2. Matteo Valoriani
PhD at Politecnico of Milano
CEO of Fifth Element
Speaker and Consultant
Microsoft MVP
Intel Software Innovator
email: mvaloriani@gmail.com
twitter: @MatteoValoriani
linkedin: https://it.linkedin.com/in/matteovaloriani
Nice to Meet You
2
6. Enthusiast-grade performance
- Intel 4th-gen Core i7/i5 processors
- NV GTX850M/860M
Silent cooling system
- Efficient heat removal with
minimum fan noise
Specially-designed Game Keys
- Specially marked WASD keys
- Chiclet Keyboard with Red backlighting
Majestic Sound
- SonicMaster Premium
- ROG Audio Wizard
- Headphone amp to enhance
gaming headset experience
Gaming-centric design
- Matte black finish with
red diamond cut
- Full HD IPS display with
178-degree wide-view
- Aluminum Design with
illuminated ROG logo
Intel® RealSense3D Camera
- Enhance experience with natural interaction.
- Immersive Collaboration/ Creation
- Capture faces/ objects in full 3D
Asus* G771
Intel Confidential - for use under NDA only
7. What Kinds of Applications can you develop?
7
Capture
and Share
Immersive
Collaboration/Creation
Interact
Naturally
Gaming
and Play
Learning and
Edutainment
9. When we roll out the public beta SDK later in 2014, we’re
exploring a developer kit to help you get started
Kit would include:
• The Intel® RealSense™ SDK for Windows Beta
• Peripheral depth camera
• Full VGA depth resolution
• 1080p RGB camera
• 20cm – 120cm range
• USB 3.0 interface
• Requires 4th generation Intel® Core™ processor
(or later) & Windows* 8.1
The Developer Kit
9
10. Competitive
technologies focus
on a living-room
experience or a
sub-set of Intel
RealSense
technology
features
Designed for close-range interactions
120 cm
Intel®RealSense™
3D camera
56°(v) x 72° (v)
20 cm
12. 12
What OS and hardware works with RealSense technologies?
1Specific algorithms may have different range and accuracy.
**Roadmap Notice: All products, computer systems, dates and figures specified are preliminary based on current expectations, and are subject to change without notice.
*Other names and brands may be claimed as the property of others.
Intel® RealSense™ SDK
for Windows*, Version 2014
supports Windows 8.x (64-bit),
Windows 10
Download the SDK
intel.com/realsense/sdk
Intel® RealSense™ Developer Kit 3D
camera
Get started developing quickly :
• Full VGA depth resolution
• 1080p RGB camera
• 0.2 – 1.2 meter range1
• USB 3.0 interface
• Requires Intel® Core™ processor
Reserve Yours Now
13. 13
System Requirements
Required Hardware • A dedicated USB 3 port in the client system (for peripheral dev kit camera), do not use a hub
• 4th generation (or later) Intel® Core™ i5 or i7 processor with Intel® Iris™ Graphics and Intel®
HD Graphics
• 8GB free hard disk space
• Intel® RealSense™ 3D Camera (front-facing, F200 – integrated or peripheral)
Required OS • Microsoft Windows* 8.1 64-bit Desktop Mode, 10
• Microsoft Windows 8.1 New UI (Metro) Mode (coming soon)**
• Support for Android* coming soon**
Supported
Programming
Languages
• C++
• C# (Microsoft .Net* 4.0 Framework is required)
• Java* (JDK 1.7.0_11 or later)
• JavaScript*
Supported IDE • Microsoft* Visual Studio 2010-2013 with service pack 1 or newer
• Unity* PRO 4. 1. 0 or later for Unity game development
Supported
Development Tools
• Microsoft* .NET 4.0 Framework for C# development
• Processing* 2.1.2 or higher for Processing framework development
• Java* JDK 1.7.0_11 or higher for Java development
Supported Browsers for
JavaScript
Development
• Microsoft Internet Explorer* 10.0.13
• Google Chrome* 33.0.1750.146
• Mozilla Firefox* 27.0.1
14. Understands 4 basic types of input
Categories of
Input
Capabilities Features
Hands • Hand and Finger
Tracking
• Gesture Recognition
• 22-point Hand and Finger Tracking
• 9 static and dynamic mid-air gestures
Face • Face Detection and
Tracking
• Multiple Face Detection and tracking
• 78-point Landmark Detection (facial features)
• Emotion Recognition (7 emotions, coming post-Beta)
• Pulse Estimation
• Face Recognition (Coming post-beta)
Speech • Speech Recognition • Command and Control
• Dictation
• Text to Speech
Environment • Segmentation
• 3D Scanning
• Augmented Reality
• Background Removal
• 3D Object / Face / Room Scanning (Coming post-beta)
• 2D/3D Object Tracking
• Scene Perception (coming post-beta)
16. Mass Center: Image and world coordinates of the calculated hand image mass
center.
Extremity Points: Special tracking points such as the closest, left-most, top-most,
right-most, bottom-most and center points which form the boundaries of the
mask of the hand silhouette.
Body Side: Whether it is a left or right hand.
Palm Orientation: Estimation of where the hand is facing.
Tracked Joints: Positions and rotations of the user’s hand in world and image
coordinates.
Hands Data
17. Normalized Joints: Posture of user’s hand without changing dimensions of
the hand, i.e., the distances between each joint (bone-length) are always the
same.
Finger Data: Degree of foldedness and the radius of a particular fingertip.
Segmentation Image: A mask of the hand silhouette allowing to separate a
hand from the background image.
Hand Openness: (0-100 value) indicating if all fingers are completely folded
to all fingers fully spread.
