SlideShare uma empresa Scribd logo
1 de 59
Principles - Patterns -
Processes - Pedagogy
for
Playful Education
Director Yishay Mor, Centre for Innovation and
Excellence in Teaching, Levinsky
Associate Professor Rikke Toft Nørgård, Center for
Teaching Development and Digital Media, AU
goo.gl/F8ktRD
Foreword:
How it all began & will play out
Agenda
1. Setting the scene
a. Motivation of the talk: Troubles in education
b. Getting a vocabulary: Playful education
2. In search of a framework for new educational futures
a. Principles
b. Patterns
c. Processes
d. Pedagogies
3. Worked example: Game.Play.Design: ReThink
4. Future work
5. Discussion
Chapter 1: Setting the scene
Troubling Trends vs. Playful
Education
Motivation of the talk:
3 Troubling trendsin
education
1. THE LESSON: The contemporary default pedagogy of schooling (Thomson et al 2016)
The banking model of education - transmission of information (Freire 1974)
Curriculum objective, specific learning goals, training & tests, schooling ‘systems’
Makes education into a ‘non-place’ like airports or supermarkets & makes the learner into a
de-humanised ‘no-body’
The default pedagogy promotes the non-place tendency - children and young people come to be seen
primarily as outcomes and levels, a curriculum is something to be delivered in order to produce this data,
and teacher-student and student-student relationships are merely means to league-tabled ends
(Thomson 2016)
2. THE SURFACE: Only what can be observed - focus on visible acts of learning
Educational ‘systems’ promotes a culture of ‘circuitboard thinking’ & ‘theorycrafting’ where
students learn to focus on and move most efficiently within the ‘rule structure’ or ‘game
system’ of education to produce visible acts of learning
This carries within it the inherent danger of growing and promoting a ‘gaming-the-system’ mind-set to both
academic practice and work. In many ways these mind-sets and approaches resemble the ones found
within early ‘gamification’ where ‘Points, Badges, and Leaderboards’ (PBL) dominated the discourse and
practice. (Nørgård, Whitton & Toft-Nielsen 2016)
(instead: meaningful choices, student ‘voice’ & academic value)
Motivation of the talk:
3 Troubling trendsin
education
3. THE SYSTEM: Playing it safe & playing to win: ‘gaming the system’ & ‘not to learn but to
be assessed’
Everything becomes an assesment moment (eyes on the outcome - don’t fail!)
When thinking we will be judged, we tend to avoid risk (play it safe - don’t ask!)
Within education today, increased focus on quantifiable performance and assessment results is creating
an emerging learning culture characterized by fear of failing, avoidance of risk-taking, and increases in
extrinsic motivation and goal-oriented behaviours. This approach to education is performed and
experienced by learners and teachers alike (Nørgård, Whitton, Toft-Nielsen 2016)
(instead: learning moments, ideational learning, boldness, transgression)
Motivation of the talk:
3 Troubling trendsin
education
Sidenote: assessment =
feedback vs. assessment
= judgement
Black & Wiliam, Hattie - formative assessment (feedback / feedforward)
drives learning, summative assessment (measurement of achievement)
impedes learning.
Gee: video games are characterized by constant feedback.
Play - conversation with a constructed situation. Constantly assessing
ourselves, never judging.
Yes, but.. gaming
the system is also
learning
To game the system you need to understand it.
You develop high-level problem solving, risk management & creativity
skills
diSessa: design for the unexpected; Python escapes the classroom
Beyond ‘transmission’ ‘surface’ &
system’?
From gamification to gameful design
Gamification: “The use of game design elements in non-game contexts” (Deterding et al.
2011). A set of concrete, specified means. ⇒ Adding a gamified layer / gamification plugin
on top of an existing activity: PBL-gamification. Or: “Chocolate-covered broccoli 2.0”.
Problem: Point-based incentive systems can undermine internally motivated learning.
Gameful design: Defined by an end; the design of affording “gamefulness” - the
experiential qualities characteristic for gameplay - in non-game contexts. (Deterding, 2015).
Problem: Goal-oriented, systemic thinking, rule-bound gameworlds, perfecting gameplay:
Huizinga: serious play is ‘false play’ / ‘profane play’ = loss of playfulness
Playful education:
Games or play?
Apollonian structures
Rule-bound
Ludus mode/mood: progression
Mental / rational: figuring out
Chess, narrative, RPG
Rules, structure, system, functions
Individual, personal
Figuring things out
Perfection
The system is monologic dictator
Dionysian improvisations
Free-form
Paidia mode/mood: emergence
Bodily / sensuous: acting out
Dance, improvisation, Wii
Rhythm, nature, process, senses
Collective, communal
Being in flux
Tentative / iterative
The player is monologic anarchist
Rule-bound gaming & Free-form playing Towards playful education
Playful education:
Not play but playful
“Playfulness is a way of engaging with particular contexts and objects that is
similar to play but respects the purposes and goals of that object or context”
“What we want is the attitude of play without the activity of play. We need to
take the same stance towards things, the world, and others that we take
during play. But we should not play: rather, we should perform as expected in
that (serious) context and with that (serious) object. We want play without
play. We want playfulness - the capacity to use play outside the context of
play”
(Miguel Sicart, Play Matters, 2014)
Playful education
is open-ended
Free play differs from open-ended play, as it stresses the freedom children have to
play with whatever whenever they want.
Open-ended play somewhat restricts children in their free play as it offers
objects with design intentions.
The challenge for open-ended play is to develop designs that are specific and easy to
understand but also general enough to encourage imagination and creativity in how to
use them.
(de Valk, L., Bekker, T. and Eggen, B., ‘Leaving room for improvisation’, 2013)
Playful education
is open-ended
Open-ended education emerges through a superposition of the apollonian and the
dionysian as
• reflection & intuition,
• rationality & passion,
• intentionality & improvisation,
• individuality & collectivity,
• thinking & tinkering
becomes interlocked, entangled, and fused. What traditionally has tended to be dichotomy
between free-form affective tinkering and rule-bound cerebral thinking is merged in open-ended
education (Nørgård & Paaskesen 2016, p. 6)
(Dettmer 2005, p. 73)
Playful education
is ideational
Core concepts for
playful education:
The magic circle (Huizinga)
“The magic circle” is a metaphor for the creation of a specific social situation, in which
participants across a virtual boundary into a secondary world or a ‘playspace’. This
playspace is beyond profane seriousness and profane codes of practice, moral and ethical
structures, and ways of being
This also means that the circle is not something that is not either intact or broken, but rather
is a “fuzzy social process”, a boundary between the real world and the play-world (Remmele
& Whitton: 2014). The magic circle is then a liminal space - a sacred space
The boundary of a liminal space is based on an implicit agreement between those engaged
in play / the players. This is essential in order to preserve the sacred reality. In doing so, we
adopt what is called a lusory attitude.
Core concepts for
playful education:
The magic circle (Huizinga)
The magic circle is interesting for education: Because it allows us to imagine a
different kind of learning environment. Namely a safe, collaborative place, in
which learners can take control, take risks and where failure and mistake-making
is not only accepted, but customary.
Within this magic circle the learners can together conjure alternative futures and
new worlds/words to explore new ways of being, doing and knowing through
integrating lusory attitudes and engaging education playfully
Core concepts for
playful education:
The lusory attitude (Frissen et al)
Ludification of culture: playful attitudes, practices, and objects coming together
in ludic worldviews that are potentially transgressive, sacred, revolutionary
