7. Goals and needs
(requirements)
Hypothesises and solutions
(UX designers)
Prototyping / implementation
(UX / developers)
Test / feedback / data
(end-users)
Product Development Process
How we usually work
12. I am showing [early/mid/late] work
Because [why it’s a problem]
And am looking for feedback around
[specific focus for feedback]
Around [the problem]
13. “It’s immensely helpful to reiterate
the problem being solved before
showing any work in a critique.”
– Tanner Christensen
Product Designer @ Facebook
51. Users find what
they’re looking for
High performance rates
among your users
Increased sales
Increased customer
satisfaction (and they’ll
recommend to others)
Increased self-service
Competitive advantage
You avoid losing customers
because your service is
difficult to grasp