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Compiled with the assistance of the Tiger University Program of the Estonian
                   Information Technology Foundation
Ülikooli logo




                PANTONE 1807
                PANTONE Black


ess
Introduction to
Interaction Design
Ilya Shmorgun,Valeria Gasik, David Lamas
Topics

• Definition of interaction design
• Stages of interaction design
• Personas
• Scenarios
• User-stories
Interaction Design
Interaction Design
•   The practice of designing interactive digital
    products, environments, systems, and services
•   Focuses on understanding the goals and needs of
    users and trying to design tools for users to
    achieve those goals
•   Taking into account a user's environment and
    technological limitations
•   Defining the structure and behavior of interactive
    systems
Stages of Interaction
       Design
Research   Design   Develop   Bake   Promote
Developing Personas
Personas

• A description of a user archetype that can
  serve as a guide to the design process
• Composed from a series of field activities
  such as interviews and observations
• The descriptions are summarized in 1-2
  pages
Use of Personas in
         Design

• Designers use personas when it is not
  possible or practical to turn to users
• Personas cannot substitute involving real
  users in the design process
Writing Scenarios
Scenarios
•   A narrative describing foreseeable
    interactions of types of users (characters) and
    the system
•   Include information about goals, expectations,
    motivations, actions and reactions
•   Attempts to reflect on or portray the way in
    which a system is used in the context of daily
    activity
Example
It’s Friday afternoon and Joe is flying to Sydney. He
doesn’t have enough money for a taxi to the airport
and he’s running late.
He goes to a local ATM and identifies himself.
He specifies that he wants $100 from his savings
account. He’d like the money in $20 notes so that
he can give the taxi driver the correct change.
He doesn’t want a printed receipt, as he doesn’t
bother keeping track of transactions in his account.
Writing User Stories
User Stories
• Descriptions of a sequence of actions and
  events that lead to an outcome
• Each user story is limited, and should fit on
  a small paper note/card to ensure that it
  does not grow too large
• A quick way of handling customer
  requirements
Examples

• "As a <role>, I want <goal/desire> so that
  <benefit>"
• As a user, I want to search for my
  customers by their first and last names so
  that I can find customers faster.
Topics Covered

• Definition of interaction design
• Stages of interaction design
• Personas
• Scenarios
• User-stories

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Introduction to interaction design

  • 1. Compiled with the assistance of the Tiger University Program of the Estonian Information Technology Foundation
  • 2. Ülikooli logo PANTONE 1807 PANTONE Black ess
  • 3. Introduction to Interaction Design Ilya Shmorgun,Valeria Gasik, David Lamas
  • 4. Topics • Definition of interaction design • Stages of interaction design • Personas • Scenarios • User-stories
  • 6. Interaction Design • The practice of designing interactive digital products, environments, systems, and services • Focuses on understanding the goals and needs of users and trying to design tools for users to achieve those goals • Taking into account a user's environment and technological limitations • Defining the structure and behavior of interactive systems
  • 8. Research Design Develop Bake Promote
  • 10. Personas • A description of a user archetype that can serve as a guide to the design process • Composed from a series of field activities such as interviews and observations • The descriptions are summarized in 1-2 pages
  • 11. Use of Personas in Design • Designers use personas when it is not possible or practical to turn to users • Personas cannot substitute involving real users in the design process
  • 12.
  • 14. Scenarios • A narrative describing foreseeable interactions of types of users (characters) and the system • Include information about goals, expectations, motivations, actions and reactions • Attempts to reflect on or portray the way in which a system is used in the context of daily activity
  • 15. Example It’s Friday afternoon and Joe is flying to Sydney. He doesn’t have enough money for a taxi to the airport and he’s running late. He goes to a local ATM and identifies himself. He specifies that he wants $100 from his savings account. He’d like the money in $20 notes so that he can give the taxi driver the correct change. He doesn’t want a printed receipt, as he doesn’t bother keeping track of transactions in his account.
  • 17. User Stories • Descriptions of a sequence of actions and events that lead to an outcome • Each user story is limited, and should fit on a small paper note/card to ensure that it does not grow too large • A quick way of handling customer requirements
  • 18. Examples • "As a <role>, I want <goal/desire> so that <benefit>" • As a user, I want to search for my customers by their first and last names so that I can find customers faster.
  • 19. Topics Covered • Definition of interaction design • Stages of interaction design • Personas • Scenarios • User-stories

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