Only
SeriousGameDevsOnly.com
Twitter: @rockykev
Icons made by Freepik from www.flaticon.com
City icon made by Zlatko Najdenovski from
www.flaticon.com
22. For more marketing strategies, audience building strategies, and PR
strategies specific to game development, Join the Serious Game
Developers Only community -- For devs who treat game development like
a business.
Want more?
Get additional resources and bonuses so you can launch successfully at:
SeriousGameDevsOnly.com