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GAME ANALYSIS
                GAME – DARKSIDERS




                       By:
                   Manas Murali




Manas Murali
Game analysis
10/Sept/2012                        Page 1
Table of Contents
Introduction ............................................................................................................................................ 4
I. Formal elements .................................................................................................................................. 4
          Player .......................................................................................................................................... 4
       o       Number ................................................................................................................................... 4
       o       Role ......................................................................................................................................... 4
          Objectives (Capture) ................................................................................................................... 4
       o       Primary objective .................................................................................................................... 4
       o       Secondary objective ................................................................................................................ 5
          Procedure .................................................................................................................................... 6
       o       Actions .................................................................................................................................... 6
       o       System procedures.................................................................................................................. 6
          Rules ............................................................................................................................................ 6
       o       Objects and concepts ............................................................... Error! Bookmark not defined.
              Restricting actions ................................................................................................................... 6
       o       Determining effects ................................................................................................................ 7
          Resources .................................................................................................................................... 7
       o       Usability .................................................................................................................................. 7
       o       Management ........................................................................................................................... 8
          Conflicts....................................................................................................................................... 9
       o       Enemies ................................................................................................................................... 9
       o       Level obstacles ........................................................................................................................ 9
          Outcome - ................................................................................................................................. 10
II. Dramatic elements ............................................................................................................................ 11
          Challenges ................................................................................................................................. 11
          Evolution of the enemies .......................................................................................................... 14
          Player - Type of players who would play this games are as follows - ....................................... 15
   o       Explorer ..................................................................................................................................... 15
   o       Killer .......................................................................................................................................... 15
   o       Achiever .................................................................................................................................... 15
          Premise ..................................................................................................................................... 15

Manas Murali
Game analysis
10/Sept/2012                                                                                                                                        Page 2
   Story .......................................................................................................................................... 15
     Dramatic arc .............................................................................................................................. 20




Manas Murali
Game analysis
10/Sept/2012                                                                                                                                  Page 3
Introduction

It is a third person action adventure/Beat’em up game which is inspired from the concept of the
Apocalypse, in which your character is one of “The Four Horsemen of the Apocalypse”, War. The
player engages in level based puzzles, combat, cinematic and exploration in the game. This game is
available in platforms on Xbox360, Play station 3 and PC.




I. Formal elements
        Player
           o Number – It is a single player game only.
           o Invitation – The story and the characters in the game attracts the audience
                primarily and then they get more interested in the combat mechanism of the main
                character, War.
           o    Role – The main character of this game is War, one of the four horsemen, who has
                to explore around the map, solve puzzles, kill demons and angels and has to
                communicate with certain characters and complete their given tasks/quests (if any)
                to continue the story. So basically it’s a PVE type of role.
           o    Interaction – The player has to use the controller like Keyboard-Mouse or Console-
                controller (depending upon what platform the player plays in), to control the
                character War through which the player can perform all type of actions like jump,
                attack (with combos), dash and movements, which are the basic pattern for the
                main player and also there will be interaction with different NPC’s throughout the
                game.



        Objectives (Capture)

           o    Primary objective – At the beginning of the game, War has been summoned to
                Earth, at the midst of
                battle between angels
                and demons. This has
                lead to the destruction
                of the Balance of the
                three kingdoms,
                namely Kingdom of
                Heaven, Hell and Man,
                and all blame was
                pointed on War as he
                was summoned before

Manas Murali
Game analysis
10/Sept/2012                                                                                 Page 4
the foretold time. The main objective of War is to find the ones (main target “The
                Destroyer”) who plotted the destruction and also to restore balance once again.




          o     Secondary objective - War had to complete the following secondary objectives to
                reach his primary objectives.

                       Samuel’s Deal – For War to reach the tower, also known as “Black Throne”,
                        he had to deal with Samael. The deal was to bring hearts of “The Chosen”,
                        favourites of the Destroyer.




                       Azrael’s request - After reaching the tower, War sees Azrael imprisoned.
                        Azrael too made a deal with War, if he released him from his confinement,
                        he will take War to the Destroyer’s place.




