2. INTRODUCTION
E-Sports means electronic gaming.
A form of competition using video games.
Most commonly E-Sports take the form of organized
multi-players video game competition particularly
between professional players.
3. History
E-Sports was developed in 1972.
First Championship of E-sports was held in 1981 in
US and 10,000 Participants are Participated in this
Championship.
In 2013 it was estimated that approximately 71.5
million people world wide watched E-Sports.
4. E-SPORTS MARKET SIZE
The global market size was worth USD 1.17 Billion
in 2021.
And expected to reach USD 5.74 Billion by 2030.
5. Discover E-sports
The word E-sports is a world in itself. This is actually an
organized competitive video gaming that involves teams that
participate to win the cash prize.
biggest prize pool E-sports
tournament in 2021 Prize is
$40 million. Valve’s annual
world championship in Dota 2
has broken the record for
E-sports prize pools 10 years
in a row.
6. Top Trending E-sports Games
The trend of playing video games is crossing the
limit of popularity.
Now there are various
Esports games available
for you to be a professional
gaming athlete.
7. Fortnite
BGMI (BATTLEGROUND MOBIL INDIA)
Some bigger titles are “League of legends ”,”dota 2”
and “counter strike Global offensive ”. These three
games alone cover nearly 80% of the views of all
E-Sport.
9. DISADVANTAGES
• Players tend to play more because of the enjoyment
, in result, it will isolate you from your family and
friends for many hours.
• If you got addicted, it will take awful hours of just
playing. You will never realize that you are wasting
your time playing instead spending it doing more
productive things.
• Online games don’t need physical activities and that
will make you unhealthy. Sitting for hours, playing in
front of the computer will make your body
weak.
10. OVERALL EXPERIENCE
I really like this course because I have learned lots
of new and important things in this subject.