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UXDX, Dublin, 5.10.2018
KEEPING YOUR
PRODUCT ALIVE
LIFE AFTER LAUNCH
Matias Pietilä, Head of design, Qvik
#UXDX18
UXDX 5.10.2018
KEEPING YOUR
PRODUCT ALIVE
LIFE AFTER LAUNCH
Matias Pietilä, Head of design, Qvik
#UXDX18
THIS EXTENDED EDITION CONTAINS UNSEEN
TEXTS THAT EXPLAIN CERTAIN SLIDES.
TEXTS LIKE THIS ONE.
HELPING OUR CUSTOMERS MAKE AN IMPACT
@mpietila#UXDX18
TALLINK SILJAWHIM YLE UUTISVAHTI BOLT.WORKSAURINKOMATKAT
RED DOT 2018
WINNER
GRAND ONE
2018
GRAND
ONE 2018
RUNNER UP
BEST MOBILE
SERVICE
SETTING THE CONTEXT
@mpietila#UXDX18 Icons: Sharon Showalter, DTE MEDIA, James Fenton
SETTING THE CONTEXT
@mpietila#UXDX18
MAXIMIZE THIS!
= –P
THROUGHPUT OPERATING
EXPENSES
PROFIT
SETTING THE CONTEXT
@mpietila#UXDX18
SAD TO SAY WE’VE SEEN THIS TOO
= –P
THROUGHPUT OPERATING
EXPENSES
PROFIT
“SURE, WE CAN BUILD YOU
AN APP FOR PALM READING”
WE WERE YOUNG AND NEEDED THE MONEY
@mpietila#UXDX18
GETTING THE PRODUCT RIGHT
@mpietila#UXDX18
Visual
Wireframes, mockups, (functional) prototypes, alpha versions etc.
Vision document,
personas, customer
journeys
User stories
SceletonStructureStrategy LaunchScope
The Elements of User Experience, Garrett (2002); A Project Guide to UX Design, Unger & Chandler (2009); Toward strategic usability – user knowledge as a basis for new service development, Pietilä (2008)
Based on:
WHAT ABOUT GETTING THE RIGHT PRODUCT?
@mpietila#UXDX18
Visua
Wireframes, mockups, (functional) prototypes, alpha versions etc.Vision
document,
User
SceletoStructurStrategy LauncScop
? ?
The Elements of User Experience, Garrett (2002); A Project Guide to UX Design, Unger & Chandler (2009); Toward strategic usability – user knowledge as a basis for new service development, Pietilä (2008)
Based on:
WHAT ABOUT GETTING THE RIGHT PRODUCT?
@mpietila#UXDX18
?
?
HOW TO MAKE SURE WE ARE SOLVING REAL PROBLEMS
BEFORE COMMITTING TO THE SOLUTION
HOW TO MAKE SURE WE CONTINUE LEARNING FROM THE
MARKET AFTER THE INITIAL LAUNCH INSTEAD OF BLINDLY
FOLLOWING OUR PLAN
OUR FOCUS TODAY
@mpietila#UXDX18
?
?
HOW TO MAKE SURE WE ARE SOLVING REAL PROBLEMS
BEFORE COMMITTING TO THE SOLUTION
HOW TO MAKE SURE WE CONTINUE LEARNING
FROM THE MARKET AFTER THE INITIAL LAUNCH
INSTEAD OF BLINDLY FOLLOWING OUR PLAN
OUR FOCUS TODAY
WE SHOULD KNOW MVP BY NOW
@mpietila#UXDX18
ALL TOO OFTEN THE FOCUS AFTER MVP
LAUNCH IS BUILDING ALL THE STUFF THAT
DIDN’T MAKE THE CUT.
WHERE IT SHOULD BE KEEPING YOUR EYES
OPEN, CHALLENGING YOUR ASSUMPTIONS,
AND LEARNING.
LET’S FINALLY BUILD ALL
THE NIFTY THINGS ON OUR
BACKLOG
WHAT NOW?
@mpietila#UXDX18
@mpietila#UXDX18
THE SAD OLD WAY THE NEW WAY
•Teams resourced as hand pairs
•Backlog-driven development,
business goals fuzzy
•Lacking design/develop/business
interaction
•No systematic end-user
involvement
•Product is defined in terms of
features
•Features override quality UX
•Teams that are passionate
about the product
•Build-measure-learn loop
used to tackle real KPIs
•End-users involved for both
what and how
•Product is defined in terms of
validated needs it solves
•Doing less but better
@mpietila#UXDX18
•Teams resourced as hand pairs
•Backlog-driven development,
business goals fuzzy
•Lacking design/develop/business
interaction
•No systematic end-user
involvement
•Product is defined in terms of
features
•Features override quality UX
•Teams that are passionate
about the product
•Build-measure-learn loop
used to tackle real KPIs
•End-users involved for both
what and how
•Product is defined in terms of
validated needs it solves
•Doing less but better
1. START 2. FIND YOUR WAY 3. SCALE
I’m designing the
concept and defining
my business model.
I’m building my first
versions of the product,
looking for my place in
the market.
My product has proven
to be successful. Now
I’m after growth.
PROBLEM/SOLUTION FIT
PRODUCT/MARKET FIT
What is the problem
we’re solving?
Does our solution
work?
How do we increase
our reach?
1. START 2. FIND YOUR WAY 3. SCALE
I’m designing the
concept and defining
my business model.
I’m building my first
versions of the product,
looking for my place in
the market.
My product has proven
to be successful. Now
I’m after growth.
PROBLEM/SOLUTION FIT
PRODUCT/MARKET FIT
What is the problem
we’re solving?
Does our solution
work?
How do we increase
our reach?
Getting your MVP out doesn’t mean that you have
found your product/market fit
FALLACY 1
MVP
1. START 2. FIND YOUR WAY 3. SCALE
I’m designing the
concept and defining
my business model.
I’m building my first
versions of the product,
looking for my place in
the market.
My product has proven
to be successful. Now
I’m after growth.
PROBLEM/SOLUTION FIT
PRODUCT/MARKET FIT
What is the problem
we’re solving?
Does our solution
work?
How do we increase
our reach?
