14. 2- Scaling & Reflection Scaling & Reflection Matrix If Sx=Sy=Sz Uniform Scaling (>1: Expansion, <1 : Compression) If they’re not equal Non-Uniform Scaling If Sx or Sy or Szhave negative values Reflection
21. References NPTEL – Computer Graphics Video Course. Link Tweak Guides - The Gamers' Graphics & Display Settings Guide. Link MIT – Computer Graphics Open Courseware. Link David Breen – Computer Graphics I. Link