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PROJECT NAME - SONY PLAYSTATION 
SUBJECT- ECONOMICS 
BY-AVIK SHOUTAY 
ROLL NO- M14B010 
MBA – B 
ISBR
INTRODUCTION 
TO EXPLORE AND FURTHER UNDERSTANDING OF SONY PLAYSTATION 
IN MARKET IN GLOBAL SCALE 
FACTORS AFFECTING ITS SALES AND DEVELOPMENT
HISTORY OF PLAYSTATION 
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just come out of his 
hardware engineering division at that time and would later be dubbed as "The Father of the 
PlayStation.” 
The console's origins date back to 1988 where it was originally a joint project 
between Nintendo and Sony to create a CD-ROM for the Super Famicom. Although Nintendo 
denied the existence of the Sony deal as late as March 1991. 
The original PlayStation released on December 3, 1994 was the first of the ubiquitous PlayStation 
series of console and hand-held game devices. It has included successor consoles and upgrades 
including the Net Yaroze (a special black PlayStation with tools and instructions to program 
PlayStation games and applications), "PSone" (a smaller version of the original) and 
the PocketStation (a handheld which enhances PlayStation games and also acts as a memory 
card). It was part of the fifth generation of video game consoles competing against the Sega 
Saturn and the Nintendo 64. By December, 2003, the PlayStation and PSone had shipped a 
combined total of 102.49 million units, becoming the first video game console to sell 120 million 
units.
GENERATIONS OF PLAYSTATION 
•Playstation – Launched On December 3,1994. 
•Playstation 2 – Launched On March 4,2000. 
•Playstation 3 – Launched On November 11, 2006. 
•Playstation 4 – Launched On Feburary 22, 2014.
ON SONY’S PLAYSTATION 
Factors of production. 
Determinants of demand and supply. 
Market structure of Sony’s gaming industry. 
Briefly covers the price elasticity of demand and the production costs & 
factors on Sony’s playstation.
FACTORS OF PRODUCTION 
The 4 factors of production affecting in general are : land , 
labor , capital and entrepreneurship.
LAND 
FOXCONN 
A Taiwanese multinational electronics contract manufacturing 
company engaged by Sony to manufacture the Playstation, it is 
headquartered in Tucheng, New Taipei , Taiwan.
LABOUR 
The people who work : 
The workers inside Sony’s HQ designed and made improvements to the 
design. 
Sony has over 100,000 employees engaging is a wide array of work from 
administration to management.
CAPITAL 
TOOLS , TOOLS , TOOLS !!!! 
Capital is distinctive in the facts that although they are a good, 
they only indirectly satisfy human wants and needs. Capital 
consists of many things like buildings, machinery, transportation 
and infrastructure. Eg : Processing Chips, High End Graphic Cards
Entrepreneurship 
Brains of the company : 
Like in every successful company, their management teams consisting of competent and 
able individuals who make good use of the other 3 resources to maximize profit and 
productivity. People such as Kazuo Hirai, CEO of Sony does this well.
When cost of production decrease… 
The advancement in technology in producing the playstation has 
made a change in supply in causing supply to increase caused by 
the reduction of the cost of production for Sony.
Effect on Demand 
If Sony decides to lower prices in view of lower production 
costs….
DETERMINANTS OF DEMAND AND SUPPLY
PRICE 
When the price of playstation falls, the consumers 
respond by increasing the quantity of playstation 
demanded.
Change of price of product substitues 
The XBOX and Wii are substitutes of playstation. When 
these consoles falls in price, the demand for playstation 
decreases.
Expectation of price fall 
When the price of playstation is expected to fall in future, 
the demand for its games also decreases, as consumers 
will want to buy them later.
Increase in consumer income 
Playstation games are a normal good. So an increase in 
consumer’s income increases the demand for playstation 
games.
DISCOVERY OF NEW PRODUCT 
“New game console enters the market, which is a 
substitute for playstation.” 
The new game console decreases the demand for 
playstation consoles. Consumers decrease their demand 
for playstation games too because a playstation game is 
useless without a playstation console . For eg: PS4 gets 
priority instead of PS3 . XBOX one.
Preference Changes 
Today, people rather choose the PC instead of choosing 
console gaming because their preferences had changed. 
This actually causes a decrease in demand.
FOPS DECREASE 
“ Programmers who write code for playstation games 
become for costly to hire ” 
The increase in cost of programmers decreases the supply 
of playstation games , as they increase the cost of fops of 
the playstation.