Manas Murali
Game analysis
10/Sept/2012                                                                                  Page 5
 Procedure
          o Actions
                       War can melee attack enemies with different weapons like “The
                       Choaseater”/”Armageddon Blade”(sword), “The Harvester”(scythe) and
                       “The Tremor”(gauntlet).
                      War can also be able to perform long range attacks with “Mercy”(Handgun),
                       useable guns like “Fractured cannon” and “Redemption”, “Crossblade”,
                       “Abyssal Chain”(gauntlet with spear-tip chain) and “Earthcaller”(horn).
                       Scythe can also be used for small range attacks, as the War is able to throw
                       the Scythe like a boomerang for very short distance.
                      War can float in air for a limited amount of time after double jump with the
                       passive ability called “Shadowflight”.
                      War can perform different types of combos in which he is able to give high
                       amount of damage. He can also switch weapons during the combo,
                      War can grapple low level units with its claw for an instant kill. Also can
                       throw chain spear to its enemy to grapple them in range attacks.
                      War can pick up usable objects and can aim and throw it on others
                      War can swim on and below the surface of water.
                      War can perform finishing moves for all type of enemies in the game.
                      War can select multiple targets with its focus and can attack all of them at
                       once.
                      War can transport from one point to another with the help of “Voidwalker”.

          o System procedures

                      The player can save/load the game during anytime of the gameplay.
                      The player can change the video, audio and control setting of the game.
                      Player can manage/assign weapons, abilities and items to its respective
                       given slots.
                      Player can use subtitles if he wants for cinematic.
                      Player can skip the cinematic if he wants.
                      Player can see the large map of the game if he wants.



    Rules

               Restricting actions

                       The character cannot use the “Shadowflight” for a long time, it is limited.
                      War cannot summon “Ruin” everywhere. He can only use it on a large free
                       space.
                      The character cannot use multiple weapons at the same time. War can only
                       switch weapons but cannot use it together.
                      Choas form will be limited for only short period of time.

Manas Murali
Game analysis
10/Sept/2012                                                                                 Page 6
o Determining effects

                      If war falls in a pits, he will some of its health and will be relocated in a
                       nearby area.
                      If War gets captures from “Gormaw” he will lose health and will be tossed to
                       the nearby area.
                      If War loose all his life, he will die.
                      If War gets his Chaos meter full, he can change to his Chaos form.
                      If War loses his all Wrath bar, he can no longer be able use his Wrath
                       abilities.
                      If War dies, the character restarts from the last

       Resources
                o Usability
                      Artifacts – These are the items which can be found in the game and can be
                       traded with Vulgrim in exchange for souls. There are three types of Legion
                       artifacts which has its own value and numbers, these are –
                             Soldier x 20 (500 souls each) give 1 life shard.
                             Champion x 6 (1000 souls each) give 1 life shard.
                             Overlord x1 (5000 souls each) gives 1 wrath core.

                      Souls – War receive souls after defeating the enemies, destroying any
                       environment parts and from chests. There are three types of souls ,which
                       are as follows –
                            Health – As the name suggests, it gives health to the character and
                                it is green color.
                            Currency – It is the basic source from which War can buy and
                                upgrade stuffs from Vulgrim and it is in blue color.
                            Wrath – These souls increases War’s wrath bar from which he draws
                                out his unique abilities. The color of this soul is yellow/

                      Consumable items – There are items which can be used or consumed to gain
                       certain entities like Health, Wrath and Chaos to a certain limit (depending
                       upon the value of theitems).

                       Wicked K – A challenging source to gain souls and which are hidden in four
                       secret locations. After defeating this character, War gains 1000(at first 2
                       times) or 2000 souls (at last 2 times).

                      Enhancements – These are kind of a buff or augmentation that can be
                       placed on the weapon’s slot. These can enhance the ability of the sword
                       passively like damage or can enhance the abilities of the character like wrath


Manas Murali
Game analysis
10/Sept/2012                                                                                  Page 7
or chaos production over time.