(Raessens 2006 & 2014)
Lusory attitude: playfulness is no longer restricted to childhood, but has become
a lifelong attitude (Frissen et al 2015, p. 10)
Ludic technologies always embody freedom (Frissen et al 2015, p, 38)
• freedom to be playful, freedom to make decisions, freedom towards the world
• contains its own course and meaning - being in and out of control
• being playful is beyond profane seriousness - in the act of play, profane reality is
enriched by a layer of sacred seriousness
• being playful can become a genuine medium of scholarly inquiry into the roots of
philosophical activity (Frissen et al 2015, p. 24)
• playing with the rules - playing with worlds - participatory cultures
• potential ‘rite de passage’: a room for new combinations of actions and thoughts -
views of alternative models for living
Core concepts for
playful education:
The lusory attitude (Frissen et al)
Core implications
for
playful education:
Playful education entails freedom to be playful, freedom to make decisions, freedom
towards the world
Playful education contains its own course and meaning
Playful education is beyond profane seriousness - in the act of being playful, profane reality
is enriched by a layer of sacred seriousness
Playful education become a genuine medium of scholarly inquiry into the roots of
philosophical activity (Frissen et al 2015, p. 24)
Playful education play with the rules - play with/in worlds - is participatory culture
Playful education as ‘rite de passage’: a room for new combinations of actions and thoughts
- views of alternative models for knowing, being & doing
Chapter 2: Frameworks
In search of an epistemic
infrastructure
New educational futures?
Presenting design principles
Episteme -> Techne; Values & ideals -> Imperatives
‘‘...an intermediate step between scientific findings, which must be generalized and
replicable, and local experiences or examples that come up in practice. Because of the
need to interpret design-principles, they are not as readily falsifiable as scientific laws.
The principles are generated inductively from prior examples of success and are
subject to refinement over time as others try to adapt them to their own experiences”
(p. 83). Bell, Hoadley, and Linn (2004)
Design Principle
Structure
Instruction
General rationale
Theoretical underpinnings
Implementation details & considerations
Links
Kali, Y.; Levin-Peled, R. & Dori, Y. J. (2009), 'The role of design-principles in
designing courses that promote collaborative learning in higher-education',
Computers in Human Behavior 25 (5), 1067 - 1078
Example principles
“Identify opportunities for transgressive play”
temporarily letting go of social rules; entering a transitional space where boundaries
can be pushed and roles explored
“Provide choices and consequences in simulated worlds”
“Differentiate roles and distribute expertise in multiplayer games”
Squire, K.; Jenkins, H.; Holland, W.; Miller, H.; O'Driscoll, A.; Tan, K. & Todd, K. (2003), 'Design Principles
of Next-Generation Digital Gaming for Education.', Educational Technology 43 (5), 17-23.
New educational futures?
Presenting design patterns
Each pattern describes a problem that occurs over and
over again in our environment, and then describes the
core of the solution to that problem, in such a way that you
can use this solution a million times over, without ever
doing it the same way twice.
— Christopher Alexander Context
Problem Solution
● A three-part rule
● A “thing in the world” and the
process to create that thing
Example Design
Pattern: Guess My X
Mor, Y. (2010),
Guess my X
and other
patterns for
teaching and
learning
mathematics,
Example:
try once refine
once
Daly, C.; Pachler, N.; Mor,
Y. & Mellar, H. (2010), '
Exploring formative e-
assessment: Using case
stories and design
patterns', Assessment &
Evaluation in Higher
Education 35 (5), 619 -
636.
FOWLER, A., 2014. 4.2. 7
PATTERN: TRY ONCE,
REFINE ONCE. Practical
Design Patterns for
Teaching and Learning with
Technology, p.323.
Principles, patterns,
narratives, scenarios
Practice
Values
Theory
Design
Narratives
Design
Patterns
Design
Scenarios
Design
Principles
Read all about it..
Warburton, S. & Mor, Y. (2015), Double Loop Design: Configuring Narratives, Patterns and Scenarios in the Design of
Technology Enhanced Learning, in Yishay Mor; Marcelo Maina & Brock Craft, ed., 'The Art and Science of Learning
Design' , Sense publishers, Rotterdam/Boston/Taipei
Mor, Y.; Cook, J.; Santos, P.; Treasure-Jones, T.; Elferink, R.; Holley, D. & Griffin, J. (2015), Patterns of practice and
design: Towards an agile methodology for educational design research, in Gráinne Conole; Tomaz Klobucar; Christoph
Rensing; Johannes Konert & Élise Lavoué, ed., 'Design for Teaching and Learning in a Networked World' , Springer, , pp.
605-608
Mor, Y. (2013), SNaP! Re-using, sharing and communicating designs and design knowledge using Scenarios, Narratives
and Patterns, in Rosemary Luckin; Peter Goodyear; Barbara Grabowski; Sadhana Puntambekar; Niall Winters & Joshua
Underwood, ed., 'Handbook of Design in Educational Technology' , Routledge, , pp. 189-200
New educational futures?
Presenting signature pedagogy
Signature pedagogy
“A signature pedagogy has three dimensions. First, it has a surface structure, which consists
of concrete operational acts of teaching and learning [...] Any signature pedagogy also has
a deep structure, a set of assumptions about how best to impart a certain body of
knowledge and know-how. And it has an implicit structure, a moral dimension that
comprises a set of beliefs about professional attitudes, values, and dispositions” (Shulman
2005, p. 54-55)
“...one thing is clear: signature pedagogies make a difference. They form habits of the head,
heart, hand [...] Whether in a lecture hall or a lab, in a design studio or a clinical setting,
the way we teach will shape how professionals behave - and in a society so dependent
on the quality of its professionals, that is no small matter” (Shulman 2005, p. 59)
New educational futures?
Presenting signature
pedagogy
Signature pedagogy
Horizontally: A particular discipline (‘Pedagogy of the Professions’ Shulman, 2005)
Ways of teaching & learning cutting across institutions within a particular discipline, e.g. law
(case dialogues) or design (design studio crits)
Vertically: A distinctive practice (‘Signature pedagogy / powerful pedagogy: The Oxford
tutorial system in the humanities’ Horn, 2013)
Ways of teaching & learning which have such influence that they may in themselves shape
disciplines e.g. ‘GO-IT’ or ‘playful education’ or ‘PAC’
New educational futures?
Presenting signature
pedagogy
Signature pedagogies = ‘habits of mind’: the ways of thinking, doing, being in education (as
teacher / student and subsequently in the world (as professional / citizen)
‘I would argue that such pedagogical signature can teach us a lot about the personalities,
dispositions, and cultures of their fields’ (Shulman 2005, p. 52-53)
‘To the extent that we identify signature pedagogies, we find modes of teaching and learning
that are not unique to individual teachers, programs, or institutions’ (Shulman 2005, p. 54)
=> e.g. ‘playful teaching and learning’
‘We came to see, on the basis of our cumulative findings about creative practice, that there
were something as distinctive about creative pedagogies as a handwritten signature’
(Thomson et al 2012) - this might also go for playful pedagogies
New educational futures?
Presenting signature
pedagogy
Signature pedagogy?
...entail public student performance (actively performing their role)
‘This emphasis on students’ active performance reduces the most significant impediments to learning in
higher education: passivity, invisibility, anonymity, and lack of accountability’ (Shulman 2005, p. 57)
...pedagogies of uncertainty - create atmosphere of risk taking, foreboding, exhilaration,
excitement (...designing intentional change in an unpredictable world)
‘When the emotional content of learning is well sustained, we have a real possibility of pedagogies
of formation - experiences of teaching and learning that can influence the values, dispositions,
and characters of those who learn’ (Shulman 2005, p. 57-58)
Signaturepedagogy
Surface structures:
concrete operational acts of