Following a predefined plan and building more
features doesn’t guarantee that you’ll ever reach scale
FALLACY 2
MVP
CONTENTS
SETTING THE SCENE MAINTAINING
ROADMAP
FOCUSING ON RIGHT
METRICS
@QVIK
1 2 3
CONTENTS
SETTING THE SCENE MAINTAINING
ROADMAP
FOCUSING ON RIGHT
METRICS
@QVIK
1 2 3
HOW TO MAINTAIN LONG-
TERM VISION WHILE
AVOIDING DESIGNING TOO
MUCH UPFRONT?
MAINTAINING THE PRODUCT VISION
@mpietila#UXDX18
CUSTOMER JOURNEY
@mpietila#UXDX18
PHASE 1 PHASE 2 PHASE 3 PHASE n
CHANNEL 1
QUALITY MEASURES
EMOTIONAL JOURNEY
CHANNEL 2
CHANNEL 3
CHANNEL n
BACKSTAGE
Business goal of this phase Business goal of this phase Business goal of this phase Business goal of this phase
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
Pre-order
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
HOME
Cabin upgrade
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
ONBOARD
Digital ticket
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
TERMINAL
SERVICE COMPONENTS
@mpietila#UXDX18
Pre-order
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
HOME
Cabin upgrade
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
ONBOARD
Digital ticket
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
TERMINAL
‣ Individual components along the journey that
describe the customer and business value of
certain services together with metrics
‣ Can be used as containers when managing
roadmap
‣ Useful tool for limiting the need to do too
much upfront design that easily becomes
obsolete
‣ A.k.a. feature card
MANAGING ROADMAP
@mpietila#UXDX18
‣ The list of upcoming concepts,
drafted on a general level
‣ To avoid waste, the specifications will
be refined into detailed level only
after it’s decided that the concept will
be implemented next
SERVICE COMPONENTS
Pre-order
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
HOME
Cabin upgrade
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
ONBOARD
Digital ticket
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
TERMINAL
@mpietila#UXDX18
SINCE WE SKIPPED THE MVP PHASE IN THIS
PRESENTATION, NOW IS THE TIME TO REFER
TO SOME PRE-EXISTING MATERIAL
(LIKE YOUR FAVORITE TV CHEF)
MANAGING ROADMAP
@mpietila#UXDX18
‣ A living document containing the
long term business vision
‣ Why will people use the service, why
are we offering it
‣ Personas
‣ Up-to-date KPIs
‣ Business model canvas etc.
VISION DOCUMENT
‣ Visual style (based on the brand
guidelines)
‣ Tone of voice (based on the brand
guidelines)
‣ Interaction style (navigation model,
error handling, recurring components
etc.)
‣ Will be updated as the design of
individual concepts progresses
DESIGN SYSTEM
‣ The list of upcoming concepts,
drafted on a general level
‣ To avoid waste, the specifications will
be refined into detailed level only
after it’s decided that the concept will
be implemented next
SERVICE COMPONENTS
Pre-order
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
HOME
Cabin upgrade
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
ONBOARD
Digital ticket
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
TERMINAL
FROM ROADMAP TO DEVELOPMENT
@mpietila#UXDX18
When the concept gets realized, start by a short
design phase: combine business requirements,
existing concept idea and the style guide to
create the UI specification for the given concept.
DESIGN
UI spec
Digital ticket
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
TERMINAL
FROM ROADMAP TO DEVELOPMENT
@mpietila#UXDX18
Document the UI to the level where the
development can start. Don’t over document
things but leave room for development time
collaboration between designers and developers
to fine tune the details.
DESIGN
DEVELOPMENT
UI spec Code UI spec
Digital ticket
Check-in with your phone and
walk directly to the gate
DESCRIPTION
The customer can check in with the mobile phone.
As a result she will get a digital ticket with a QR
code with which she can get though the gate in the
terminal
No need to print out tickets, no need to do check in
the terminal.
Less personnel needed in terminals. Happier
customers. Gives more time to order add-on sales.
CUSTOMER VALUE
BUSINESS VALUE
Will require installing new gates in the terminal as
the current scanners won’t be able to read mobile
phone screens.
IMPLEMENTATION COMPLEXITY
TERMINAL
When the concept gets realized, start by a short
design phase: combine business requirements,
existing concept idea and the style guide to
create the UI specification for the given concept.
@mpietila#UXDX18
User Story Mapping, Jeff Patton (2014)
OLD SCHOOL
@mpietila#UXDX18
WATERFALL
DESIGN DEVELOPMENTBUSINESS
@mpietila#UXDX18
OLD SCHOOL AGILE
BUSINESS
@mpietila#UXDX18
RUNNING LEAN
RUNNING LEAN
@mpietila#UXDX18Adapting Usability Investigations for Agile User-centered Design, Sy & Miller (2007); Lean UX, Gothelf (2013), Running Lean (2010)
Based on:
DesignDevelopmentBusiness
Sprint 1
Implement high dev cost, low UI
cost features.
Specify areas that are clear:
Architecture, API spec etc.
Consult the technical feasibility
of the concept. Tech studies,
proof of concepts
Implement and test Sprint 0
design. Consult the design of
the next sprint.
Implement and test Sprint n-1
design
Sprint n
Crystallize the product strategy
and 1st version scope, create
initial UI concept
Design for Sprint 1, get data
to support design for sprint
2.
Design for Sprint 2, support
implementation of sprint 1,
get data to support design
for sprint 3.
Gather the insight to support
creating the product strategy.
Set the goals to be measured.
Validate that the designs support
the strategy. Prioritize what gets
implemented. Gather data to
support design.
Validate that the designs support
the strategy. Prioritize what gets
implemented. Gather data to
support design.
Plan the next launch. What is to
be validated, what is to be
measured?
Sprint 0
Analyze how the service works
with real users technically.
Consult the technical feasibility
of the new ideas. Tech studies,
prototypes, etc. as needed.
Implement next sprint.
Gather user feedback and
design improvements as
needed.
Gather market feedback,
analyze how the goals were met
and prioritise the backlog.
Launch
Support implementation of
current sprint, support
launch and plan how
feedback is collected
Design sprint Sprint n+1
Greetings from
Norway!
Greetings from
Norway!
