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FRANKENSTEIN’S
MUSEUM APP
Learning from the Landscape
of Digital Initiatives
Tracy Stuber, Ph.D. Candidate (@shapeshaped), University of Rochester
Kate Meyers Emery, Ph.D. (@kmeyersemery)
George Eastman Museum (@eastmanmuseum)
#expexp #mw19
A BRIEF INTRODUCTION
George Eastman Museum
• Home of George Eastman, pioneer of popular photography and founder of
Kodak
• Collections span from pre-photographic to contemporary objects and works,
several million objects
• Includes photography, film, related technology and George Eastman’s legacy
2
#expexp #mw19
THE GENIE PROBLEM 3
Our Collections
Over 500,000 objects
Our Exhibition Space
Only showing 0.001%
#expexp #mw19
AND THE GUESTS DON’T LIKE THIS… 4
“I thought there would be more photos on exhibit”
“They have a great collection of photographs (allegedly!)”
“Imagine a museum where you can’t see the art. What a
let down”
“I find it fascinating to look at old photographs…
Unfortunately, the Eastman Museum is not a place where
I can do that.”
#expexp #mw19
THE CHALLENGE (SINGULAR) 5
How can we show visitors more from the collections?
• Limited exhibition space, already rotating
permanent collections
• Objects can only be on view for short periods to
protect them from light and humidity damage
• Some objects cannot leave vault due to copyright
Discussion raises other challenges… but luckily we
have a Kress fellow to help!
#expexp #mw19
THE OPPORTUNITY 6
#expexp #mw19
Louis Jules Duboscq (French, 1817–1886). Still life, ca. 1855.
Daguerreotype, 3 ¼ × 7 × 3 1/6 in. George Eastman Museum, gift
of Eastman Kodak Company, ex collection Gabriel Cromer
Kress Fellowship: one year
position in interpretation and
digital education
History of Photography:
gallery rotates every six
months with objects from
permanent collection
Upcoming rotation focuses
on the moon, perfect for an
app that allows diving into
our permanent collections
THE CHALLENGES (PLURAL) 7
Challenge #1: How can
we increase visitor access
to objects in the vault?
Challenge #2: How can
we ensure what we
create will be used by
visitors?
Challenge #3: Budget…
i.e. what budget?
Goal #1: Build a tool that gives
visitors digital access to
collections
Goal #2: Mobile website or based
on site as kiosk (no download)
Goal #3: Easy to use interface
with elements of popular
platforms
Goal #4: Content that is useful
Goal #5: Use existing resources or
build ourselves (no outsourcing)
#expexp #mw19
FINDING INSPIRATION 7
#expexp #mw19
Institution Type On/off-
site
Keywords Pros (for us) Cons (for us)
UCLA
Hammer

Digital
Thematic
archive
Off Expansive Integrated into main
website, educational
content
Individually coded
pages, time intensive
Royal
Academy Art
& Artists
Collection
explorer
Off Immersive Easy and fun ways to
explore collection for
non-scholars
Mad coding skillz
required
AIC Journey
Maker
Tour
generator
On* Playful Gameified tour
creator, fun to explore
gallery and collections
Requires permanent
collection
CMA
ArtLens
Exhibition
interactive
On Participatory Great deep dive of
collections, different
types of media
Requires lots of
funding
Brooklyn
Museum Ask
Question
platform
On Personalized Totally personalized to
person’s preference
Requires full time staff
member
CMOG
GlassApp
Exhibition
enhance-
ment
On* User-friendly Easy mobile interface
and great additional
material
Not a friendly back
end for staff to
update
• RA’s immersive and
exploratory interface
• Hammer’s expanded
exhibitions
• CMA’s in-depth look at
details
• Brooklyn’s personalization
• CMOG’s interface
• AIC’s playful feel
A VISION OF A MONSTER 14
#expexp #mw19
Low-level rapid testing of ideas to see what best fits
our audience
Test 1: What does the audience want when diving
deeper into works?
