SlideShare uma empresa Scribd logo
1 de 42
The Playful Library:The Playful Library:
Games, LibrariesGames, Libraries
and Sharing Geek Cultureand Sharing Geek Culture
#PAXAus
#playfullibrary
euchronic@gmail.com
Can you hear us?Can you hear us?
(Also please check your phones are on silent)(Also please check your phones are on silent)
 Phil Minchin - ex-public library IT, library consultant
(also occasional freelance game writer/designer)
 Leonee Derr – Youth Services Librarian,
Melbourne Library Service
 Burke Standen - Administration and Facilities
Officer, Melbourne Library Service
 Kim Tairi – Hawthorn (&…) Campus Library Manager,
Swinburne University of Technology
 Hamish Curry - Education Manager, Learning
Services, State Library of Victoria
PanellistsPanellists
 Phil Minchin -
host, library consultant euchronic@gmail.com
 Leonee Derr –
MLS Youth Librarian @leoneeariel
 Burke Standen –
MLS Facilities bursta@melbourne.vic.gov.au
 Kim Tairi –
Swinburne Library Manager @kimtairi
 Hamish Curry –
Education Manager, SLV @hamishcurry
Panelist contactsPanelist contacts
PanelPanel
We’re here to discuss, not just present.
Give us a few minutes’ data dump each.
Then ask us questions, and share your
stories, ideas, crazy schemes that just
might work, etc.
We ♥ Research
Who are you? Gamers, library staff,
library lovers, other? Where are you
from?
What are you most interested in?
◦ What’s already happening in games in
libraries
◦ How to get more of it happening
◦ How to engage with libraries
◦ How to engage with gamers
Libraries: always evolving
Libraries are places which gather and
share information & culture (esp.
books) for a particular community’s
self-directed learning and recreation.
All those nouns are changing so
libraries are changing too: both our
collections and our spaces
Regardless of planned use, grassroots
geekery in libraries has been constant
Libraries are geek culture
First librarian: the Ur-geek (possible
pun intended)
Gathering information, organising it,
sharing it – all geeky
Collecting, organising and sharing
culture – WAY geeky
Games are culture
Huizinga, Homo ludens: play is a
necessary but not sufficient
precondition for culture
Play is basic, early culture – like
singing, dancing, telling stories
Games’ uniqueness as culture:
“poetry of system”, systems literacy
Most games are shared culture – which
makes them a logical fit for libraries
Making is culture, uses info
Writing – obviously
Crafting – already have the books,
and have space
Cosplay – making stuff linked to
fictional worlds probably represented
in the collection
Makerspaces – libraries have IT,
printing, scanning etc… logical next
step, fits self-directed learning & tech
access goals
Two-way libraries?
Libraries as places that store and
publish local content to the world as
well as vice versa
Libraries as portals to the world of
self-publishing
Libraries as places to meet people
who share interests
Future possibilities
Libraries as venues
 Already available for the public to use,
provided it doesn’t interfere with other users
 Many have bookable rooms
 I’m investigating tools to help people flag their
interest/meet/make times to geek together
Library games/gamification?
 Some experimentation, e.g. Game of Books.
Both gamers and library folk wary. Want to
hear your views!
Program questions
Lending electronic games like e-
books?
 Working on it – some interest from vendors,
lots from libraries
Lending role-playing game books?
 Many have a few, Port Phillip Library Service
has lots. Recommending trial use of RPGs for
teen/adult literacy programs
Program questions
Book-club-style game clubs?
 Recommended program, looking for someone
to fund
Game design workshops?
 Run by a few libraries around the world,
recommending more, both electronic and
tabletop
Program questions
Consoles in the library?
 Has been happening for years!
 Ouya is an interesting development – do
library folks know about it?
International gaming events hosted in
the library?
 Has been happening annually for the past 6
years!
International Games Day
@ your library
Saturday November 16, 2013
Global day of gaming, has been
running since 2008
