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Beehappy
Improve your health and wellbeing and progress your career
2
Beehappy
The digital app that focuses on improving career
progression and productivity through boosting employees
health and wellbeing.
3
UX
Design
Discovery
Gain knowledge of users, context, technologies,
gather user data, research competitive products,
conduct interviews and filed studies.
Explore
Build user profiles on gathered data, produce mate-
rials that will aid the outlining of the project, site map
enarios.
Select
Evaluate, test, and select wireframe concepts for pro-
totype development.
Develop
Create design specifications and evolve concept/
wireframes into full design solution.
Refine
Evaluate design with stakeholders to obtain feedback
and conduct usability testing.
Deliver
Complete design and produce deliverables.
Test & Maintain
Once the initial project is completed we test and
maintain for additional improvements
Discover, explore, select, develop, refine,
deliver, test & maintain.
Methods
4
Case
Study
We believe that the future of 	
sustainable design lies in an approach that
puts the health and wellbeing of individuals.
The subject of wellbeing in the built
environment is something we have been
increasingly focused on. We spend around
90% of our lives in buildings [...] and this has
an impact our health and wellbeing.
“ “
01BEEHAPPY
The digital app that focuses on
improving career progression
and productivity through boosting
employees health and wellbeing.
5
The
Hypot-
hesisTo build an app that improves the
health and wellbeing of employees,
and thus increase work performance
through the use of soulful techniques
such as meditation, breathing, and
exercise.
Identity Design
Setting goals and objectives
Establishing key audiences
Building persona’s
Creating scenarios
Creating site maps
Conducting competitive research
Low- fidelity prototypes
Creating wireframes
High- fidelity design & guidelines
Usability testing
Complete Process
6
Research
For current wellbeing programmes, the focus on mental health and physical
activity continues to be important, so employee assistance programmes
(EAPs), discounted gym memberships and health screenings will remain
popular initiatives.
- Employee Wellbeing Research 2017
One third of days taken off work through illness in the UK are a direct re-
sult of work-related pressure or stress.
- The BMG Research Employee Panel
01
02
03 Just 28% of emplyees say their organisation has a Wellbeing Strategy
- The BMG Research Employee Panel
7
Primary
ResearchPrimary research is particularly helpful to gather
further information from potentional users in various
locations. Questionnaires and interviews provide a
qualitative method of gathering evidence, data and
information about the intended project.
the project that I’m working on.
8
Results
9
Persona
Profiles
01
02
03
A crucial passage in UX design process
because they define expectations, concerns
and motivations. This helps us to understand
how to design a product that will satisfy users
needs and therefore be a success.
10
01
11
User
StoriesUser stories help us understand
situations, be more empathic with our
target users and filling a situation with
those hidden details we will further
follow all across the design process.
12
Comp-
etitorsThrough researching the competition,
you can glean insights from the data you
collect and make informed UX design
decisions.
13
Proto-
typing
Low fidelity
Low fidelity prototyping is a quick and
easy way to test structure and design.
The efficient method also allows greater
opportunity for quick interaction and
user feedback.
14
High fidelity
The next stage in the process is creating a more visual and realistic
representation that incorporates design elements. This will also allow for
users to provide feedback on the aesthetics and greater details of the app.
15
DesignBeehappy has a simple and sleek design but also incoporates
bold and vibrant splashes of colour that is somewhat playful. This
has also been used to reflect the positive upbeat vibe of the app.
16
BeeHappy
Project outcome
The completion of the User Experience
development stage has enabled us to
provide greater, more meaningful and
relevant experiences to users.
Achievements
Research has enabled us to uncover
a gap in the market with mindful meditation
apps. Combining mental wellbeing and
career progression is currently a niche area
where Beehappy is able to take forefront.
17
Thank-you

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BeeHappy - Gaby Rock, UX Academy Project

  • 1. Beehappy Improve your health and wellbeing and progress your career
  • 2. 2 Beehappy The digital app that focuses on improving career progression and productivity through boosting employees health and wellbeing.
  • 3. 3 UX Design Discovery Gain knowledge of users, context, technologies, gather user data, research competitive products, conduct interviews and filed studies. Explore Build user profiles on gathered data, produce mate- rials that will aid the outlining of the project, site map enarios. Select Evaluate, test, and select wireframe concepts for pro- totype development. Develop Create design specifications and evolve concept/ wireframes into full design solution. Refine Evaluate design with stakeholders to obtain feedback and conduct usability testing. Deliver Complete design and produce deliverables. Test & Maintain Once the initial project is completed we test and maintain for additional improvements Discover, explore, select, develop, refine, deliver, test & maintain. Methods
  • 4. 4 Case Study We believe that the future of sustainable design lies in an approach that puts the health and wellbeing of individuals. The subject of wellbeing in the built environment is something we have been increasingly focused on. We spend around 90% of our lives in buildings [...] and this has an impact our health and wellbeing. “ “ 01BEEHAPPY The digital app that focuses on improving career progression and productivity through boosting employees health and wellbeing.
  • 5. 5 The Hypot- hesisTo build an app that improves the health and wellbeing of employees, and thus increase work performance through the use of soulful techniques such as meditation, breathing, and exercise. Identity Design Setting goals and objectives Establishing key audiences Building persona’s Creating scenarios Creating site maps Conducting competitive research Low- fidelity prototypes Creating wireframes High- fidelity design & guidelines Usability testing Complete Process
  • 6. 6 Research For current wellbeing programmes, the focus on mental health and physical activity continues to be important, so employee assistance programmes (EAPs), discounted gym memberships and health screenings will remain popular initiatives. - Employee Wellbeing Research 2017 One third of days taken off work through illness in the UK are a direct re- sult of work-related pressure or stress. - The BMG Research Employee Panel 01 02 03 Just 28% of emplyees say their organisation has a Wellbeing Strategy - The BMG Research Employee Panel
  • 7. 7 Primary ResearchPrimary research is particularly helpful to gather further information from potentional users in various locations. Questionnaires and interviews provide a qualitative method of gathering evidence, data and information about the intended project. the project that I’m working on.
  • 9. 9 Persona Profiles 01 02 03 A crucial passage in UX design process because they define expectations, concerns and motivations. This helps us to understand how to design a product that will satisfy users needs and therefore be a success.
  • 10. 10 01
  • 11. 11 User StoriesUser stories help us understand situations, be more empathic with our target users and filling a situation with those hidden details we will further follow all across the design process.
  • 12. 12 Comp- etitorsThrough researching the competition, you can glean insights from the data you collect and make informed UX design decisions.
  • 13. 13 Proto- typing Low fidelity Low fidelity prototyping is a quick and easy way to test structure and design. The efficient method also allows greater opportunity for quick interaction and user feedback.
  • 14. 14 High fidelity The next stage in the process is creating a more visual and realistic representation that incorporates design elements. This will also allow for users to provide feedback on the aesthetics and greater details of the app.
  • 15. 15 DesignBeehappy has a simple and sleek design but also incoporates bold and vibrant splashes of colour that is somewhat playful. This has also been used to reflect the positive upbeat vibe of the app.
  • 16. 16 BeeHappy Project outcome The completion of the User Experience development stage has enabled us to provide greater, more meaningful and relevant experiences to users. Achievements Research has enabled us to uncover a gap in the market with mindful meditation apps. Combining mental wellbeing and career progression is currently a niche area where Beehappy is able to take forefront.