                   Sentinel guns - They can be picked up from dead units or from the level itself
                    and serves as a long range weapons for War. There two types of firing which
                    are rapid fire and charged fire. Rapid fire can fire continuously at the
                    pointed direction and charged fire can select multiple target and acts as a
                    homing missiles. From the heaven side it is known as “Redemption” and
                    from the Hell side it is known as “Fractured Cannon”.

                   Treasure map – These can be used to locate all the treasure from a single
                    level. This map itself is hidden in a chest which can be found in each level.

                   Beholder’s key – They can be used to open the blue gate with the red eye in
                    the middle.

                   Shards - These are in four different pieces and is placed in a chest as a
                    treasure, these are of two types -

                           Health shards – by collecting all the four pieces of Health shards,
                            War gains a Lifestone(extra health bar).
                           Wrath shards- by collecting all the four pieces of Wrath shards, War
                            gains a Wrath core (extra wrath bar).


          o Management

                   Weapons – The player has to manage his secondary weapons in the given
                    four slots for weapons. So that it may be easier for the player to access to
                    different secondary weapons by pressing the numbers from one to four.

                   Enhancements – The player can manage all his enhancements and can be
                    placed on each of his weapons. These can be changed later on by the player
                    according to his desires.

                   Souls (currency) – Management of currency souls for certain upgrade of
                    weapons and abilities in essential in the game.

                   Special abilities – War has different Wrath related abilities from which he
                    can place each of his power in given four slots. This will be an advantage for
                    the player as he can use all abilities quickly in tough situations.




Manas Murali
Game analysis
10/Sept/2012                                                                                 Page 8
 Conflicts


          o Enemies

                      Demons and angels – These are the mob units from both the faction and are
                       in different shape and varieties depending on its level. These mobs will
                       appear almost the entire time of the gameplay and they always come in
                       groups and also in a pattern where all the low to medium units comes first
                       then at last the heavy units shows up, that too in lower number than in low
                       to medium number of creeps.
                       These mobs get tougher and strong throughout the course of gameplay.

                      Boss – Boss fights is a bit harder to kill than the mobs and each boss have
                       their abilities and a pattern of attack. Boss fights are exciting and appears at
                       the end of each level and sometimes in-between the missions.

                       The first four Boss fights were Tiamat, Silitha, Griever and Stygian from
                       whom War had to take their Hearts and give it to Samael. The rest Boss
                       fights are Straga and the Destroyer who are located in “Black Towers”.

                               o    Mini bosses – There are some mini bosses who are low priority
                                    characters like Broodmother, Phantom General and The jailer
                                    who were also challenging and filled the gap of excitement in
                                    the game.

                      Wicked K – A hidden bonus character found in four different locations in the
                       entire game. His personality is like an English gentleman, wears a hat and
                       carries a cane (his weapon) and is way different from all the other basic
                       wicked characters.
                       Killing him is not that simple; he is surprisingly fast and strong and blocks
                       most of the character’s attacks. This character provides a thousand souls for
                       the first two times and two thousand for the last two, after defeat.
                      Shadow War – Shadow War appears at the Garden of Eden and is the dark
                       side of War. In order to access the “Tree of Knowledge”, War must defeat
                       his dark side. The shadow War can use the same abilities as War and also
                       can change into his “Chaos form”.



          o     Level obstacles –


                      Group attack – During any task, sometimes the player has to face group of
                       medium-high level mobs together and fight them until every single one is