MARKET STRUCTURE
ON VIDEO CONSOLE’S MARKET STRUCTURE 
SONY PS2, PS3, PS4 
XBOX , XBOX 360, XBOX ONE 
NINTENDO’S WII
TYPE 
THEY BELONG IN THE OBLIGOPOLY MARKET. 
1. HIGH BARRIERS TO ENTRY. 
2.SMALL NUMBER OF LARGE SELLERS 
3. PRODUCT DIFFERENTIATION.
HIGH BARRIERS TO ENTRY 
HIGH TO ENTER MARKET 
HIGH ECONOMICSOF SALES MEANS IT WILL BE EFFICIENT TO ENTER THE MARKET ONLY 
WITH A HUGE AMOUNT OF OUTPUT LEVEL. 
HOWEVER, IT IS NOT WISE TO ENETER THE MARKET BY THIS WAY, AS IT IS NOT CERTAIN 
CONSUMERS WILL BUY. 
THEY MIGHT ALSO FACE CLOSURE SHOULD ANY OF THE 3 MAJOR FIRMS AS DISCUSSED TRY 
TO PUT THEM DOWN.
SMALL NUMBER OF DOMINANT SELLERS 
THERE ARE ONLY A HANDFUL OF NOTICEABLE SELLERS THAT 
ARE LARGE ENOUGH TO BE NAMED AS DOMINANT, USUALLY 5 
AT BEST. IN THIS CASE ONLY 3 ARE LISTED ( PLAYSTATION, XBOX, 
NINTENDO)
STARTEGIES THAT THIS FIRM ADOPTS 
MARKETING AND RETAINING EXISTING CUSTOMERS INTO BUYING THEIR PRODUCT. 
BUNDLE CONSOLE SYSTEMS TO COMPLIMENTARY ACCESSORIES AND SOFTWARES TO 
BULID UP CUSTOMER LOYALITY TO THE BRAND. 
CHANGE THEIR PRICES TO BEAT THE PRICES OF THEIR RIVALS.
ELASTICITY OF DEMAND 
“ THE DEMAND OF PLAYSTATION IS ELSATIC” 
CONSIDERED A LUXURY PRODUCT. 
GAMERS USUALLY NEVER GIVE UP GAMING. 
PRODUCT HAS BEEN IN THE MARKET SINCE 1994 AND RUNNING FAST AND 
SMOOTH IN 2014 WITH PS4 POWERING UP SALES ALL OVER THE WORLD. 
HAS VERY CLOSE SUBSTITUTES.
COSTS OF PRODUCTION AND FACTORS 
BEFORE THE INVENTION OF THE 65NM CELL PROCESSOR, THE 
PLAYSTATION’S PRODUCT COSTS WERE HIGHER = HIGHER PRODUCTION 
COST THAN TODAY. 
SOME OF THE FACTORS AFFECTING THE COSTS OF PRODUCTION ARE:- 
CONTRACT COSTS TO ENGAGE FACTORIES IN PRODUCING CONSOLES. 
TRANSPORTATION COSTS AND FEES. 
SALARIES OF WORKERS ON CONSOLE ITSELF. 
CHANGES IN COMPLIEMENTS IN PRODUCTION.
INCOME ELASTICITY 
Its target market is high middle class and elite class people thus 
the income of lower middle-class and lower-class people an 
increase in income will rise the demand of the product.
CROSS ELASTICITY 
CHANGE IN DEMAND OF ONE GOOD DUE TO CHANGE IN PRICE OF ANOTHER 
GOOD 
AS IN HIG END GADGETS PRICE DOESN’T MATTER. MOST CURRENT OWNERS 
OF SUCH GADGETS TEND TO HAVE PURCHASE A CONSOLE PREVIOUSLY, THE 
CUSTOMER HAS POTENTIALLY DEVELOPED AN ATTITUDE TOWARDS IT. 
HERE, AN ATTITUDE BECOMES ON EVALUATING JUDGMENT.
COST REDUCTION TECHNIQUE 
SONY PALNS TO JUST MANUFACTURE ITS UNITS FROM FOXCONN, TAIWAN. 
ECONOMICS OF SCALE- WHEN MORE UNITS OF A GOOD OR A SERVICE CAN 
BE PRODUCED ON A LARGER SCALE, YET WITH (ON AVERAGE) LESS INPUT 
COSTS, ECONOMIES OF SCALE (ES) ARE SAID TO BE ACHIEVED. 
