12. ENTER GAMIFICATION
“Gamification is the use of game thinking and
game mechanics in non-game contexts to engage
users in solving problems” – Sebastian Deterding, 2011
To view this presentation, first, turn up your volume and second, launch the self-running slide show.
given the wide range of entrepreneurial contexts as well as the heterogeneity of entrepreneurial processes and the associated absence of normative institutionalized exemplar
To view this presentation, first, turn up your volume and second, launch the self-running slide show.