Test 2: Does audio satisfy this desire to learn more?
Test 3: Do they want to dive into a single famous
artist?
Test 4: Analog or digital for learning more?
PROTOTYPING AND TESTING 15
#expexp #mw19
Inspiration:
• Brooklyn vs. CMA & AIC’s
audience participation
• RA vs. AIC tagging
Tools: Instagram & Twitter
Iterations:
1. Twitter poll feature
2. Instagram Posts
commenting
3. Instagram Stories
questions
What we learned: Audience prefers
place and time over simple
categories, want to dive deeper;
social media not best platform;
questions raised that needed to be
addressed by curators
TEST 1: AUDIENCE PREFERENCE 16
#expexp #mw19
Inspiration:
• CMA & CMOG’s
expanded content
Tools: OnCell Mobile Site
Status: Created audio tour
using lecture about gallery
to create expanded
experience, never used
What we learned: need to
to clarify what assets we
can use in a systematic
way
TEST 2: AUDIO TOUR WITH EXPANDED STORIES 17
#expexp #mw19
Inspiration:
• CMA & CMOG’s
expanded content
Tools: OnCell Mobile Site
Status: Created audio tour
using lecture about gallery
to create expanded
experience, never used
What we learned: need to
be more clear with curators
about what we’re doing
TEST 2: AUDIO TOUR WITH EXPANDED STORIES 17
#expexp #mw19
Inspiration:
• AIC and CMA’s tours
• Visitor feedback to
show more Ansel
Adams
Tools: OnCell
Status: Never made it past
draft format due to
complexities of getting
copyright cleared
What we learned: discuss
the nuances of copyright
TEST 3: EXPANDED TOUR ON ANSEL ADAMS 18
#expexp #mw19
Inspiration:
• CMA and RA’s pre-
made tours
• Visitor feedback to
show more Ansel
Adams
Tools: OnCell
Status: Never made it past
draft format due to
complexities of getting
copyright cleared
What we learned: discuss
copyright before creating
prototypes
TEST 3: EXPANDED TOUR ON ANSEL ADAMS 18
#expexp #mw19
Inspiration:
• CMA and RA’s pre-made
tours
• JourneyMaker’s narrative
appeal
Tools: OnCell & Paper
A/B Testing:
A. Analog version available as
a rack card, end with survey
B. Digital version available as a
mobile tour, end with
survey
What we learned: took way too
long for ‘rapid prototyping’; about
four weeks behind schedule
TEST 4: ANALOG VS DIGITAL STORIES 19
#expexp #mw19
Inspiration:
• CMA and RA’s pre-made
tours
• JourneyMaker’s game
life qualities
Tools: OnCell
A/B Testing:
A. Digital version available
as a mobile tour, end
with survey
B. Digital version with
choose your own
adventure elements
NEXT STEPS: DEVELOP & GAMEIFY 20
#expexp #mw19
Expected Challenges
• DIY has major limitations
• Limited time for testing due to launch of
exhibition and Kate’s maternity leave
Unexpected Challenges
• Current environment does not allow for rapid
prototyping
ROADBLOCKS 21
#expexp #mw19
• What assets are we allowed to use and what are
the limitations?
• Who needs to approve and sign off on the beta
tests before we begin?
• Do these need to be reviewed by the copy editor?
• How do we alert staff and visitors that this is
experimental?
THE INTERESTING CHALLENGE 22
#expexp #mw19
1. Looking to others for inspiration provides a
stronger starting point than a blank page
2. Important to talk with other museum people about
their successes, failures and challenges (let’s do
this more!)
3. Need to discuss in advance how rapid prototyping
and beta testing will be done and develop best
practices to follow at our institution
WHAT WE’VE LEARNED 23
#expexp #mw19
We want to learn about
your museum and how
you experiment (or
don’t experiment!)
Help us by filling out
this survey at
http://bit.ly/GEMbeta
Or come say hi and we
can chat over wine!
