wbv30czb027hvnd9ljmtsAzc9AA0d5ctfbkt7f1hkfzA0n77zz3frfkjy9d55z73zk23cr83jn4y09n06trxbnyjj8pw3ng0t3yc31j15391y9my6dkxm4vk1ngn71ftdmlckzA7861tmszmv1rv08rcvzh2dwkr8604Alycn7sy75b398j9q5bh9y54g4cmh71tlqvq0206k.pptx

LIFE ON METAVERSE
BY LEENA TASNEEM
What is the metaverse?
• Metaverse is a virtual-reality space in
which users can interact with a
computer-generated environment and
other users.
• The internet will eventually evolve into
the metaverse,which will come to
represent the next major computing
platform.
• Combination of augmented,virtual and
mixed reality can be metaverse.
What Is the Metaverse and Where Did the Concept Come From?
• The term metaverse can be traced back to Neal
Stephenson and his dystopian cyberpunk novel
Snow Crash.which describes a virtual reality
dataspace called the matrix.
• Like any place in Reality, the Street is subject to
development. Developers can build their own small
streets feeding off of the main one. They can build
buildings, parks, signs, as well as things that do not
exist in Reality.
When can we expect to see it?
• Mark Zuckerberg, the CEO of the newly named Meta (formerly
Facebook), estimates it could take five to 10 years before the key
features of the metaverse become mainstream.
• Aspects of the metaverse currently exist. Ultra-fast broadband
speeds, virtual reality headsets and persistent always-on online
worlds are already up and running, even though they may not be
accessible to all.
Zuckerberg recently told tech podcaster Lex Fridman:“We’ve gone from desktop to web to
mobile; from text to photos to video. But this isn’t the end of the line,” writes Zuckerberg in a
recent letter to his employees. “The next platform will be even more immersive—an
embodied internet where you’re in the experience, not just looking at it. We call this the
metaverse, and it will touch every product we build.”
The Metaverse: Where We Are and Where We’re Headed
What you can do in a metaverse?
• Make a virtual property
• Earn money by investing in NFTs,playing games that earn
you money,etc.
• Advertise anything
• Create an environment c ustomized to yourself
• Own digital properties
• Buy and sell unique assets
• Express yourself through customizable avatars
• Socialize and make new friends
• Shop for real and virtual products
• Attend concerts, trade shows, and learning events
• Get a job in the metaverse
What are some examples of it?
• Meta: The tech giant formerly known as Facebook has already made
significant investments in virtual reality. Meta envisions a virtual world
where digital avatars connect through work, travel or entertainment
using VR headsets.
• Microsoft: The software giant already uses holograms and is developing
mixed and extended reality (XR) applications with its Microsoft Mesh
platform, which combine the real world with augmented reality and
virtual reality. Earlier this month, Microsoft showed off its plans for
bringing mixed-reality including holograms and virtual avatars to
Microsoft Teams in 2022.
• Epic Games: The company that developed Fortnite, has
said, "It’s no secret that Epic is invested in building the
metaverse." It's held concerts by the likes of Ariana Grande
and Travis Scott, movie trailers and music.
• Real gear in a virtual world: Fortnite partners with
Balenciaga on outfits for you and your avatar.
• Vr chat: Vr chat is a game and it is a good example of how
a metaverse may look like.
Some Predictions for How the Metaverse Will Impact Our Lives
• We will begin to express ourselves in new and exciting ways: Every person will have a character that
represents themselves in the Metaverse called an avatar. We will learn how to express pieces of
ourselves through these avatars in ways that we may not have been able to test out before.
• Our mental health will be impacted: This could have both a positive and a negative impact on our
mental health as we are living in two worlds. As with any new technology, we will need to be mindful
about not disconnecting ourselves so much from our real life that it becomes difficult to navigate them
at the same time.
• We may experience dissonance between reality and the metaverse:Let’s face it, living in a world where I
can have whatever I want, whenever I want it sounds like a dream. But it will also come with some
downsides. Going from a Metaverse built around a real-time experience and then going back into reality
where things tend to manifest slower will be a bit of a shock to the system. So much so that it could lead
to people disconnecting from their real life in favor of the world they’ve created in the Metaverse. Or it
could simply be disorienting to bounce back and forth between the two experiences. We are going to have
to learn how to navigate both worlds at the same time.