ALTERNATIVELY, THIS MEANS THAT AS A COMPANY GROWS AND 
PRODUCTION UNITS INCREASE, A COMPANY WILL HAVE A BETTER CHANCE 
TO DECREASE ITS COSTS. ACCORDING TO THEORY, ECONOMIC GROWTH 
MAY BE ACHIEVED WHEN ECONOMIES OF SCALE ARE REALIZED.
THANK YOU

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Sony PlayStation Market Factors

  • 1. PROJECT NAME - SONY PLAYSTATION SUBJECT- ECONOMICS BY-AVIK SHOUTAY ROLL NO- M14B010 MBA – B ISBR
  • 2. INTRODUCTION TO EXPLORE AND FURTHER UNDERSTANDING OF SONY PLAYSTATION IN MARKET IN GLOBAL SCALE FACTORS AFFECTING ITS SALES AND DEVELOPMENT
  • 3. HISTORY OF PLAYSTATION PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just come out of his hardware engineering division at that time and would later be dubbed as "The Father of the PlayStation.” The console's origins date back to 1988 where it was originally a joint project between Nintendo and Sony to create a CD-ROM for the Super Famicom. Although Nintendo denied the existence of the Sony deal as late as March 1991. The original PlayStation released on December 3, 1994 was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), "PSone" (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December, 2003, the PlayStation and PSone had shipped a combined total of 102.49 million units, becoming the first video game console to sell 120 million units.
  • 4. GENERATIONS OF PLAYSTATION •Playstation – Launched On December 3,1994. •Playstation 2 – Launched On March 4,2000. •Playstation 3 – Launched On November 11, 2006. •Playstation 4 – Launched On Feburary 22, 2014.
  • 5. ON SONY’S PLAYSTATION Factors of production. Determinants of demand and supply. Market structure of Sony’s gaming industry. Briefly covers the price elasticity of demand and the production costs & factors on Sony’s playstation.
  • 6. FACTORS OF PRODUCTION The 4 factors of production affecting in general are : land , labor , capital and entrepreneurship.
  • 7. LAND FOXCONN A Taiwanese multinational electronics contract manufacturing company engaged by Sony to manufacture the Playstation, it is headquartered in Tucheng, New Taipei , Taiwan.
  • 8. LABOUR The people who work : The workers inside Sony’s HQ designed and made improvements to the design. Sony has over 100,000 employees engaging is a wide array of work from administration to management.
  • 9. CAPITAL TOOLS , TOOLS , TOOLS !!!! Capital is distinctive in the facts that although they are a good, they only indirectly satisfy human wants and needs. Capital consists of many things like buildings, machinery, transportation and infrastructure. Eg : Processing Chips, High End Graphic Cards
  • 10. Entrepreneurship Brains of the company : Like in every successful company, their management teams consisting of competent and able individuals who make good use of the other 3 resources to maximize profit and productivity. People such as Kazuo Hirai, CEO of Sony does this well.
  • 11. When cost of production decrease… The advancement in technology in producing the playstation has made a change in supply in causing supply to increase caused by the reduction of the cost of production for Sony.
  • 12. Effect on Demand If Sony decides to lower prices in view of lower production costs….
  • 14. PRICE When the price of playstation falls, the consumers respond by increasing the quantity of playstation demanded.
  • 15. Change of price of product substitues The XBOX and Wii are substitutes of playstation. When these consoles falls in price, the demand for playstation decreases.
  • 16. Expectation of price fall When the price of playstation is expected to fall in future, the demand for its games also decreases, as consumers will want to buy them later.
  • 17. Increase in consumer income Playstation games are a normal good. So an increase in consumer’s income increases the demand for playstation games.
  • 18. DISCOVERY OF NEW PRODUCT “New game console enters the market, which is a substitute for playstation.” The new game console decreases the demand for playstation consoles. Consumers decrease their demand for playstation games too because a playstation game is useless without a playstation console . For eg: PS4 gets priority instead of PS3 . XBOX one.
  • 19. Preference Changes Today, people rather choose the PC instead of choosing console gaming because their preferences had changed. This actually causes a decrease in demand.
  • 20. FOPS DECREASE “ Programmers who write code for playstation games become for costly to hire ” The increase in cost of programmers decreases the supply of playstation games , as they increase the cost of fops of the playstation.