teaching & learning
Deep structures:
Assumptions about ‘how to’
Implicit structures:
habits, ethics, values & ‘why’
Pedagogica
l patterns:
mechanics
of playful
Signature
pedagogy:
methods of
teaching e.g.
‘playful teaching
& learning’
Pedagogies of
formation:
experiences of
education shaping
the student’s head,
hand & heart
“Signature pedagogy in the professions” (Shulman,
2005)
Chapter 3: Frameworks in use
Worked Example
3. An example of playful
education:
Game.Play.Design: ReThink
Game.Play.Design: ReThink
(playful courses, processes and
pedagogies)
The Public Library Exam-Exhibition
(playful assessment & evaluation)
House of Game//Play Education Lab
(playful activities, principles and
patterns)
Introduction to the
case
The aim:
The outcome:
The 4 weeks: Theorizing, Empathizing, Conceptualizing, Finalizing
Group examples: Designing for ‘games that hurt’ & ‘inter-generational
bonkersness’
Theorizing the domain
through playing with
theory
Empathizing with people
through playing in the
world
Conceptulizing the design
through playing with
ideas
Finalizing the knowledge
be dis-playing sacred
worlds/words
Growing playfulness: from ‘what’ to ‘why’ through ‘how’ - processes
playfully curious (divergent thinking / imagination - the new & unknown) - digging in the dirt
playfully courageous (inclusion / diversity - the different & strange) - intercultural togetherness
playfully critical & creative (dialogue / reflection - the wise & sacred) - painful play / playful pain
playfully co-operative (sharing / remixing - the global & collective) - becoming bonkers in the world
A playful pedagogy:
Subverting troubling
tendencies
Transgressing existing borders & conventions to grow more playful. To (re)imagine the impossible as
possible on the grounds of teaching/learning that is
• playfully curious (divergent thinking / imagination - the new & unknown) - digging in the dirt
• playfully courageous (inclusion / diversity - the different & strange) - intercultural togetherness
• playfully critical & creative (dialogue / reflection - the wise & sacred) - painful play / playful pain
• playfully co-operative (sharing / remixing - the global & collective) - becoming bonkers in the world
through creating education aimed at shaping the hand - the head - the heart. Educating future
citizens/professionals, enabling them to critically challenge/change the normative assumptions of what
counts as ‘proper’ in relation to being, doing & knowing (playful revolutions / radical literacy).
pedagogy:
Subverting
troubling
tendencies
Things emerging from the practice of playful education
Magic circles to become daring/adventurous and go into the world beyond the classroom / campus /
confinements of education - playing outside
Lusory attitudes & actions to be empowered agents that create educational spectacles/events - dis-play
Ludic collectives to construct alternative belongings together: silliness, children, pain, passion, topophilia-
Participatory Academic Communities (Aaen & Nørgård 2015) - playing together
Sacred/professional play to become virtuous academic citizens beyond assessment (Nixon 2008) - making
education matter - playful commitment
Open-ended playfulness: no endpoint, no endings - being(s) in play with worlds/words
A playful pedagogy:
Subverting troubling
tendencies
A playful pedagogy:
Subverting troubling tendencies
Playful education: Becoming someone doing something somewhere to conjure sacred worlds/words
Freedom to fail: To undertake activities that are not successful in the first instance without fear of reprisal
or repercussions. Playfully becoming someone through courage: try-fail-try (THE ITERATIVE LOOPS)
Freedom to experiment: Provides the space to create and invent things, develop ideas, test theories and
experiment (in a context where failure is okay). Playfully making something with curiosity: make-
wonder-make (THE DIVERGENT-CONVERGENT DESIGN PROCESS)
Freedom of effort: Being able to decide how much effort to devote to play at any given time. Playing fully
with something, then falls back to relax and rest. Playfully belonging somewhere through cycles: build-
dwell-build (THE OPEN EDUCATION LAB & EXAM EXHIBITION)
Freedom of interpretation: Learning about the world at the same time as learning with/in the world, and
interpreting the meanings of actions and activity within the play space. Playfully knowing the
world/word through construction: world-word-world (ACADEMIC CITIZENSHIP &
SACRED/VIRTUOUS BILDUNG)
(Building on Klopfer, Osterweil & Salen: 2009 + Whitton, 2014)
From pedagogy to
principles
Establish a Lusory contract
Adopt a lusory attitude to teaching
Set tasks with lusory requirements
Create a magic circle
Set tasks where failure is a legitimate option
Establish a clear contract about what comes in / goes out
Lusory task
requirements
“We are going to ship your prototype to India for QA. Please
package it carefully and include clear testing procedures”
Failure is a
legitimate option
Prototype testing in public space
You don’t know if it will work (that’s the whole point..)
I don’t know if it will work (I would tell you if I did)
If it doesn’t, you’re back to the drawing board
Oh, and we’re doing this ourselves (MODELLING)
The line of the
circle:
porous but clear
(and expanding)
Closed facebook group, open to scholarly / design / social
activities
Open twitter streams, by informed consent
Constant feedback, no judgement
Experiment in the world, reflect in class, respect privacy
Start closed, end open
Design patterns for
playful education
Breakable rules, unknown outcomes
Prepare - simulate - go real
Stick to their story
Breakable rules,
unknown outcomes
IN a small course, diverse participants, working in groups
You WANT TO afford participants a freedom to experiment and freedom
to interpret, you want to inspire Bildung,
BUT
You need to provide some structure, some scaffolding, a shared
experience
Breakable rules,
unknown outcomes
THEREFORE,
Provide activities which have clear rules of process - but not of outcome.
Stress that the only criterion for the outcome is that it is coherent,
consistent with THEIR STORY, and exciting
Note that this rule overrides the process rules.
Prepare - simulate -
go real
IN a course where the final outcome is publicly presented, you
WANT TO allow participants to playfully become someone,
through playfully making something and playfully knowing the
world/word.
BUT play is foreign to prior serious educational experiences, not
associated with being, making, knowing. Playing in the real world
created tensions of face, identity, performance.
Prepare - simulate -
go real
THEREFORE,
Break down “big” public performances into smaller tasks.
Facilitate these tasks through time-boxed iterations.
Interleave simulations of the public performance.
Stick to their story
IN a course where participants learn through group projects, you want to
facilitate their freedom to experiment and freedom to interpret, allowing
them to playfully become someone through playfully making something.
BUT Bildung requires sustaining a critical and rigorous stance. Freedom
and playfulness does not mean “anything goes”.
Stick to their story
THEREFORE,
Sequence activities that guide participants through formulating their story: the
context in which their project is situated, the actors that inhibit it, their
concerns and resources.
Point to gaps or inconsistencies in their story.
Assess (provide feedback) participants choices, actions and products in
reference to their story.
Chapter 4:
Future Work
We just started..
We need to:
Consolidate the framework
Articulate the signature pedagogy (inputs from ethnography & philosophy)
Identify, express and validate the principles
Distill and validate the patterns
Map the system
EduPLoP.dk
http://eduplop.org/?page_id=98
Sandbjerg Gods, Denmark, 9-13 Nov
Drafting a Design Language for Hybrid Pedagogy
Playful learning
network
Research & development, cross-disciplinary & cross-sector conversations.
Exploring the themes of:
Playful learning / teaching
Hybridity
Trans{formitive, gressive, cendal}
Empowerment, emancipation
Critical educational design
Epilogue:
Discussion
Thank you!
http://xkcd.com/1753/
Rikke Toft Nørgård,
rtoft@tdm.au.dk
Yishay Mor,
yishay.mor@levinsky.a
c.il
goo.gl/F8ktRD

