2. O’Rhonda Ingram
Article Assignment
Article Summary #1
Integrating text-to-speech software into pedagogically sound teaching and learning scenarios
Rughooputh, S. D. D. V., & Santally, M. I. (2009). Integrating text-to-speech software into pedagogically
sound teaching and learning scenarios. Educational Tech Research Dev., 57:131-145.
doi:10.1007/s11423-008-9101-x
To break away from the traditional and limited educational approaches, a text-to-speech software is
introduced. The text-to-speech software is a new technique to deliver class instruction. It is believed that
it will transform the teaching and learning of on-campus, blended or online modules. This software is
more than reading aloud typed text. A real face-to-face lecture with the same tonality and different verbal
cues of the lecturer will be simulated. The text-to-speech software (TTS) is embedded in the lecture slides
that are going to replicate the lecture’s delivery. Music, videos and animation can also be incorporated.
The TTS is based on a speech synthesis software that is used to generate a read aloud version of typed
text from a variety of document types such as emails, e-books, documents, and web pages. Multiple
functions, such as sound file generation, speed and volume adjustment, multiple types of voices in a
number of languages, pauses, swapping of voices at different slides and a pronunciation editor, will be
incorporated. There is no need to purchase a particular software from a particular company. Any
PowerPoint presentation, TTS, and presentation to video converter software can be used. The outcome
will be the same.
Education policy makers and researchers have been questioning the roles of traditional universities and
methods of teaching in the 21st century. Debates have come up about quality assurance in the
instructional delivery of the lectures. In face-to-face lectures, the lecturer is seen as the person who knows
all about that particular subject. Students feel they have to attend the lecture to master the content. A
tape recording will not suffice. Since lecturers most likely teach the same again, they will use the same
materials. They can improvise when needed.
An instructional design model is a set of stages and tasks that need to be carried out by a designer if
effective instruction is to be delivered. Instructional design has played important roles in distant learning.
Even though independence and autonomy is promoted during distant learning, some want to recreate the
familiar connection of the student and the teacher. Also, distant learners want to utilize new
communication methods and delivery media. An advantage of delivery based-educational material is that
the same content can be delivered to a number of students and can be accessed almost anywhere.
In the first step, the lecturer must define his content. Next, with the help of instructional designers, the
lecturer must write down his well planned lecture or speech. The next step consists of the use of the TTS
software to generate the complete lectures prepared in sound format. The course designer has the
possibility to play and replay the sound any number of times until satisfied. Pauses can be inserted to
prevent the lecture from becoming a recital of text. If words are mispronounced by the TTS search
engine, the software has a pronunciation editor. It contextualizes the systems way of speaking the words.
An advanced function gives precise control over how the words are pronounced by the search engines.
Once the sound file is incorporated in the presentation, an optional next step is converting the PPT to
video. This step can be accomplished by any computer user with basic skills. Depending on the
processing capabilities of the computer used and the desired screen resolution, the process may be timely.
3. Benefits of this method include: the ability to replay any slide at any time, the use of MP3/MP4 formats
suitable for student mobility, lecture prepared without having expensive equipment, cater to learners with
different styles as well as those with auditory and visual disabilities, and teaching can be carried out
exactly as the lecturer wants. Instructors may find that they are spending a lot of time at the initial
instructional design and development stage. Once at the delivery stage, instructors will find themselves
with more time for research and tutorial time for the students. To ensure that the instructors are using
this time for student support, quality assurance mechanisms are put in place.
Critique #1
Skimming the title and the article, I assumed the text-to-speech software was simply a read aloud
software. I determined the software has more capabilities than a read aloud. As educators, we understand
that students learn differently. The software is beneficial in that it help all types of learners achieve.
Also, with most individuals experiencing some financial strains, the TTS can be used without purchasing
expensive equipment. The TTS does not compromise the educational environment, on the contrary it
provide a better education for some. It encourages new ways for students to interact amongst themselves
for group work and independent work.