“GOOD DOCUMENTS ARE LIKE VACATION PHOTOS.
GET TOGETHER AND USE THE DOCUMENT TO TELL A
STORY THE SAME WAY I USED MY VACATION PHOTO
TO TELL YOU MY STORY.”
– JEFF PATTON, USER STORY MAPPING
DEFINITION OF READY
EACH STORY HAS A
KPI
and a plan for how
it’s measured
THE STORIES ARE
PROTOTYPED
and tested with real
users before
development
SMART HANDOVER
FOR SPECS
minimising the
wasted time for
creating
documentation
1 2 3
NOT EVERYTHING IS
FINALISED
but there is room for
iteration with
developers during the
sprint
4
@mpietila#UXDX18
KEY TAKEAWAYS
KNOW WHAT TO BUILD
EXAMPLE STORY
@mpietila#UXDX18
ONCE UPON A TIME THERE
WAS ITERATION FOR THE
DAY TRIP UI
BACKGROUND
@mpietila#UXDX18
MOBILE VERSION BASED ON DESKTOP
The prices and availability need to be
shown faster
Too hard to change between trip
types
Prices are visible and comparison is
fast
Trip type explanations make the
view cluttered
Helps make the screen more clear
Adds another level of complexity
Not everyone notices the menu
Trip types themselves are the issue:
users are not aware of Day trip, so
they select Return trip instead
Solves the issue with Day trips
Still, not the natural thing to select:
people don’t think in terms of “return
type” but in terms of “when do I go
there and when do I come back”
Makes trip type selection intuitive,
finally
Creates a new issue: one-way trip is
harder to find…
YEARS WENT BY
AND WE NEVER
PRIORITISED DAY
TRIP IMPORTANT
ENOUGH TO BE
DEVELOPED
@mpietila#UXDX18
BUT WHY ARE WE BUILDING IT
ACTUALLY?
EVENTUALLY DAY TRIP HAD CLIMBED TO THE TOP OF THE BACKLOG
@mpietila#UXDX18
NOT NEEDED!
END RESULT
NOT NEEDED!
END RESULT
CONTENTS
SETTING THE SCENE MAINTAINING
ROADMAP
FOCUSING ON RIGHT
METRICS
@QVIK
1 2 3
CONTENTS
SETTING THE SCENE MAINTAINING
ROADMAP
FOCUSING ON RIGHT
METRICS
@QVIK
1 2 3
FROM JOURNEY TO LIFECYCLE
@mpietila#UXDX18
PHASE 1 PHASE 2 PHASE 3 PHASE n
CHANNEL 1
QUALITY MEASURES
EMOTIONAL JOURNEY
CHANNEL 2
CHANNEL 3
CHANNEL n
BACKSTAGE
Business goal of this phase Business goal of this phase Business goal of this phase Business goal of this phase
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
FROM JOURNEY TO LIFECYCLE
@mpietila#UXDX18
ACQUISITION ACTIVATION REVENUE
REFERRAL
RETENTION
PHASE 1 PHASE 2 PHASE 3 PHASE n
CHANNEL 1
QUALITY MEASURES
EMOTIONAL JOURNEY
CHANNEL 2
CHANNEL 3
CHANNEL n
BACKSTAGE
Business goal of this phase Business goal of this phase Business goal of this phase Business goal of this phase
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
User
action
CUSTOMER FACTORY METAPHOR
@mpietila#UXDX18
Adapted from: Scaling Lean, Ash Maurya (2016)
ACQUISITION
1
ACTIVATION
2
REVENUE
4
REFERRAL
5
RETENTION
3
1. ACQUISITION
@mpietila#UXDX18
1. ACQUISITION
‣ How do users hear about the service?
‣ Why do they get interested?
‣ How can we reduce the threshold for
trying it out?
‣ How can we leverage existing channels
to spread the message?
@mpietila#UXDX18
Jennifer Norman
Web Browser
42%Sketch 9:41 AM
GET
YOU’RE
LOGGED IN
HERE…
WEB WEB APP STORE APP
…WE’LL LOG
YOU IN
AUTOMATICALLY
HERE
DEFERRED DEEP LINKING
BAD RATINGS SINK APPS
@QVIK
https://blog.appfollow.io/ratings-and-reviews-part-1-9f0a7045356f
2. ACTIVATION/
ONBOARDING
@mpietila#UXDX18
‣ What can we do that increases the likelihood
the the user becomes a regular?
‣ How do we communicate the value
proposition as quickly as possible?
‣ How do we get the permission for contacting
the user? (email, push messages etc.)
‣ How do we get the user to feel rewarded as
quickly as possible?
‣ Cf. tinder gets you the first match as
quickly as possible (they say)
2. ACTIVATION/ONBOARDING
@mpietila#UXDX18
DON’T WASTE YOUR
ONBOARDING FOR
UI WALKTHROUGHS
FOCUS ON YOUR GOALS
@mpietila#UXDX18
@mpietila#UXDX2018
VS.
@mpietila#UXDX2018
VS.
70 %-POINTS DIFFERENCE!19 % 

ANSWERS YES
94 %
ANSWERS YES
@mpietila#UXDX18
3. RETENTION
@mpietila#UXDX18
3. RETENTION
‣ How do we get the user to come back?
‣ How do we get them to stay longer
during one session?
‣ How do we integrate our messaging
with the everyday life of the user?
‣ Which backup messaging channels can
we build?
‣ Is there a natural rhythm to leverage
(day, week, month?)
@mpietila#UXDX18
ADDING DIGITAL LOYALTY CARD
UNINSTALLS AFTER TRIP REDUCED BY 40%
4. REVENUE
@mpietila#UXDX18
4. REVENUE
‣ How to measure the value of a user?
‣ How to optimise the conversion of the
sales funnel? (Especially modern
payment options may have a huge
effect)
‣ Are there some other actions we see
valuable than buying things?
‣ Do we have a derivative currency in
addition to direct monetary value?
@mpietila#UXDX18
CUSTOMERS WHO USE
THE APP RATE THEIR
WHOLE TRIP 0.2
POINTS BETTER
DERIVATIVE CURRENCY
@mpietila#UXDX2018
5. REFERRAL
@mpietila#UXDX18
5. REFERRAL
‣ Do users have meaningful content to
share?
