The document discusses challenges and opportunities for developing mobile applications and provides details on hands-on sessions for mobile application development workshops. It also includes instructions for a dice game to design a mobile application concept based on random selections for phone technology, focus area, and target demographic.
6. WRT Caveat: This is true at the moment but things are constantly evolving and the tendency is for access to unique phones features to move towards the ‘easier’ development environments
25. After throwing three number of the dice you must design a mobile application using the technology of (1) in the area of (2) designed to appeal to (3) Dice throw 1 Phone Technology Dice throw 2 Focus Area Dice throw 3 Demographic 1 NFC/RFID 1 Health 1 Teens 2 Camera 2 Game 2 Women 3 GPS 3 Social Responsibility 3 Grey (50+) 4 Accelerometers 4 Tourism 4 Disability/ Impairment 5 Bluetooth 5 Search 5 Tweens 6 Text or Voice 6 Business 6 Emerging Market
Notas do Editor
Paul Coulton Senior Lecturer in Mobile Games and Social Networks at Lancaster University