Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming community: Andrew Lamb (University of Leicester)
Building Stones: Elliot Carter (Earth Heritage Trust)
Semelhante a Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming community: Andrew Lamb (University of Leicester)
Semelhante a Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming community: Andrew Lamb (University of Leicester) (20)
Ymgysylltu Digidol ac Addysg / Digital Engagement and Education - Owen Llywelyn
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming community: Andrew Lamb (University of Leicester)
1. Don’t Dumb it Down,
Historical Accuracy is
Fun:
Discussing the Europa
Barbarorum Project
and its Impact on the
Gaming Community
5. Europa Barbarorum:
• Extension of the game map from the British Isles to the Hindu Kush
• Reconstructed linguistics (Classical Latin, Semitic, Ancient Greek, Celtic,
Classical Persian)
• Reconstructed names for units and provinces
• Historically accurate units
• New musical score, including recreations of ancient music from Musica
Romana and Prehistoric Music Ireland
• 21 Factions with historically advised victory conditions
• Culturally specific social reforms
Europa Barbarorum II:
• Faction specific government and social structures
• Spatially and temporally accurate artefacts
• New reconstructed languages: Sanskrit, Sabean Arabic
• Addition of 7 new Factions
• Improved accuracy of campaign map divisions and unit and building
descriptions
• Geographically accurate vegetation species
6.
7.
8. What the fans think
• Fans were invited to take part in a survey relating to their
experience of Europa Barbarorum:
• Of those asked, 76% attributed an increased interest in
history and/or archaeology as a result of playing Europa
Barbarorum
• 84% believed that Europa Barbarorum, by being open to
volunteers, made it more appealling
• 51% noted that the greatest appeal of Europa Barbarorum
was historical accuracy, whilst 34% described the level of
immersion as being the strongest attraction
13. “As Scott Bennie, a designer I
used to work with said […]
“read interesting history”. There
are stories in history which are
crazier and more amazing than
any fantasy author could write.”
(Hong 2014,
45)
15. Barthes, R. 1986a [1967]. The Discourse of History. In: Barthes, R. (ed). The Rustle of
Language. Howard, R. (trans). Blackwell: Oxford
Baudrillard,J. 1981a. History: A retro scenario. Glaser, S.F. (ed). Simulacra and
simulation. University of Michigan Press: Ann Arbor pp1-42
Cassidy, S.B. 2011. The Videogame as Narrative. In: Quarterly Review of Film and
Video. 28(4): 292-306
Chen, K. 2003. Civilization and its disk contents: Two essays on civilization and
Civilization. Radical Society 30(2), 95-107
Costikyan, G. 2007. Games, Storytelling, and Breaking the String. In: Harrigan, P.
and Wardrip-Fruin, N. (eds.) Second Person: Role Playing and Story in Games and
Playable Media. MIT Press: Cambridge, MA pp5-15
Dovey, J. and Kennedy, H.W. 2007. Game Cultures. Open University Press:
Maidenhead
Evans, R. 1997. In Defence of History. Granta: London
Giles, M.C. 2000. ‘Open-weave, Close-knit’. Archaeologies of Identity in the later
prehistoric landscape of East Yorkshire. University of Sheffield unpublished PhD
thesis