This is the third Powerpoint in a Series sharing Environmental education activities with a view to instilling Mindfulness about Climate Change.
This Powerpoint demonstrates a creative approach to teaching Sustainability Education - showing examples of active and passive games, puzzles, quizzes, extra-curricular experiments, drama and workshops, with the key focus being on climate change. The aim is to show how to instil a keener consciousness about climate change through creativity and play.
2. TURNING LESSON PLANS
INTO GAMES
Aim - Help students tune in and switch
over
to environmentally friendly behaviours
How
Bringing Climate Change TO LIFE through
games, activities and dramatization.
3. Students develop the SUBJECT MATTER and help younger
ones design –
Activity Books with COLOURING IN, WORD SEARCHES,
CROSSWORD PUZZLES with eco themes.
= Peer Education or children leading their own education
5. Puzzle Recipe –
1. Add words connected with
our earth, current campaigns,
and the learning about it.
2. Add Spice/Colour!
Reference Notes:
Good Wood (Source: Green Peace –
Good Wood Guide)
Smart Meter – pinpoints peak energy
periods
Nude Food (Campaign to reduce
packaging in School Lunches)
6. Crossword Puzzle
Themes can be simple as
the one shown. The puzzle
teaches a basic concept
with four or five words to be
guessed.
7. WHY GAMES AND
PRACTICAL PROJECTS ?
Games and competitions can be adapted to a wide range of climate change
and pollution scenarios & themes
Involve small or larger numbers of people
Build in collaboration, team-work, working towards a common goal
Games create SUSPENSE and excitement making the learning experience
fun and MEMORABLE.
8. GAMES ENGAGE THE SUB-CONSCIOUS MIND BY … ?
• Being Creative
• Being Repetitive (Subliminal even)
• Engaging the Competitive Spirit
• And by inviting Laughter they make us
• Let Our Guard (and Hair) Down
• And Make us More susceptible to new
ideas and emotional responses
9. Adam Alter, author of, Think Tank Pink, 2013 and Martin Lindstrom, author of
Buyology, 2010 assert that SUB-CONSCIOUS signals such as -
colour, NAMES, backdrops, symbols and our overall environment
influence us much more than conscious signals and messages.
Educators in Sustainability are using peer education, games (board/active),
creative projects and all forms of play to get students actively as well as
subconsciously tuned in to sustainability behaviours.
11. EXPERIMENT WITH CLIMATE
CHANGE/POLLUTION IMPACTS
Place colourful PICTURES or SIGNS on bins (facings) to see if this
encourages people to use them? Research one week where bins have no
pictures and one week with pictures – are there any changes in bin use?
Hang Bells on Doors at your School or local Shopping Centre to see if
people use the Manual Doors instead of Automatic (electrically powered)
ones. (Get permission from the facility, first!)
Dress up Bollards around the borders of Parks to see if this promotes
slower, safer driving.
13. Drive With Heart campaign. Melbourne, Australia.
Park side decorated bollards to slow traffic.
14. Drive With Heart campaign. Melbourne, Australia.
Park side decorated bollards to slow traffic.
15. GAMES PROMOTING CLIMATE
CHANGE MINDFULNESS
1. Endangered Species Balloon Game
2. Sustainable Foods Word Game
3. Climate Change Olympics
4. Tram it.. Train … Bus … or Car It ?
16. 1. Endangered Species Balloon Games
Research and select ONE climate change affected species Half the group inflates
balloons and then sketches that endangered species on to each inflated balloon.
Other half of the group researches the key reasons behind the 'selected species' being
listed as endangered. They bring in to class old T Shirts and paint threats to that species
on to T Shirts.
Example, if the balloon has a sketch of an ORANGUTAN on it, then the research group
draw pictures of burning forests or Palm (Oil) Trees on to T Shirts. Object of the game is
for the keepers of the Balloons to keep the Balloons in play without letting the ones
wearing the T Shirts get hold of the balloons.
Assuming these are available, set up goal posts where the Balloons get tossed to safety,
past the source of 'endangerment.' With this game, the object of the game would be to
keep extending the distance each time that the balloons have to be thrown to get to
safety.
17. 2. Sustainable Foods Word Game
GUESS THE FOOD - Kids try to guess the food with
questions that have YES or NO answers - aim to include
some questions with ecological content.
Prompt cards could be used with eco hints - eg recycling,
extinction, free range, factory farm, water consumption,
Eg to guess a Fish - the student asks Animal,
Vegetable/Fruit to guess a fish- then asks “Is it a fish that
is caught wild in the sea or is it farmed?’, ’Is it a pest (eg
carp) or are there a shortage of them in the ocean (eg
tuna, salmon)?’ To guess eggs or meat - ’Is it a factory
farmed food? ‘Can you grow the food source at home?’
Pole and
line
Over-
fishing
Crop
rotation
Nitrogen
fixing
crops
Grass-
fed -
Grain-
fed
Sumatran
Tiger
Habitat
18. 3. Climate Change Olympics
Sustainability Olympics.
