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Agenda
1.    Overview of Indonesia
1.1   Country
1.2   Internet User
2.    Online Game Market
2.1   Users
2.2   Market Size
3.    Marketing Method
3.1   Warnet
3.2   FaceBook
4.    Payment
5.    Publisher
6.    Online Games
7.    Potential of Indonesia Market
1.1   Overview - Country
 Indonesia’s Population : 245M People. World No. 4th
 Indonesia’s Land Size : 1,9M sq km. has got 17,000 Islands
 60% of Population lives in Java island
 Online game users mainly lives in Java island around 70%
 Over 26,000 PC Café and 30% is in Jakarta
 87% of Muslim, the biggest Islam country in the world
1.2   Overview – Internet User
             Year                       Users
              2000                     2,000,000
              2007                     20,000,000
              2008                     25,000,000
              2009                     30,000,000
              2010                     33,000,000
              2011                     39,600,000
                                         Internet World Stats (2011,1)


 Annual Increasing Rate is over 20%
 No.1 ISP is Telkom and over 2 M Subscribers
 ISP is more than 100
 Home Users are using 512Kbps ~ 1Mbps
 PC Café are using 1Mbps ~ 4Mbps
 512 Kbps : U$ 25 , 1Mbps : U$ 40 Monthly. Still Expensive
2.1   Online Game Market - Users
 Over 7M Online Game Users now, but rapidly increasing. CAGR 20%
 Most of users are playing FPS(Point Blank) and Casual Games
  Kids start to play Point Blank as a firs online game
 Chinese Indonesian has got purchasing power
  Ex.) Yulgang Online : CCU 800 but Revenues U$ 100,000.
 Home Users rate is increasing coz low internet price and PCs.
 2008 - Home users/ PC Café users : 3:7 , 2010 – 5 : 5

                              [Online Game User Distribution]
2.2   Online Game Market – Market Size

          Internet Users               : 39.600.000 Users.
          Online Game User             : 7.000.000 Users
          Internet Café                : 26.000 Café
          Favorite Game Type           : FPS & Casual Games

 Huge Potential : only 18% Online Game Users from Internet Users
 35,000,000 Facebook Users are ready to play the Online Games
2.2   Online Game Market – Market Size
                                                                              U$:1,000

                                  Indonesia Online Game Market Share
                                                                    190,000


                                                     150,000


                                        110,000




                         55,000




                         2009            2010         2011             2012


Rapidly increased MS in 2010 because of Point Blank, CCU was peak 200,000

2011 increasing rate is 35%, Point Blank (CCU 150,000), many success casual and MMO games

Assume 2012 also at least 30% of increasing rate, coz infra(low internet/PC cost, higher game users)
3.1   Marketing – Warnet (PC-Café)
  There are so many kind of marketing can be done in this industry, it is through Warnet
(PC-Café). One of the effective marketing strategy is by doing Road-Show to some Warnet
               in all big cities in Indonesia (Jakarta, Medan, Surabaya, etc).
 By doing this roadshows, users who play in those Warnet, can try the game and get more
Information about the game itself from the marketing staffs and by then the game will be
      known by other users in those areas when it spread out from mouth to mouth.

 Industry saying, we install our client 1,000 in Warnet, the game has got CCU 1,000
         NOT easy to install game Client in Warnet because of many reasons
    Such as lack of HDD size, owners do not want, not easy to contact Warnet etc
3.2     Marketing – Facebook
Types of marketing through Facebook
1. Advertisement on Facebook


2. Making Fanpage


3.Promotion & Event on Fanpage


4. Customer Service on Fangape




WHY using Facebook
-> NO MASS Media

-> Users are familiar with FB

-> Over 35M FB uses
4.   Payment
Payment Methods

A. Vouchers (known as PP-Card)
- It’s the most popular payment method in Indonesia. Over 90% still using it

Distribution Margin on Voucher
Still very high from 10% till 25%

Voucher Distribution Channel
1. Agent
Put or look for agent in every major cities, they will be the one who help us
sell the vouchers to everyone in their own territory.

2. Warnet / Internet Café
Sell vouchers to every warnet in Indonesia and they will sell it to their users
in their business area.

3. Sales Staff
Manage the local area, go around the town and look for users to buy
in warnet, home users, etc.
4.   Payment
B. Payment Gateway
 - 2nd most favourite payment method in Indonesia.