Includes Nordic Game Day
Includes online games tournaments
Includes Global Gossip Game
International Games Day
@ your library
Saturday November 16, 2013
Public: ilovelibraries.org/gaming
facebook.com/internationalgamesday
Library: igd.ala.org
Registration: bit.ly/igd13reg
Gaming and the Public Library
“Because Play Matters”
Leonee Derr and Burke Standen
Melbourne Library Service
∗ Gaming in libraries goes as far back as the late 19th
century in the UK
∗ Toy and game libraries opened in the US specifically to support the
community during the Great Depression
∗ Competitive puzzle gaming saw an increase in research done in
libraries
∗ Research shows in the 20s and then again in the 60s, 70s and 80s a
strong relationship between story telling, research and gaming as all
part of learning/participating in libraries
∗ Digital gaming has a decades long history of being integral to
encouraging people in using the library
∗ Also a history of libraries banning gaming (in the 90s a case where a
person was arrested for not desisting at playing Chess)
HISTORY:
GAMING IS NOT NEW IN LIBRARIES!
∗ Once upon a time libraries were just nonfiction….
∗ Games are just another medium through which story, a
narrative, an idea or plot is expressed
∗ To provide a service which includes everyone’s
preferred style of interacting with narrative/story means
offering games alongside movies, graphic
novels/comics, text-based books, talking books, ebooks,
etc
∗ It’s also the books and other supporting material on the
who/what/why of games and gaming (be it D&D or
Magic or Playstation Magazine)
Gaming as a collection
∗ The library as a location for people to come and pick
up a chess or checker board, go online on a public pc
and game via the internet, pick up a Playstation, Wii,
or XBOX controller and ‘game.’
∗ Limitation of this aspect of libraries and
games/gaming is it is quite a solitary activity or one
which may require personal organisation with
another person
Gaming at will
∗ Organised, group events put on by the library
∗ Social inclusion
∗ Sharing of story
∗ Connecting with
community
∗ Inter-generational
∗ Global
∗ Cross-interest mixing
∗(Minecraft as a way to develop new library spaces)
Gaming as programming
Why games and public libraries?
“BECAUSE PLAY MATTERS!”-Scott Nicholson
Academic library
Collections | programs |spaces | future
Zombies in libraries - - flickr UTS Library
Collections | programs |spaces | future
State Library of Victoria
P–28
Discover
Learn
Create
Connect
The discovery of information
Enabling the generation of
new knowledge and ideas
P–29
Games events
P–30
Play in process
Hanging out
Messing around
Geeking out
International Library Games Day 2012
P–31
MV Anderson Chess Room
Freeplay: Independent Games Festival
P–32
Pop Up Playground
P–33
P–37
“The digital revolution
should spark library
evolution.”
Dan Terzian
International Games Day
@ your library
Saturday November 16, 2013
Public: ilovelibraries.org/gaming
Library: igd.ala.org
Registration: bit.ly/igd13reg
Making the case for games
See IGD blog – igd.ala.org
“Talking points” series (starts May 22)
Games are culture, as old as any other
type of culture (and older than most)
(also: popular & not going anywhere)
Have to be shared, therefore they
foster community & inclusion
Develop “theory of mind”
Can be good or bad art (like books)
Foster traditional and systems literacy
Reaching out to libraries
Game quietly in the library for a bit,
get to know staff
Borrow and request books relating to
games, talk to staff as you borrow
them
Use points on “making the case” slide
Offer to help run basic games events
Feel free to contact us for advice
Reaching out to gamers
Look on Meetup, Facebook,
BoardGameGeek for gamers in your
area. (Shout out to Café Games!)
Contact local game stores
Especially for roleplaying games, talk
to Organised Play groups
 Phil Minchin -
host, library consultant euchronic@gmail.com
 Leonee Derr –
MLS Youth Librarian @leoneeariel
 Burke Standen –
MLS Facilities bursta@melbourne.vic.gov.au
 Kim Tairi –
Swinburne Library Manager @kimtairi
 Hamish Curry –
Education Manager, SLV @hamishcurry
Panelist contactsPanelist contacts

