Coders speak in code, graphic designers talk in visuals, project managers, business designers and photographers all see the world in different ways. In an ideal world the best practitioners can talk across disciplines; but even then no one can talk across all disciplines.
A boundary object is a ‘thing’ that is both defined enough that several communities can recognize it as the same thing, yet flexible enough that each community can use it according to their own needs.
As designers, we possess the strategic ability to visualize and make ideas tangible. We use prototypes, models, mock-ups, journey maps or sketches as boundary objects for different purposes: from getting feedback from users, to selling ideas to a client or agreeing on the functional requirements of a product.
In this session we explored different types of design boundary objects, what they mean for strategic designers and practiced some strategies for collaboration through prototypes.
How far to prototype an idea? What works best to communicate a product vs a service or a feature vs a concept? What to use for when wanting feedback from users vs presenting a concept to clients? When is it ok to show ‘unfinished’ prototypes?
4. A TYPICAL CROSS FUNCTIONAL TEAM
https://www.meetup.com/Strategic-Design-Sandbox/
5. 75% of cross-functional
teams are dysfunctional
The main reason: siloes tend to perpetuate themselves.
Behnam Tabrizi, HBR 2015
https://hbr.org/2015/06/75-of-cross-functional-teams-are-dysfunctional
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15. https://www.meetup.com/Strategic-Design-Sandbox/
WHAT IS A
BOUNDARY OBJECT
A boundary object is a ‘thing’ that is both defined
enough that several communities can recognise it as
the same thing, yet flexible enough that each
community can use it according to their own needs.
Star, S.L. and Griesemer, J.R., 1989. Institutional ecology,translations' and boundary objects: Amateurs and
professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39. Social studies of science, 19(3), pp.387-420.
Boundary
objects
16. https://www.meetup.com/Strategic-Design-Sandbox/
● Designers have the ability to visualize/materialize ideas and
make knowledge more accessible.
● Prototypes can be defined as “any representation of a design
idea, regardless of medium”
Houde, S. and Hill, C., 1997. What do prototypes prototype.
Handbook of human-computer interaction, 2, pp.367-381.
● Any prototype is always a limited representation. It is
restricted in form and medium and thereby represents only
limited aspects of a greater idea.
Prototype
Idea
DESIGN BOUNDARY OBJECTS
PROTOTYPES – REPRESENTATIONS
18. PROTOTYPES
IS A BRICK A PROTOTYPE?
Houde, S. and Hill, C., 1997. What do prototypes prototype.
Handbook of human-computer interaction, 2, pp.367-381.
20. https://www.meetup.com/Strategic-Design-Sandbox/
● Using prototypes to facilitate conversations /
collaboration / learning
Calabretta, Gardien, 2015.
Chapter 2: Co-creating and prototyping to trigger innovative thinking and doing.
Strategic design: eight essential practices every strategic designer must master.
○ Keep it simple
○ Leave it incomplete
○ Plan the making process
○ Combine languages
PROTOTYPES FOR COLLABORATION
HOW TO?
Prototype
21. https://www.meetup.com/Strategic-Design-Sandbox/
1/ KEEP IT SIMPLE
Represent essential information to make
uncertainty more approachable.
Do not aim to show your drawing skills, but rather
spark imagination of stakeholders.
PROTOTYPING FOR COLLABORATION
HOW TO?
Security gates at Schiphol by Fabrique / Accenture / Vision Box
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26. https://www.meetup.com/Strategic-Design-Sandbox/
2/ LEAVE IT INCOMPLETE
Use incomplete prototypes to solicit feedback and
inspire action.
Detailed representations trigger detailed
questions that might not yet be relevant.
Too incomplete ones trigger general observations.
PROTOTYPING FOR COLLABORATION
HOW TO?
Airbus Transpose – 2016 https://vimeo.com/202234873
https://www.meetup.com/Strategic-Design-Sandbox/
28. https://www.meetup.com/Strategic-Design-Sandbox/
3. Plan the Making Process
3/ PLAN THE MAKING PROCESS
The process of making the artifact with the
stakeholders might be more valuable than the
artifact itself.
Do not only choose what to prototype, but also
plan the execution and who needs to be involved.
PROTOTYPING FOR COLLABORATION
HOW TO?
https://www.meetup.com/Strategic-Design-Sandbox/
29. Ink Strategy – facilitating decision making through visualization
https://www.meetup.com/Strategic-Design-Sandbox/
31. Philips Breast Pump – Changing your hammer
http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/1315/635
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32. https://www.meetup.com/Strategic-Design-Sandbox/
4. Combine Languages
4/ COMBINE LANGUAGES
Think of your stakeholders and what is their
‘language’.
Combine inspiring images and stories with
quantitative data to inspire both emotional and
rational decision makers.
PROTOTYPING FOR COLLABORATION
HOW TO?
https://www.meetup.com/Strategic-Design-Sandbox/
34. https://www.meetup.com/Strategic-Design-Sandbox/
● Keep it simple
○ Represent essential information in a simple way
● Leave it incomplete
○ Ask questions
● Plan the making process
○ Invite stakeholders to make/change the prototype
● Combine languages
○ Incorporate the language of your stakeholders
PROTOTYPES FOR COLLABORATION
HOW TO?
Prototype
36. More on prototypes and boundary objects:
● The power of prototyping – University of San Diego
https://www.coursera.org/learn/human-computer-interaction/lecture/25EPu/the-power-of-prototyping
● The boundary spanning practice of user centered design
https://repository.tudelft.nl/islandora/object/uuid:a03a6a9a-33ec-4d20-8aae-202354b9a571/datastream/OBJ
● Prototyping and boundary objects https://medium.com/@matt_speaks/prototyping-and-boundary-objects-b469b63d5115
● Stompff, Smulders, 2014. The Right Fidelity: Designedly representations that enhance multidisciplinary product development
https://repository.tudelft.nl/islandora/object/uuid%3Af27a449b-fe94-4786-826e-eda832dd9e35
● Rhinow, Köppen, and Meinel, 2012. Design prototypes as boundary objects in innovation processes.
https://hpi.de/fileadmin/user_upload/fachgebiete/meinel/papers/Design_Thinking/2012_Rhinow_DRS.pdf
● Carlile, 2004. Transferring, Translating, and Transforming: An Integrative Framework for Managing Knowledge Across Boundaries.
http://people.bu.edu/carlile/docs/3-T%20Framework%20(Carlile).pdf
● Houde & Hill, 1997. What do prototypes prototype?
https://pdfs.semanticscholar.org/30bc/6125fab9d9b2d5854223aeea7900a218f149.pdf
● Rhinow, Köppen, Moritz, Jobst, and Meinel, 2013. Prototypes for innovation: facing the complexity of prototyping. https://goo.gl/A167SS
● Prototyping card set: https://hpi.de/dtrp/projekte/projekte-201213/from-prototype-to-innovation-ii-exploring-the-field.html