‣ Can we incentivize users to share? What do
they get, how about the recipient?
‣ Can we make sharing easier?
‣ How to we touch the emotions of the user
and make them look good?
@mpietila#UXDX18
MAPPING FEATURES TO GOALS
@mpietila#UXDX18
Feature Hypothesis Metric
ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE
WORKSHOP TEMPLATE
MAPPING FEATURES TO GOALS
@mpietila#UXDX18
Feature Hypothesis Metric
ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE
WORKSHOP TEMPLATE
MAPPING FEATURES TO GOALS
@mpietila#UXDX18
Feature Hypothesis Metric
ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE
WORKSHOP TEMPLATE
MAPPING FEATURES TO GOALS
@mpietila#UXDX18
Feature Hypothesis Metric
ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE
WORKSHOP TEMPLATE
MAPPING FEATURES TO GOALS
@mpietila#UXDX18
Feature Hypothesis Metric
ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE
WORKSHOP TEMPLATE
HOW ARE YOUR FEATURES CONNECTED TO YOUR
CUSTOMER FACTORY?
WHAT KIND OF HYPOTHESES ARE CONNECTED TO
THESE FEATURES?
HOW DO YOU / SHOULD YOU MEASURE THESE?
Test Card
We believe that
step 1: hypothesis
And measure
step 3: metric
To verify that, we will
step 2: test
We are right if
step 4: criteria
The makers of Business Model Generation and StrategyzerCopyright Strategyzer AG
Test Cost: Data Reliability:
Critical:
Time Required:
Test Name
Assigned to
Deadline
Duration
PLAN WHAT YOU WANT
TO TEST
https://strategyzer.com/platform/resources
BUILDING A SEPARATE
BOARD FOR EXPERIMENTS IS
OFTEN USEFUL
TRACKING YOUR EXPERIMENTS
@mpietila#UXDX18
TIP: YOUR AUTHENTICATION LIKELY SUCKS
@mpietila#UXDX2018
ACQUISITION ACTIVATION REVENUE
REFERRAL
RETENTION
Adapted from: Scaling Lean, Ash Maurya (2016)
TWO MOMENTS OF TRUTH
SMART AUTHENTICATION
REDUCES FRICTION DURING
ONBOARDING
SMART AUTHENTICATION
REDUCES FRICTION IN
RECURRING USAGE
@mpietila#UXDX2018
1 2
TWO MOMENTS OF TRUTH
SMART AUTHENTICATION
REDUCES FRICTION DURING
ONBOARDING
SMART AUTHENTICATION
REDUCES FRICTION IN
RECURRING USAGE
@mpietila#UXDX2018
1 2
YET, AUTHENTICATION IS OFTEN CONSIDERED A SOLVED PROBLEM THAT IS
ADDRESSED WITH MINIMUM EFFORT
@mpietila#UXDX2018
Visits on the page “Password forgotten” before & after SSO launch
IMPROVING RETURNING USAGE
@mpietila#UXDX2018
Visits on the page “Password forgotten” before & after SSO launch
IMPROVING RETURNING USAGE
CONTENTS
SETTING THE SCENE MAINTAINING
ROADMAP
FOCUSING ON RIGHT
METRICS
@QVIK
1 2 3
WHAT DOES THIS MEAN IN
PRACTISE?
SUMMARY
@mpietila#UXDX18
LEARN TO EMBRACE
THE KILLED FEATURES
IMPLICATIONS FOR DESIGNERS
@mpietila#UXDX18
IF YOU WANT TO BUILD
SOMETHING FANCY, YOU NEED
TO SELL IT 



(AND ACCEPT THAT FANCY ISN’T ALWAYS THE
SOLUTION)
IMPLICATIONS FOR DESIGNERS
@mpietila#UXDX18
DEMAND TO KNOW THE
SUCCESS CRITERIA BEFORE
DESIGNING ANYTHING
IMPLICATIONS FOR DESIGNERS
@mpietila#UXDX18
YOU KNOW YOUR BUSINESS
NEEDS BUT MAKE SURE YOUR
TEAM KNOWS THEM AS WELL
(AND IF YOU DON’T HURRY UP AND GATHER THEM)
IMPLICATIONS FOR BUSINESS OWNERS
@mpietila#UXDX18
WHEN PRESENTING REQUIREMENTS,
DON’T TALK ABOUT SOLUTIONS –
COMMUNICATE NEEDS INSTEAD

(YOUR TEAM IS FULL OF SOLUTION EXPERTS)
IMPLICATIONS FOR BUSINESS OWNERS
@mpietila#UXDX18
DON’T BE AFRAID OF SUNK
COSTS
(IT’S OK TO CHANGE YOUR MIND AS YOU LEARN
MORE)
IMPLICATIONS FOR BUSINESS OWNERS
@mpietila#UXDX18
DON’T COMMUNICATE YOUR
EXPERTISE BY SAYING WHY
SOMETHING IS HARD
(PROVIDE SOLUTIONS INSTEAD)
IMPLICATIONS FOR DEVELOPERS
@mpietila#UXDX18
IF YOU HAVE A BETTER
SOLUTION THAN WHAT THE
DESIGNER CAME UP WITH,
DON’T BE AFRAID TO SHARE IT
(GREAT DESIGN IS EVERYBODY’S MISSION IN THE END)
IMPLICATIONS FOR DEVELOPERS
@mpietila#UXDX18
DEMONSTRATE YOUR WORTH AS
AN ANALYTICAL PROBLEM
SOLVER
(THERE ARE PEOPLE WHO STILL SEE YOU AS A SMART
PAIR OF HANDS AND YOU NEED TO WIN THEM OVER)
IMPLICATIONS FOR DEVELOPERS
@mpietila#UXDX18
KEEPING YOUR PRODUCT ALIVE
CUSTOMER
JOURNEY
and service
components is your
template for lean
documentation
DON’T BE AFRAID
OF SUNK COSTS
you don’t have to
build everything you
have designed
TREAT EVERY
LAUNCH AS AN
EXPERIMENT
to try to prove your
assumptions wrong
1 2 3
GROWTH IS A
SHARED
RESPONSIBILITY
hence everyone
should be aware of
the goals
4
@mpietila#UXDX18
LESSONS LEARNED
THANKS!