The article was extremely informative. At times, too informative. The details about the make-up of the
University helped the reader understand how the methodology fit into their curriculum. When further
research is developed and policies are put in place, the text-to-speech software will be beneficial to all
colleges. High schools could even put the software to use.
I do not see any problems with the software. At the beginning, until the instructors learn the software, the
process will be time consuming. The software has components to reach all learners, even those with
disabilities. Students that are unable to purchase expensive equipment do not need to worry. Distant
learners are able to use MP3 or MP4 players or any other mobile device to listen and learn while they are
on the go. I like a variety of modalities of instruction and learning. The TTS software would be of use to
me. I have a hard time listening to an instructor on CD or tape. However, if it is a PowerPoint with
animation, music, and I am capable to replay it when necessary, that is different.
4. O’Rhonda Ingram
Article Assignment
Article Summary #2
Image, Word, Action: Interpersonal Dynamics in a Photo-Sharing Community
Suler, John. (2008). Image, Word, Action: Interpersonal Dynamics in a Photo-Sharing Community.
CyberPsychology & Behavior, 11(5), doi: 10. 1089/cpb.2007.0153
This article examines the dynamics of personal expression via images in Flickr. It explorers how
photographers use text descriptors to supplement their images, and how different comments on
photographs influence interpersonal relationships. The psychological study of online imagistic
communication has been made possible by the availability of high speed internet. It has made it possible
for the psychological study of online imagistic communication. Studying the ways visual images have
become a popular tool for expression. Typed text is not the only means of communication.
The purpose of the research was to explore the interpersonal dynamics of image, word, and action in the
popular photo-sharing community known as Flickr. Flickr has millions of members and millions of
images, and thousands of groups devoted to various photography topics. Members might find these
limitless possibilities exciting, at some point, they must develop strategies for managing their
interpersonal relationships. The distinction between imagery and verbal functioning, as well as personal
preferences and strengths in visual versus verbal thinking, can help explain why people choose online
environments that emphasize visual communication and how people interact in these environments.
Without any elaboration by text or action, an image can be a powerful vehicle for communication.
Members try to describe important aspects of their world and capture it through their photography. The
image is a way to express feelings, share memories, and emotions that are not easily verbalized. Sharing
one’s photography for some is a means of validation. The photographer hopes others will find and
connect to the personal meanings they created. The uploading of images to Flickr is an act of going
public. Members find images that grab them or ones where they find a connection.
Members use creative text, or titles to describe their image. The image title can be a creative component
of the communication process. “Tags” can be used to help users easily locate the images using search
engines. Many members believe that a title makes or breaks an image. Photographers tend to feel
disconnected from visitors who indicate they did not pay attention to text descriptors. Their dialogues on
the discussion board form collective appreciation and understanding of the image and for the
development of interpersonal relationships. Comments can range from praise, personal reactions to
questions and critiques.
Critique #2
I enjoyed reading this article, I learned a lot. Through this article, I became aware of the importance and
the usefulness of Flickr. I realized that it is more than a site to merely store pictures (which I thought).
Members are able to present their images to a group, as an expression of their self. In return, relationships
are formed by those with commonalities. I personally like the Fav button. Members are able to store
other’s images in their library. They are also able to trade images. I believe everyone could benefit from
the article and Flickr. Especially those that need to reach out to others for support. I was able to locate a
known child member that is a cancer survivor. I got an update of her condition. For people that are not
comfortable with computers, I believe the author could have included a short Flickr tutorial.
5. O’Rhonda Ingram
Article Assignment
Article Summary #3
Implementation of Sprite Animation for Multimedia Application
Thant, Y (2008).Implementation of Sprite Animation for Multimedia Application. Proceedings of World
Academy of Science, Engineering and Technology. 36, 770-774.
This article examines a method of blending different animations together in real time. It presents and
analyzes a solution using Weighted Skeleton Animation (WSA) resulting in limited CPU time and
memory waste as well as time consuming for the animator. It is both time consuming and expensive to
create animations. Reusing old animations or blending different animations together saves valuable time.
