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Gaming the System !
with Mary Poppins !
& Mr T!
Pay no attention to that man
behind the curtain:
2nd Web Conference: IATEFL LTSIG & TESOL CALL-IS
Gaming and Gamification - a Win-win for Language Learning?Paul Driver
GamifGames
gamification
Frederick W. Taylor
(March 20, 1856 – March 21, 1915) An
American mechanical engineer.
One of the first management
consultants.Taylor was one of the intellectual
leaders of the Efficiency Movement
Exploitation of workers!
Mechanical approach!
Separation of Planning from Doing!
Individualistic Approach!
Wrong Assumptions about
motivation!
Narrow Application
By 2020, however many
points you have at work
will help determine the
kind of raise you get or
which office you sit in.
The Principles of
Scientific Management
In every job that must be done, there is an element of fun
You find the fun and snap, the job's a game
And every task you undertake becomes a piece of cake
A lark, a spree, it's very clear to see
”
“
A spoonful of sugar makes the medicine go down
Give someone the same bad
treatment that they have given to
others:
Idiom: ‘give someone a taste of their
own medicine’
Source: http://www.oxforddictionaries.com/definition/english/
give-someone-a-dose-or-taste-of-their-own-medicine
Just an ordinary man
pulling levers on some
futuristic machinery
Everyone says The
Wizard of Oz can help
Dorothy and her dog
Toto return home and
grant her new friends
their goals of a brain,
heart and courage.
!
Dorothy finds her own
way home.
The ‘wonderful’
Wizard of Oz
0
25
50
75
100
Making Games Making Good Games Good Games + External Purpose
Making Games Is
Hard
HARD
HARD
HARDER
Herculean
Concept
Mechanics
Dynamics
Aesthetics
Content
Methodology
Transfer?
conscious, informed, awareness of the ways in which different
games embody particular theories of how learning takes place
skill-and-drill or
experiential?
!
What about the
development of
deeper conceptual
understanding and
problem-solving or
real-world
communicative
abilities?
“Gamification
is !
bullshit”!
Ian Bogost
video game designer, critic, researcher and author. He holds a joint professorship
in the School of Literature, Media, and Communication and in Interactive
Computing in the College of Computing at the Georgia Institute of Technology
“I am not naive and I am not a fool. I
realize that gamification is the easy
answer for deploying a perversion of
games as a mod marketing miracle. I
realize that using games earnestly would
mean changing the very operation of most
businesses.”
“Game developers and players
have critiqued gamification on the
grounds that it gets games wrong,
mistaking incidental properties like
points and levels for primary
features like interactions with
behavioral complexity.”
September 12th
a game about civilian casualties in the war on terror.
Henry Jenkins
American media
scholar and
currently a Provost
Professor of
Communication,
Journalism, and
Cinematic Arts, a
joint professorship
at the USC
Annenberg School
for Communication
and the USC
School of
Cinematic Arts
…a term which is being used far too often
today, as if it could adequately sum up the
larger movement towards games for change. To
me, gamification as a concept grossly simplifies
what research on games-based learning has
shown us over the past decade or so.
Source: http://henryjenkins.org/2011/05/shall_we_play.html#sthash.hCvGc1YE.dpuf
“
One might argue that this version of gamification
does not in any significant way break with
current educational practices which may be why
it has been easier for schools to embrace than
the more challenging kinds of learning games…
James Gee
M.A. and Ph.D in linguistics from Stanford University. Author of What Video Games
Have to Teach Us About Learning and Literacy and Good Video Games and Good
Learning: Collected Essays
Games as immersive
introductions into
fields of knowledge
“In previous work I have stressed
how good video games create good
learning conditions. This also
amounts to saying they ‘teach’ in a
powerful way. However, the teaching
method they use can be implemented
with or without games, though games
are one good platform with which to
deliver such teaching.”
Rewards (get the answers right and you can play this game)
!
Walkthroughs (reading/following instructions)
!
Talking about games (e.g. comparing likes/dislikes)
!
Screenshots (look at this image from a
game, describe it, predict what’s going to happen next etc,) !
!
Games as video (watch this trailer/video review etc)!
