13. PinchExample Armour Combinations<br />Iron + Daisy Cutter = Urchin [Ballistic] Cooldown 2 seconds after being hit. 3 charges.<br />When struck by ballistic type weapons the Urchin explodes firing up to 3 bullets that look like ripper rounds at nearby enemy ships.<br />Bias stats:<br />Iron: 50 range, 75% damage.50/50: 45 range, 100% damage.Daisy Cutter: 40 range, 125% damage.<br />Steel + Widow Maker = Stinger [Explosive] Cooldown 2 seconds after being hit. 3 charges.<br />When hit by ballistic weapons a stinger charge will ignite firing a wave of corrosive acid from the front and back of the ship that has a cone shaped area of effect. 3 Charges<br />Bias stats:<br />Steel: 150% Cone Width, 75% damage.50/50: 100% Cone Width, 100% damage.Widow Maker: 50% Cone Width, 125% damage.<br />Titanium + Pinch = Nova [Special] Cooldown 3 seconds after being fired. Charges 1-3.<br />When an enemy boat gets within a range of 40 a small spherical mine is dropped into the water. After 4 seconds, the mine will activate and explode if a boat gets within a range of 15 firing a EMP nova in an expanding sphere stunning all ships for up to 3 seconds.<br />Bias stats:<br />Titanium: 1 charge, 3 second stun.50/50: 2 charges, 2 second stun.Pinch: 3 charges, 1 second stun.<br />Depleted Uranium + Bunker Buster = Hawk [Penetrating] Cooldown 4 seconds after being hit. Charges 1-3.<br />When hit by [Explosive] type weapons the hawk fires a tiny supersonic rocket with 100% accuracy and range 86 at the ships current target.<br />Bias stats:<br />Depleted Uranium: 1 charge, 3 second stun.50/50: 2 charges, 2 second stun.Bunker Buster: 3 charges, 1 second stun.<br />Depleted Uranium + Orion = Lobster [Ballistic] Cooldown 2 seconds after being hit. 3 charges.<br />When struck by ballistic type weapons the Lobster explodes firing up to 3 rounds that look like Thud Cannon rounds at nearby enemy ships.<br />Bias stats:<br />Depleted Uranium: 50 range, 75% damage.50/50: 45 range, 100% damage.Orion: 40 range, 125% damage.<br />