Mais conteúdo relacionado

Mais procurados

NCompass Live: Booktalking - Before, During, & After the Pandemic
NCompass Live: Booktalking - Before, During, & After the PandemicNCompass Live: Booktalking - Before, During, & After the Pandemic
NCompass Live: Booktalking - Before, During, & After the Pandemic
Nebraska Library Commission
 
NTLbrochure_main
NTLbrochure_mainNTLbrochure_main
NTLbrochure_main
Erin Tuomi
 
Inspiring Cultural Connections Through Literature
Inspiring Cultural Connections Through LiteratureInspiring Cultural Connections Through Literature
Inspiring Cultural Connections Through Literature
michelle_nadeau
 
Biblioteca todos (ingles)
Biblioteca todos (ingles)Biblioteca todos (ingles)
Biblioteca todos (ingles)
AusendaOliveira
 
Biblioteca todos (ingles)
Biblioteca todos (ingles)Biblioteca todos (ingles)
Biblioteca todos (ingles)
anaguitapinto
 

Mais procurados (20)

Reaching People - the new National Library of Scotland Strategy 2020-2025
Reaching People - the new National Library of Scotland Strategy 2020-2025Reaching People - the new National Library of Scotland Strategy 2020-2025
Reaching People - the new National Library of Scotland Strategy 2020-2025
 
Library Services presentation
Library Services presentationLibrary Services presentation
Library Services presentation
 
“Implementing a Culture of Creativity: Engaging Events and Making in the Acad...
“Implementing a Culture of Creativity: Engaging Events and Making in the Acad...“Implementing a Culture of Creativity: Engaging Events and Making in the Acad...
“Implementing a Culture of Creativity: Engaging Events and Making in the Acad...
 
The Library A to Z: crowd-sourced advocacy
The Library A to Z: crowd-sourced advocacyThe Library A to Z: crowd-sourced advocacy
The Library A to Z: crowd-sourced advocacy
 
Library, Museum, Archival & Historical Societies: Resources for Emerging Bili...
Library, Museum, Archival & Historical Societies: Resources for Emerging Bili...Library, Museum, Archival & Historical Societies: Resources for Emerging Bili...
Library, Museum, Archival & Historical Societies: Resources for Emerging Bili...
 
Creative Marketing Strategy for Columbia College Chicago's Library
Creative Marketing Strategy for Columbia College Chicago's LibraryCreative Marketing Strategy for Columbia College Chicago's Library
Creative Marketing Strategy for Columbia College Chicago's Library
 
Future of libraries talk
Future of libraries talkFuture of libraries talk
Future of libraries talk
 
#sxswLAM at Internet Librarian 2014
#sxswLAM at Internet Librarian 2014#sxswLAM at Internet Librarian 2014
#sxswLAM at Internet Librarian 2014
 
Get Interactive With Fiction
Get Interactive With FictionGet Interactive With Fiction
Get Interactive With Fiction
 
NCompass Live: Booktalking - Before, During, & After the Pandemic
NCompass Live: Booktalking - Before, During, & After the PandemicNCompass Live: Booktalking - Before, During, & After the Pandemic
NCompass Live: Booktalking - Before, During, & After the Pandemic
 
NTLbrochure_main
NTLbrochure_mainNTLbrochure_main
NTLbrochure_main
 
Types of Libraries
Types of LibrariesTypes of Libraries
Types of Libraries
 
Quantum Leap: STEM Opportunities for Libraries
Quantum Leap: STEM Opportunities for LibrariesQuantum Leap: STEM Opportunities for Libraries
Quantum Leap: STEM Opportunities for Libraries
 
March 2014 Kitensega Community Library Newsletter
March 2014 Kitensega Community Library NewsletterMarch 2014 Kitensega Community Library Newsletter
March 2014 Kitensega Community Library Newsletter
 
Travelling Librarian 2015 Presentation - Frances Tout
Travelling Librarian 2015 Presentation  - Frances ToutTravelling Librarian 2015 Presentation  - Frances Tout
Travelling Librarian 2015 Presentation - Frances Tout
 
Museum in a Box: A Case Study (with notes)
Museum in a Box: A Case Study (with notes)Museum in a Box: A Case Study (with notes)
Museum in a Box: A Case Study (with notes)
 
Inspiring Cultural Connections Through Literature
Inspiring Cultural Connections Through LiteratureInspiring Cultural Connections Through Literature
Inspiring Cultural Connections Through Literature
 
Public libraries in the knowledge society tromsoe jan. 2011
Public libraries in the knowledge society tromsoe jan. 2011Public libraries in the knowledge society tromsoe jan. 2011
Public libraries in the knowledge society tromsoe jan. 2011
 
Biblioteca todos (ingles)
Biblioteca todos (ingles)Biblioteca todos (ingles)
Biblioteca todos (ingles)
 
Biblioteca todos (ingles)
Biblioteca todos (ingles)Biblioteca todos (ingles)
Biblioteca todos (ingles)
 

Semelhante a PAX presentation - The Playful Library: Games, Libraries, and Sharing Geek Culture

L 20 Creat & Comm Pt1
L 20  Creat &  Comm Pt1L 20  Creat &  Comm Pt1
L 20 Creat & Comm Pt1
Matt Gullett
 
