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What do we make
of what tech makes of us?
Mike Harris & Juliet Richardson
What society
thinks of tech
“Teen battling Internet
addiction cuts off own hand”
“Girl starved to death while parents
raised virtual child in online game”
“Student ‘addiction’ to technology
‘similar to drug cravings’, study finds”
Hey, it’s not all bad
…But why should we care?
TIME
PROGRESS
RADIO
CAMCORDER
WEB-CAM
WEARABLES
VIRTUAL REALITY
SMARTPHONE
NANO-TECHNOLOGY
We’ve done some reading
“Social networking sites could
worsen communication skills
and reduce interpersonal
empathy.”
“True cases of Internet
addiction are rare, and the
panic about social isolation is
likely completely backward”
The Digital Revolution and
Adolescent Brain Evolution
Computers;
Persuasive Social Actors
Futures Beyond Dystopia: Creating
Social Foresight
Brain Plasticity Through the Life
Span: Learning to Learn and Action
Video Games
Digital identity: Finding Me
The Digital Native
- Myth and Reality
What we make
of tech
“We shall not cease from
exploration, and the end of all
our exploring will be to arrive
where we started and know
the place for the first time.”
- T. S. Eliot
PEOPLE
PEOPLE TECHNOLOGY
PEOPLE TECHNOLOGY
INTERACTION
BUSINESS MODEL
PEOPLE TECHNOLOGY
INTERACTION
PEOPLE TECHNOLOGY
INTERACTION
This bubble
is your nostalgia
TIME
PROGRESS
RADIO
CAMCORDER
WEB-CAM
WEARABLES
VIRTUAL REALITY
SMARTPHONE
NANO-TECHNOLOGY
“Technology is everything
that doesn’t quite work yet.”
- W. Daniel Hillis
Thank you
Interact London 2015: Mike Harris & Juliet Richardson - What do we make of what tech makes of us?

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Interact London 2015: Mike Harris & Juliet Richardson - What do we make of what tech makes of us?

Notas do Editor

  1. Define title Health example
  2. Other views Our own view
  3. Dopamine addiction Focus on negative
  4. dystopia
  5. Khan Academy Micro-lending
  6. MIKE Sensationalised headlines, edge cases Use addiction example – people get addicted, that’s not our fault We (designers) need that perspective
  7. Hooks, habit forming, engagement call to action. Experiences physically changes peoples brains. Neuroplasticity
  8. Tech makes progress… All these different experiences change the way to think and behave. It only gets more complicated.
  9. Who knows what will become of us. \easy to see where scary dystopian visions come from.
  10. JULIET We thought it was worth looking into… More balanced view Looked at a range of things
  11. Lots of books on this topic Here are some More balanced? Still opinion based and polarised Sells more books
  12. negative
  13. He disagrees Cites examples of tech enhancing our lives
  14. MIKE Scientific articles Observational studies No control group Facts not all in – need to wait 50 years
  15. So we can’t have all the facts, and we have a lot of conjecture from elsewhere. You could be easily confused. We want to share what we have learned personally, and how our own practices have changed. Full circle to look at UX in different light
  16. JULIET Our framework for thinking about this We start by understanding people Nothing new But maybe a wider focus
  17. Think about technology = new But need to understand in same way as people
  18. The interaction is the heart of it Nothing new But beyond can they find the right button to share What are the wider effects e.g. reading, relationships, value
  19. Within a business context Further complications – different priorities How we personally might use this
  20. MIKE So we start with people. But its not just user stories on a post-it note, its a much wider psychology. Obviously there’s lots… List a few, then ask audience.
  21. Do same thing with tech. Complex decisions List a few, then ask audience.
  22. My framework – good/bad. If people are good – don’t try make tech do too much. Goodnight lamp. If people are bad – then tech has to work harder. Email addiction, new tools to help manage. May require concessions or organisational change If BOTH bad, then why are you building it?? When we get this wrong, tech makes us worse. Then there is potential for negative effects.
  23. JULIET But don’t be nostalgic Writing, Books, TV, phone, etc Mental models – way you think things work is an artefact of the available tech
  24. Don’t just build it because you can Negotiation Challenge & question is it a good thing Identify the bad ideas
  25. MIKE Tech advances. Understand that. Understand people. Result = Experience Eg: collaboration, talk through 1 way, 2 way, visual, real time, empathetic Understand experience as it is, why people want to collaborate, which aspects of that are they good at and how tech can help.
  26. For me this sums it up. Viewing tech as a separate scale – it is everything that doesn’t quite work yet. And its up to us to help shape the experience of it.