How it work:




Payment Gateway Indonesia

Currently there are 3 successful payment gateway in Indonesia:
- Gudang Voucher www.gudangvoucher.com
- Indomog www.indomog.com
- Unipin www.unipin.com
5.   Publisher
Online Game Company’s Status
Currently there are over 25 Online Game companies in Indonesia.
3 of them are very successful and the rest are growing fast.


Top 3 Online Game Publisher in Indonesia
PT. Lyto Datarindo Fortuna (LYTO)
PT. Kreon
PT. Megaxus Infotech
5.     Publisher
LYTO
Company Name        : PT Lyto Datarindo Fortuna
CEO                 : Andi Suryanto
Date of Establish   : 12 March 2003
Games MMORPG        : Ragnarok Online, Allods, Jade Dynasty, Luna Online,
                      Granado Espada, Rohan, Seal, Perfect World, RF Online
Games Casual        : Avalon, Cross Fire, Crazy Cart 2, Idol Street, Getamped-R
Revenues in 2011    : U$ 35,000,000
5.   Publisher
Kreon
Company Name        : PT Kreon.
CEO                 : Jacy Kim.
Year of Establish   : 2007.
Games MMORPG        : Yulgang Online, Atlantica Online.
Games Casual        : OnAir Online, Point Blank, FreeStyle, Mako Online, Lost Saga.
Games Webbased      : Apocalyps.
Revenues in 2011    : U$ 65,000,000
5.   Publisher
Megaxus
Company Name        : PT Megaxus Infotech.
CEO                 : Eva Muliawati.
Year of Establish   : 2006.
Games MMORPG        : Lineage 2.
Games Casual        : Audition, War Rock, Grand Chase, Counter Strike Online,
                      SD Gundam Online.

Revenues in 2011    : U$ 8,000,000
6.   Online Games
          [FPS]                                                 [MMORPG]




                                        [Casual]




Over 60 Online Game in Indonesia Except Facebook and Webgames
7.   Potential of Indonesia Market
Indonesia's online game industry have a very good potential to grow,
it's predicted to grow 33% per year for the next five years
after the business value this year will reach around U$D 150M and grab total 7M Users.

Internet Infra structure are getting better and cheaper than last year, lower over 50% than last year.
Also internet user increasing rate also over 30% every year and we forecast 40,000,000 internet users
next year and more than 25% will be a online game users.

With a population of 245 million, Indonesia is the fourth most populous nation in the world
and has a increasingly online youth market that are avid gamers. This is why the
online game business in Indonesia have a good potential and keep on growing.
Min.y.pang@gmail.com

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Indonesia online game market 2011

