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INTRODUCTION TO
AUGMENTED REALITY
WHO’S USING AR?
2
Augmented Reality (AR)
AR is an experience which utilizes a camera to augment or enhance the
user's view of the real world. This technology is experienced by allowing
users to place digital overlays or digital assets onto their physical
environment, and the screen becomes a window through which one sees
a virtual world. AR allows people to interact with digital objects in their
home, in stores, and in public places. AR can use static images as a
canvas for digital content to be played. AR can also use a camera to
recognize objects, and trigger AR experiences.
3
The Difference
Between
Augmented Reality
Virtual Reality
Augmented Reality overlays content in
the real world directly inside a camera
experience, typically through a phone,
tablet or headset.
Virtual Reality does not interact with the
real world. It creates a whole new virtual
experience that mimics real experiences,
usually via a headset.
4
“The screen is a window through which one sees a
virtual world. The challenge is to make that world
look real, act real, sound real, and feel real.”
~Ivan Sutherland
Father of Computer Graphics,
Developer of AR - 1968
5
HOW IS AR USED TODAY?
Web Based AR - accessible on the mobile web, eliminating the need for users to
download a new or separate app
Instagram opens to a feed-like experience with the camera accessed by tapping the
relevant icon. The smiley face icon reveals a carousel of in-house and 3rd party created AR
options. Users can capture photos, record videos and share across instagram and facebook.
SnapChat opens directly to the camera and users simply tap anywhere on the camera
screen. They see a white mesh which adheres either to their face or the surfaces viewed in
the world camera. A carousel of AR experiences appear from which users can select.
The facebook app opens to the News Feed. Users tap the camera icon in the upper left
corner to launch the camera. From there, users can access an extensive suite of AR
experiences by tapping the smiley face icon.
App Based AR - Users can download an App with a wide-ranging variety of different AR
Applications .
6
MARKER-BASED AR
MARKERLESS AR
7
MARKER-BASED AR
8
9
Fenty Case
Marker-based AR
experience
Bring packaging to life
with information and
context
10
Ulta Beauty Case
Marker-based AR
experience
MARKERLESS AR
11
12
Viiva Packaging
Markerless AR experience
Bring packaging to life
with information and
context
13
Cambro Product
Markerless AR experience
WHY AUGMENTED REALITY FOR
MARKETING?
Memorable
Localized
Employing their real world environments
for an immediate and sensory experience
that makes for an emotional, shareable
interaction. This drives a nearly 4x
increase in retention.
AR uses GPS data gathered from mobile
devices, to result in localized content,
navigation and offers.
Awareness Raising
Exciting experiences that drive buzz. AR
is interactive and highly engaging,
therefore grabbing the attention of the
user and motivating repeat interaction.
Personalized
AR is personalized, with content uniquely
created with the end user in-mind for
optimal experience.
15
How AR stimulates the Brain
Key Findings
● Visual attention and emotional intensity are optimized/increased in
an AR experience resulting in an improved brain encoding of a brand:
○ “AR delivered almost double (1.9 times) the levels of visual attention compared to their
non-AR equivalent.”
○ “Memory encoding is 70% higher with AR.”
● AR “surprises” the end user:
○ “AR has the ability to generate a more powerful response (withdrawal or approach)
than equivalent non-AR experiences.”
17
Neuro-Insight
Brain Activity Measured using SST Headsets
18
Figure 1:
Brain/Cognitive Activity
Measured in Radians
Source: Neuro-Insight
In conclusion,
Augmented Reality assists in crafting an experience which allows
consumers to “weave themselves seamlessly into their activities.”
“Consumers expect their digital experience to be more human and
empathic, to be filled with emotional content, to surprise them with
serendipitous occurrences, to allow for reciprocity and interactivity,
and to offer the option of personalized adaptations.”
~Ana Javornik
Harvard Business Review on AR
19
AR BENEFITS SUMMARY:
BRAND RECOGNITION:
As technology changes the way consumers find, engage with,
and purchase products, companies need to find innovative ways
to gain brand visibility, establish trust and authenticity. AR
provides a unique opportunity to connect with consumers in
ways that traditional print, radio, and television cannot. Brands
can quickly reach a large number of consumers, in brand-safe
environments, to connect with prospective buyers, and easily
motivate users to interact with their brands on a repeated basis.
21
BRAND ENGAGEMENT:
AR is unique, noticeable and therefore, social and viral. Augmented
Reality enables advertisers to engage with consumers at a far deeper
level than ever before. Instead of passively viewing a static ad or watching
a video, people can now interact directly with brands. From whimsical
face masks (e.g. dump a bucket of Gatorade over your head during the
Superbowl) to alien environments (e.g. transport yourself into the Upside
Down in Stranger Things), AR provides an entirely new medium for
advertising.
▪ Drive play time and advocacy with customers (portal AR, gamified
AR).
▪ Educate on products or features.
22
CONVERSION AND SALES:
As people increasingly shift away from in-store shopping to eCommerce,
there is a growing need to help consumers feel more confident in their
purchase. Today, there is no way of knowing whether an image
adequately represents the product you ultimate buy. Augmented Reality
provides the opportunity to fill that gap and increase purchase
confidence.