Mais conteúdo relacionado

Mais procurados (6)

Neurotrauma
NeurotraumaNeurotrauma
Neurotrauma
 
Meningioma of brain
Meningioma of brainMeningioma of brain
Meningioma of brain
 
Cp angle tumors
Cp angle tumorsCp angle tumors
Cp angle tumors
 
Dbs final
Dbs finalDbs final
Dbs final
 
Combined approaches of skull base 360°
Combined approaches of skull base 360°Combined approaches of skull base 360°
Combined approaches of skull base 360°
 
Pineal region tumors
Pineal region tumorsPineal region tumors
Pineal region tumors
 

Destaque

Andragogy vs pedagogy illustration
Andragogy vs pedagogy illustrationAndragogy vs pedagogy illustration
Andragogy vs pedagogy illustrationwallacesm
 
Pedagogy vs Andragogy
Pedagogy vs Andragogy Pedagogy vs Andragogy
Pedagogy vs Andragogy Laura Collins
 
Pedagogy Powerpoint
Pedagogy PowerpointPedagogy Powerpoint
Pedagogy Powerpointnompi
 
Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...
Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...
Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...Rikke Toft Noergaard
 
Flipping the technology-pedagogy equation: principles to improve assessment a...
Flipping the technology-pedagogy equation: principles to improve assessment a...Flipping the technology-pedagogy equation: principles to improve assessment a...
Flipping the technology-pedagogy equation: principles to improve assessment a...Tansy Jessop
 
Intro to CxC Principles and Pedagogy
Intro to CxC Principles and PedagogyIntro to CxC Principles and Pedagogy
Intro to CxC Principles and Pedagogylsucxc
 
Andragogy & pedagogy ppt @ bec doms bagalkot
Andragogy & pedagogy ppt @ bec doms bagalkotAndragogy & pedagogy ppt @ bec doms bagalkot
Andragogy & pedagogy ppt @ bec doms bagalkotBabasab Patil
 
Concept learning presentation: overview
Concept learning presentation: overviewConcept learning presentation: overview
Concept learning presentation: overviewkitkeller
 
Pedagogy or child learning
Pedagogy or child learningPedagogy or child learning
Pedagogy or child learningShwetaGupta65
 
Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...
Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...
Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...Mike Blamires
 
Andragogy & pedagogy ppt of human resource management
Andragogy & pedagogy ppt of human resource management Andragogy & pedagogy ppt of human resource management
Andragogy & pedagogy ppt of human resource management Babasab Patil
 
What is pedagogy
What is pedagogyWhat is pedagogy
What is pedagogydebmoral
 
Session 3: Pedagogical Approaches
Session 3: Pedagogical ApproachesSession 3: Pedagogical Approaches
Session 3: Pedagogical ApproachesAshley Tan
 
Pedagogical skills
Pedagogical skillsPedagogical skills
Pedagogical skillsbhav10ya
 
Principles of Adult Learning
Principles of Adult LearningPrinciples of Adult Learning
Principles of Adult LearningGreg Consulta
 
Adult learning theory principles and practice
Adult learning theory principles and practiceAdult learning theory principles and practice
Adult learning theory principles and practiceDianne Rees
 

Destaque (20)

Andragogy vs pedagogy illustration
Andragogy vs pedagogy illustrationAndragogy vs pedagogy illustration
Andragogy vs pedagogy illustration
 
Pedagogy vs Andragogy
Pedagogy vs Andragogy Pedagogy vs Andragogy
Pedagogy vs Andragogy
 
Principles of Pedagogy
Principles of PedagogyPrinciples of Pedagogy
Principles of Pedagogy
 
Pck
PckPck
Pck
 
Pedagogy Powerpoint
Pedagogy PowerpointPedagogy Powerpoint
Pedagogy Powerpoint
 
Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...
Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...
Åben (Ud)Dannelse: innovativ brug af nye teknologier til at fremme det 21. år...
 
Flipping the technology-pedagogy equation: principles to improve assessment a...
Flipping the technology-pedagogy equation: principles to improve assessment a...Flipping the technology-pedagogy equation: principles to improve assessment a...
Flipping the technology-pedagogy equation: principles to improve assessment a...
 
Intro to CxC Principles and Pedagogy
Intro to CxC Principles and PedagogyIntro to CxC Principles and Pedagogy
Intro to CxC Principles and Pedagogy
 
The playful educator
The playful educatorThe playful educator
The playful educator
 
Week 4 Concepts of Learning
Week 4 Concepts of LearningWeek 4 Concepts of Learning
Week 4 Concepts of Learning
 
Andragogy & pedagogy ppt @ bec doms bagalkot
Andragogy & pedagogy ppt @ bec doms bagalkotAndragogy & pedagogy ppt @ bec doms bagalkot
Andragogy & pedagogy ppt @ bec doms bagalkot
 
Concept learning presentation: overview
Concept learning presentation: overviewConcept learning presentation: overview
Concept learning presentation: overview
 
Pedagogy or child learning
Pedagogy or child learningPedagogy or child learning
Pedagogy or child learning
 
Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...
Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...
Keynote 5 - Principles and Pedagogic Concepts in Teacher Education: exploring...
 
Andragogy & pedagogy ppt of human resource management
Andragogy & pedagogy ppt of human resource management Andragogy & pedagogy ppt of human resource management
Andragogy & pedagogy ppt of human resource management
 
What is pedagogy
What is pedagogyWhat is pedagogy
What is pedagogy
 
Session 3: Pedagogical Approaches
Session 3: Pedagogical ApproachesSession 3: Pedagogical Approaches
Session 3: Pedagogical Approaches
 
Pedagogical skills
Pedagogical skillsPedagogical skills
Pedagogical skills
 
Principles of Adult Learning
Principles of Adult LearningPrinciples of Adult Learning
Principles of Adult Learning
 
Adult learning theory principles and practice
Adult learning theory principles and practiceAdult learning theory principles and practice
Adult learning theory principles and practice
 

Semelhante a Principles - Patterns - Pedagogy for Playful Education

Play! (Participatory Learning and You!)
Play! (Participatory Learning and You!)Play! (Participatory Learning and You!)
Play! (Participatory Learning and You!)Vanessa Vartabedian
 
Ea.piaget papert
Ea.piaget   papertEa.piaget   papert
Ea.piaget papertjacobyyoung
 
PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)Erin Brockette Reilly
 
Play doc 02
Play doc 02Play doc 02
Play doc 02amandafo
 
Theoretical framework - LR
Theoretical framework - LRTheoretical framework - LR
Theoretical framework - LRLili Romero
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentationET&D
 
Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016Ron Bar Yosef-Levi
 
Integration in the 21st Century Classroom
Integration in the 21st Century ClassroomIntegration in the 21st Century Classroom
Integration in the 21st Century Classroombgalloway
 
Just play with it! outline v 2
Just play with it! outline v 2Just play with it! outline v 2
Just play with it! outline v 2Edward Lenert
 
Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...
Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...
Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...Manu Manuella
 
Inquiring minds want to know
Inquiring minds want to knowInquiring minds want to know
Inquiring minds want to knowBrenda Sherry
 
It enters a new learning environment
It enters a new learning environmentIt enters a new learning environment
It enters a new learning environmentJessa Ariño
 
Learning theorists
Learning theoristsLearning theorists
Learning theoristsJessHeady
 
The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018Chrissi Nerantzi
 
Is Heutagogy the Future? (of Education) UNESCO submission
Is Heutagogy the Future?  (of Education) UNESCO submissionIs Heutagogy the Future?  (of Education) UNESCO submission
Is Heutagogy the Future? (of Education) UNESCO submissionLondon Knowledge Lab
 
Constructivism
ConstructivismConstructivism
Constructivismyamsss
 

Semelhante a Principles - Patterns - Pedagogy for Playful Education (20)

Play! (Participatory Learning and You!)
Play! (Participatory Learning and You!)Play! (Participatory Learning and You!)
Play! (Participatory Learning and You!)
 