Animation is the illusion of motion that is created by displaying a series of images or frames over a brief
period of time. Producing animated graphics used to be limited to a professional, now with the aid of
readily available animation software anyone has the means to create animated graphics. Animated
graphics are no longer only in movies and television cartoons. Animation has made it mark all over the
Internet, cell phones, desktop software, and computer games due to the digital revolution.
There are two different types of animation that can be broken down in Java. Frame-based animation is a
simpler type that involves simulating movement by displaying a sequence of static frames. Cast-based
animation, or sprite animation, involves objects that move independently of the background. Its usage is
popular in games. Some major advantages of certain types of animation are that the animation data is
huge in size even when compressed. Linked Skeleton Animation is used to decrease the size of
animations and to make alterations easier between frames.
In this article, Weighted Skeleton Animation (WSA) is mainly used. WSA is used to blend animations
together without a jerky motion between frames or different animations. Jerkiness in a skeleton
animation system can be defined as movement of bones between frames or movement of bones at
different speeds during a short time. WSA solves the problem by attaching a weight to each bone that
tells it how important it is to the overall animation.
Frame rate and timeline are the main parameters for animation systems. The higher the frame rate, the
faster the animations speed. Therefore, the lower the frame rate is defined, the slower the animated
speed. The more timeline is defined, the smoother the animation. Whereas, the less timeline, the rougher
the animation. The frame and timeline can be changed at will. The standard frame rate is 12 frames per
second.
Incorporated in the article was a flowchart that displayed the testing of sprite animation using WSA.
First, still background images were added, then, sprite images were added to animate. The required
resources were added and linked and then the sprite animation was displayed. This particular animation
could be used for game, advertising and cartoons. Combined with sound it could be used for multimedia
application.
Critique #3
The author of the articles assumes that the reader is familiar with all the terminology and methods being
discussed. From our readings from this class I was familiar with some of the statements and terms.
However, the article was overwhelming. I have more reading to do before our animation project is due.
Since it is an article I was unable to view the animation that was shown. The article is helpful. It detailed
different methods and types of animation and their advantages and disadvantages. Also, I received a
good understanding of the parameters of frame rate and timeline.
6. O’Rhonda Ingram
Article Assignment
Article Summary #4
WebQuests: Tools for Differentiation
Kossow, B., & Schweizer, H. (2007). WebQuests: Tools for Differentiation. Gifted Child Today, 30(1),
29-35. Retrieved from ERIC (at EBSCO host) database.
The article explains and examines WebQuests. A WebQuest is defined as an inquiry-oriented activity in
which some or all of the information that learners interact with comes from resources on the Internet.
They can be a powerful supplement to a teacher. Eventhough many teachers struggle to find meaningful
and appropriate ways to effectively use computers, WebQuests offer students an original way to integrate
information gathered through the Internet. WebQuests can address the three areas of modification:
content, process and product. They are useful tools for differentiating for all students.
The five components of a successful WebQuest were detailed. These components coincide with a
teacher’s lesson plans. An Introduction is used to create interest in the upcoming lesson or activity. The
Task or Problem is where the students are exposed to the open-ended activity and their role. The Process
will outline the steps to complete the assignment. Teachers usually devote more time to this step and it is
most like a lesson plan. If additional resources or background information is needed, it will be included
here. The next component discussed is the Evaluation. The Evaluation should allow the students to judge
the quality of their own work. A scoring guide or rubric should be included to assist the students with
understanding how their work will be graded. In the Conclusion, the teacher states what the students
should have learned through the activity.
While the article seems to aim mostly toward gifted students, the author does admit that students from
different levels and areas of intelligence, different backgrounds, and different learning preferences are
allowed to excel through WebQuests. WebQuests are proven to deepen the students understanding and
stretch their knowledge about a topic.
Suggestions are given to help create and publish WebQuests. Creating a WebQuest from scratch can be
time consuming, using an existing WebQuest to help get started was recommended. They can be
modified to a teacher’s specific needs. A search page was given that features more than 1,500
WebQuests. E-mailing the author of the WebQuest to inform them of your intentions to modify it is
recommended.