HELP US! 24
Me: I promise I won’t talk
about museums at the bar
Me two drinks later:
#expexp #mw19

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Frankenstein’s Museum App: Learning from the Landscape of Digital Initiatives

  • 1. FRANKENSTEIN’S MUSEUM APP Learning from the Landscape of Digital Initiatives Tracy Stuber, Ph.D. Candidate (@shapeshaped), University of Rochester Kate Meyers Emery, Ph.D. (@kmeyersemery) George Eastman Museum (@eastmanmuseum) #expexp #mw19
  • 2. A BRIEF INTRODUCTION George Eastman Museum • Home of George Eastman, pioneer of popular photography and founder of Kodak • Collections span from pre-photographic to contemporary objects and works, several million objects • Includes photography, film, related technology and George Eastman’s legacy 2 #expexp #mw19
  • 3. THE GENIE PROBLEM 3 Our Collections Over 500,000 objects Our Exhibition Space Only showing 0.001% #expexp #mw19
  • 4. AND THE GUESTS DON’T LIKE THIS… 4 “I thought there would be more photos on exhibit” “They have a great collection of photographs (allegedly!)” “Imagine a museum where you can’t see the art. What a let down” “I find it fascinating to look at old photographs… Unfortunately, the Eastman Museum is not a place where I can do that.” #expexp #mw19
  • 5. THE CHALLENGE (SINGULAR) 5 How can we show visitors more from the collections? • Limited exhibition space, already rotating permanent collections • Objects can only be on view for short periods to protect them from light and humidity damage • Some objects cannot leave vault due to copyright Discussion raises other challenges… but luckily we have a Kress fellow to help! #expexp #mw19
  • 6. THE OPPORTUNITY 6 #expexp #mw19 Louis Jules Duboscq (French, 1817–1886). Still life, ca. 1855. Daguerreotype, 3 ¼ × 7 × 3 1/6 in. George Eastman Museum, gift of Eastman Kodak Company, ex collection Gabriel Cromer Kress Fellowship: one year position in interpretation and digital education History of Photography: gallery rotates every six months with objects from permanent collection Upcoming rotation focuses on the moon, perfect for an app that allows diving into our permanent collections
  • 7. THE CHALLENGES (PLURAL) 7 Challenge #1: How can we increase visitor access to objects in the vault? Challenge #2: How can we ensure what we create will be used by visitors? Challenge #3: Budget… i.e. what budget? Goal #1: Build a tool that gives visitors digital access to collections Goal #2: Mobile website or based on site as kiosk (no download) Goal #3: Easy to use interface with elements of popular platforms Goal #4: Content that is useful Goal #5: Use existing resources or build ourselves (no outsourcing) #expexp #mw19
  • 8. FINDING INSPIRATION 7 #expexp #mw19 Institution Type On/off- site Keywords Pros (for us) Cons (for us) UCLA Hammer
 Digital Thematic archive Off Expansive Integrated into main website, educational content Individually coded pages, time intensive Royal Academy Art & Artists Collection explorer Off Immersive Easy and fun ways to explore collection for non-scholars Mad coding skillz required AIC Journey Maker Tour generator On* Playful Gameified tour creator, fun to explore gallery and collections Requires permanent collection CMA ArtLens Exhibition interactive On Participatory Great deep dive of collections, different types of media Requires lots of funding Brooklyn Museum Ask Question platform On Personalized Totally personalized to person’s preference Requires full time staff member CMOG GlassApp Exhibition enhance- ment On* User-friendly Easy mobile interface and great additional material Not a friendly back end for staff to update
  • 9. • RA’s immersive and exploratory interface • Hammer’s expanded exhibitions • CMA’s in-depth look at details • Brooklyn’s personalization • CMOG’s interface • AIC’s playful feel A VISION OF A MONSTER 14 #expexp #mw19