Ea.piaget papert
Ea.piaget   papertEa.piaget   papert
Ea.piaget papert
 
Cinderella
CinderellaCinderella
Cinderella
 
PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)
 
Play doc 02
Play doc 02Play doc 02
Play doc 02
 
Theoretical framework - LR
Theoretical framework - LRTheoretical framework - LR
Theoretical framework - LR
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentation
 
Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016
 
Integration in the 21st Century Classroom
Integration in the 21st Century ClassroomIntegration in the 21st Century Classroom
Integration in the 21st Century Classroom
 
Just play with it! outline v 2
Just play with it! outline v 2Just play with it! outline v 2
Just play with it! outline v 2
 
Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...
Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...
Mind lab-for-schools-join-us-on-a-journey-to-the-future-of-education-english-...
 
Inquiring minds want to know
Inquiring minds want to knowInquiring minds want to know
Inquiring minds want to know
 
Passion hilliard
Passion hilliardPassion hilliard
Passion hilliard
 
Hea liverpool may 2012
Hea liverpool may 2012 Hea liverpool may 2012
Hea liverpool may 2012
 
It enters a new learning environment
It enters a new learning environmentIt enters a new learning environment
It enters a new learning environment
 
Social Class And Learning
Social Class And LearningSocial Class And Learning
Social Class And Learning
 
Learning theorists
Learning theoristsLearning theorists
Learning theorists
 
The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018
 
Is Heutagogy the Future? (of Education) UNESCO submission
Is Heutagogy the Future?  (of Education) UNESCO submissionIs Heutagogy the Future?  (of Education) UNESCO submission
Is Heutagogy the Future? (of Education) UNESCO submission
 
Constructivism
ConstructivismConstructivism
Constructivism
 

Mais de Rikke Toft Noergaard

Teachers as learning designers: using design thinking to innovate and enhance...
Teachers as learning designers: using design thinking to innovate and enhance...Teachers as learning designers: using design thinking to innovate and enhance...
Teachers as learning designers: using design thinking to innovate and enhance...Rikke Toft Noergaard
 
House of Game//Play talk: Recent adventures in virtual worlds - some travelle...
House of Game//Play talk: Recent adventures in virtual worlds - some travelle...House of Game//Play talk: Recent adventures in virtual worlds - some travelle...
House of Game//Play talk: Recent adventures in virtual worlds - some travelle...Rikke Toft Noergaard
 
Meaningful Gamification in HE? Slides from GameScope Conference
Meaningful Gamification in HE? Slides from GameScope ConferenceMeaningful Gamification in HE? Slides from GameScope Conference
Meaningful Gamification in HE? Slides from GameScope ConferenceRikke Toft Noergaard
 
Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...
Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...
Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...Rikke Toft Noergaard
 
IT-Didaktisk Design: Udvikling af online uddannelse
IT-Didaktisk Design: Udvikling af online uddannelseIT-Didaktisk Design: Udvikling af online uddannelse
IT-Didaktisk Design: Udvikling af online uddannelseRikke Toft Noergaard
 
Dun præsentation: Rikke Toft Nørgård
Dun præsentation: Rikke Toft NørgårdDun præsentation: Rikke Toft Nørgård
Dun præsentation: Rikke Toft NørgårdRikke Toft Noergaard
 
The future university / university futures
The future university / university futuresThe future university / university futures
The future university / university futuresRikke Toft Noergaard
 
Participatory Academic Communities - connectedness, openness and academic cit...
Participatory Academic Communities - connectedness, openness and academic cit...Participatory Academic Communities - connectedness, openness and academic cit...
Participatory Academic Communities - connectedness, openness and academic cit...Rikke Toft Noergaard
 
Presentation ethnography and education
Presentation ethnography and educationPresentation ethnography and education
Presentation ethnography and educationRikke Toft Noergaard
 
Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"
Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"
Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"Rikke Toft Noergaard
 
4 layers of changemaking in play and play culture
4 layers of changemaking in play and play culture4 layers of changemaking in play and play culture
4 layers of changemaking in play and play cultureRikke Toft Noergaard
 
Children as Global Fabricators - FabLab thinking and tinkering in experimenti...
Children as Global Fabricators - FabLab thinking and tinkering in experimenti...Children as Global Fabricators - FabLab thinking and tinkering in experimenti...
Children as Global Fabricators - FabLab thinking and tinkering in experimenti...Rikke Toft Noergaard
 
Open formations networked thinking and tinkering across learning contexts
Open formations   networked thinking and tinkering across learning contextsOpen formations   networked thinking and tinkering across learning contexts
Open formations networked thinking and tinkering across learning contextsRikke Toft Noergaard
 
Computerspil: regelsystemer eller fortællesystemer
Computerspil: regelsystemer eller fortællesystemerComputerspil: regelsystemer eller fortællesystemer
Computerspil: regelsystemer eller fortællesystemerRikke Toft Noergaard
 

Mais de Rikke Toft Noergaard (20)

Teachers as learning designers: using design thinking to innovate and enhance...
Teachers as learning designers: using design thinking to innovate and enhance...Teachers as learning designers: using design thinking to innovate and enhance...
Teachers as learning designers: using design thinking to innovate and enhance...
 
House of Game//Play talk: Recent adventures in virtual worlds - some travelle...
House of Game//Play talk: Recent adventures in virtual worlds - some travelle...House of Game//Play talk: Recent adventures in virtual worlds - some travelle...
House of Game//Play talk: Recent adventures in virtual worlds - some travelle...
 
Meaningful Gamification in HE? Slides from GameScope Conference
Meaningful Gamification in HE? Slides from GameScope ConferenceMeaningful Gamification in HE? Slides from GameScope Conference
Meaningful Gamification in HE? Slides from GameScope Conference
 
Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...
Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...
Carol Brandt & Rikke Toft Nørgård - More than shiny new spaces for tinkering:...
 
IT-Didaktisk Design: Udvikling af online uddannelse
IT-Didaktisk Design: Udvikling af online uddannelseIT-Didaktisk Design: Udvikling af online uddannelse
IT-Didaktisk Design: Udvikling af online uddannelse
 
Dun præsentation: Rikke Toft Nørgård
Dun præsentation: Rikke Toft NørgårdDun præsentation: Rikke Toft Nørgård
Dun præsentation: Rikke Toft Nørgård
 
Pitch af c factory
Pitch af c factoryPitch af c factory
Pitch af c factory
 
Pitch af c factory 2.0
Pitch af c factory 2.0Pitch af c factory 2.0
Pitch af c factory 2.0
 
The future university / university futures
The future university / university futuresThe future university / university futures
The future university / university futures
 
Participatory Academic Communities - connectedness, openness and academic cit...
Participatory Academic Communities - connectedness, openness and academic cit...Participatory Academic Communities - connectedness, openness and academic cit...
Participatory Academic Communities - connectedness, openness and academic cit...
 
Presentation ethnography and education
Presentation ethnography and educationPresentation ethnography and education
Presentation ethnography and education
 
Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"
Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"
Keynote@idlsh "Hvordan bruger vi elevernes it-didaktiske færdigheder i skolen?"
 
4 layers of changemaking in play and play culture
4 layers of changemaking in play and play culture4 layers of changemaking in play and play culture
4 layers of changemaking in play and play culture
 
Children as Global Fabricators - FabLab thinking and tinkering in experimenti...
Children as Global Fabricators - FabLab thinking and tinkering in experimenti...Children as Global Fabricators - FabLab thinking and tinkering in experimenti...
Children as Global Fabricators - FabLab thinking and tinkering in experimenti...
 
