This document discusses gamification and its use in education. It provides perspectives from several experts in the field. Ian Bogost criticizes gamification as oversimplifying games and mistaking superficial elements for what makes games engaging. Henry Jenkins argues gamification reduces games-based learning to points and levels rather than interactions. James Gee notes games can introduce fields of knowledge but teaching through games requires more than just adding rewards. The document also addresses challenges in making good games and using games appropriately in education.
Gaming the System & Beyond: 40+ Ideas for Language Learning
1. Gaming the System !
with Mary Poppins !
& Mr T!
Pay no attention to that man
behind the curtain:
2nd Web Conference: IATEFL LTSIG & TESOL CALL-IS
Gaming and Gamification - a Win-win for Language Learning?Paul Driver
3. Frederick W. Taylor
(March 20, 1856 – March 21, 1915) An
American mechanical engineer.
One of the first management
consultants.Taylor was one of the intellectual
leaders of the Efficiency Movement
Exploitation of workers!
Mechanical approach!
Separation of Planning from Doing!
Individualistic Approach!
Wrong Assumptions about
motivation!
Narrow Application
By 2020, however many
points you have at work
will help determine the
kind of raise you get or
which office you sit in.
The Principles of
Scientific Management
4. In every job that must be done, there is an element of fun
You find the fun and snap, the job's a game
And every task you undertake becomes a piece of cake
A lark, a spree, it's very clear to see
”
“
A spoonful of sugar makes the medicine go down
5. Give someone the same bad
treatment that they have given to
others:
Idiom: ‘give someone a taste of their
own medicine’
Source: http://www.oxforddictionaries.com/definition/english/
give-someone-a-dose-or-taste-of-their-own-medicine
6. Just an ordinary man
pulling levers on some
futuristic machinery
Everyone says The
Wizard of Oz can help
Dorothy and her dog
Toto return home and
grant her new friends
their goals of a brain,
heart and courage.
!
Dorothy finds her own
way home.
The ‘wonderful’
Wizard of Oz
9. “Gamification
is !
bullshit”!
Ian Bogost
video game designer, critic, researcher and author. He holds a joint professorship
in the School of Literature, Media, and Communication and in Interactive
Computing in the College of Computing at the Georgia Institute of Technology
“I am not naive and I am not a fool. I
realize that gamification is the easy
answer for deploying a perversion of
games as a mod marketing miracle. I
realize that using games earnestly would
mean changing the very operation of most
businesses.”
“Game developers and players
have critiqued gamification on the
grounds that it gets games wrong,
mistaking incidental properties like
points and levels for primary
features like interactions with
behavioral complexity.”
12. Henry Jenkins
American media
scholar and
currently a Provost
Professor of
Communication,
Journalism, and
Cinematic Arts, a
joint professorship
at the USC
Annenberg School
for Communication
and the USC
School of
Cinematic Arts
13. …a term which is being used far too often
today, as if it could adequately sum up the
larger movement towards games for change. To
me, gamification as a concept grossly simplifies
what research on games-based learning has
shown us over the past decade or so.
Source: http://henryjenkins.org/2011/05/shall_we_play.html#sthash.hCvGc1YE.dpuf
“
One might argue that this version of gamification
does not in any significant way break with
current educational practices which may be why
it has been easier for schools to embrace than
the more challenging kinds of learning games…
14. James Gee
M.A. and Ph.D in linguistics from Stanford University. Author of What Video Games
Have to Teach Us About Learning and Literacy and Good Video Games and Good
Learning: Collected Essays
Games as immersive
introductions into
fields of knowledge
“In previous work I have stressed
how good video games create good
learning conditions. This also
amounts to saying they ‘teach’ in a
powerful way. However, the teaching
method they use can be implemented
with or without games, though games
are one good platform with which to
deliver such teaching.”
15. Rewards (get the answers right and you can play this game)
!
Walkthroughs (reading/following instructions)
!
Talking about games (e.g. comparing likes/dislikes)
!
Screenshots (look at this image from a
game, describe it, predict what’s going to happen next etc,) !
!
Games as video (watch this trailer/video review etc)!
Shoehorning Games into ELT
Shoehorn (verb): to fit something tightly in a
particular place, often between two other things
16. Dear Esther
“If you provide vacuum space in games, players
will fill it,” Pinchbeck said. “Lack of stimulation is
not lack of experience. It allows for a different
kind of emotional experience for the player.”
Creative director Dan Pinchbeck