5. Why ?
Have you ever heard anyone say
“I got lost in walmart”
or
“I have been looking for pillows at target for
almost 20 min”
* Each week 100 Million people visit Walmart
alone
6.
7. What ?
● Helps people explore all the products in the
store.
● Helps people find any item with the exact
directions to the location of the item
● Helps compare prices of all the brands
available.
9. How?
● Programmers working on the app idea.
● Patent/Copyright is on its way.
● We have the structure ready to make it
happen.
● In house programmer from SF working on
the project.
10. When?
● This project can be done in less than 8
months.
● 4 months of vigorous work on the project.
● 1 months for the testing and making
● 2 months for the alpha testing and creating
the final outlet of the project.
● 1 months for beautifying the app with all in
built resources, offers and usp’s.
11. Moving Forward
● Investment worth $100,000 - $500,000.
● New york based company. Project costs
much less (smart understanding of the
investment) Advertising for new offers.
● Menu for the objects on sale.
● Letting other companies advertise through
our app.
13. Who?
● Musician
● Gamers
● Rhythmic game lovers
● PS4/Xbox rhythmic games
● Casual gamers
● Midi fighter community
14. Game Details
● 3D Top down/Third person
● Single player/Multiplayer/Co-op
● Music Based arcade game.
● Pattern based game using midi fighter.
● Leaderboard
● Platform:Unreal 4
15. Free Play/Practice Mode
● Playable sound packs with no restrictions.
● Create, practice, and save your own beats.
● New marketplace for soundpacks.
● Users can download in game songs.
● Platform for new artists to showcase their
work.
16. How?
Structure
● Midi Fighter concept. >>
● Get the Source code. >>
● Make Plugin/Drivers for Unreal 4. >>
● Use Midi fighter as a controller in unreal game engine. >>
● Make a game based on Midi Fighter. >>
● Future options for sales of Midi Fighter as a game controller. >>
● Trying to get arcade games back to their classic controller formats. >>
17. When?
● The project can be done in less than 8
months.
● The project is entering the development
stage.
● 2 Months for hardware connections.
● 4 Months for making the game.
● 2 Months for compiling everything.
18. Moving forward
● A new game controller in the making using
midi fighter.
● The age for arcade games returns.
19. References
● Sales for guitar hero http://www.cnet.
com/news/guitar-hero-tops-list-of-best-
selling-games/
● http://en.wikipedia.
org/wiki/Golden_age_of_arcade_video_gam
es
21. Why?
● The kind of education i'm getting at pyramind is
unbelievable but i was one of the very few lucky ones to
get this opportunity coming to this city and study
● I wish people in india also could get the same experience
in india
● We could do a survey to look how many people are
interested and you will astonished to see the review
22. Why?
● One of the leading game design schools in
India (Collaboration)
● Average student enrolment=500 per year
● Gives chance to improve Music in a country
with a bad music industry.(What's bad can
be improved)
● One of the highest grossing movie industry
worldwide.
23.
24. What?
● Options for Pyramind to make a stand
outside US.
● Using an already created market for
advertising through the gaming company
which is quite successful in India.
26. How?
● One of the biggest populations in the world.
● The ratio of people enrolling will be much
more than in the US.
● Cheaper than San francisco.
● Cost of living is much less depending on the
business.
● Rental options for studios at great prices.
● Existing competition are just bad studios.
27. When?
● Depending on Pyramind’s interest,
this can be done in the next 3 months
because the new section starts then.
● I saw Pyramind is in collaboration with I love
music academy but how successful is it?
● How successful can we make it?
28. Reference
● http://www.dsksic.com/ (College)
● http://dskgreenicegames.com/ (Company)
● https://www.youtube.com/watch?
v=X2FZW0nri2Y&feature=youtu.be (Trailer
for there upcoming game which got
showcased in san francisco GDC)