Insideadog SLAV Nov 11
Insideadog SLAV Nov 11Insideadog SLAV Nov 11
Insideadog SLAV Nov 11
heathgraham
 
Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)
Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)
Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)
Joachim Vlieghe
 
Kid'spgs
Kid'spgsKid'spgs
Kid'spgs
xaky
 

Semelhante a PAX presentation - The Playful Library: Games, Libraries, and Sharing Geek Culture (20)

Learning with Litcraft - encouraging reluctant readers
Learning with Litcraft - encouraging reluctant readersLearning with Litcraft - encouraging reluctant readers
Learning with Litcraft - encouraging reluctant readers
 
L 20 Creat & Comm Pt1
L 20  Creat &  Comm Pt1L 20  Creat &  Comm Pt1
L 20 Creat & Comm Pt1
 
Insideadog SLAV Nov 11
Insideadog SLAV Nov 11Insideadog SLAV Nov 11
Insideadog SLAV Nov 11
 
The Library as a Public Playground
The Library as a Public PlaygroundThe Library as a Public Playground
The Library as a Public Playground
 
Making connections
Making connectionsMaking connections
Making connections
 
Making connections
Making connectionsMaking connections
Making connections
 
Voices for the Library and the campaign for public libraries
Voices for the Library and the campaign for public librariesVoices for the Library and the campaign for public libraries
Voices for the Library and the campaign for public libraries
 
Arlington Libraries: past, present, and future
Arlington Libraries: past, present, and futureArlington Libraries: past, present, and future
Arlington Libraries: past, present, and future
 
Community Engagement: You CAN do it!
Community Engagement:  You CAN do it! Community Engagement:  You CAN do it!
Community Engagement: You CAN do it!
 
PNLA Creativity & Community 1
PNLA Creativity & Community 1PNLA Creativity & Community 1
PNLA Creativity & Community 1
 
What You Need To Know Before Gamifying Your Library
What You Need To Know Before Gamifying Your Library What You Need To Know Before Gamifying Your Library
What You Need To Know Before Gamifying Your Library
 
#CityMash - ideas for storytelling through interactive fiction / digital games
#CityMash - ideas for storytelling through interactive fiction / digital games#CityMash - ideas for storytelling through interactive fiction / digital games
#CityMash - ideas for storytelling through interactive fiction / digital games
 
whats-on-2013-jul-aug
whats-on-2013-jul-augwhats-on-2013-jul-aug
whats-on-2013-jul-aug
 
Pigeon district library slideshow updated 3-5-2013
Pigeon district library slideshow   updated 3-5-2013Pigeon district library slideshow   updated 3-5-2013
Pigeon district library slideshow updated 3-5-2013
 
Redefining Libraries
Redefining LibrariesRedefining Libraries
Redefining Libraries
 
Libraries and SXSW (for LACONi)
Libraries and SXSW (for LACONi)Libraries and SXSW (for LACONi)
Libraries and SXSW (for LACONi)
 
Een etnografie van de nieuwe media
Een etnografie van de nieuwe mediaEen etnografie van de nieuwe media
Een etnografie van de nieuwe media
 
Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)
Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)
Keynote Ronald Soetaert (Informatie aan Zee, 15-09-2011)
 
Big Talk From Small Librarise: Programming on a Shoestring Budget
Big Talk From Small Librarise: Programming on a Shoestring BudgetBig Talk From Small Librarise: Programming on a Shoestring Budget
Big Talk From Small Librarise: Programming on a Shoestring Budget
 
Kid'spgs
Kid'spgsKid'spgs
Kid'spgs
 

Último

Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Último (20)

Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 

PAX presentation - The Playful Library: Games, Libraries, and Sharing Geek Culture