  • 22. ON VIDEO CONSOLE’S MARKET STRUCTURE SONY PS2, PS3, PS4 XBOX , XBOX 360, XBOX ONE NINTENDO’S WII
  • 23. TYPE THEY BELONG IN THE OBLIGOPOLY MARKET. 1. HIGH BARRIERS TO ENTRY. 2.SMALL NUMBER OF LARGE SELLERS 3. PRODUCT DIFFERENTIATION.
  • 24. HIGH BARRIERS TO ENTRY HIGH TO ENTER MARKET HIGH ECONOMICSOF SALES MEANS IT WILL BE EFFICIENT TO ENTER THE MARKET ONLY WITH A HUGE AMOUNT OF OUTPUT LEVEL. HOWEVER, IT IS NOT WISE TO ENETER THE MARKET BY THIS WAY, AS IT IS NOT CERTAIN CONSUMERS WILL BUY. THEY MIGHT ALSO FACE CLOSURE SHOULD ANY OF THE 3 MAJOR FIRMS AS DISCUSSED TRY TO PUT THEM DOWN.
  • 25. SMALL NUMBER OF DOMINANT SELLERS THERE ARE ONLY A HANDFUL OF NOTICEABLE SELLERS THAT ARE LARGE ENOUGH TO BE NAMED AS DOMINANT, USUALLY 5 AT BEST. IN THIS CASE ONLY 3 ARE LISTED ( PLAYSTATION, XBOX, NINTENDO)
  • 26. STARTEGIES THAT THIS FIRM ADOPTS MARKETING AND RETAINING EXISTING CUSTOMERS INTO BUYING THEIR PRODUCT. BUNDLE CONSOLE SYSTEMS TO COMPLIMENTARY ACCESSORIES AND SOFTWARES TO BULID UP CUSTOMER LOYALITY TO THE BRAND. CHANGE THEIR PRICES TO BEAT THE PRICES OF THEIR RIVALS.
  • 27. ELASTICITY OF DEMAND “ THE DEMAND OF PLAYSTATION IS ELSATIC” CONSIDERED A LUXURY PRODUCT. GAMERS USUALLY NEVER GIVE UP GAMING. PRODUCT HAS BEEN IN THE MARKET SINCE 1994 AND RUNNING FAST AND SMOOTH IN 2014 WITH PS4 POWERING UP SALES ALL OVER THE WORLD. HAS VERY CLOSE SUBSTITUTES.
  • 28. COSTS OF PRODUCTION AND FACTORS BEFORE THE INVENTION OF THE 65NM CELL PROCESSOR, THE PLAYSTATION’S PRODUCT COSTS WERE HIGHER = HIGHER PRODUCTION COST THAN TODAY. SOME OF THE FACTORS AFFECTING THE COSTS OF PRODUCTION ARE:- CONTRACT COSTS TO ENGAGE FACTORIES IN PRODUCING CONSOLES. TRANSPORTATION COSTS AND FEES. SALARIES OF WORKERS ON CONSOLE ITSELF. CHANGES IN COMPLIEMENTS IN PRODUCTION.
  • 29. INCOME ELASTICITY Its target market is high middle class and elite class people thus the income of lower middle-class and lower-class people an increase in income will rise the demand of the product.
  • 30. CROSS ELASTICITY CHANGE IN DEMAND OF ONE GOOD DUE TO CHANGE IN PRICE OF ANOTHER GOOD AS IN HIG END GADGETS PRICE DOESN’T MATTER. MOST CURRENT OWNERS OF SUCH GADGETS TEND TO HAVE PURCHASE A CONSOLE PREVIOUSLY, THE CUSTOMER HAS POTENTIALLY DEVELOPED AN ATTITUDE TOWARDS IT. HERE, AN ATTITUDE BECOMES ON EVALUATING JUDGMENT.
  • 31. COST REDUCTION TECHNIQUE SONY PALNS TO JUST MANUFACTURE ITS UNITS FROM FOXCONN, TAIWAN. ECONOMICS OF SCALE- WHEN MORE UNITS OF A GOOD OR A SERVICE CAN BE PRODUCED ON A LARGER SCALE, YET WITH (ON AVERAGE) LESS INPUT COSTS, ECONOMIES OF SCALE (ES) ARE SAID TO BE ACHIEVED. ALTERNATIVELY, THIS MEANS THAT AS A COMPANY GROWS AND PRODUCTION UNITS INCREASE, A COMPANY WILL HAVE A BETTER CHANCE TO DECREASE ITS COSTS. ACCORDING TO THEORY, ECONOMIC GROWTH MAY BE ACHIEVED WHEN ECONOMIES OF SCALE ARE REALIZED.