@MPIETILA
In case I spent all the time,
you can reach me at:
NO MORE
QUESTIONS?
Check out our Data Maturity
framework and see how you can
put your data to better use
HTTPS://QVIK.COM/NEWS/
DATA-MATURITY-LEVEL/

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UXDX: Life after launch – keeping your product alive

  • 1. UXDX, Dublin, 5.10.2018 KEEPING YOUR PRODUCT ALIVE LIFE AFTER LAUNCH Matias Pietilä, Head of design, Qvik #UXDX18
  • 2. UXDX 5.10.2018 KEEPING YOUR PRODUCT ALIVE LIFE AFTER LAUNCH Matias Pietilä, Head of design, Qvik #UXDX18 THIS EXTENDED EDITION CONTAINS UNSEEN TEXTS THAT EXPLAIN CERTAIN SLIDES. TEXTS LIKE THIS ONE.
  • 3. HELPING OUR CUSTOMERS MAKE AN IMPACT @mpietila#UXDX18 TALLINK SILJAWHIM YLE UUTISVAHTI BOLT.WORKSAURINKOMATKAT RED DOT 2018 WINNER GRAND ONE 2018 GRAND ONE 2018 RUNNER UP BEST MOBILE SERVICE
  • 4. SETTING THE CONTEXT @mpietila#UXDX18 Icons: Sharon Showalter, DTE MEDIA, James Fenton
  • 5. SETTING THE CONTEXT @mpietila#UXDX18 MAXIMIZE THIS! = –P THROUGHPUT OPERATING EXPENSES PROFIT
  • 6. SETTING THE CONTEXT @mpietila#UXDX18 SAD TO SAY WE’VE SEEN THIS TOO = –P THROUGHPUT OPERATING EXPENSES PROFIT
  • 7. “SURE, WE CAN BUILD YOU AN APP FOR PALM READING” WE WERE YOUNG AND NEEDED THE MONEY @mpietila#UXDX18
  • 8. GETTING THE PRODUCT RIGHT @mpietila#UXDX18 Visual Wireframes, mockups, (functional) prototypes, alpha versions etc. Vision document, personas, customer journeys User stories SceletonStructureStrategy LaunchScope The Elements of User Experience, Garrett (2002); A Project Guide to UX Design, Unger & Chandler (2009); Toward strategic usability – user knowledge as a basis for new service development, Pietilä (2008) Based on:
  • 9. WHAT ABOUT GETTING THE RIGHT PRODUCT? @mpietila#UXDX18 Visua Wireframes, mockups, (functional) prototypes, alpha versions etc.Vision document, User SceletoStructurStrategy LauncScop ? ? The Elements of User Experience, Garrett (2002); A Project Guide to UX Design, Unger & Chandler (2009); Toward strategic usability – user knowledge as a basis for new service development, Pietilä (2008) Based on:
  • 10. WHAT ABOUT GETTING THE RIGHT PRODUCT? @mpietila#UXDX18 ? ? HOW TO MAKE SURE WE ARE SOLVING REAL PROBLEMS BEFORE COMMITTING TO THE SOLUTION HOW TO MAKE SURE WE CONTINUE LEARNING FROM THE MARKET AFTER THE INITIAL LAUNCH INSTEAD OF BLINDLY FOLLOWING OUR PLAN OUR FOCUS TODAY
  • 11. @mpietila#UXDX18 ? ? HOW TO MAKE SURE WE ARE SOLVING REAL PROBLEMS BEFORE COMMITTING TO THE SOLUTION HOW TO MAKE SURE WE CONTINUE LEARNING FROM THE MARKET AFTER THE INITIAL LAUNCH INSTEAD OF BLINDLY FOLLOWING OUR PLAN OUR FOCUS TODAY
  • 12. WE SHOULD KNOW MVP BY NOW @mpietila#UXDX18
  • 13.
  • 14.
  • 15. ALL TOO OFTEN THE FOCUS AFTER MVP LAUNCH IS BUILDING ALL THE STUFF THAT DIDN’T MAKE THE CUT. WHERE IT SHOULD BE KEEPING YOUR EYES OPEN, CHALLENGING YOUR ASSUMPTIONS, AND LEARNING.
  • 16. LET’S FINALLY BUILD ALL THE NIFTY THINGS ON OUR BACKLOG WHAT NOW? @mpietila#UXDX18
  • 17. @mpietila#UXDX18 THE SAD OLD WAY THE NEW WAY •Teams resourced as hand pairs •Backlog-driven development, business goals fuzzy •Lacking design/develop/business interaction •No systematic end-user involvement •Product is defined in terms of features •Features override quality UX •Teams that are passionate about the product •Build-measure-learn loop used to tackle real KPIs •End-users involved for both what and how •Product is defined in terms of validated needs it solves •Doing less but better
  • 18. @mpietila#UXDX18 •Teams resourced as hand pairs •Backlog-driven development, business goals fuzzy •Lacking design/develop/business interaction •No systematic end-user involvement •Product is defined in terms of features •Features override quality UX •Teams that are passionate about the product •Build-measure-learn loop used to tackle real KPIs •End-users involved for both what and how •Product is defined in terms of validated needs it solves •Doing less but better
  • 19. 1. START 2. FIND YOUR WAY 3. SCALE I’m designing the concept and defining my business model. I’m building my first versions of the product, looking for my place in the market. My product has proven to be successful. Now I’m after growth. PROBLEM/SOLUTION FIT PRODUCT/MARKET FIT What is the problem we’re solving? Does our solution work? How do we increase our reach?