• We will create our collaborative work environment:Work
environments will take on a whole new meaning in the metaverse.
There will be no limit to the environments we can create. There will be
no barriers between environments as we can simply shift between
them.
Pros of Metaverse:
• Traveling the world without moving
• Increasing technological literacy and skills
• Connecting with new people without feeling awkward
• Creating completely new job opportunities
Cons of Metaverse:
• Required of Advanced Digital Technologies
• Privacy and Security Implications
• Reducing the Difference between Real and Virtual
What makes your life meaningful? And are there any ways in which a virtual
existence would get in the way of those things? There’s a lot of factors in a
meaningful life.
• There’s having significant goals and reaching them.
• There’s having positive relationships with other people.
• There’s having positive subjective experiences.
• There’s coming to understand things. But most of these basic kinds of things
that matter, you ought to be able to get in a virtual world.
A virtual world won’t give you that. I don’t want to say there’s no loss in moving
to a virtual world.
Can you have a meaningful life in the
metaverse?
Today's metaverse: virtual reality as the “digital
escape”.Over the next few years the future metaverse
would be something very similar to our real world in
many aspects and even replace some real-world activities
(like working or hanging out).
“A lot of people think that virtual reality is an illusion,
that it’s not real. But I say that it has causal power, it
exists outside of our mind, and is not an illusion.”
What is the future of the metaverse?
Will virtual reality/AR help improve our imagination and increase our
creativity, or just make us more addicted to screens?
• The concept of VR headset is very good as it allows you to
experience virtual reality in a better way.
• But this is a very unhealthy practice. 1st of all it damages our eyes
alot. Secondly it is just promoting more and more isolation of a
person and allows him to enter or fantasize about a world which
does not exist. It will not be a bad thing if we use it occasionally
but
wbv30czb027hvnd9ljmtsAzc9AA0d5ctfbkt7f1hkfzA0n77zz3frfkjy9d55z73zk23cr83jn4y09n06trxbnyjj8pw3ng0t3yc31j15391y9my6dkxm4vk1ngn71ftdmlckzA7861tmszmv1rv08rcvzh2dwkr8604Alycn7sy75b398j9q5bh9y54g4cmh71tlqvq0206k.pptx
Layers of metaverse
Conclusion
• Metaverse is the future of internet
• It has its own advantages and
disadvantages
• Large companies taking a step forward it
• Two realities will exist
• The matrix movie
M E ET TH E F UTU R E
1 de 18

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  • 1. LIFE ON METAVERSE BY LEENA TASNEEM
  • 2. What is the metaverse? • Metaverse is a virtual-reality space in which users can interact with a computer-generated environment and other users. • The internet will eventually evolve into the metaverse,which will come to represent the next major computing platform. • Combination of augmented,virtual and mixed reality can be metaverse.
  • 3. What Is the Metaverse and Where Did the Concept Come From? • The term metaverse can be traced back to Neal Stephenson and his dystopian cyberpunk novel Snow Crash.which describes a virtual reality dataspace called the matrix. • Like any place in Reality, the Street is subject to development. Developers can build their own small streets feeding off of the main one. They can build buildings, parks, signs, as well as things that do not exist in Reality.
  • 4. When can we expect to see it? • Mark Zuckerberg, the CEO of the newly named Meta (formerly Facebook), estimates it could take five to 10 years before the key features of the metaverse become mainstream. • Aspects of the metaverse currently exist. Ultra-fast broadband speeds, virtual reality headsets and persistent always-on online worlds are already up and running, even though they may not be accessible to all.