Manas Murali
Game analysis
10/Sept/2012                                                                                    Page 9
killed. Once entered in such situation, all the exits or passage will be blocked
                       and it will only be open until all the mobs are killed.
                      Skull bash / bombs – During the wall climbing, sometimes the player face
                       self-detonating bombs, which will be located on the walls and looks like a
                       bunch of human skulls together. Whenever the War gets too close to it, it
                       will self-detonate with a small timer.
                       There are identical looking bunch of skulls, but bigger in size, which will bash
                       all four sides of the wall like a huge tentacle, if War comes close to it.
                      Puzzles – Each puzzle have their own difficulty level in crossing through, so
                       puzzle to be an obstacle in this game. More the difficulty level to clear
                       puzzle, more time it will consume by the player. Every element of the puzzle
                       is determined the ability of War, using it with proper method and in precise
                       time will help one too clear it faster. Also figuring out the way to clear it is
                       also an issue.
                      Goremaw – These demonic slimy looking creature always found on top of
                       the ceiling, blocking important passage way. They cannot be killed or
                       destroyed but can be disabled for a while with a long range weapon.
                      Builder platforms – These are temporary platform where it creates the
                       pathways from one end and gets dissembled from the other end. The player
                       has to move its character as quick as possible or else it will fall in a pit, losing
                       some of its health.
                      Shadow lukers – These are the guardians of the “Tormented gates”, who
                       blocks the main passage through different levels. To free them, War has to
                       finish off all the shadow lukers in that area, who resides in a different realm
                       known as the “Shadow Realm”. The Tormented gates grants War the ability
                       to see the Shadow Realm temporarily. Once entering this realm, War has to
                       face conditional challenges given by these lukers and once completed, these
                       lukers are vulnerable.
                      Swarms /Bats/Wickeds/ Broodlings – All these low level mobs will be
                       present in the entire game in both during the mission or not. These one
                       shot/instant kill mobs will a small hindrance but have upperhand in spawn
                       rate.
                      Crystals – There are of two types – Red and Blue. Red crystals can be
                       destroyed by the bomb and Blue crystal can be destroyed by the “Tremor
                       Gauntlet”. These crystals block most of the minor to medium passage in the
                       game.



    Outcome -

                The outcome of this game is predefined, there are no alternate ending for this game.
                War slaughters all the guilty ones who were responsible for the premature start of
                the “Apocalypse” for which War was blamed and punished for the crimes he didn’t


Manas Murali
Game analysis
10/Sept/2012                                                                                      Page 10
commit. This includes the Angels, Demons and the Charred council (who used him
                for assassination purpose). He breaks free from his enslavement of the watcher and
                breaks the final seal which summons the rest three Horsemen.

                This is a Zero sum type of game in which there are no score and record to maintain.
                The game ends as the story ends.




II. Dramatic elements
    Challenges

      There are fun and exciting challenges throughout the course of the gameplay. There are
      challenges were the player has to analyze the situation/environment/foe to complete the
      entire task with a success. Some of the challenges are mixed or linked with other. These are
      the categories of challenge the player will face -

      o   Level based puzzles – The game is filled with level based puzzles where the player has to
          figure out the way to crack the puzzle to proceed further into the game. Also, different
          level contains different puzzles and the all are dependent on the abilities of the
          character. For example, in the “Black Throne” the player had to figure out a way to
          connect the power from the “Well of Souls” to three floating statue’s head. The player
          had to use the ability of the “Voidwalker” to travel from one point to the other. The
          player had to figure out when and where to use this ability to reach the player’s desired
          position. After the search, the player had to connect the power source till it reaches the
          floating heads and for that to happen, Voidwalker’s ability was required. This task itself
          is like a puzzle for the player.




Manas Murali
Game analysis
10/Sept/2012                                                                                Page 11
o   Mob fights – There are different variety of mobs and these mobs has different abilities
          depending upon the levels. Fighting all these mobs in large groups is challenging and fun.
          It’s not just the land melee units; there are flying units which can be both rangers and
          melees; all this monster comes at the character together. The player has to decide
          whom to kill first and fast depending upon the situations.




      o   Boss fights - The most waited and epic moment of each level/area - is the Boss fights.
          Most of the boss fights are puzzle based battles, in which there will be certain blind
          spots or methods (with certain weapon sometimes), to kill the boss. For example, to kill
          Silitha, the player had to use the “Abyssal Chain” to get War near the Boss. Each boss
          has its own way of dealing with the character which contains certain pattern of attack;
          so that the player can recognize and evade all the threats.




Manas Murali
Game analysis
10/Sept/2012                                                                               Page 12
o   Arena based fights with shadow lukers – It’s an arena based fights with certain
          conditions the player has to follow. These fights are essential in making the players
          understand certain mechanics of the character’s combat system plus clearing these
          arenas are very much challenging under a certain time limit(if any).




      o   Exploration – Not much of a challenge but challenges the players to search for certain
          hidden artefacts or treasures which will aid the character further into the game. For
          example,




Manas Murali
Game analysis
10/Sept/2012                                                                                Page 13
o   Wicked K- It’s kind of a secret challenge placed in four locations in the entire game. The
          challenge is to defeat a unit name “Wicked K” who is interestingly more challenging than
          other mob units.