  • 10. Low-level rapid testing of ideas to see what best fits our audience Test 1: What does the audience want when diving deeper into works? Test 2: Does audio satisfy this desire to learn more? Test 3: Do they want to dive into a single famous artist? Test 4: Analog or digital for learning more? PROTOTYPING AND TESTING 15 #expexp #mw19
  • 11. Inspiration: • Brooklyn vs. CMA & AIC’s audience participation • RA vs. AIC tagging Tools: Instagram & Twitter Iterations: 1. Twitter poll feature 2. Instagram Posts commenting 3. Instagram Stories questions What we learned: Audience prefers place and time over simple categories, want to dive deeper; social media not best platform; questions raised that needed to be addressed by curators TEST 1: AUDIENCE PREFERENCE 16 #expexp #mw19
  • 12. Inspiration: • CMA & CMOG’s expanded content Tools: OnCell Mobile Site Status: Created audio tour using lecture about gallery to create expanded experience, never used What we learned: need to to clarify what assets we can use in a systematic way TEST 2: AUDIO TOUR WITH EXPANDED STORIES 17 #expexp #mw19
  • 13. Inspiration: • CMA & CMOG’s expanded content Tools: OnCell Mobile Site Status: Created audio tour using lecture about gallery to create expanded experience, never used What we learned: need to be more clear with curators about what we’re doing TEST 2: AUDIO TOUR WITH EXPANDED STORIES 17 #expexp #mw19
  • 14. Inspiration: • AIC and CMA’s tours • Visitor feedback to show more Ansel Adams Tools: OnCell Status: Never made it past draft format due to complexities of getting copyright cleared What we learned: discuss the nuances of copyright TEST 3: EXPANDED TOUR ON ANSEL ADAMS 18 #expexp #mw19
  • 15. Inspiration: • CMA and RA’s pre- made tours • Visitor feedback to show more Ansel Adams Tools: OnCell Status: Never made it past draft format due to complexities of getting copyright cleared What we learned: discuss copyright before creating prototypes TEST 3: EXPANDED TOUR ON ANSEL ADAMS 18 #expexp #mw19
  • 16. Inspiration: • CMA and RA’s pre-made tours • JourneyMaker’s narrative appeal Tools: OnCell & Paper A/B Testing: A. Analog version available as a rack card, end with survey B. Digital version available as a mobile tour, end with survey What we learned: took way too long for ‘rapid prototyping’; about four weeks behind schedule TEST 4: ANALOG VS DIGITAL STORIES 19 #expexp #mw19
  • 17. Inspiration: • CMA and RA’s pre-made tours • JourneyMaker’s game life qualities Tools: OnCell A/B Testing: A. Digital version available as a mobile tour, end with survey B. Digital version with choose your own adventure elements NEXT STEPS: DEVELOP & GAMEIFY 20 #expexp #mw19
  • 18. Expected Challenges • DIY has major limitations • Limited time for testing due to launch of exhibition and Kate’s maternity leave Unexpected Challenges • Current environment does not allow for rapid prototyping ROADBLOCKS 21 #expexp #mw19
  • 19. • What assets are we allowed to use and what are the limitations? • Who needs to approve and sign off on the beta tests before we begin? • Do these need to be reviewed by the copy editor? • How do we alert staff and visitors that this is experimental? THE INTERESTING CHALLENGE 22 #expexp #mw19
  • 20. 1. Looking to others for inspiration provides a stronger starting point than a blank page 2. Important to talk with other museum people about their successes, failures and challenges (let’s do this more!) 3. Need to discuss in advance how rapid prototyping and beta testing will be done and develop best practices to follow at our institution WHAT WE’VE LEARNED 23 #expexp #mw19
  • 21. We want to learn about your museum and how you experiment (or don’t experiment!) Help us by filling out this survey at http://bit.ly/GEMbeta Or come say hi and we can chat over wine! HELP US! 24 Me: I promise I won’t talk about museums at the bar Me two drinks later: #expexp #mw19