Augmented reality (AR) enhances the real world by overlaying computer-generated images, sounds and other sensory inputs. AR is closer to reality than virtual reality as it adds graphics and information to the natural world rather than completely immersing users in a simulated world. Early examples of AR include systems that tracked balls in sports to display their likely trajectory. Modern AR works by superimposing graphics, audio and other information over the real world in real time using devices like smartphones or head-mounted displays. Key applications of AR include travel, military, medical, and advertisements. While AR has potential, limitations include privacy concerns if personal data is accessible by pointing phones at people, and a lack of human interaction compared to guides. The
1. AUGMENTED REALITY
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3. What is Augmented
Reality ?
• Augmented reality (AR) is an emerging
form of experience in which the real
world (RW) is enhanced by computer-
generated content which is tied to
specific locations and/or activities.
• Augmented reality is closer to the real
world. It adds graphics, sounds, haptic
feedback and smell to the natural world
as it exists.
7. Augmented Reality vs
Virtual Reality
• VR basically allow users to
experience a world that does not
have a physical form.
• AR is the blending of virtual reality
and real life. It enables to interact
with virtual contents in the real
world.
9. HAWK EYE
Hawk-Eye is a complex computer system used
officially in numerous sports such as cricket,
tennis, hurling and association football, to visually
track the trajectory of the ball and display a
record of its most statistically likely path as a
moving image.
12. AUGMENT USER
The user wears or carries a device, usually on the head or
hands, to obtain information about physical object.
Researcher’s have developed a variety of devices for users
to wear, letting them see, hear and touch artificially-
created objects and become immersed in virtual computer
environments.
13.
14. AUGMENT PHYSICAL OBJECTS
The physical object is changed by embedding input, output
or computational devices on or within it.
Papert created a "floor turtle", actually a small robot that
could be controlled by a child with a computer language
called Logo.
16. AUGMENT ENVIROMENT
Independent devices provide and collect information from
the surrounding environment, displaying information onto
objects and capturing information about the user's
interactions with them.
It enhances physical environments to support various
human activities.
18. How Augmented
Reality Works ?
The basic idea of augmented
reality is to superimpose
graphics, audio and other
sensory enhancements over a
real-world environment in
real time.
20. Sixth Sense
• These components are strung
together in a lanyard like apparatus
that the user wears around his neck.
• The user also wears four coloured
caps on the fingers, and these caps
are used to manipulate the images
that the projector emits.
27. Limitations Of Augmented Reality
• There are also privacy concerns. Image-recognition software coupled with AR will,
quite soon, allow us to point our phones at people, even strangers, and instantly see
information from their Facebook, Twitter, and Amazon, LinkedIn or other online
profiles.
• Some people may prefer to use their AR iPhone applications rather than an
experienced tour guide, even though a tour guide may be able to offer a level of
interaction, an experience and a personal touch unavailable in a computer program.