  • 1. The Playful Library:The Playful Library: Games, LibrariesGames, Libraries and Sharing Geek Cultureand Sharing Geek Culture #PAXAus #playfullibrary euchronic@gmail.com
  • 2. Can you hear us?Can you hear us? (Also please check your phones are on silent)(Also please check your phones are on silent)
  • 3.  Phil Minchin - ex-public library IT, library consultant (also occasional freelance game writer/designer)  Leonee Derr – Youth Services Librarian, Melbourne Library Service  Burke Standen - Administration and Facilities Officer, Melbourne Library Service  Kim Tairi – Hawthorn (&…) Campus Library Manager, Swinburne University of Technology  Hamish Curry - Education Manager, Learning Services, State Library of Victoria PanellistsPanellists
  • 4.  Phil Minchin - host, library consultant euchronic@gmail.com  Leonee Derr – MLS Youth Librarian @leoneeariel  Burke Standen – MLS Facilities bursta@melbourne.vic.gov.au  Kim Tairi – Swinburne Library Manager @kimtairi  Hamish Curry – Education Manager, SLV @hamishcurry Panelist contactsPanelist contacts
  • 5. PanelPanel We’re here to discuss, not just present. Give us a few minutes’ data dump each. Then ask us questions, and share your stories, ideas, crazy schemes that just might work, etc.
  • 6. We ♥ Research Who are you? Gamers, library staff, library lovers, other? Where are you from? What are you most interested in? ◦ What’s already happening in games in libraries ◦ How to get more of it happening ◦ How to engage with libraries ◦ How to engage with gamers
  • 7. Libraries: always evolving Libraries are places which gather and share information & culture (esp. books) for a particular community’s self-directed learning and recreation. All those nouns are changing so libraries are changing too: both our collections and our spaces Regardless of planned use, grassroots geekery in libraries has been constant
  • 8. Libraries are geek culture First librarian: the Ur-geek (possible pun intended) Gathering information, organising it, sharing it – all geeky Collecting, organising and sharing culture – WAY geeky
  • 9. Games are culture Huizinga, Homo ludens: play is a necessary but not sufficient precondition for culture Play is basic, early culture – like singing, dancing, telling stories Games’ uniqueness as culture: “poetry of system”, systems literacy Most games are shared culture – which makes them a logical fit for libraries
  • 10. Making is culture, uses info Writing – obviously Crafting – already have the books, and have space Cosplay – making stuff linked to fictional worlds probably represented in the collection Makerspaces – libraries have IT, printing, scanning etc… logical next step, fits self-directed learning & tech access goals
  • 11. Two-way libraries? Libraries as places that store and publish local content to the world as well as vice versa Libraries as portals to the world of self-publishing Libraries as places to meet people who share interests
  • 12. Future possibilities Libraries as venues  Already available for the public to use, provided it doesn’t interfere with other users  Many have bookable rooms  I’m investigating tools to help people flag their interest/meet/make times to geek together Library games/gamification?  Some experimentation, e.g. Game of Books. Both gamers and library folk wary. Want to hear your views!
  • 13. Program questions Lending electronic games like e- books?  Working on it – some interest from vendors, lots from libraries Lending role-playing game books?  Many have a few, Port Phillip Library Service has lots. Recommending trial use of RPGs for teen/adult literacy programs
  • 14. Program questions Book-club-style game clubs?  Recommended program, looking for someone to fund Game design workshops?  Run by a few libraries around the world, recommending more, both electronic and tabletop
  • 15. Program questions Consoles in the library?  Has been happening for years!  Ouya is an interesting development – do library folks know about it? International gaming events hosted in the library?  Has been happening annually for the past 6 years!
  • 16. International Games Day @ your library Saturday November 16, 2013 Global day of gaming, has been running since 2008 Includes Nordic Game Day Includes online games tournaments Includes Global Gossip Game
  • 17. International Games Day @ your library Saturday November 16, 2013 Public: ilovelibraries.org/gaming facebook.com/internationalgamesday Library: igd.ala.org Registration: bit.ly/igd13reg
  • 18. Gaming and the Public Library “Because Play Matters” Leonee Derr and Burke Standen Melbourne Library Service
  • 19. ∗ Gaming in libraries goes as far back as the late 19th century in the UK ∗ Toy and game libraries opened in the US specifically to support the community during the Great Depression ∗ Competitive puzzle gaming saw an increase in research done in libraries ∗ Research shows in the 20s and then again in the 60s, 70s and 80s a strong relationship between story telling, research and gaming as all part of learning/participating in libraries ∗ Digital gaming has a decades long history of being integral to encouraging people in using the library ∗ Also a history of libraries banning gaming (in the 90s a case where a person was arrested for not desisting at playing Chess) HISTORY: GAMING IS NOT NEW IN LIBRARIES!
  • 20. ∗ Once upon a time libraries were just nonfiction…. ∗ Games are just another medium through which story, a narrative, an idea or plot is expressed ∗ To provide a service which includes everyone’s preferred style of interacting with narrative/story means offering games alongside movies, graphic novels/comics, text-based books, talking books, ebooks, etc ∗ It’s also the books and other supporting material on the who/what/why of games and gaming (be it D&D or Magic or Playstation Magazine) Gaming as a collection
  • 21. ∗ The library as a location for people to come and pick up a chess or checker board, go online on a public pc and game via the internet, pick up a Playstation, Wii, or XBOX controller and ‘game.’ ∗ Limitation of this aspect of libraries and games/gaming is it is quite a solitary activity or one which may require personal organisation with another person Gaming at will
  • 22. ∗ Organised, group events put on by the library ∗ Social inclusion ∗ Sharing of story ∗ Connecting with community ∗ Inter-generational ∗ Global ∗ Cross-interest mixing ∗(Minecraft as a way to develop new library spaces) Gaming as programming
  • 23. Why games and public libraries? “BECAUSE PLAY MATTERS!”-Scott Nicholson
  • 25. Collections | programs |spaces | future
  • 26. Zombies in libraries - - flickr UTS Library
  • 27. Collections | programs |spaces | future
  • 28. State Library of Victoria P–28 Discover Learn Create Connect The discovery of information Enabling the generation of new knowledge and ideas
  • 30. P–30 Play in process Hanging out Messing around Geeking out International Library Games Day 2012
  • 32. Freeplay: Independent Games Festival P–32
  • 34.
  • 35.
  • 36.
  • 37. P–37 “The digital revolution should spark library evolution.” Dan Terzian
  • 38. International Games Day @ your library Saturday November 16, 2013 Public: ilovelibraries.org/gaming Library: igd.ala.org Registration: bit.ly/igd13reg
  • 39. Making the case for games See IGD blog – igd.ala.org “Talking points” series (starts May 22) Games are culture, as old as any other type of culture (and older than most) (also: popular & not going anywhere) Have to be shared, therefore they foster community & inclusion Develop “theory of mind” Can be good or bad art (like books) Foster traditional and systems literacy
  • 40. Reaching out to libraries Game quietly in the library for a bit, get to know staff Borrow and request books relating to games, talk to staff as you borrow them Use points on “making the case” slide Offer to help run basic games events Feel free to contact us for advice
  • 41. Reaching out to gamers Look on Meetup, Facebook, BoardGameGeek for gamers in your area. (Shout out to Café Games!) Contact local game stores Especially for roleplaying games, talk to Organised Play groups
  • 42.  Phil Minchin - host, library consultant euchronic@gmail.com  Leonee Derr – MLS Youth Librarian @leoneeariel  Burke Standen – MLS Facilities bursta@melbourne.vic.gov.au  Kim Tairi – Swinburne Library Manager @kimtairi  Hamish Curry – Education Manager, SLV @hamishcurry Panelist contactsPanelist contacts