A business can now easily generate AR assets representing their physical
goods to enable a virtual product-trial experience. Allowing consumers to
digitally try products (Try before you buy) before purchasing should not
only increase sales, but also reduce return rates and overall customer
churn/thrash.
23
24
AUGMENTED
REALITY BY THE
NUMBERS
2014 2019 2020
investments
$247
million
expenditures
$150
billion
expenditure
s
$2.4
billion
25
26
Final Words...
“Based on AR industry projections, brands
without an AR strategy could potentially
become vulnerable and irrelevant to the
competition”
AR SHOWCASE
AUGMENTED REALITY FACTS
▪ Enhance “upper funnel”
▪ Boost “Lower funnel” conversions
▪ Piggyback on smartphone scale - 1 Billion smartphones
▪ Boost consumer purchase intent by 11x
▪ ASUS achieved 10x greater engagement with AR ads in
Facebook Messenger
▪ Kia achieved a 46% boost in dealer inventory searches,
and a 20% boost in phone calls
▪ Home Depot achieved 2+ minute engagement time and
a 12.5% click through rate
▪ Nike’s commerce-enabled AR ad for the exclusive Kyrie 4
shoe sold out all inventory in one hour
Favorable Key Performance Indicators (KPIs)
for AR campaigns:
28
Visualize products from
anywhere and learn more
about them. Purchase
directly from the AR app
Bring packaging to life
with information and
context
29
30
Look inside product boxes
Instantly purchase the associated products
PRODUCT UNBOXING
31
Fans can bring their favorite celebrities
to life inside their homes
View stats, purchase merch right off the
player in AR
AR HOLOGRAM HUMANS
32
33
Page | 34
AR FOR
AUTOMOTIVE
DISPLAY
Display every car model possible in the same
dealership square footage
EXPLORE
Let consumers explore on their own without
salesman pressure
VISUALIZE
Visualize the upgrades in a more compelling
manner
34
Bring every piece of in-store
signage to life
Dynamic content based on
specific locations
IN-STORE AR
35
Per-product tutorials that
can be targeted by market
demographic
AR app login data can
be used to customize
product videos
ENHANCED
PACKAGING
36
AR SHOWROOMS +
CUSTOMIZATION
AR SHOWROOM PLATFORM
Each AR showroom comes
with customizable aspects in
order to make the consumer
experience as magical as
possible. We will be able to
integrate the supply chain and
show cost savings for switching
walls, counters, flooring and
even furniture.
37
MEET OUR TEAM
Nav Chhina
Alfred Taren
CEO
President, Business Development Director
Jonathan Moore
CTO
geniusventuresinc.com
@genius-ventures-incContact the Business
Development Team
alfred@geniusventuresinc.com

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Introduction to Augmented Reality - Please Share !

  • 3. Augmented Reality (AR) AR is an experience which utilizes a camera to augment or enhance the user's view of the real world. This technology is experienced by allowing users to place digital overlays or digital assets onto their physical environment, and the screen becomes a window through which one sees a virtual world. AR allows people to interact with digital objects in their home, in stores, and in public places. AR can use static images as a canvas for digital content to be played. AR can also use a camera to recognize objects, and trigger AR experiences. 3
  • 4. The Difference Between Augmented Reality Virtual Reality Augmented Reality overlays content in the real world directly inside a camera experience, typically through a phone, tablet or headset. Virtual Reality does not interact with the real world. It creates a whole new virtual experience that mimics real experiences, usually via a headset. 4
  • 5. “The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, and feel real.” ~Ivan Sutherland Father of Computer Graphics, Developer of AR - 1968 5
  • 6. HOW IS AR USED TODAY? Web Based AR - accessible on the mobile web, eliminating the need for users to download a new or separate app Instagram opens to a feed-like experience with the camera accessed by tapping the relevant icon. The smiley face icon reveals a carousel of in-house and 3rd party created AR options. Users can capture photos, record videos and share across instagram and facebook. SnapChat opens directly to the camera and users simply tap anywhere on the camera screen. They see a white mesh which adheres either to their face or the surfaces viewed in the world camera. A carousel of AR experiences appear from which users can select. The facebook app opens to the News Feed. Users tap the camera icon in the upper left corner to launch the camera. From there, users can access an extensive suite of AR experiences by tapping the smiley face icon. App Based AR - Users can download an App with a wide-ranging variety of different AR Applications . 6
  • 10. Bring packaging to life with information and context 10 Ulta Beauty Case Marker-based AR experience
  • 13. Bring packaging to life with information and context 13 Cambro Product Markerless AR experience
  • 14. WHY AUGMENTED REALITY FOR MARKETING?