 Evolution of the enemies
      o   Throughout the course of the gameplay, the unit difficulty rises. There will be some
          identical looking mobs (from both faction; angels and demons) in different level but
          their abilities and few physical properties changes. Also they will be much tougher than
          the previous level monsters.




      o   Completely new and tough angels and
          demons will be showing up as we proceed
          further in the game.
      o   The spawning rate also increases
          throughout the game. It may be the same
          location but after a boss kill, the rate
          increases.




Manas Murali
Game analysis
10/Sept/2012                                                                               Page 14
 Player - Type of players who would play this games are as follows -
        o   Explorer – For the explorer type, this game is one to play. There are variety of levels in
            which player can experience its
        o   Killer – This game is full action and killing, so for killer type of player this is a very suitable
            game.
        o   Achiever – Player can achieve lot of new weapons and abilities in this game.

 Premise
    War was blamed for the premature start of the Apocalypse which was a violation of laws made
    by the Charred council. The council sentenced War to death but War denied the accusation
    made towards him and requested for a chance to find and punish the ones who were
    responsible for the mess and to restore balance once again.


 Story

    Darksiders is a story driven from the concept of the “Apocalypse” and its “Four horsemen”. The
    story plays a vital role in this game as it motivates the player to proceed further in the game.

     The protagonist, War, is one of the” Horsemen” who was summoned to the Kingdom of Man
    during the battle between Demons and Angels, who represents the Kingdom of Hell and
    Kingdom of Heaven respectively. The Charred council, the mediator group, foretold the
    prophecy of the “Endwar” in which a war will be raised between Heaven and Hell, after the
    destruction of all the seven seals; which later on summons all the four horsemen to determine
    the fate of all the three kingdoms. This was the law and it was broken when the War was
    summoned alone prematurely and the seventh seal was broken. This led to the destruction of
    the” Kingdom of Man” and the “Hellguards”, Heaven’s force, were defeated with the death of its
    honourable General, Abaddon.
    War also was defeated from the same enemy who killed Abaddon, Straga – the General of Hell
    army. War was later brought back in front of Charred Council after death and was charged guilty
    for the imbalance. The council gave a chance to prove his innocence and slay the ones who were
    responsible for the imbalance. War accepted the task and


   Characters

        o   Primary -
                 War – He is the main protagonist of the game,
                   who is feared by both factions, Angels and
                   Demons, he is well known as “The Rider of the
                   Red horse “or one of “The Four Horsemen” of
                   the Apocalypse. War carries a huge sword
                   name “Choaseater”, which is his primary
                   weapon and it is known to be very powerful.



Manas Murali
Game analysis
10/Sept/2012                                                                                         Page 15
   Samael – Was a powerful demon before the
                    imprisonment, whose power can be
                    matched with Lucifer himself. He didn’t
                    approve of the Destroyer’s rule over Hell
                    and was exiled. His power got split among
                    “The Hearts of the Chosen” and was a
                    prisoner in Earth. Later War returns all the
                    Chosen’s Heart to him as he helped him.




                   Watcher – Served the Charred
                    council and was intact with War as
                    a keeper. He helped War in some
                    situations with knowledge but his
                    main objective was to watch over
                    War for any type of betrayal.




                   Abaddon/Destroyer – Before
                    Armageddon, Abaddon was the
                    General of the Hellguard who plotted
                    the scheme of attacking the demons
                    before Armageddon with Azrael. After
                    his failure, he was converted into
                    Destroyer by an unknown woman, who
                    ruled in Hell afterwards.




Manas Murali
Game analysis
10/Sept/2012                                                       Page 16
   Uriel – Was an angel and a true follower of
                    Abaddon . She cursed War, as she blamed
                    him and wanted revenge for the fall of the
                    Hellguards and Abaddon. She took over
                    charge of the Hellguards after the fall of
                    Abaddon.




