By Rae Ostman, Arizona State University, USA, Sarah Chu, Royal Ontario Museum, Canada
This interactive workshop will focus on using games and game design to create more compelling, immersive, and participatory museum experiences. We’ll explore the ways that gaming can advance our professional practice and the visitor experience, offering new ways to design and enhance both traditional and digital forms of engagement.
During the half-day workshop, the presenters will walk through the game development process and share some examples of projects that use games to promote engagement and learning for a variety of audiences, including families, school groups, and young adults.
Participants will then divide into small groups for a fun, collaborative game development activity, with the goal of creating a playable game by the end of the workshop. At the end of the session, participants will understand the potential for “game thinking” to inform museum experiences, be familiar with general resources and ready-to-use educational materials related to games in museums, and be inspired by ways they might apply game design and strategies at their own organizations.
MW18 Workshop: Gaming In Museums: How To Level Up Your Museum’s Public Engagement
1. Gaming in museums:
How to level up your museum’s public engagement
Rae Ostman, Arizona State University, USA
Sarah Chu, Royal Ontario Museum, Canada
Museums and the Web Conference | April 18-21, 2018 | Vancouver, BC, Canada
2. Land
acknowledgment
We would like to acknowledge that we are
situated upon the traditional, ancestral, and
unceded lands of the Musqueam, Squamish, and
Tsleil-Waututh First Nations. We also recognize
the enduring presence of Indigenous peoples on
this land.
4. “
▪ The game industry generates more than $30.4
billion in revenue.
▪ More than 150 million Americans play video games.
▪ The average gamer is 35 years old.
▪ Women age 18 and older represent 31% of video
game-playing population, while boys under age 18
represent 18%.
▪ 67% of parents play video games with their child at
least once weekly.
2017 Essential Facts About the Computer and Video Game Industry,
Entertainment Software Association,
http://www.theesa.com/about-esa/industry-facts/
5. What is
a game?
“A game is a system in which
players engage in an artificial
conflict, defined by rules,
that results in a quantifiable
outcome.”
Rules of Play: Game Design Fundamentals,
Salen and Zimmerman, 2004, p. 96
6. What is
a game?
A game is where “different
outcomes are assigned
different values, the player
[can] influence [and] feels
attached to the outcome,
and the consequences [...]
are optional and negotiable.”
The game, the player, the world: Looking
for a heart of gameness, Juul, 2003
7. Formal
game elements
Players
Single/multiplayer, player vs.
environment, player vs. player, etc.
Rules/Mechanics
Setup (things you do at the
beginning), progression (what
happens during the game; what
players can/cannot do), & resolution
(how the outcome is determined).
Objectives/Goals
Capture, solve, collect, build,
chase/race, etc.
Resources
Time, lives, currency, health,
actions, inventory, etc.
11. What is the
game development process*?
Concept
Game ideas & design.
Full Release
Prototype
Create & playtest
paper/digital experiments.
Production
Development using coding &
game-making tools (e.g., Unity),
and creation of assets.
Debug
Fix bugs, change/add
final features, & polish.
Beta Test
Playtest for bugs &
to improve gameplay.
* Game development is an iterative process of designing, building, and testing.
12. Out of the Depths: The Blue Whale Story
License to Krill game
https://vimeo.com/208492607 & https://www.bluecadet.com/work/blue-whale/
13. Challenge of Mining game &
responsible mining in Minecraft
https://www.rom.on.ca/en/blog/minecraft-and-museums-together-at-the-rom
16. ROM Game Jam games
& Hack the ROM program
https://www.rom.on.ca/en/learn/activities/games
17. NISE Network
gallery games
Strategies
Social: Designs that foster positive
social interactions
Multigenerational: Challenges that are
fun for all ages
Familiar: Games with simple rules to
quickly and easily engage participants
Aligned: Mechanics of game should
align with learning objectives
18. NISE Network
Get in Order / Powers of Ten
http://www.nisenet.org/catalog/programs/exploring_size_-_powers_ten_game_nanodays_2011_2012_2014
25. Game prototyping
activity
▪ Paper prototype:
https://www.youtube.com/watch?v=x48qOA2Z_xQ
▪ Select one exhibition label & design a game for that
exhibition
▪ Game must be playable by 4:00
26. Game prototyping
tools
▪ Packets with exhibition labels
▪ Worksheets (game structure, tetrad, storyboard)
▪ Basic prototyping supplies
▪ Deck of Lenses
(Also available for free on the App Store:
https://itunes.apple.com/us/app/the-art-of-game-design-a-deck-of-lens
es/id385531319?mt=8)
28. Game prototyping
schedule
▪ 2:00 - 2:45
Start game prototypes
▪ 2:45 - 3:15
Afternoon break & small group feedback
▪ 3:15 - 4:00
Finish game prototypes
▪ 4:00 - 4:30
Playtest & large group share out
29. Thank
you
Rae Ostman
Associate Research Professor
Arizona State University
rostman@asu.edu
@RaeOstman
Sarah Chu
Digital Learning Specialist
Royal Ontario Museum
sarahc@rom.on.ca
@sairc