  • 20. 1. START 2. FIND YOUR WAY 3. SCALE I’m designing the concept and defining my business model. I’m building my first versions of the product, looking for my place in the market. My product has proven to be successful. Now I’m after growth. PROBLEM/SOLUTION FIT PRODUCT/MARKET FIT What is the problem we’re solving? Does our solution work? How do we increase our reach? Getting your MVP out doesn’t mean that you have found your product/market fit FALLACY 1 MVP
  • 21. 1. START 2. FIND YOUR WAY 3. SCALE I’m designing the concept and defining my business model. I’m building my first versions of the product, looking for my place in the market. My product has proven to be successful. Now I’m after growth. PROBLEM/SOLUTION FIT PRODUCT/MARKET FIT What is the problem we’re solving? Does our solution work? How do we increase our reach? Following a predefined plan and building more features doesn’t guarantee that you’ll ever reach scale FALLACY 2 MVP
  • 22. CONTENTS SETTING THE SCENE MAINTAINING ROADMAP FOCUSING ON RIGHT METRICS @QVIK 1 2 3
  • 23. CONTENTS SETTING THE SCENE MAINTAINING ROADMAP FOCUSING ON RIGHT METRICS @QVIK 1 2 3
  • 24. HOW TO MAINTAIN LONG- TERM VISION WHILE AVOIDING DESIGNING TOO MUCH UPFRONT? MAINTAINING THE PRODUCT VISION @mpietila#UXDX18
  • 25. CUSTOMER JOURNEY @mpietila#UXDX18 PHASE 1 PHASE 2 PHASE 3 PHASE n CHANNEL 1 QUALITY MEASURES EMOTIONAL JOURNEY CHANNEL 2 CHANNEL 3 CHANNEL n BACKSTAGE Business goal of this phase Business goal of this phase Business goal of this phase Business goal of this phase User action User action User action User action User action User action User action User action User action User action User action User action User action User action User action User action Pre-order Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY HOME Cabin upgrade Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY ONBOARD Digital ticket Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY TERMINAL
  • 26. SERVICE COMPONENTS @mpietila#UXDX18 Pre-order Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY HOME Cabin upgrade Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY ONBOARD Digital ticket Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY TERMINAL ‣ Individual components along the journey that describe the customer and business value of certain services together with metrics ‣ Can be used as containers when managing roadmap ‣ Useful tool for limiting the need to do too much upfront design that easily becomes obsolete ‣ A.k.a. feature card
  • 27. MANAGING ROADMAP @mpietila#UXDX18 ‣ The list of upcoming concepts, drafted on a general level ‣ To avoid waste, the specifications will be refined into detailed level only after it’s decided that the concept will be implemented next SERVICE COMPONENTS Pre-order Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY HOME Cabin upgrade Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY ONBOARD Digital ticket Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY TERMINAL
  • 28. @mpietila#UXDX18 SINCE WE SKIPPED THE MVP PHASE IN THIS PRESENTATION, NOW IS THE TIME TO REFER TO SOME PRE-EXISTING MATERIAL (LIKE YOUR FAVORITE TV CHEF)
  • 29. MANAGING ROADMAP @mpietila#UXDX18 ‣ A living document containing the long term business vision ‣ Why will people use the service, why are we offering it ‣ Personas ‣ Up-to-date KPIs ‣ Business model canvas etc. VISION DOCUMENT ‣ Visual style (based on the brand guidelines) ‣ Tone of voice (based on the brand guidelines) ‣ Interaction style (navigation model, error handling, recurring components etc.) ‣ Will be updated as the design of individual concepts progresses DESIGN SYSTEM ‣ The list of upcoming concepts, drafted on a general level ‣ To avoid waste, the specifications will be refined into detailed level only after it’s decided that the concept will be implemented next SERVICE COMPONENTS Pre-order Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY HOME Cabin upgrade Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY ONBOARD Digital ticket Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY TERMINAL
  • 30. FROM ROADMAP TO DEVELOPMENT @mpietila#UXDX18 When the concept gets realized, start by a short design phase: combine business requirements, existing concept idea and the style guide to create the UI specification for the given concept. DESIGN UI spec Digital ticket Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY TERMINAL
  • 31. FROM ROADMAP TO DEVELOPMENT @mpietila#UXDX18 Document the UI to the level where the development can start. Don’t over document things but leave room for development time collaboration between designers and developers to fine tune the details. DESIGN DEVELOPMENT UI spec Code UI spec Digital ticket Check-in with your phone and walk directly to the gate DESCRIPTION The customer can check in with the mobile phone. As a result she will get a digital ticket with a QR code with which she can get though the gate in the terminal No need to print out tickets, no need to do check in the terminal. Less personnel needed in terminals. Happier customers. Gives more time to order add-on sales. CUSTOMER VALUE BUSINESS VALUE Will require installing new gates in the terminal as the current scanners won’t be able to read mobile phone screens. IMPLEMENTATION COMPLEXITY TERMINAL When the concept gets realized, start by a short design phase: combine business requirements, existing concept idea and the style guide to create the UI specification for the given concept.
  • 36. RUNNING LEAN @mpietila#UXDX18Adapting Usability Investigations for Agile User-centered Design, Sy & Miller (2007); Lean UX, Gothelf (2013), Running Lean (2010) Based on: DesignDevelopmentBusiness Sprint 1 Implement high dev cost, low UI cost features. Specify areas that are clear: Architecture, API spec etc. Consult the technical feasibility of the concept. Tech studies, proof of concepts Implement and test Sprint 0 design. Consult the design of the next sprint. Implement and test Sprint n-1 design Sprint n Crystallize the product strategy and 1st version scope, create initial UI concept Design for Sprint 1, get data to support design for sprint 2. Design for Sprint 2, support implementation of sprint 1, get data to support design for sprint 3. Gather the insight to support creating the product strategy. Set the goals to be measured. Validate that the designs support the strategy. Prioritize what gets implemented. Gather data to support design. Validate that the designs support the strategy. Prioritize what gets implemented. Gather data to support design. Plan the next launch. What is to be validated, what is to be measured? Sprint 0 Analyze how the service works with real users technically. Consult the technical feasibility of the new ideas. Tech studies, prototypes, etc. as needed. Implement next sprint. Gather user feedback and design improvements as needed. Gather market feedback, analyze how the goals were met and prioritise the backlog. Launch Support implementation of current sprint, support launch and plan how feedback is collected Design sprint Sprint n+1
  • 38. Greetings from Norway! “GOOD DOCUMENTS ARE LIKE VACATION PHOTOS. GET TOGETHER AND USE THE DOCUMENT TO TELL A STORY THE SAME WAY I USED MY VACATION PHOTO TO TELL YOU MY STORY.” – JEFF PATTON, USER STORY MAPPING
  • 39. DEFINITION OF READY EACH STORY HAS A KPI and a plan for how it’s measured THE STORIES ARE PROTOTYPED and tested with real users before development SMART HANDOVER FOR SPECS minimising the wasted time for creating documentation 1 2 3 NOT EVERYTHING IS FINALISED but there is room for iteration with developers during the sprint 4 @mpietila#UXDX18 KEY TAKEAWAYS
  • 40. KNOW WHAT TO BUILD EXAMPLE STORY @mpietila#UXDX18
  • 41. ONCE UPON A TIME THERE WAS ITERATION FOR THE DAY TRIP UI BACKGROUND @mpietila#UXDX18
  • 42.