                   Azrael – He is also known as “The
                    Angel of Death”; he conspired with
                    Abaddon for the premature start of
                    the Apocalypse and was imprisoned
                    later by the Destroyer after
                    Abaddon’s fall. He was freed from his
                    imprisonment by War and helped
                    him to reach the garden of “Eden”
                    and then to the Destroyer’s place.




                   Ulthane- One of the “Old One”, also known as the “Black Hammer”, who created
                    the mightiest sword “Armageddon Blade” which was used to break the “Seven
                    Seal”. He met War and helped him to reforge the Armageddon blade to slay the
                    “Destroyer”.




Manas Murali
Game analysis
10/Sept/2012                                                                            Page 17
o   Secondary –
              Ruin – Its War’s mighty horse which can be
                 summoned by War. After the defeat of its
                 master, War, Ruin was captured by the
                 demons and later on it was freed by War in
                 Ashland.




                   Straga – He is the general of dark army who defeated War and Abaddon at the
                    battle of Armageddon. He is considered the mightiest of the entire Destroyer’s
                    chosen one.




                   Silithia – One of the Destroyers’s chosen whom War had to kill to gain its heart,
                    looks like a demonic spider. She feeds any trespassers to her children and keeps
                    the special ones to herself.




                   Charred council – Also known as the “Old One”, are the mediators between
                    Heaven and Hell. They maintain the balance between both sides and also were
                    the ones who command the “Four Horsemen”.




Manas Murali
Game analysis
10/Sept/2012                                                                                 Page 18
   Griever – A large demon insect who is one of the chosen ones of the Destroyer.
                    She also controls bunch of swarms to her advantage and she can also beam
                    powerful laser at her enemies.




                   Stygian – Is a gigantic and the most powerful Ashworm in Ashlands, who is kept
                    captive by the low level demons. It is also one of the Chosen of the destroyer.




                   Tiamat – Also known as the “Dusk Queen” is the first boss and the one of the
                    Chosen, whom War had to
                    deal with. She looks like a
                    giant blood sucking bat that
                    was located at Twilight
                    Cathedral.




                   Tormented Gate – A giant
                    rock shaped humanoid, which
                    were also called the “Old
                    Ones”, were attacked by the


Manas Murali
Game analysis
10/Sept/2012                                                                                Page 19
demons and were enslaved by the Destroyer. They were cursed and were placed
                    as giant gate; these golems were under the keep of Shadow Lurkers.




                   Vulgrim – A demon merchant who demands souls from its clients in exchange
                    for his products. He provided War with items and upgrades and also provides a
                    quick transport through portals, known as “serpent Holes”.




 Dramatic arc
      o   At the beginning, the story motivates/excites the player to play the game. Later on the,
          the player faces obstacles which will be tough at first then will be easy later.
      o   The tension player faces is higher at the beginning and decreases the course of play.
          This is due to the lack of abilities and information at the beginning at first, then the
          player gets stronger which makes the player easy to play further on.
      o   There times when the character dies very quickly from the damage from the mob which
          can really frustrate the player, especially the one shot kill. For example, during the
          gameplay, the character dies due to the rebound of the object thrown at a foe. The
          character had two full bar of health which was enough to even deal with the boss. The
          damage received from the boss is lesser than received from a medium level monster;
          this imbalance of damage dealt from foes can sometime irritates the player.
      o    The boss fights in the game are the most exciting part for the player. The moral conflict
          the player faces with the




Manas Murali
Game analysis
10/Sept/2012                                                                                Page 20

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Game analysis darksiders_gda1_manas_murali - copy