Hands Data
18. /* Initialize a PXCMSenseManager instance */
manager = PXCMSenseManager.CreateInstance();
if (manager == null){
Debug.Writeline("SenseManager Initialization Failed");
}
Creating a Session for Hand Tracking
PXCMSenseManager: organizes a
pipeline by starting, stopping, and
pausing the operations of its various
modalities.
19. 1. Initialize a PXCMSenseManager instance
2. Enable hand tracking using EnableHand.
3. Retrieve an instance of hand module using QueryHand on
the instance of PXCMSenseManager.
4. Initialize the pipeline using Init
Initializing the Pipeline
20. /* Enable the hand tracking module*/
sts = manager.EnableHand();
if (sts != pxcmStatus.PXCM_STATUS_NO_ERROR)
Debug.WriteLine("PXCSenseManager.EnableHand: " + sts);
/* Retrieve an instance of hand to configure */
handAnalyzer = manager.QueryHand();
if (handAnalyzer == null)
Debug.WriteLine("PXCSenseManager.QueryHand");
/* Initialize the execution pipeline */
sts = manager.Init();
if (sts != pxcmStatus.PXCM_STATUS_NO_ERROR){
Debug.WriteLine("PXCMSenseManager.Init Failed");
}
handData = handAnalyzer.CreateOutput();
Initializing the Pipeline
EnableHand(): Enable the hand
tracking module.
QueryHand(): Retrieve an instance of
hand to configure
Init(): Initialize the execution
pipeline
23. private void AcquireFrames() {
while (manager.AcquireFrame(true) >= pxcmStatus.PXCM_STATUS_NO_ERROR) {
this.outputData.Update();
PXCMHandData.IHand handData;
PXCMHandData.GestureData gestureData;
//AcquireGestures
// AcquireHands
manager.ReleaseFrame();
}
}
AcquireFrames
Acquire new data end refresh the
elaborated output
Release the frame or you can not
elaborate the next !!!
27. Dictionary<PXCMHandData.JointType, PXCMHandData.JointData>[] hands = new Dictionary<PXCMHandData.JointType,
PXCMHandData.JointData>[4];
PXCMHandData.IHand[] totalHands = new PXCMHandData.IHand[4];
int numberOfHands = outputData.QueryNumberOfHands();
if (numberOfHands > 0) {
for (int i = 0; i < numberOfHands; i++) {
Dictionary<PXCMHandData.JointType, PXCMHandData.JointData> handDictionary =
new
Dictionary<PXCMHandData.JointType, PXCMHandData.JointData>();
PXCMHandData.JointData temp;
if (outputData.QueryHandData(PXCMHandData.AccessOrderType.ACCESS_ORDER_BY_ID, i, out handData) ==
pxcmStatus.PXCM_STATUS_NO_ERROR) {
// iterate through Joints
for (int j = 0; j < PXCMHandData.NUMBER_OF_JOINTS; j++) {
handData.QueryTrackedJoint((PXCMHandData.JointType)j, out temp);
handDictionary.Add((PXCMHandData.JointType)j, temp);
}
hands[i] = handDictionary;
totalHands[i] = handData;
// Do somethings with data
Analyze Hands Joints
37. Display: 8.4" OLED infinity (2560 x
1600)
Dimensions: 215.9 x 124.2 x 6.1
mm
Weight: 305 g
OS: Android OS, v4.4.2 (KitKat),
CPU: Intel Atom Z3580, Quad-
core 2.3 GHz
Memory: 16 GB (+microSD), 2 GB
RAM
Dell Venue 8 7000
38. Target Platform:
Tablets, 2-in-1s, and more
The camera typically faces away from the user. It was designed to sense the environment around it in 3 dimensions.
Specifications
- Longer range** (up to 3-4 meters indoors, longer range outdoors)
- Depth/IR: 640x480 resolution at 60fps
- RGB: 1080p at 30fps
- USB 3.0 required
- Developer Kit Dimensions: 130mm x 20mm x 7mm
- Supports Microsoft Windows* 8.1 (64-bit mode), Android* support coming soon.
Targeted Usages
- 3D Capture: faces, people, and environments
- Depth-enhanced Augmented Reality
- Depth-enhanced photography and video
- Measurement
- Face detection and tracking
RealSense R200
39. Free Intel® RealSense™ SDK for Windows Beta in 2nd Half of 2014
Intel® RealSense™ Developer Kit being explored
Huge opportunity to reach customers with integrated 3D camera
Works with languages/frameworks/engines you already use
High-level APIs for NUI beginners. Low-level APIs for NUI experts
Getting Started
39All products, software, computer systems, dates and figures specified are preliminary based on current expectations, and are subject to change without notice.
software.intel.com/RealSense
41. Grazie a tutti per la partecipazione
Riceverete il link per il download a slide e demo via email nei
prossimi giorni
Per contattarmi
mvaloriani@gmail.com
Grazie
Notas do Editor
Xtu cpu超頻軟體 灌在裡面了
Gpu 抄到5%
Turbomaster 可以給一個icon
Woofer 照片貼上
Gamer inspriesd design
Key都列在一起 跟放logo
Special space key asus筆電為第一個做的
Wasd是上下左右建
While we have 5 application categories, one of the most powerful aspects of RealSense is that we want software developers to use it to create the next big thing…even if it’s something we haven’t thought of yet.
FG,VF0800 3D GESTURE CAM GEN2 -- IVCAM (F200)
Developers can use the peripheral camera along with the SDK to enable their apps for RealSense Technologies.
Note that the Intel® RealSense™ SDK for Windows cannot be used for development with systems including Intel® RealSense™ Snapshot (for example, this applies to the Dell Venue 8 7000 Series tablet prototype shown at IDF in September 2014).