Each student represents a country and researches any
action that country is taking to lower carbon emissions.
The students who can convincingly put forward the
most environmental credentials in terms of climate
change action, on behalf of their chosen nation, WINS!
A large map of the class is pinned up on the
blackboard, so that people take turns to find the
country on the map. (Doubles as a geography lesson!)
19. 4. Train it …Tram .. Bus or Car It?
A game for up to 10 to play who are familiar with public transport
use and one adult driver with a vehicle.
Select destination - aim of the game is to have people travel in
pairs to see which mode of transport is most time efficient. Ideally
time it with a driver who is already going in that general direction.
A game to play particularly at traffic peak times to show that public
transport can be a speedier mode of transport at these times.
20. Climate Change Quizzes
Lifestyle Facts …. PAST
How lifestyles have changed –
Guess the carbon friendly games and
activities and the decades they were
played in
eg Knuckles and Darts, Ring 0 Roses,
Home-made Go karts – ? 1940s, ?1950s,
?1960s, All of the Above
21. Lifestyle facts - PRESENT
Which causes the most emissions – (a) drying hands for 10 seconds in
a Dyson Airblade dryer or (b) consuming one paper towel? ((a) or (b))
Ironing 5 shirts per week for a year causes the same emissions as
one drive in an average car of 17 kilometres? (True/False)
Boiling a cup of water in an electric kettle consumes more energy than
water in a pot on a gas stove? (True/False)
(ANSWERS: (b), True, and False - Source: How Bad Are Bananas –
The Carbon Footprint of Everything, Mike Berners-Lee
22. CARBON HISTORY – more lifestyle changes
Challenge the group to come up with 10 ways lifestyles today are more carbon polluting
than for previous generations:
Eg. In the 1960s /70s in Australia milk was delivered by horse drawn truck in refillable milk
bottles. Compare the ways that milk is supplied today.
Consider holiday destinations today, preparation of food, changing sizes of cities and the
distances travelled to work, visit family/friends, sports’ activities.
Compare sourcing of clothes, toys etc in past and present.
In the game: the first one to come up with 10 changes – WINS!!
Then students draw pictures to demonstrate these changes.
24. DRESS UP AND WORK SHOP FOR CLIMATE
WORKSHOP EXAMPLE
Children can make up stories about where the dung beetle, worms bees and all the other critters
go when we over-develop our gardens, remove plants and trees, pests multiply in mono-cultural
environments. Get dressed up as a dung-beetle and expand upon the reasons that trees
are important carbon sinks and ways in which the top-soil affects the biosphere and bio-
diversity.
Make up short dramas designed around symbiotic processes.
25. WORKSHOPS AND DRESS UPS
FOR CLIMATE CHANGE!
Stills from Outsmart Invasive Species Project
marketing You Tube Video
26. SYMBIOTICS GAME
1. Decide which plants or living species to imitate
2. Plan the life cycle or analysis and interactions between species
3. Create a drama between the species and each student plays a part to
demonstrate symbiotic relationships, mutualism, neutralism, competitive,
and other biological interactions between species
4. Gather your props – eg sticks, feathers, masks ….. And ad lib.
27. CELEBRITY SCRAP
BOOKS
Select your favourite celebrity – actor, model, social advocate or climate
campaigner.
Research your chosen celebrity’s lifestyle
Paste photos in to your scrap book, and tell a story about how that celebrity
has adapted and changed their lifestyle to make a positive climate change
difference.
Interview your peers after one – two months – to see whether the
celebrity’s positive role modelling affected your own behaviour.
28. Keri Russell, actress with her
bicycle which she uses as her
main mode of transport in New
York. Her partner, actor Matthew
Rhys was also captured on
camera promoting a fold-up
electric bike.
29. SUB-CONSCIOUS INFLUENCES IN
SUSTAINABILITY EDUCATION
‘By bringing learning on to a more sub-conscious level, we are prompting a
stirring up of the desired (emotional & sub-conscious) responses in
sustainability education.
Drivers of behaviour change are complex and are never based on rational
forces or influences, alone.’
Nicolle Kuna – Creator of Website www.Converse Conserve.com
30. FOR MORE EDUCATIONAL GAMES AND LINKS
Our Website -
www.converseconserve.com
By: Nicolle Kuna and contributors
Don’t forget to LIKE this Slide Share Presentation.
31. ACKNOWLEDGEMENTS
Written content on this SlideShare is Copyright: Nicolle Kuna
Thanks go to: Wikimedia Commons for sharing under Creative Commons –
photograph of Polar Bear,
black and white diamond puzzle
Photography by Calle Eklund/V - Own work. Licensed under CC BY-SA
3.0 via Wikimedia Commons
Ring O’Roses book cover by L. Leslie Brooke
Thanks go to CERES, Brunswick for allowing us to photograph the Kingfisher image,
and the Outsmart Invasive Species Project for You Tube Video – All other photos by
Nicolle Kuna.
And Google Images for photograph of Keri Russell with bicycle