  • 5. Zuckerberg recently told tech podcaster Lex Fridman:“We’ve gone from desktop to web to mobile; from text to photos to video. But this isn’t the end of the line,” writes Zuckerberg in a recent letter to his employees. “The next platform will be even more immersive—an embodied internet where you’re in the experience, not just looking at it. We call this the metaverse, and it will touch every product we build.” The Metaverse: Where We Are and Where We’re Headed
  • 6. What you can do in a metaverse? • Make a virtual property • Earn money by investing in NFTs,playing games that earn you money,etc. • Advertise anything • Create an environment c ustomized to yourself • Own digital properties • Buy and sell unique assets • Express yourself through customizable avatars • Socialize and make new friends • Shop for real and virtual products • Attend concerts, trade shows, and learning events • Get a job in the metaverse
  • 7. What are some examples of it? • Meta: The tech giant formerly known as Facebook has already made significant investments in virtual reality. Meta envisions a virtual world where digital avatars connect through work, travel or entertainment using VR headsets. • Microsoft: The software giant already uses holograms and is developing mixed and extended reality (XR) applications with its Microsoft Mesh platform, which combine the real world with augmented reality and virtual reality. Earlier this month, Microsoft showed off its plans for bringing mixed-reality including holograms and virtual avatars to Microsoft Teams in 2022.
  • 8. • Epic Games: The company that developed Fortnite, has said, "It’s no secret that Epic is invested in building the metaverse." It's held concerts by the likes of Ariana Grande and Travis Scott, movie trailers and music. • Real gear in a virtual world: Fortnite partners with Balenciaga on outfits for you and your avatar. • Vr chat: Vr chat is a game and it is a good example of how a metaverse may look like.
  • 9. Some Predictions for How the Metaverse Will Impact Our Lives • We will begin to express ourselves in new and exciting ways: Every person will have a character that represents themselves in the Metaverse called an avatar. We will learn how to express pieces of ourselves through these avatars in ways that we may not have been able to test out before. • Our mental health will be impacted: This could have both a positive and a negative impact on our mental health as we are living in two worlds. As with any new technology, we will need to be mindful about not disconnecting ourselves so much from our real life that it becomes difficult to navigate them at the same time.
  • 10. • We may experience dissonance between reality and the metaverse:Let’s face it, living in a world where I can have whatever I want, whenever I want it sounds like a dream. But it will also come with some downsides. Going from a Metaverse built around a real-time experience and then going back into reality where things tend to manifest slower will be a bit of a shock to the system. So much so that it could lead to people disconnecting from their real life in favor of the world they’ve created in the Metaverse. Or it could simply be disorienting to bounce back and forth between the two experiences. We are going to have to learn how to navigate both worlds at the same time. • We will create our collaborative work environment:Work environments will take on a whole new meaning in the metaverse. There will be no limit to the environments we can create. There will be no barriers between environments as we can simply shift between them.
  • 11. Pros of Metaverse: • Traveling the world without moving • Increasing technological literacy and skills • Connecting with new people without feeling awkward • Creating completely new job opportunities Cons of Metaverse: • Required of Advanced Digital Technologies • Privacy and Security Implications • Reducing the Difference between Real and Virtual
  • 12. What makes your life meaningful? And are there any ways in which a virtual existence would get in the way of those things? There’s a lot of factors in a meaningful life. • There’s having significant goals and reaching them. • There’s having positive relationships with other people. • There’s having positive subjective experiences. • There’s coming to understand things. But most of these basic kinds of things that matter, you ought to be able to get in a virtual world. A virtual world won’t give you that. I don’t want to say there’s no loss in moving to a virtual world. Can you have a meaningful life in the metaverse?
  • 13. Today's metaverse: virtual reality as the “digital escape”.Over the next few years the future metaverse would be something very similar to our real world in many aspects and even replace some real-world activities (like working or hanging out). “A lot of people think that virtual reality is an illusion, that it’s not real. But I say that it has causal power, it exists outside of our mind, and is not an illusion.” What is the future of the metaverse?
  • 14. Will virtual reality/AR help improve our imagination and increase our creativity, or just make us more addicted to screens? • The concept of VR headset is very good as it allows you to experience virtual reality in a better way. • But this is a very unhealthy practice. 1st of all it damages our eyes alot. Secondly it is just promoting more and more isolation of a person and allows him to enter or fantasize about a world which does not exist. It will not be a bad thing if we use it occasionally but
  • 17. Conclusion • Metaverse is the future of internet • It has its own advantages and disadvantages • Large companies taking a step forward it • Two realities will exist • The matrix movie
  • 18. M E ET TH E F UTU R E