1. Platform banner
Title Character
Title
PEGI rating Developer name
Online
compatibility
Tomb
Raider’s
cover
is
topped
by
the
PS3’s
black
banner.
To
the
le;
of
the
banner
sits
the
name
of
the
pla=orm,
to
the
right,
the
@tle
and
logo
of
the
online,
Playsta@on
Network.
Underneath
the
thin
red
line
bordering
off
the
banner
from
the
artwork
is
a
spacious
yet
very
detailed
piece
of
art.
Lara
Cro;,
the
principal
character,
stands
tall
and
dominates
the
middle
of
the
cover,
shining
and
glistening
with
rain
water
and
holding
her
wounded
arm,
which
blood
appears
to
be
running
down.
She
is
holding
her
bow
downwards
and
spor@ng
an
idle
glare,
confirming
that
she
is
currently
not
engaging
in
any
sort
of
baIle.
However,
the
background
environment
suggests
that
this
will
not
be
for
long
as
texture
of
the
crashing
waves
demonstrates
them
crashing
into
the
cave,
from
where
our
perspec@ve
lies.
There
is
what
appears
to
be
a
shipwreck
just
outside
of
the
cave
but
the
ar@st
has
chose
not
to
reveal
to
much
of
this,
to
perhaps,
en@ce
the
player
in
to
find
out
during
gameplay.
The
PEGI
ra@ng,
dis@nguished
from
the
black,
dreary
backdrop
with
its
red
box,
sits
in
the
boIom
le;
corner
of
the
cover,
whilst
just
the
developer’s
credits
sit
in
the
boIom
right,
adding
a
sense
of
somewhat
more
space
to
the
cover.
2. Platform banner
Title
Television System
Main Character
ESRB rating
Developer Publisher
Bioshock:
Infinite’s
cover
displays
Xbox’s
trademark
banner
at
the
top,
it’s
@tle
siSng
clearly
against
the
white
background,
with
a
paIern
of
it’s
tradi@onal
colours
to
the
right
of
the
banner.
The
case
is
also
coloured
in
Xbox’s
bright
green
trademark
colour.
The
television
system,
NTSC,
which
the
game
is
compa@ble
with,
sits
humbly
above
the
game
series’
@tle,
which,
plated
against
an
an@que
looking
rusty
shield,
with
patrio@c,
loyal
stars
placed
underneath,
is
sprawled
confidently
across
the
top
of
the
cover.
The
“infinite”
specifica@on
acts
almost
like
a
sub
header,
separated
on
another
shield,
with
the
remnants
of
a
US
flag
mel@ng
off
it.
The
combina@on
of
patrio@sm
and
destruc@on
is
con@nued
within
the
background,
with
the
wrecked,
American
flag
dangling
helplessly
down
the
right
side
of
the
cover,
on
fire.
This
perhaps
hints
at
the
corrupt
society
featured
in
the
game
and
degrading
of
the
US
government
and
their
views
in
it.
The
predominant
focal
point
of
the
cover
is
undoubtedly
the
protagonist,
Booker
DeWiI,
who
poses
in
a
casual
yet
aggressive
stance,
with
his
shotgun
slung
over
his
shoulder,
bandages
wrapped
around
his
wrist
and
great
ar@s@c
detail
put
into
his
clothing
and
aspects
of
his
character
as
minute
as
the
texture
of
his
hair
and
his
stubble.
His
figure
is
covered
by
an
array
of
fire
sparks
that
add
a
sense
of
ac@on
to
the
seSng
of
the
cover
and
therefore
a
certain
“cool
factor”
to
Booker’s
character,
as
he
looks
so
casual.
The
ESRB
ra@ng
sits
in
the
covers
boIom
le;
corner
whilst
the
developer
and
the
publisher’s
logos
sit
equally
sized
in
the
boIom
right.
3. Platform
Online
Compatibility
Exclusive to
platform
Title
Joel & Ellie
ESRB rating Developer
Publisher
The
Last
of
Us’
cover
has
smaller
dimensions,
being
a
PS3
game.
The
PS3’s
black
banner
jets
across
the
top
of
the
cover,
geSng
lighter
as
it
progresses
to
the
right.