Open formations networked thinking and tinkering across learning contexts
Open formations   networked thinking and tinkering across learning contextsOpen formations   networked thinking and tinkering across learning contexts
Open formations networked thinking and tinkering across learning contexts
 
Becoming jelly presentation 2.0
Becoming jelly presentation 2.0Becoming jelly presentation 2.0
Becoming jelly presentation 2.0
 
02. serious games?
02. serious games?02. serious games?
02. serious games?
 
01. introduktion til enkeltfag 2
01. introduktion til enkeltfag 201. introduktion til enkeltfag 2
01. introduktion til enkeltfag 2
 
Computerspil: regelsystemer eller fortællesystemer
Computerspil: regelsystemer eller fortællesystemerComputerspil: regelsystemer eller fortællesystemer
Computerspil: regelsystemer eller fortællesystemer
 
Designteori 8.1
Designteori 8.1Designteori 8.1
Designteori 8.1
 

Último

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 

Último (20)

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 

Principles - Patterns - Pedagogy for Playful Education

  • 1. Principles - Patterns - Processes - Pedagogy for Playful Education Director Yishay Mor, Centre for Innovation and Excellence in Teaching, Levinsky Associate Professor Rikke Toft Nørgård, Center for Teaching Development and Digital Media, AU goo.gl/F8ktRD
  • 2. Foreword: How it all began & will play out
  • 3. Agenda 1. Setting the scene a. Motivation of the talk: Troubles in education b. Getting a vocabulary: Playful education 2. In search of a framework for new educational futures a. Principles b. Patterns c. Processes d. Pedagogies 3. Worked example: Game.Play.Design: ReThink 4. Future work 5. Discussion
  • 4. Chapter 1: Setting the scene Troubling Trends vs. Playful Education
  • 5. Motivation of the talk: 3 Troubling trendsin education 1. THE LESSON: The contemporary default pedagogy of schooling (Thomson et al 2016) The banking model of education - transmission of information (Freire 1974) Curriculum objective, specific learning goals, training & tests, schooling ‘systems’ Makes education into a ‘non-place’ like airports or supermarkets & makes the learner into a de-humanised ‘no-body’ The default pedagogy promotes the non-place tendency - children and young people come to be seen primarily as outcomes and levels, a curriculum is something to be delivered in order to produce this data, and teacher-student and student-student relationships are merely means to league-tabled ends (Thomson 2016)
  • 6. 2. THE SURFACE: Only what can be observed - focus on visible acts of learning Educational ‘systems’ promotes a culture of ‘circuitboard thinking’ & ‘theorycrafting’ where students learn to focus on and move most efficiently within the ‘rule structure’ or ‘game system’ of education to produce visible acts of learning This carries within it the inherent danger of growing and promoting a ‘gaming-the-system’ mind-set to both academic practice and work. In many ways these mind-sets and approaches resemble the ones found within early ‘gamification’ where ‘Points, Badges, and Leaderboards’ (PBL) dominated the discourse and practice. (Nørgård, Whitton & Toft-Nielsen 2016) (instead: meaningful choices, student ‘voice’ & academic value) Motivation of the talk: 3 Troubling trendsin education
  • 7. 3. THE SYSTEM: Playing it safe & playing to win: ‘gaming the system’ & ‘not to learn but to be assessed’ Everything becomes an assesment moment (eyes on the outcome - don’t fail!) When thinking we will be judged, we tend to avoid risk (play it safe - don’t ask!) Within education today, increased focus on quantifiable performance and assessment results is creating an emerging learning culture characterized by fear of failing, avoidance of risk-taking, and increases in extrinsic motivation and goal-oriented behaviours. This approach to education is performed and experienced by learners and teachers alike (Nørgård, Whitton, Toft-Nielsen 2016) (instead: learning moments, ideational learning, boldness, transgression) Motivation of the talk: 3 Troubling trendsin education
  • 8. Sidenote: assessment = feedback vs. assessment = judgement Black & Wiliam, Hattie - formative assessment (feedback / feedforward) drives learning, summative assessment (measurement of achievement) impedes learning. Gee: video games are characterized by constant feedback. Play - conversation with a constructed situation. Constantly assessing ourselves, never judging.
  • 9. Yes, but.. gaming the system is also learning To game the system you need to understand it. You develop high-level problem solving, risk management & creativity skills diSessa: design for the unexpected; Python escapes the classroom
  • 10. Beyond ‘transmission’ ‘surface’ & system’? From gamification to gameful design Gamification: “The use of game design elements in non-game contexts” (Deterding et al. 2011). A set of concrete, specified means. ⇒ Adding a gamified layer / gamification plugin on top of an existing activity: PBL-gamification. Or: “Chocolate-covered broccoli 2.0”. Problem: Point-based incentive systems can undermine internally motivated learning. Gameful design: Defined by an end; the design of affording “gamefulness” - the experiential qualities characteristic for gameplay - in non-game contexts. (Deterding, 2015). Problem: Goal-oriented, systemic thinking, rule-bound gameworlds, perfecting gameplay: Huizinga: serious play is ‘false play’ / ‘profane play’ = loss of playfulness
  • 11. Playful education: Games or play? Apollonian structures Rule-bound Ludus mode/mood: progression Mental / rational: figuring out Chess, narrative, RPG Rules, structure, system, functions Individual, personal Figuring things out Perfection The system is monologic dictator Dionysian improvisations Free-form Paidia mode/mood: emergence Bodily / sensuous: acting out Dance, improvisation, Wii Rhythm, nature, process, senses Collective, communal Being in flux Tentative / iterative The player is monologic anarchist Rule-bound gaming & Free-form playing Towards playful education
  • 12. Playful education: Not play but playful “Playfulness is a way of engaging with particular contexts and objects that is similar to play but respects the purposes and goals of that object or context” “What we want is the attitude of play without the activity of play. We need to take the same stance towards things, the world, and others that we take during play. But we should not play: rather, we should perform as expected in that (serious) context and with that (serious) object. We want play without play. We want playfulness - the capacity to use play outside the context of play” (Miguel Sicart, Play Matters, 2014)
  • 13. Playful education is open-ended Free play differs from open-ended play, as it stresses the freedom children have to play with whatever whenever they want. Open-ended play somewhat restricts children in their free play as it offers objects with design intentions. The challenge for open-ended play is to develop designs that are specific and easy to understand but also general enough to encourage imagination and creativity in how to use them. (de Valk, L., Bekker, T. and Eggen, B., ‘Leaving room for improvisation’, 2013)
  • 14. Playful education is open-ended Open-ended education emerges through a superposition of the apollonian and the dionysian as • reflection & intuition, • rationality & passion, • intentionality & improvisation, • individuality & collectivity, • thinking & tinkering becomes interlocked, entangled, and fused. What traditionally has tended to be dichotomy between free-form affective tinkering and rule-bound cerebral thinking is merged in open-ended education (Nørgård & Paaskesen 2016, p. 6)
  • 15. (Dettmer 2005, p. 73) Playful education is ideational
  • 16. Core concepts for playful education: The magic circle (Huizinga) “The magic circle” is a metaphor for the creation of a specific social situation, in which participants across a virtual boundary into a secondary world or a ‘playspace’. This playspace is beyond profane seriousness and profane codes of practice, moral and ethical structures, and ways of being This also means that the circle is not something that is not either intact or broken, but rather is a “fuzzy social process”, a boundary between the real world and the play-world (Remmele & Whitton: 2014). The magic circle is then a liminal space - a sacred space The boundary of a liminal space is based on an implicit agreement between those engaged in play / the players. This is essential in order to preserve the sacred reality. In doing so, we adopt what is called a lusory attitude.
