Bill Becker and Bruce Milligan, representing the MedStar Health network's Simulation and Training Environment Lab (SiTEL), presented this Power Point outlining SiTEL's Mass Casualty Incident training game.
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Code Orange Gfh V3
1. Code Orange A Multiplayer 3-D Game for Hospital Mass Casualty Incident Training Games for Health 2010 Bruce Milligan - Designer Bill Becker - Lead Programmer Simulation and Training Environment Lab
29. “Volunteers” are always availableImmersive and realistic Training costs can be reduced Better to kill NPCs than your patients A 3-D hospital is always available Orange includes over 400 patient and staff NPCs.
34. If it isn’t realistic, they won’t learn what they need to know
35. Create an MCI situation – something hospital employees may encounter only once in their careers
36. Effectively teach that all the normal rules change during an MCI – real triaging occurs (some patients will die), time and space become luxuries, and that working with and trusting unknown people and organizations is a must
37. To make a game that is useful for two players or for a dozen
52. The Job Action Sheet The heart of the HICS system: Players will use them as personal “scorecards” in the game, so they can keep track of whether or not they are accomplishing key tasks at the right time
65. “The Incident Commander has declared the Incident is over.” Questions? Contact: Bruce Milligan Bruce.Milligan@email.sitel.org 202-364-5180, ext. 131
Notas do Editor
That’s why SiTEL’s access to in-house SMEs is so crucial to the development of Code Orange.