Critique #4
This article is valuable to any educator that is in the classroom, media center, and technology lab (and
others). It gives valuable insight into WebQuests and their key components. I like that the author warned
that hyperlinks should be checked daily. I have created WebQuests and later find out that certain links
were no longer available or changed. Also, web blockers are in place. Also, I appreciated that sites with
previously created WebQuests are included.
As a teacher of gifted and high achiever students, I know they have to be challenged and given the
opportunity to enhance their higher level thinking skills. I believe all students can benefit from
WebQuests and display their higher order thinking skills. If any student is given the opportunity they can
be as creative and gifted in different ways. The possibilities for creative outlets in Webquests are endless.
They are not limited to a particular student. I do realize the journal is geared toward gifted students.
7. O’Rhonda Ingram
Article Assignment
Article Summary #5
Using digital photography and image processing for the creation of
notes from the blackboard
Brunn, E. (2009). Using digital photography and image processing for the creation of notes from the
Blackboard. Innovations in Education and Teaching International, 46(1), 83-90. doi:
10.1080/14703290802646255
This article examined the use of a combination of traditional chalkboard and digital photography to
produce lecture notes from the blackboard. Teachers and students are in search of effective methods to
produce inspiring presentations with material that is later distributed to students for self-study.
The article examined disadvantages and advantages of the use of Microsoft PowerPoint by students and
teachers. An old-fashioned alternative to PowerPoint is the blackboard. The article describes an
experiment that combined the advantages of the use of the blackboard with the advantages of PowerPoint
slide availability on the Web. The blackboard notes were made available to the students as photos. The
experiment was carried out at a Technical University where lectures account for one-third of the course.
Problem-solving and labs account for the other two-thirds. Advanced computer programs are used in the
lab exercises and old-fashioned blackboards are utilized in the lectures.
In previous years, the particular being tested was presented partly using the blackboard and partly using
PowerPoint presentations. The students preferred the availability of the lecture notes from the blackboard
was used primarily for the lecturing and assisted occasionally by an overhead projector and
transparencies. After each lecture, the blackboards were photographed and lecture notes were prepared.
Throughout the lecture, about 6-12 blackboards were filled and collected into a Microsoft Word file with
captions. To make them easier to read, the photos were converted from white text on the black board to
black text on a white background.
At the completion of the course, the students were evaluated. The students remarked on the improvement
of the white text on the black background. They found the method acceptable and more than half
preferred blackboard notes over PowerPoint slides. The students used the notes as a supplement to their
textbooks.
Critique #5
This article was interesting. The facts would appeal to all teachers. Any teaching method or alternative
style should be researched and tested. I personally feel that the PowerPoint slides would be at an
advantage. You are able to fully experience illustrations and complex figures. Also, in preparing the
notes on the blackboard, the teacher can’t make errors. If errors are made the teacher would have to
continuously start over. I would have to start over quite often. However, both are time consuming.
Whiteboards and Interactive Boards are alternatives, if the funds are available. The blackboards would be
less expensive. More testing on the subject needs to be completed before an accurate analysis is given.
8. O’Rhonda Ingram
Articles Assignment
Article Summary #6
“Making Time” for Reading: Factors That Influence the Success
of Multimedia Reading in the Home
Jay, J., & Oakley, G. (2008). Making Time” for Reading: Factors That Influence the Success
of Multimedia Reading in the Home. The Reading Teacher, 62(3), 246-255. doi:10.1598/RT.62.3.6
This article examined electronic talking books (ETBs). ETBs are texts on the Internet or CD-Rom. They
feature the text and multimedia elements such as animation, narrations, video and music. Some have
highlighted text to help the reader follow along. The authors had a desire to investigate the results if
ETBs were used instead of traditional basals and library books at home with reluctant readers. Reluctant
readers were defined as those that showed little excitement for reading, did not take library books home,
and spent little time at home reading. It has been proven that reading at home is linked to higher
achievement in reading. They sought to discover what factors influenced the implementation of ETB
home reading programs. Since they often experience a slump in reading, students in middle and
elementary school were the focus, 8-11 years of age.