  • 17. Core concepts for playful education: The magic circle (Huizinga) The magic circle is interesting for education: Because it allows us to imagine a different kind of learning environment. Namely a safe, collaborative place, in which learners can take control, take risks and where failure and mistake-making is not only accepted, but customary. Within this magic circle the learners can together conjure alternative futures and new worlds/words to explore new ways of being, doing and knowing through integrating lusory attitudes and engaging education playfully
  • 18. Core concepts for playful education: The lusory attitude (Frissen et al) Ludification of culture: playful attitudes, practices, and objects coming together in ludic worldviews that are potentially transgressive, sacred, revolutionary (Raessens 2006 & 2014) Lusory attitude: playfulness is no longer restricted to childhood, but has become a lifelong attitude (Frissen et al 2015, p. 10) Ludic technologies always embody freedom (Frissen et al 2015, p, 38)
  • 19. • freedom to be playful, freedom to make decisions, freedom towards the world • contains its own course and meaning - being in and out of control • being playful is beyond profane seriousness - in the act of play, profane reality is enriched by a layer of sacred seriousness • being playful can become a genuine medium of scholarly inquiry into the roots of philosophical activity (Frissen et al 2015, p. 24) • playing with the rules - playing with worlds - participatory cultures • potential ‘rite de passage’: a room for new combinations of actions and thoughts - views of alternative models for living Core concepts for playful education: The lusory attitude (Frissen et al)
  • 20. Core implications for playful education: Playful education entails freedom to be playful, freedom to make decisions, freedom towards the world Playful education contains its own course and meaning Playful education is beyond profane seriousness - in the act of being playful, profane reality is enriched by a layer of sacred seriousness Playful education become a genuine medium of scholarly inquiry into the roots of philosophical activity (Frissen et al 2015, p. 24) Playful education play with the rules - play with/in worlds - is participatory culture Playful education as ‘rite de passage’: a room for new combinations of actions and thoughts - views of alternative models for knowing, being & doing
  • 21. Chapter 2: Frameworks In search of an epistemic infrastructure
  • 22. New educational futures? Presenting design principles Episteme -> Techne; Values & ideals -> Imperatives ‘‘...an intermediate step between scientific findings, which must be generalized and replicable, and local experiences or examples that come up in practice. Because of the need to interpret design-principles, they are not as readily falsifiable as scientific laws. The principles are generated inductively from prior examples of success and are subject to refinement over time as others try to adapt them to their own experiences” (p. 83). Bell, Hoadley, and Linn (2004)
  • 23. Design Principle Structure Instruction General rationale Theoretical underpinnings Implementation details & considerations Links Kali, Y.; Levin-Peled, R. & Dori, Y. J. (2009), 'The role of design-principles in designing courses that promote collaborative learning in higher-education', Computers in Human Behavior 25 (5), 1067 - 1078
  • 24. Example principles “Identify opportunities for transgressive play” temporarily letting go of social rules; entering a transitional space where boundaries can be pushed and roles explored “Provide choices and consequences in simulated worlds” “Differentiate roles and distribute expertise in multiplayer games” Squire, K.; Jenkins, H.; Holland, W.; Miller, H.; O'Driscoll, A.; Tan, K. & Todd, K. (2003), 'Design Principles of Next-Generation Digital Gaming for Education.', Educational Technology 43 (5), 17-23.
  • 25. New educational futures? Presenting design patterns Each pattern describes a problem that occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice. — Christopher Alexander Context Problem Solution ● A three-part rule ● A “thing in the world” and the process to create that thing
  • 26. Example Design Pattern: Guess My X Mor, Y. (2010), Guess my X and other patterns for teaching and learning mathematics,
  • 27. Example: try once refine once Daly, C.; Pachler, N.; Mor, Y. & Mellar, H. (2010), ' Exploring formative e- assessment: Using case stories and design patterns', Assessment & Evaluation in Higher Education 35 (5), 619 - 636. FOWLER, A., 2014. 4.2. 7 PATTERN: TRY ONCE, REFINE ONCE. Practical Design Patterns for Teaching and Learning with Technology, p.323.
  • 29. Read all about it.. Warburton, S. & Mor, Y. (2015), Double Loop Design: Configuring Narratives, Patterns and Scenarios in the Design of Technology Enhanced Learning, in Yishay Mor; Marcelo Maina & Brock Craft, ed., 'The Art and Science of Learning Design' , Sense publishers, Rotterdam/Boston/Taipei Mor, Y.; Cook, J.; Santos, P.; Treasure-Jones, T.; Elferink, R.; Holley, D. & Griffin, J. (2015), Patterns of practice and design: Towards an agile methodology for educational design research, in Gráinne Conole; Tomaz Klobucar; Christoph Rensing; Johannes Konert & Élise Lavoué, ed., 'Design for Teaching and Learning in a Networked World' , Springer, , pp. 605-608 Mor, Y. (2013), SNaP! Re-using, sharing and communicating designs and design knowledge using Scenarios, Narratives and Patterns, in Rosemary Luckin; Peter Goodyear; Barbara Grabowski; Sadhana Puntambekar; Niall Winters & Joshua Underwood, ed., 'Handbook of Design in Educational Technology' , Routledge, , pp. 189-200
  • 30. New educational futures? Presenting signature pedagogy Signature pedagogy “A signature pedagogy has three dimensions. First, it has a surface structure, which consists of concrete operational acts of teaching and learning [...] Any signature pedagogy also has a deep structure, a set of assumptions about how best to impart a certain body of knowledge and know-how. And it has an implicit structure, a moral dimension that comprises a set of beliefs about professional attitudes, values, and dispositions” (Shulman 2005, p. 54-55) “...one thing is clear: signature pedagogies make a difference. They form habits of the head, heart, hand [...] Whether in a lecture hall or a lab, in a design studio or a clinical setting, the way we teach will shape how professionals behave - and in a society so dependent on the quality of its professionals, that is no small matter” (Shulman 2005, p. 59)
  • 31. New educational futures? Presenting signature pedagogy Signature pedagogy Horizontally: A particular discipline (‘Pedagogy of the Professions’ Shulman, 2005) Ways of teaching & learning cutting across institutions within a particular discipline, e.g. law (case dialogues) or design (design studio crits) Vertically: A distinctive practice (‘Signature pedagogy / powerful pedagogy: The Oxford tutorial system in the humanities’ Horn, 2013) Ways of teaching & learning which have such influence that they may in themselves shape disciplines e.g. ‘GO-IT’ or ‘playful education’ or ‘PAC’
  • 32. New educational futures? Presenting signature pedagogy Signature pedagogies = ‘habits of mind’: the ways of thinking, doing, being in education (as teacher / student and subsequently in the world (as professional / citizen) ‘I would argue that such pedagogical signature can teach us a lot about the personalities, dispositions, and cultures of their fields’ (Shulman 2005, p. 52-53) ‘To the extent that we identify signature pedagogies, we find modes of teaching and learning that are not unique to individual teachers, programs, or institutions’ (Shulman 2005, p. 54) => e.g. ‘playful teaching and learning’ ‘We came to see, on the basis of our cumulative findings about creative practice, that there were something as distinctive about creative pedagogies as a handwritten signature’ (Thomson et al 2012) - this might also go for playful pedagogies
  • 33. New educational futures? Presenting signature pedagogy Signature pedagogy? ...entail public student performance (actively performing their role) ‘This emphasis on students’ active performance reduces the most significant impediments to learning in higher education: passivity, invisibility, anonymity, and lack of accountability’ (Shulman 2005, p. 57) ...pedagogies of uncertainty - create atmosphere of risk taking, foreboding, exhilaration, excitement (...designing intentional change in an unpredictable world) ‘When the emotional content of learning is well sustained, we have a real possibility of pedagogies of formation - experiences of teaching and learning that can influence the values, dispositions, and characters of those who learn’ (Shulman 2005, p. 57-58)