Notas do Editor

  1. Bio: Kim Tairi is a sometimes gamer (Talisman/Candy Crush) and avid mobile photographer with a love of street art and gadgets. She is the Associate Director of Information Management at Swinburne University. She is going to give us overview of what academic libraries are doing in the gaming space…
  2. Thanks Philip… believe or not this is quiet a tricky one… can I just say… I would like our library to be doing more. We have some consoles in the library but the rationale for having them in our collection is because we teach “youth” at one of our campuses. We also have computer games but no tabletop games. We don’t have recreational collections except a small recreational reading collection. We collect according to the courses we offer. This photo sums up what it is like for gamers. No chess set so they made their own pieces. It ’ s a bit sad really.
  3. So if our courses relate to gaming we will have games. It’s how the money is allocated. But where academic libraries are doing some great stuff is around getting students to engage with library services by have making our library orientations and training more fun and game like. This is from UTS in Sydney it is a game based on a zombie apocalypse where students have to do basic research to win the game and survive the apocalypse. On campus we have student clubs and societies this is where the real gaming action is; trading cards game club; roleplay; costume (cosplay) and Swinburne student amenities association caters for their space needs etc..
  4. We are at capacity with not enough space for student to study let alone game but we have plans for a new building in 2014. I would like to have a space in our new building for a gamer/hacker/maker space so that there is a space available for student to create, make, hack, play – our aim is to support teaching and learning at the university and I know that I would be mostly preaching to the converted here but in gaming you learn stuff… valuable stuff… We have whole labs for building lego robots on campus. I would like similar space in our library. Thanks.