  • 1. GAME ANALYSIS GAME – DARKSIDERS By: Manas Murali Manas Murali Game analysis 10/Sept/2012 Page 1
  • 2. Table of Contents Introduction ............................................................................................................................................ 4 I. Formal elements .................................................................................................................................. 4  Player .......................................................................................................................................... 4 o Number ................................................................................................................................... 4 o Role ......................................................................................................................................... 4  Objectives (Capture) ................................................................................................................... 4 o Primary objective .................................................................................................................... 4 o Secondary objective ................................................................................................................ 5  Procedure .................................................................................................................................... 6 o Actions .................................................................................................................................... 6 o System procedures.................................................................................................................. 6  Rules ............................................................................................................................................ 6 o Objects and concepts ............................................................... Error! Bookmark not defined.  Restricting actions ................................................................................................................... 6 o Determining effects ................................................................................................................ 7  Resources .................................................................................................................................... 7 o Usability .................................................................................................................................. 7 o Management ........................................................................................................................... 8  Conflicts....................................................................................................................................... 9 o Enemies ................................................................................................................................... 9 o Level obstacles ........................................................................................................................ 9  Outcome - ................................................................................................................................. 10 II. Dramatic elements ............................................................................................................................ 11  Challenges ................................................................................................................................. 11  Evolution of the enemies .......................................................................................................... 14  Player - Type of players who would play this games are as follows - ....................................... 15 o Explorer ..................................................................................................................................... 15 o Killer .......................................................................................................................................... 15 o Achiever .................................................................................................................................... 15  Premise ..................................................................................................................................... 15 Manas Murali Game analysis 10/Sept/2012 Page 2
  • 3. Story .......................................................................................................................................... 15  Dramatic arc .............................................................................................................................. 20 Manas Murali Game analysis 10/Sept/2012 Page 3
  • 4. Introduction It is a third person action adventure/Beat’em up game which is inspired from the concept of the Apocalypse, in which your character is one of “The Four Horsemen of the Apocalypse”, War. The player engages in level based puzzles, combat, cinematic and exploration in the game. This game is available in platforms on Xbox360, Play station 3 and PC. I. Formal elements  Player o Number – It is a single player game only. o Invitation – The story and the characters in the game attracts the audience primarily and then they get more interested in the combat mechanism of the main character, War. o Role – The main character of this game is War, one of the four horsemen, who has to explore around the map, solve puzzles, kill demons and angels and has to communicate with certain characters and complete their given tasks/quests (if any) to continue the story. So basically it’s a PVE type of role. o Interaction – The player has to use the controller like Keyboard-Mouse or Console- controller (depending upon what platform the player plays in), to control the character War through which the player can perform all type of actions like jump, attack (with combos), dash and movements, which are the basic pattern for the main player and also there will be interaction with different NPC’s throughout the game.  Objectives (Capture) o Primary objective – At the beginning of the game, War has been summoned to Earth, at the midst of battle between angels and demons. This has lead to the destruction of the Balance of the three kingdoms, namely Kingdom of Heaven, Hell and Man, and all blame was pointed on War as he was summoned before Manas Murali Game analysis 10/Sept/2012 Page 4