On
the
le;
of
the
banner
sit
the
name
of
the
pla=orm
whilst
the
@tle
and
logo
of
the
online,
Playsta@on
Network,
sit
clearly
on
the
lighter,
right
side.
Underneath
the
right
of
banner’s
dis@nct
and
effec@ve
thin
red
border,
a
panel
emerges,
emphasising
how
the
game
is
a
Playsta@on
exclusive,
not
only
to
promote
the
game
but
the
pla=orm
as
well.
The
en@re
perspec@ve
of
the
box
art
is
@tled
to
the
le;,
to
give
it
a
rugged
look.
Both
the
environment
and
the
aIen@on
of
the
characters
give
the
game
a
detailed
and
in
depth
feel
on
this
over.
The
skyscrapers
are
tall
and
in@mida@ng
and
rise
way
above
the
individuals,
the
@tle
and
the
banner
of
the
box,
whilst
the
characters,
Joel
and
Ellie
(who
is
standing
nearer
to
perhaps
aIain
the
focus
of
the
player
and
to
convey
the
importance
of
her
character)
stare
on
into
the
distance,
to
imply
there
is
more
in
that
environment
than
what
meets
our
eyes.
The
@tle
sits
in
a
simple,
bold,
white
font,
emerging
from
the
cover’s
le;
to
fit
in
with
western
reading
paIerns
and
is
decorated
with,
rough,
black
smudges
to
subtly
con@nue
the
rusty,
abandoned
themes
of
the
game.
The
ESRB
ra@ng
is
on
the
le;,
the
developer’s
credits
just
a
liIle
bit
larger
than
the
publisher’s
on
the
right.
Underneath
these
credits
across
the
boIom
of
the
screen
rise
some
blades
of
grass
very
near
to
our
perspec@ve,
perhaps
to
create
a
hands
on
approach
or
to
convey
how
much
nature
is
taking
over
the
urban
cityscape.
4. Platform banner
Title
Television system
Awards sticker
Main player
types
ESRB rating
Developer Publisher
Titanfall’s
cover
displays
Xbox’s
trademark
banner
at
the
top,
it’s
@tle
siSng
clearly
against
the
white
background,
with
a
paIern
of
it’s
tradi@onal
colours
to
the
right
of
the
banner.
The
case
is
also
coloured
in
Xbox’s
bright
green
trademark
colour.
The
television
system,
NTSC,
which
the
game
is
compa@ble
with,
sits
humbly
above
the
game’s
@tle,
which,
in
black,
bold,
capital
and
futuris@c
font,
stands
out
across
the
top
of
the
cover,
complimented
by
a
white,
flame
like,
drop
shadow.
This
is
shown
well
against
the
beige
shaded,
cloudy
sky
of
the
skyline
background,
whose
monotone
and
close
rela@ons
of
colours
and
distant
buildings
add
both
neat
design
and
depth
to
the
percep@on
of
the
game’s
environment.
Not
too
much
space
is
le;
for
distance
however,
as
in
the
gap
on
the
right
side
of
the
cover,
a
label
boasts
the
game’s
status
of
winning
over
60
awards.
The
size
of
the
@tan
preIy
much
covers
the
majority
of
the
le;
side
of
the
box
and
yet
it
is
sta@onary
and
open.
The
pilot
seems
to
climbing
out
into
the
vast
environment
conveyed,
demonstra@ng
the
game’s
focus
on
the
humans
as
well
as
the
robots
as
well
as
the
sense
of
adventure
that
the
game
holds.
The
black
and
white
ESRB
ra@ng
sits
in
its
tradi@onal
spot,
the
boIom
le;
of
the
cover,
whilst
the
publisher’s
(EA)
symbol
sits
in
the
right
corner
in
a
stylised,
stamp
like,
transparent
manner.
This
leaves
the
en@rety
of
the
covers
lower
por@on
to
be
claimed
by
the
developer’s
(Respawn)
logo.
The
bold,
white
and
orange
font
of
their
text
and
logo
state
how
they
certainly
may
want
some
credit
for
this
@tle.