4. A Brief History
http://www.senseoncents.com/wp-content/uploads/2012/07/Declaration-of-Independence1.jpg
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On February 11-13, 2001, mountains of Utah,
seventeen people met to talk, ski,. What emerged was the Agile Software Development Manifesto.
Representatives from Extreme Programming,
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Now, a bigger gathering of organizational anarchists.
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The only concern with the term agile came from Martin Fowler
most Americans didn’t know how to pronounce the word agile.
6. 12 Principles of Agile
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Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
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Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive
advantage.
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Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
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Business people and developers must work together daily throughout the project.
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Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job
done.
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The most efficient and effective method of conveying information to and within a development team is face-to-face
conversation.
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Working software is the primary measure of progress.
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Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
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Continuous attention to technical excellence and good design enhances agility.
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Simplicity--the art of maximizing the amount of work not done--is essential.
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The best architectures, requirements, and designs emerge from self-organizing teams.
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At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
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11. If you’re building something new you’re free climbing
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We had to persuade the business that they didn’t know where they were going they just broadly knew the destination
12. Types of Agile
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Adaptive Software Development (ASD)
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Agile Unified Process (AUP)
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Crystal Methods (Crystal Clear)
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Dynamic Systems Development Method (DSDM)
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Extreme Programming (XP)
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Feature Driven Development (FDD)
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Kanban
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Lean software development
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Scrum
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Scrum-ban
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13. Scrum
"a flexible, holistic product development strategy where a
development team works as a unit to reach a common goal"
as opposed to a "traditional, sequential approach".
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19. When is it good?
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Your team works together in the same place at the
same time
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Multiple development teams
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Defined roles
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You need discipline
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Corporates/Customers: It feels more processey
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31. When is it good?
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Your team is in different places and works at
different times
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Experienced and confident team
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No politics
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You can lay Kanban over the top of SCRUM
Kanban itself is not a software development process
33. Principles I’ve Learnt
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Users first
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Use cases are mandatory
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We aim to fail fast
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We will make mistakes, we accept this and mitigate losses up front
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Everything we build is
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Quickly iterative
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Disposable
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Doesn't constrain future growth
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Agnostic
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We always test (e.g. TDD, BDD) but real world tests are more important
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The value in the future is context. How we get insights, make better decisions, and tell stories with
that data
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35. What is the fastest, cheapest,
and best way to screw this up?
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All these things are just tools they won’t stop you screwing stuff up