  • 15. Memorable Localized Employing their real world environments for an immediate and sensory experience that makes for an emotional, shareable interaction. This drives a nearly 4x increase in retention. AR uses GPS data gathered from mobile devices, to result in localized content, navigation and offers. Awareness Raising Exciting experiences that drive buzz. AR is interactive and highly engaging, therefore grabbing the attention of the user and motivating repeat interaction. Personalized AR is personalized, with content uniquely created with the end user in-mind for optimal experience. 15
  • 16. How AR stimulates the Brain
  • 17. Key Findings ● Visual attention and emotional intensity are optimized/increased in an AR experience resulting in an improved brain encoding of a brand: ○ “AR delivered almost double (1.9 times) the levels of visual attention compared to their non-AR equivalent.” ○ “Memory encoding is 70% higher with AR.” ● AR “surprises” the end user: ○ “AR has the ability to generate a more powerful response (withdrawal or approach) than equivalent non-AR experiences.” 17 Neuro-Insight
  • 18. Brain Activity Measured using SST Headsets 18 Figure 1: Brain/Cognitive Activity Measured in Radians Source: Neuro-Insight
  • 19. In conclusion, Augmented Reality assists in crafting an experience which allows consumers to “weave themselves seamlessly into their activities.” “Consumers expect their digital experience to be more human and empathic, to be filled with emotional content, to surprise them with serendipitous occurrences, to allow for reciprocity and interactivity, and to offer the option of personalized adaptations.” ~Ana Javornik Harvard Business Review on AR 19
  • 21. BRAND RECOGNITION: As technology changes the way consumers find, engage with, and purchase products, companies need to find innovative ways to gain brand visibility, establish trust and authenticity. AR provides a unique opportunity to connect with consumers in ways that traditional print, radio, and television cannot. Brands can quickly reach a large number of consumers, in brand-safe environments, to connect with prospective buyers, and easily motivate users to interact with their brands on a repeated basis. 21
  • 22. BRAND ENGAGEMENT: AR is unique, noticeable and therefore, social and viral. Augmented Reality enables advertisers to engage with consumers at a far deeper level than ever before. Instead of passively viewing a static ad or watching a video, people can now interact directly with brands. From whimsical face masks (e.g. dump a bucket of Gatorade over your head during the Superbowl) to alien environments (e.g. transport yourself into the Upside Down in Stranger Things), AR provides an entirely new medium for advertising. ▪ Drive play time and advocacy with customers (portal AR, gamified AR). ▪ Educate on products or features. 22
  • 23. CONVERSION AND SALES: As people increasingly shift away from in-store shopping to eCommerce, there is a growing need to help consumers feel more confident in their purchase. Today, there is no way of knowing whether an image adequately represents the product you ultimate buy. Augmented Reality provides the opportunity to fill that gap and increase purchase confidence. A business can now easily generate AR assets representing their physical goods to enable a virtual product-trial experience. Allowing consumers to digitally try products (Try before you buy) before purchasing should not only increase sales, but also reduce return rates and overall customer churn/thrash. 23
  • 24. 24
  • 25. AUGMENTED REALITY BY THE NUMBERS 2014 2019 2020 investments $247 million expenditures $150 billion expenditure s $2.4 billion 25
  • 26. 26 Final Words... “Based on AR industry projections, brands without an AR strategy could potentially become vulnerable and irrelevant to the competition”
  • 28. AUGMENTED REALITY FACTS ▪ Enhance “upper funnel” ▪ Boost “Lower funnel” conversions ▪ Piggyback on smartphone scale - 1 Billion smartphones ▪ Boost consumer purchase intent by 11x ▪ ASUS achieved 10x greater engagement with AR ads in Facebook Messenger ▪ Kia achieved a 46% boost in dealer inventory searches, and a 20% boost in phone calls ▪ Home Depot achieved 2+ minute engagement time and a 12.5% click through rate ▪ Nike’s commerce-enabled AR ad for the exclusive Kyrie 4 shoe sold out all inventory in one hour Favorable Key Performance Indicators (KPIs) for AR campaigns: 28
  • 29. Visualize products from anywhere and learn more about them. Purchase directly from the AR app Bring packaging to life with information and context 29
  • 30. 30
  • 31. Look inside product boxes Instantly purchase the associated products PRODUCT UNBOXING 31
  • 32. Fans can bring their favorite celebrities to life inside their homes View stats, purchase merch right off the player in AR AR HOLOGRAM HUMANS 32
  • 33. 33
  • 34. Page | 34 AR FOR AUTOMOTIVE DISPLAY Display every car model possible in the same dealership square footage EXPLORE Let consumers explore on their own without salesman pressure VISUALIZE Visualize the upgrades in a more compelling manner 34
  • 35. Bring every piece of in-store signage to life Dynamic content based on specific locations IN-STORE AR 35
  • 36. Per-product tutorials that can be targeted by market demographic AR app login data can be used to customize product videos ENHANCED PACKAGING 36
  • 37. AR SHOWROOMS + CUSTOMIZATION AR SHOWROOM PLATFORM Each AR showroom comes with customizable aspects in order to make the consumer experience as magical as possible. We will be able to integrate the supply chain and show cost savings for switching walls, counters, flooring and even furniture. 37
  • 38. MEET OUR TEAM Nav Chhina Alfred Taren CEO President, Business Development Director Jonathan Moore CTO geniusventuresinc.com @genius-ventures-incContact the Business Development Team alfred@geniusventuresinc.com