1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Resident Evil 6
Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The setting of the cut scene sounds like it is set in an army base as I can hear
helicopters going across in the cut scene.
0:16-0:17 Shots are fired from a gun that has an
echo effect added to it.
0:35-0:39 a helicopter or car is passing by and has
a distance effect to it.
Mood The mood of the cut scene is edge taking as why are two people fighting over
another character and what did they do to drive them angry.
0:09-0:16 Violins are used giving a chilling feel as
they play.
Game genre The game sounds to be an action games as there is the sound of fighting going on
between the two characters.
1:48-1:55 The audio is slowed down as one of the
characters throw a flash bang they could of used
an effect for this.
Narrative Chris and his partner corner Ada and out of nowhere Leon pushes away Chris's gun
out of the way and they both start to fight. After some fighting the both get to see
who they are really fighting and both negotiate as Ada makes an escape Leon begs
Chris to not shoot her.
0:40-1:26 The characters are echoed to show they
are in a large space