  • 34. Signaturepedagogy Surface structures: concrete operational acts of teaching & learning Deep structures: Assumptions about ‘how to’ Implicit structures: habits, ethics, values & ‘why’ Pedagogica l patterns: mechanics of playful Signature pedagogy: methods of teaching e.g. ‘playful teaching & learning’ Pedagogies of formation: experiences of education shaping the student’s head, hand & heart “Signature pedagogy in the professions” (Shulman, 2005)
  • 35. Chapter 3: Frameworks in use Worked Example
  • 36. 3. An example of playful education: Game.Play.Design: ReThink Game.Play.Design: ReThink (playful courses, processes and pedagogies) The Public Library Exam-Exhibition (playful assessment & evaluation) House of Game//Play Education Lab (playful activities, principles and patterns)
  • 37. Introduction to the case The aim: The outcome: The 4 weeks: Theorizing, Empathizing, Conceptualizing, Finalizing Group examples: Designing for ‘games that hurt’ & ‘inter-generational bonkersness’
  • 38. Theorizing the domain through playing with theory Empathizing with people through playing in the world Conceptulizing the design through playing with ideas Finalizing the knowledge be dis-playing sacred worlds/words Growing playfulness: from ‘what’ to ‘why’ through ‘how’ - processes
  • 39. playfully curious (divergent thinking / imagination - the new & unknown) - digging in the dirt playfully courageous (inclusion / diversity - the different & strange) - intercultural togetherness playfully critical & creative (dialogue / reflection - the wise & sacred) - painful play / playful pain playfully co-operative (sharing / remixing - the global & collective) - becoming bonkers in the world A playful pedagogy: Subverting troubling tendencies
  • 40. Transgressing existing borders & conventions to grow more playful. To (re)imagine the impossible as possible on the grounds of teaching/learning that is • playfully curious (divergent thinking / imagination - the new & unknown) - digging in the dirt • playfully courageous (inclusion / diversity - the different & strange) - intercultural togetherness • playfully critical & creative (dialogue / reflection - the wise & sacred) - painful play / playful pain • playfully co-operative (sharing / remixing - the global & collective) - becoming bonkers in the world through creating education aimed at shaping the hand - the head - the heart. Educating future citizens/professionals, enabling them to critically challenge/change the normative assumptions of what counts as ‘proper’ in relation to being, doing & knowing (playful revolutions / radical literacy). pedagogy: Subverting troubling tendencies
  • 41. Things emerging from the practice of playful education Magic circles to become daring/adventurous and go into the world beyond the classroom / campus / confinements of education - playing outside Lusory attitudes & actions to be empowered agents that create educational spectacles/events - dis-play Ludic collectives to construct alternative belongings together: silliness, children, pain, passion, topophilia- Participatory Academic Communities (Aaen & Nørgård 2015) - playing together Sacred/professional play to become virtuous academic citizens beyond assessment (Nixon 2008) - making education matter - playful commitment Open-ended playfulness: no endpoint, no endings - being(s) in play with worlds/words A playful pedagogy: Subverting troubling tendencies
  • 42. A playful pedagogy: Subverting troubling tendencies Playful education: Becoming someone doing something somewhere to conjure sacred worlds/words Freedom to fail: To undertake activities that are not successful in the first instance without fear of reprisal or repercussions. Playfully becoming someone through courage: try-fail-try (THE ITERATIVE LOOPS) Freedom to experiment: Provides the space to create and invent things, develop ideas, test theories and experiment (in a context where failure is okay). Playfully making something with curiosity: make- wonder-make (THE DIVERGENT-CONVERGENT DESIGN PROCESS) Freedom of effort: Being able to decide how much effort to devote to play at any given time. Playing fully with something, then falls back to relax and rest. Playfully belonging somewhere through cycles: build- dwell-build (THE OPEN EDUCATION LAB & EXAM EXHIBITION) Freedom of interpretation: Learning about the world at the same time as learning with/in the world, and interpreting the meanings of actions and activity within the play space. Playfully knowing the world/word through construction: world-word-world (ACADEMIC CITIZENSHIP & SACRED/VIRTUOUS BILDUNG) (Building on Klopfer, Osterweil & Salen: 2009 + Whitton, 2014)
  • 43. From pedagogy to principles Establish a Lusory contract Adopt a lusory attitude to teaching Set tasks with lusory requirements Create a magic circle Set tasks where failure is a legitimate option Establish a clear contract about what comes in / goes out
  • 44. Lusory task requirements “We are going to ship your prototype to India for QA. Please package it carefully and include clear testing procedures”
  • 45. Failure is a legitimate option Prototype testing in public space You don’t know if it will work (that’s the whole point..) I don’t know if it will work (I would tell you if I did) If it doesn’t, you’re back to the drawing board Oh, and we’re doing this ourselves (MODELLING)
  • 46. The line of the circle: porous but clear (and expanding) Closed facebook group, open to scholarly / design / social activities Open twitter streams, by informed consent Constant feedback, no judgement Experiment in the world, reflect in class, respect privacy Start closed, end open
  • 47. Design patterns for playful education Breakable rules, unknown outcomes Prepare - simulate - go real Stick to their story
  • 48. Breakable rules, unknown outcomes IN a small course, diverse participants, working in groups You WANT TO afford participants a freedom to experiment and freedom to interpret, you want to inspire Bildung, BUT You need to provide some structure, some scaffolding, a shared experience
  • 49. Breakable rules, unknown outcomes THEREFORE, Provide activities which have clear rules of process - but not of outcome. Stress that the only criterion for the outcome is that it is coherent, consistent with THEIR STORY, and exciting Note that this rule overrides the process rules.
  • 50. Prepare - simulate - go real IN a course where the final outcome is publicly presented, you WANT TO allow participants to playfully become someone, through playfully making something and playfully knowing the world/word. BUT play is foreign to prior serious educational experiences, not associated with being, making, knowing. Playing in the real world created tensions of face, identity, performance.
  • 51. Prepare - simulate - go real THEREFORE, Break down “big” public performances into smaller tasks. Facilitate these tasks through time-boxed iterations. Interleave simulations of the public performance.
  • 52. Stick to their story IN a course where participants learn through group projects, you want to facilitate their freedom to experiment and freedom to interpret, allowing them to playfully become someone through playfully making something. BUT Bildung requires sustaining a critical and rigorous stance. Freedom and playfulness does not mean “anything goes”.
  • 53. Stick to their story THEREFORE, Sequence activities that guide participants through formulating their story: the context in which their project is situated, the actors that inhibit it, their concerns and resources. Point to gaps or inconsistencies in their story. Assess (provide feedback) participants choices, actions and products in reference to their story.
  • 55. We just started.. We need to: Consolidate the framework Articulate the signature pedagogy (inputs from ethnography & philosophy) Identify, express and validate the principles Distill and validate the patterns Map the system
  • 56. EduPLoP.dk http://eduplop.org/?page_id=98 Sandbjerg Gods, Denmark, 9-13 Nov Drafting a Design Language for Hybrid Pedagogy
  • 57. Playful learning network Research & development, cross-disciplinary & cross-sector conversations. Exploring the themes of: Playful learning / teaching Hybridity Trans{formitive, gressive, cendal} Empowerment, emancipation Critical educational design
  • 59. Thank you! http://xkcd.com/1753/ Rikke Toft Nørgård, rtoft@tdm.au.dk Yishay Mor, yishay.mor@levinsky.a c.il goo.gl/F8ktRD