Enhancing the student’s motivational value was a reason for introducing ETBs. Research evidence has
shown that ETBs can facilitate comprehension through the use of narrations, illustrations, and animation.
Reading interest and motivation should promoted by comprehension. Control, choice, and active
participation motivate students also. ETBs offer the student choices and control over their actions.
Video, animation and sound in the ETBs motivate and are appealing to students who are used to the
action and visuals in video games. The privacy factor of a computer, especially with headsets, eliminates
embarrassment barriers for students.
Also, the authors wanted the parents to be involved in their children’s reading. Family literacy programs
enhance children’s reading performance. Sixty six percent of the students in the experiment read for an
hour or less a week. They reported that they did not have enough time to read more. At the beginning of
the project, each student’s reading attitude was measured using the Elementary Reading Attitude Survey
(ERAS) and parent surveys. Parent feedback forms were collected at least once a week to monitor the use
and length of time of the ETBs.
The project, which consisted of educational software, instead of edutainment software, concluded that the
students enjoyed the ETBs and had read more than usual. Some were not always reading, they were
listening to the narrations and looking at the pictures. However, they were engaging in reading instead of
watching TV or playing video games. A few students preferred the traditional way of reading because
they could carry the books around. A consensus from the parents agreed that the children enjoyed the
ETBs but they did not feel they increased interest in reading.
Critique #6
I enjoyed reading this article. I believe involving the classroom teacher would encourage the program.
The teacher could reinforce what should be occurring at home. It would be extremely difficult to try to
pin down the reason a student is reluctant to read. I agree that a parent’s lack of time and limited
knowledge of how children read is an issue. I am glad that they studied students from various
socioeconomic backgrounds. The shortcomings of the project should be studied and the project
conducted again. The next project should be longer than the original 10 weeks.
9. O’Rhonda Ingram
Article Assignment
Article Summary #7
The effectiveness of multimedia programmes in children's vocabulary learning
Acha, J (2009).The effectiveness of multimedia programmes in children's vocabulary learning. British
Journal of Educational Technology. 40(1), 23-31.
An experiment investigated which presentation mode of multimedia programme would help in learning
more vocabulary in a second language: one with pictures, one with words, or one with a combination.
Previous research on the same topic using adults, presenting words and pictures simultaneously was more
effective than presenting only words or only pictures. Designers of multimedia programmes face the
challenge o adapting programmes to the learner’s characteristics as well as making certain the
programmes are effective.
135 Spanish children participated in the experiment. All children were tested at the beginning of the
experiment and each child was judged by his or her teacher as being at grade level in the English
language. The students were presented with an interactive multimedia short story that consisted of 101
English words. Different types of multimedia annotations were available for certain words to help with
the meaning of the words. Verbal annotations consisted of text translations and visual annotations
consisted of pictures illustrating the word.
To begin, participants were given a 60 English word pretest to complete at their own pace. Students were
instructed to write the meaning of the words they knew. The next day, the spatial ability and verbal test
was administered. The story with the multimedia was read. Students were randomly assigned to the three
groups (word-only, picture-only, or word and picture). At the PC, they were given an overview of the
programme.
Findings determined that those with low cognitive abilities, learning may be worse when a picture is
added in a multimedia programme. Results show that in a second language vocabulary learning
multimedia programme, presenting a word is more effective than presenting the word together with the
picture or only picture. Recall of word translations was better than those who only received verbal than
those that received simultaneously visual and verbal annotations or visual only. It casts doubts on adding
picture information to educational multimedia programme. The obtained data will have direct
implications on the use of words and pictures to create valuable multimedia tools with educational aims.
Critique #7
The article was very informative. As an educator and parent, I am interested in ways of building
children’s vocabulary and my vocabulary. Parents and teachers can easily be overwhelmed by the large
number of programs that claim they will build a student’s vocabulary. These programs need to be tested
to prove their effectiveness. This experiment concluded that children are delayed by limited working
memory. Since most of the previous research was conducted on adults, more testing results on children
should be compiled. Due to the demand of different programs, it is necessary to test them all before
implementation. Instructional material used to enhance learners’ experience should consider the
processes involved to impose the minimum cognitive load. Some programs include too much animation
or graphics. It distracts the learners from the content that should be learned.