  • 43. MOBILE VERSION BASED ON DESKTOP
  • 44.
  • 45. The prices and availability need to be shown faster Too hard to change between trip types
  • 46.
  • 47. Prices are visible and comparison is fast Trip type explanations make the view cluttered
  • 48.
  • 49. Helps make the screen more clear Adds another level of complexity Not everyone notices the menu Trip types themselves are the issue: users are not aware of Day trip, so they select Return trip instead
  • 50.
  • 51. Solves the issue with Day trips Still, not the natural thing to select: people don’t think in terms of “return type” but in terms of “when do I go there and when do I come back”
  • 52.
  • 53. Makes trip type selection intuitive, finally Creates a new issue: one-way trip is harder to find…
  • 54. YEARS WENT BY AND WE NEVER PRIORITISED DAY TRIP IMPORTANT ENOUGH TO BE DEVELOPED @mpietila#UXDX18
  • 55. BUT WHY ARE WE BUILDING IT ACTUALLY? EVENTUALLY DAY TRIP HAD CLIMBED TO THE TOP OF THE BACKLOG @mpietila#UXDX18
  • 58. CONTENTS SETTING THE SCENE MAINTAINING ROADMAP FOCUSING ON RIGHT METRICS @QVIK 1 2 3
  • 59. CONTENTS SETTING THE SCENE MAINTAINING ROADMAP FOCUSING ON RIGHT METRICS @QVIK 1 2 3
  • 60. FROM JOURNEY TO LIFECYCLE @mpietila#UXDX18 PHASE 1 PHASE 2 PHASE 3 PHASE n CHANNEL 1 QUALITY MEASURES EMOTIONAL JOURNEY CHANNEL 2 CHANNEL 3 CHANNEL n BACKSTAGE Business goal of this phase Business goal of this phase Business goal of this phase Business goal of this phase User action User action User action User action User action User action User action User action User action User action User action User action User action User action User action User action
  • 61. FROM JOURNEY TO LIFECYCLE @mpietila#UXDX18 ACQUISITION ACTIVATION REVENUE REFERRAL RETENTION PHASE 1 PHASE 2 PHASE 3 PHASE n CHANNEL 1 QUALITY MEASURES EMOTIONAL JOURNEY CHANNEL 2 CHANNEL 3 CHANNEL n BACKSTAGE Business goal of this phase Business goal of this phase Business goal of this phase Business goal of this phase User action User action User action User action User action User action User action User action User action User action User action User action User action User action User action User action
  • 62. CUSTOMER FACTORY METAPHOR @mpietila#UXDX18 Adapted from: Scaling Lean, Ash Maurya (2016) ACQUISITION 1 ACTIVATION 2 REVENUE 4 REFERRAL 5 RETENTION 3
  • 64. 1. ACQUISITION ‣ How do users hear about the service? ‣ Why do they get interested? ‣ How can we reduce the threshold for trying it out? ‣ How can we leverage existing channels to spread the message? @mpietila#UXDX18
  • 65. Jennifer Norman Web Browser 42%Sketch 9:41 AM GET YOU’RE LOGGED IN HERE… WEB WEB APP STORE APP …WE’LL LOG YOU IN AUTOMATICALLY HERE DEFERRED DEEP LINKING
  • 66. BAD RATINGS SINK APPS @QVIK https://blog.appfollow.io/ratings-and-reviews-part-1-9f0a7045356f
  • 68. ‣ What can we do that increases the likelihood the the user becomes a regular? ‣ How do we communicate the value proposition as quickly as possible? ‣ How do we get the permission for contacting the user? (email, push messages etc.) ‣ How do we get the user to feel rewarded as quickly as possible? ‣ Cf. tinder gets you the first match as quickly as possible (they say) 2. ACTIVATION/ONBOARDING @mpietila#UXDX18
  • 69. DON’T WASTE YOUR ONBOARDING FOR UI WALKTHROUGHS FOCUS ON YOUR GOALS @mpietila#UXDX18
  • 71. @mpietila#UXDX2018 VS. 70 %-POINTS DIFFERENCE!19 % 
 ANSWERS YES 94 % ANSWERS YES
  • 73. @mpietila#UXDX18 3. RETENTION ‣ How do we get the user to come back? ‣ How do we get them to stay longer during one session? ‣ How do we integrate our messaging with the everyday life of the user? ‣ Which backup messaging channels can we build? ‣ Is there a natural rhythm to leverage (day, week, month?)
  • 74. @mpietila#UXDX18 ADDING DIGITAL LOYALTY CARD UNINSTALLS AFTER TRIP REDUCED BY 40%
  • 76. 4. REVENUE ‣ How to measure the value of a user? ‣ How to optimise the conversion of the sales funnel? (Especially modern payment options may have a huge effect) ‣ Are there some other actions we see valuable than buying things? ‣ Do we have a derivative currency in addition to direct monetary value? @mpietila#UXDX18
  • 77. CUSTOMERS WHO USE THE APP RATE THEIR WHOLE TRIP 0.2 POINTS BETTER DERIVATIVE CURRENCY @mpietila#UXDX2018
  • 79. 5. REFERRAL ‣ Do users have meaningful content to share? ‣ Can we incentivize users to share? What do they get, how about the recipient? ‣ Can we make sharing easier? ‣ How to we touch the emotions of the user and make them look good? @mpietila#UXDX18
  • 80. MAPPING FEATURES TO GOALS @mpietila#UXDX18 Feature Hypothesis Metric ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE WORKSHOP TEMPLATE
  • 81. MAPPING FEATURES TO GOALS @mpietila#UXDX18 Feature Hypothesis Metric ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE WORKSHOP TEMPLATE
  • 82. MAPPING FEATURES TO GOALS @mpietila#UXDX18 Feature Hypothesis Metric ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE WORKSHOP TEMPLATE
  • 83. MAPPING FEATURES TO GOALS @mpietila#UXDX18 Feature Hypothesis Metric ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE WORKSHOP TEMPLATE
  • 84. MAPPING FEATURES TO GOALS @mpietila#UXDX18 Feature Hypothesis Metric ACQUISITION ACTIVATION RETENTION REFERRAL REVENUE WORKSHOP TEMPLATE HOW ARE YOUR FEATURES CONNECTED TO YOUR CUSTOMER FACTORY? WHAT KIND OF HYPOTHESES ARE CONNECTED TO THESE FEATURES? HOW DO YOU / SHOULD YOU MEASURE THESE?