  • 1.
  • 2. Agenda 1. Overview of Indonesia 1.1 Country 1.2 Internet User 2. Online Game Market 2.1 Users 2.2 Market Size 3. Marketing Method 3.1 Warnet 3.2 FaceBook 4. Payment 5. Publisher 6. Online Games 7. Potential of Indonesia Market
  • 3. 1.1 Overview - Country  Indonesia’s Population : 245M People. World No. 4th  Indonesia’s Land Size : 1,9M sq km. has got 17,000 Islands  60% of Population lives in Java island  Online game users mainly lives in Java island around 70%  Over 26,000 PC Café and 30% is in Jakarta  87% of Muslim, the biggest Islam country in the world
  • 4. 1.2 Overview – Internet User Year Users 2000 2,000,000 2007 20,000,000 2008 25,000,000 2009 30,000,000 2010 33,000,000 2011 39,600,000 Internet World Stats (2011,1)  Annual Increasing Rate is over 20%  No.1 ISP is Telkom and over 2 M Subscribers  ISP is more than 100  Home Users are using 512Kbps ~ 1Mbps  PC Café are using 1Mbps ~ 4Mbps  512 Kbps : U$ 25 , 1Mbps : U$ 40 Monthly. Still Expensive
  • 5. 2.1 Online Game Market - Users  Over 7M Online Game Users now, but rapidly increasing. CAGR 20%  Most of users are playing FPS(Point Blank) and Casual Games Kids start to play Point Blank as a firs online game  Chinese Indonesian has got purchasing power Ex.) Yulgang Online : CCU 800 but Revenues U$ 100,000.  Home Users rate is increasing coz low internet price and PCs. 2008 - Home users/ PC Café users : 3:7 , 2010 – 5 : 5 [Online Game User Distribution]
  • 6. 2.2 Online Game Market – Market Size Internet Users : 39.600.000 Users. Online Game User : 7.000.000 Users Internet Café : 26.000 Café Favorite Game Type : FPS & Casual Games Huge Potential : only 18% Online Game Users from Internet Users 35,000,000 Facebook Users are ready to play the Online Games
  • 7. 2.2 Online Game Market – Market Size U$:1,000 Indonesia Online Game Market Share 190,000 150,000 110,000 55,000 2009 2010 2011 2012 Rapidly increased MS in 2010 because of Point Blank, CCU was peak 200,000 2011 increasing rate is 35%, Point Blank (CCU 150,000), many success casual and MMO games Assume 2012 also at least 30% of increasing rate, coz infra(low internet/PC cost, higher game users)
  • 8. 3.1 Marketing – Warnet (PC-Café) There are so many kind of marketing can be done in this industry, it is through Warnet (PC-Café). One of the effective marketing strategy is by doing Road-Show to some Warnet in all big cities in Indonesia (Jakarta, Medan, Surabaya, etc). By doing this roadshows, users who play in those Warnet, can try the game and get more Information about the game itself from the marketing staffs and by then the game will be known by other users in those areas when it spread out from mouth to mouth. Industry saying, we install our client 1,000 in Warnet, the game has got CCU 1,000 NOT easy to install game Client in Warnet because of many reasons Such as lack of HDD size, owners do not want, not easy to contact Warnet etc
  • 9. 3.2 Marketing – Facebook Types of marketing through Facebook 1. Advertisement on Facebook 2. Making Fanpage 3.Promotion & Event on Fanpage 4. Customer Service on Fangape WHY using Facebook -> NO MASS Media -> Users are familiar with FB -> Over 35M FB uses
  • 10. 4. Payment Payment Methods A. Vouchers (known as PP-Card) - It’s the most popular payment method in Indonesia. Over 90% still using it Distribution Margin on Voucher Still very high from 10% till 25% Voucher Distribution Channel 1. Agent Put or look for agent in every major cities, they will be the one who help us sell the vouchers to everyone in their own territory. 2. Warnet / Internet Café Sell vouchers to every warnet in Indonesia and they will sell it to their users in their business area. 3. Sales Staff Manage the local area, go around the town and look for users to buy in warnet, home users, etc.
  • 11. 4. Payment B. Payment Gateway - 2nd most favourite payment method in Indonesia. How it work: Payment Gateway Indonesia Currently there are 3 successful payment gateway in Indonesia: - Gudang Voucher www.gudangvoucher.com - Indomog www.indomog.com - Unipin www.unipin.com
  • 12. 5. Publisher Online Game Company’s Status Currently there are over 25 Online Game companies in Indonesia. 3 of them are very successful and the rest are growing fast. Top 3 Online Game Publisher in Indonesia PT. Lyto Datarindo Fortuna (LYTO) PT. Kreon PT. Megaxus Infotech
  • 13. 5. Publisher LYTO Company Name : PT Lyto Datarindo Fortuna CEO : Andi Suryanto Date of Establish : 12 March 2003 Games MMORPG : Ragnarok Online, Allods, Jade Dynasty, Luna Online, Granado Espada, Rohan, Seal, Perfect World, RF Online Games Casual : Avalon, Cross Fire, Crazy Cart 2, Idol Street, Getamped-R Revenues in 2011 : U$ 35,000,000
  • 14. 5. Publisher Kreon Company Name : PT Kreon. CEO : Jacy Kim. Year of Establish : 2007. Games MMORPG : Yulgang Online, Atlantica Online. Games Casual : OnAir Online, Point Blank, FreeStyle, Mako Online, Lost Saga. Games Webbased : Apocalyps. Revenues in 2011 : U$ 65,000,000
  • 15. 5. Publisher Megaxus Company Name : PT Megaxus Infotech. CEO : Eva Muliawati. Year of Establish : 2006. Games MMORPG : Lineage 2. Games Casual : Audition, War Rock, Grand Chase, Counter Strike Online, SD Gundam Online. Revenues in 2011 : U$ 8,000,000
  • 16. 6. Online Games [FPS] [MMORPG] [Casual] Over 60 Online Game in Indonesia Except Facebook and Webgames
  • 17. 7. Potential of Indonesia Market Indonesia's online game industry have a very good potential to grow, it's predicted to grow 33% per year for the next five years after the business value this year will reach around U$D 150M and grab total 7M Users. Internet Infra structure are getting better and cheaper than last year, lower over 50% than last year. Also internet user increasing rate also over 30% every year and we forecast 40,000,000 internet users next year and more than 25% will be a online game users. With a population of 245 million, Indonesia is the fourth most populous nation in the world and has a increasingly online youth market that are avid gamers. This is why the online game business in Indonesia have a good potential and keep on growing.