10. O’Rhonda Ingram
Article Assignment
Article Summary #8
Memory-aware dynamics voltage scaling for multimedia applications
Choi, J, & Cha, H (2006). Memory-aware dynamics voltage scaling for multimedia applications. IEE-
Proceedings-Computers & Digital Techniques. 153(2), 130-136.
This article focused on the development of a dynamic voltage scaling (DVS) policy that considers the
non-linear performance, the memory-wall problem that is common in handheld devices when running
multimedia applications. Memory-bound multimedia applications are becoming popular in handheld
devices. DVS is a technique used to prolong the life of batteries in handheld devices. The memory wall
problem is when system performance is degraded because of lower speed memory device compared with
processor speed. Earlier studies did not consider the interaction between the memory and the processor.
The experiment demonstrated that the proposed memory-aware dynamic voltage scaling (M-DVS) system
reduces more power consumption than the conventional DVS. M-DVS is proven to lower the processor
frequency when detecting the memory wall problem. Also, it showed that the behavior of the main
memory should be considered in developing an efficient DVS policy. The results can be applied to
handheld devices such as cellular phones and portable media players. Further study will be needed
because the speed of handheld processors increases often.
Critique #8
I chose this article because it was a title that I knew little. Reading the article I realized the importance of
the experiment discussed. The development of energy-saving mechanisms for battery-operated devices is
needed. Almost everyone uses some type of handheld device and would benefit from the results of the
article. This article was so confusing. I understood what was being tested and its purpose. Then, it
started getting too technical with too many algorithms. The article should have used less algorithms to
keep the attention and understanding of all readers. I will have to investigate more to get a better
understanding of all the procedures being tested.
11. O’Rhonda Ingram
Article Assignment
Article Summary #9
Beyond Presentations: Using PowerPoint as an Effective Instructional Tool
Wet, C (2006). Beyond Presentations: Using PowerPoint as an Effective Instructional Tool. Gifted Child
Today. 29(4), 29-39.
Technology is a different way of presenting instruction someone else designed. This article examined the
various components of PowerPoint. It discussed advantages and disadvantages of its usage by teachers.
The purpose was to demonstration effective ways to use PowerPoint to achieve the objectives of
education.
The software PowerPoint is wizard-driven and conceptually simple to master. Previous studies on
PowerPoint usage in the classroom discovered that students found the presentation lectures to be more
interesting than traditional lectures. Since the presentations can be used in various ways, prior to their
creation presenters must decide on what is to be accomplished. Is it going to be an introduction, a review,
a way to develop enrichment, or a tutorial for individual students?
Student comprehension can be increased through visual learning, so PowerPoint can be an effective
means of teaching instruction. Presentations are easy to change because of the design and layout
templates. Attention can be grabbed by adding clipart, animation, transitions, and timing. Hyperlinks can
be used to add media to create a multimedia presentation. Action buttons are used to go back and forth to
review information. A show can run independent of an assist. It can be used to publish information on
web pages, also.
PowerPoint does have its drawbacks. Teachers can overload slides with information and distract students
with inappropriate animation and clipart. Sometimes the printout of the slides gives the students the
misconception that they only have to know the material from the slides. Some slides are hard to read due
to the small text (use at least 28 point), or cursive fonts (use sans serif fonts).
Critique #9
I included this article because I love using PowerPoint presentations in my classroom. I wanted to learn
more so I could incorporate it in my classroom or in my course work. I have realized several times that I
have overloaded a presentation and had to make changes. Using the outline and the storyboard helps me
create and organize details I want on my slides. Also, outlines are given to my students when they create
a PowerPoint for my class. I believe the article is beneficial to everyone. It could assist any presenter,
not only educators. A PowerPoint presentation can be used for manuals or training procedures. A link
was included if the reader wanted help in creating a hyperlinked presentation or to use a storyboard
organizer. I do not think the article needed to include anything else.