2. Page 2
WHO WE ARE
Our background
Long-time WHFB players (since 4th/5th editions)
30+ years-old "nerds"
Our experience
Participation and top-placements in european WHFB tournaments
Work in official GW playtest teams
Organization of national tournament systems and events
Strong ICT capacity and background
Fabio
Thomas
Andrea
3. Page 3
WHAT ARE OUR GOALS
MAKE STRATEGIC GAMING EVOLVE IN ORDER NOT TO REMAIN JUST A NICE MEMORY:
1. Supporting an international and unified tournament system (ETC extended!), professionally
organized and entertaining
2. Overcoming miniature producers conflict of interests with game design
3. Providing an integrated experience for strategic wargaming, without 10 different
accounts/tools/websites
4. Modernizing gameplay with ICT technology
4. Page 4
WHAT WE DID
Spring 2014
Idea for a new age of our favourite game with no more interest-torn GW to bound our lives
Summer 2014
Poll on the biggest italian community (10.000+ players) on how they would like WHFB 9th edition
This can be a nice tool for the devolpment of 9° Age, Italy has always been one of the most
important countries for WHFB …SHARING IS CARING!!
Autumn 2014
First version of OpenHammer rulebook
Spring 2015
First full version of OpenHammer compendium (18 races)
Summer 2015
Translation of the OpenHammer rulebook in english
5. Page 5
WHAT WE DID
Summer 2015 (continued)
Games Workshop dramatically changed everything with Age of Sigmar
A team of Swedish guys responded with an unexpected "9th Edition" raising much interest
We only needed a rulebook AS A BASE to FIX THINGS that don't work today
6. Page 6
WHAT IS WRONG TODAY
Army
design
• No statistics
• Costs of tools
• Low precision
and update
• Bad outputs
Army
preparation
• Pre-owned
market mess
• Painting &
assembly
market mess
Game
search
• Jungle of
formats and
limitations
• Few events
per format
Game
• Bad on-line
options
• Wrong pairings
• No rankings
• Few spectators
Post-game
• Army lists
and BRs
unavailable
• Few BG links
• Fragmented
communities
7. Page 7
WHAT WE WANT FOR THE FUTURE
Army
design
• App to create
and share
army lists with
statistics
Army
preparation
• Marketplace
for pre-owned
material, bitz,
exchanges and
services
Game
search
• Approved
supported
format
• National and
international
ETC events
circuits
Game
• Open on-line
gaming
platform
• App for
pairing
supporting
online ranking
• Direct
streaming
Post-game
• Publicly
available BR,
stats and
replays
• Evolving BG
• Community
providing
feedbacks to
the gaming
system
Ninth age
is here!
8. Page 8
1. We want to feature huge and tough competitive tournaments for veterans
KEEPING THE USERS BASE
2. We want to provide on-line appealing games for new generations of players
INCREASING THE USERS BASE
3. We strive for independence not to ever come again to the situation
"Sorry we have discontinued your favourite game, play this other one please …"
HOW ARE WE FUTURE ORIENTED
9. Page 9
COLLABORATION IS A KEY
WE TAKE
Open and complete ruleset development
to be used as a base for our project
Maintenance of an evolving background
to support the fantasy setting
WE GIVE
The possibility to run games online
Superior visibility on the market
WE TAKE
Yearly international tournaments
organization for the selected game
system
WE GIVE
The integration with a statistic and
ranking system
Facilitating tools to run tournaments
Superior visibility on the market
10. Page 10
APP AND WEB PORTAL KEY FEATURES
Army building & sharing
Pairings and events registration support
Players and teams rankings
Metagame statistics
BRs, game videos
Online gaming for training
Digital marketplace
Tournaments and events
Community interaction
OPENHAMMER PROJECT ELEMENTS SUMMARY
Launch planned this summer
11. Page 11
BECAUSE PROFESSIONALS COST, DOING IT WITH COMMUNITY EFFORTS WILL LAST
ONLY FOR A LIMITED TIME (SEE ITALY EXPERIENCE 2008-2013)
today's students get full time jobs
fiancees will tight the rope
life events happen
BECAUSE QUALITY PRINTED MATERIAL / GRAPHICS DO HAVE A COST
we give printed copies of our publications to the contributors
we offer online subscriptions / benefits to the contributors
BECAUSE WE NEED TO HAVE A FINANCING SYSTEM OVER TIME NOT JUST TO START
this is why we also include the marketplace
WHY KICKSTARTER?
12. Page 12
WHAT SHAPE WILL WE HAVE
NON-PROFIT ORGANIZATION
Because our key goal is to contribute to make our hobby a better one,
not to make money out of it
Because we need a legal form to legally handle fundraising money
Because we want to create a wide community welcoming volunteering contributes
To better reflect all this our new brand name will change from OpenHammer to …
WARGAMES e-Sports FOUNDATION, or simply WEF
13. Page 13
NEXT STEPS (1)
Within September 2015, all Captains will vote for the new Fantasy game at ETC.
9° Age, AOS and KOW 2 will be their main options.
Our plan is to start then, not to stop in any case.
OpenHammer