Shoehorning Games into ELT
Shoehorn (verb): to fit something tightly in a
particular place, often between two other things
Dear Esther
“If you provide vacuum space in games, players
will fill it,” Pinchbeck said. “Lack of stimulation is
not lack of experience. It allows for a different
kind of emotional experience for the player.”
Creative director Dan Pinchbeck
Thank you!
!
+1 for listening :)
www.digitaldebris.info

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Gaming the System & Beyond: 40+ Ideas for Language Learning

  • 1. Gaming the System ! with Mary Poppins ! & Mr T! Pay no attention to that man behind the curtain: 2nd Web Conference: IATEFL LTSIG & TESOL CALL-IS Gaming and Gamification - a Win-win for Language Learning?Paul Driver
  • 3. Frederick W. Taylor (March 20, 1856 – March 21, 1915) An American mechanical engineer. One of the first management consultants.Taylor was one of the intellectual leaders of the Efficiency Movement Exploitation of workers! Mechanical approach! Separation of Planning from Doing! Individualistic Approach! Wrong Assumptions about motivation! Narrow Application By 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in. The Principles of Scientific Management
  • 4. In every job that must be done, there is an element of fun You find the fun and snap, the job's a game And every task you undertake becomes a piece of cake A lark, a spree, it's very clear to see ” “ A spoonful of sugar makes the medicine go down
  • 5. Give someone the same bad treatment that they have given to others: Idiom: ‘give someone a taste of their own medicine’ Source: http://www.oxforddictionaries.com/definition/english/ give-someone-a-dose-or-taste-of-their-own-medicine
  • 6. Just an ordinary man pulling levers on some futuristic machinery Everyone says The Wizard of Oz can help Dorothy and her dog Toto return home and grant her new friends their goals of a brain, heart and courage. ! Dorothy finds her own way home. The ‘wonderful’ Wizard of Oz
  • 7. 0 25 50 75 100 Making Games Making Good Games Good Games + External Purpose Making Games Is Hard HARD HARD HARDER Herculean
  • 8. Concept Mechanics Dynamics Aesthetics Content Methodology Transfer? conscious, informed, awareness of the ways in which different games embody particular theories of how learning takes place skill-and-drill or experiential? ! What about the development of deeper conceptual understanding and problem-solving or real-world communicative abilities?
  • 9. “Gamification is ! bullshit”! Ian Bogost video game designer, critic, researcher and author. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology “I am not naive and I am not a fool. I realize that gamification is the easy answer for deploying a perversion of games as a mod marketing miracle. I realize that using games earnestly would mean changing the very operation of most businesses.” “Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity.”
  • 10. September 12th a game about civilian casualties in the war on terror.
  • 11.
  • 12. Henry Jenkins American media scholar and currently a Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and the USC School of Cinematic Arts
  • 13. …a term which is being used far too often today, as if it could adequately sum up the larger movement towards games for change. To me, gamification as a concept grossly simplifies what research on games-based learning has shown us over the past decade or so. Source: http://henryjenkins.org/2011/05/shall_we_play.html#sthash.hCvGc1YE.dpuf “ One might argue that this version of gamification does not in any significant way break with current educational practices which may be why it has been easier for schools to embrace than the more challenging kinds of learning games…
  • 14. James Gee M.A. and Ph.D in linguistics from Stanford University. Author of What Video Games Have to Teach Us About Learning and Literacy and Good Video Games and Good Learning: Collected Essays Games as immersive introductions into fields of knowledge “In previous work I have stressed how good video games create good learning conditions. This also amounts to saying they ‘teach’ in a powerful way. However, the teaching method they use can be implemented with or without games, though games are one good platform with which to deliver such teaching.”
  • 15. Rewards (get the answers right and you can play this game) ! Walkthroughs (reading/following instructions) ! Talking about games (e.g. comparing likes/dislikes) ! Screenshots (look at this image from a game, describe it, predict what’s going to happen next etc,) ! ! Games as video (watch this trailer/video review etc)! Shoehorning Games into ELT Shoehorn (verb): to fit something tightly in a particular place, often between two other things
  • 16. Dear Esther “If you provide vacuum space in games, players will fill it,” Pinchbeck said. “Lack of stimulation is not lack of experience. It allows for a different kind of emotional experience for the player.” Creative director Dan Pinchbeck
  • 17. Thank you! ! +1 for listening :) www.digitaldebris.info