  • 85. Test Card We believe that step 1: hypothesis And measure step 3: metric To verify that, we will step 2: test We are right if step 4: criteria The makers of Business Model Generation and StrategyzerCopyright Strategyzer AG Test Cost: Data Reliability: Critical: Time Required: Test Name Assigned to Deadline Duration PLAN WHAT YOU WANT TO TEST https://strategyzer.com/platform/resources
  • 86. BUILDING A SEPARATE BOARD FOR EXPERIMENTS IS OFTEN USEFUL TRACKING YOUR EXPERIMENTS @mpietila#UXDX18
  • 87. TIP: YOUR AUTHENTICATION LIKELY SUCKS @mpietila#UXDX2018 ACQUISITION ACTIVATION REVENUE REFERRAL RETENTION Adapted from: Scaling Lean, Ash Maurya (2016)
  • 88. TWO MOMENTS OF TRUTH SMART AUTHENTICATION REDUCES FRICTION DURING ONBOARDING SMART AUTHENTICATION REDUCES FRICTION IN RECURRING USAGE @mpietila#UXDX2018 1 2
  • 89. TWO MOMENTS OF TRUTH SMART AUTHENTICATION REDUCES FRICTION DURING ONBOARDING SMART AUTHENTICATION REDUCES FRICTION IN RECURRING USAGE @mpietila#UXDX2018 1 2 YET, AUTHENTICATION IS OFTEN CONSIDERED A SOLVED PROBLEM THAT IS ADDRESSED WITH MINIMUM EFFORT
  • 90. @mpietila#UXDX2018 Visits on the page “Password forgotten” before & after SSO launch IMPROVING RETURNING USAGE
  • 91. @mpietila#UXDX2018 Visits on the page “Password forgotten” before & after SSO launch IMPROVING RETURNING USAGE
  • 92. CONTENTS SETTING THE SCENE MAINTAINING ROADMAP FOCUSING ON RIGHT METRICS @QVIK 1 2 3
  • 93. WHAT DOES THIS MEAN IN PRACTISE? SUMMARY @mpietila#UXDX18
  • 94. LEARN TO EMBRACE THE KILLED FEATURES IMPLICATIONS FOR DESIGNERS @mpietila#UXDX18
  • 95. IF YOU WANT TO BUILD SOMETHING FANCY, YOU NEED TO SELL IT 
 
 (AND ACCEPT THAT FANCY ISN’T ALWAYS THE SOLUTION) IMPLICATIONS FOR DESIGNERS @mpietila#UXDX18
  • 96. DEMAND TO KNOW THE SUCCESS CRITERIA BEFORE DESIGNING ANYTHING IMPLICATIONS FOR DESIGNERS @mpietila#UXDX18
  • 97. YOU KNOW YOUR BUSINESS NEEDS BUT MAKE SURE YOUR TEAM KNOWS THEM AS WELL (AND IF YOU DON’T HURRY UP AND GATHER THEM) IMPLICATIONS FOR BUSINESS OWNERS @mpietila#UXDX18
  • 98. WHEN PRESENTING REQUIREMENTS, DON’T TALK ABOUT SOLUTIONS – COMMUNICATE NEEDS INSTEAD
 (YOUR TEAM IS FULL OF SOLUTION EXPERTS) IMPLICATIONS FOR BUSINESS OWNERS @mpietila#UXDX18
  • 99. DON’T BE AFRAID OF SUNK COSTS (IT’S OK TO CHANGE YOUR MIND AS YOU LEARN MORE) IMPLICATIONS FOR BUSINESS OWNERS @mpietila#UXDX18
  • 100. DON’T COMMUNICATE YOUR EXPERTISE BY SAYING WHY SOMETHING IS HARD (PROVIDE SOLUTIONS INSTEAD) IMPLICATIONS FOR DEVELOPERS @mpietila#UXDX18
  • 101. IF YOU HAVE A BETTER SOLUTION THAN WHAT THE DESIGNER CAME UP WITH, DON’T BE AFRAID TO SHARE IT (GREAT DESIGN IS EVERYBODY’S MISSION IN THE END) IMPLICATIONS FOR DEVELOPERS @mpietila#UXDX18
  • 102. DEMONSTRATE YOUR WORTH AS AN ANALYTICAL PROBLEM SOLVER (THERE ARE PEOPLE WHO STILL SEE YOU AS A SMART PAIR OF HANDS AND YOU NEED TO WIN THEM OVER) IMPLICATIONS FOR DEVELOPERS @mpietila#UXDX18
  • 103. KEEPING YOUR PRODUCT ALIVE CUSTOMER JOURNEY and service components is your template for lean documentation DON’T BE AFRAID OF SUNK COSTS you don’t have to build everything you have designed TREAT EVERY LAUNCH AS AN EXPERIMENT to try to prove your assumptions wrong 1 2 3 GROWTH IS A SHARED RESPONSIBILITY hence everyone should be aware of the goals 4 @mpietila#UXDX18 LESSONS LEARNED
  • 104. THANKS! @MPIETILA In case I spent all the time, you can reach me at:
  • 105. NO MORE QUESTIONS? Check out our Data Maturity framework and see how you can put your data to better use HTTPS://QVIK.COM/NEWS/ DATA-MATURITY-LEVEL/