  • 5. the foretold time. The main objective of War is to find the ones (main target “The Destroyer”) who plotted the destruction and also to restore balance once again. o Secondary objective - War had to complete the following secondary objectives to reach his primary objectives.  Samuel’s Deal – For War to reach the tower, also known as “Black Throne”, he had to deal with Samael. The deal was to bring hearts of “The Chosen”, favourites of the Destroyer.  Azrael’s request - After reaching the tower, War sees Azrael imprisoned. Azrael too made a deal with War, if he released him from his confinement, he will take War to the Destroyer’s place. Manas Murali Game analysis 10/Sept/2012 Page 5
  • 6.  Procedure o Actions  War can melee attack enemies with different weapons like “The Choaseater”/”Armageddon Blade”(sword), “The Harvester”(scythe) and “The Tremor”(gauntlet).  War can also be able to perform long range attacks with “Mercy”(Handgun), useable guns like “Fractured cannon” and “Redemption”, “Crossblade”, “Abyssal Chain”(gauntlet with spear-tip chain) and “Earthcaller”(horn). Scythe can also be used for small range attacks, as the War is able to throw the Scythe like a boomerang for very short distance.  War can float in air for a limited amount of time after double jump with the passive ability called “Shadowflight”.  War can perform different types of combos in which he is able to give high amount of damage. He can also switch weapons during the combo,  War can grapple low level units with its claw for an instant kill. Also can throw chain spear to its enemy to grapple them in range attacks.  War can pick up usable objects and can aim and throw it on others  War can swim on and below the surface of water.  War can perform finishing moves for all type of enemies in the game.  War can select multiple targets with its focus and can attack all of them at once.  War can transport from one point to another with the help of “Voidwalker”. o System procedures  The player can save/load the game during anytime of the gameplay.  The player can change the video, audio and control setting of the game.  Player can manage/assign weapons, abilities and items to its respective given slots.  Player can use subtitles if he wants for cinematic.  Player can skip the cinematic if he wants.  Player can see the large map of the game if he wants.  Rules  Restricting actions  The character cannot use the “Shadowflight” for a long time, it is limited.  War cannot summon “Ruin” everywhere. He can only use it on a large free space.  The character cannot use multiple weapons at the same time. War can only switch weapons but cannot use it together.  Choas form will be limited for only short period of time. Manas Murali Game analysis 10/Sept/2012 Page 6
  • 7. o Determining effects  If war falls in a pits, he will some of its health and will be relocated in a nearby area.  If War gets captures from “Gormaw” he will lose health and will be tossed to the nearby area.  If War loose all his life, he will die.  If War gets his Chaos meter full, he can change to his Chaos form.  If War loses his all Wrath bar, he can no longer be able use his Wrath abilities.  If War dies, the character restarts from the last  Resources o Usability  Artifacts – These are the items which can be found in the game and can be traded with Vulgrim in exchange for souls. There are three types of Legion artifacts which has its own value and numbers, these are –  Soldier x 20 (500 souls each) give 1 life shard.  Champion x 6 (1000 souls each) give 1 life shard.  Overlord x1 (5000 souls each) gives 1 wrath core.  Souls – War receive souls after defeating the enemies, destroying any environment parts and from chests. There are three types of souls ,which are as follows –  Health – As the name suggests, it gives health to the character and it is green color.  Currency – It is the basic source from which War can buy and upgrade stuffs from Vulgrim and it is in blue color.  Wrath – These souls increases War’s wrath bar from which he draws out his unique abilities. The color of this soul is yellow/  Consumable items – There are items which can be used or consumed to gain certain entities like Health, Wrath and Chaos to a certain limit (depending upon the value of theitems).  Wicked K – A challenging source to gain souls and which are hidden in four secret locations. After defeating this character, War gains 1000(at first 2 times) or 2000 souls (at last 2 times).  Enhancements – These are kind of a buff or augmentation that can be placed on the weapon’s slot. These can enhance the ability of the sword passively like damage or can enhance the abilities of the character like wrath Manas Murali Game analysis 10/Sept/2012 Page 7
  • 8. or chaos production over time.  Sentinel guns - They can be picked up from dead units or from the level itself and serves as a long range weapons for War. There two types of firing which are rapid fire and charged fire. Rapid fire can fire continuously at the pointed direction and charged fire can select multiple target and acts as a homing missiles. From the heaven side it is known as “Redemption” and from the Hell side it is known as “Fractured Cannon”.  Treasure map – These can be used to locate all the treasure from a single level. This map itself is hidden in a chest which can be found in each level.  Beholder’s key – They can be used to open the blue gate with the red eye in the middle.  Shards - These are in four different pieces and is placed in a chest as a treasure, these are of two types -  Health shards – by collecting all the four pieces of Health shards, War gains a Lifestone(extra health bar).  Wrath shards- by collecting all the four pieces of Wrath shards, War gains a Wrath core (extra wrath bar). o Management  Weapons – The player has to manage his secondary weapons in the given four slots for weapons. So that it may be easier for the player to access to different secondary weapons by pressing the numbers from one to four.  Enhancements – The player can manage all his enhancements and can be placed on each of his weapons. These can be changed later on by the player according to his desires.  Souls (currency) – Management of currency souls for certain upgrade of weapons and abilities in essential in the game.  Special abilities – War has different Wrath related abilities from which he can place each of his power in given four slots. This will be an advantage for the player as he can use all abilities quickly in tough situations. Manas Murali Game analysis 10/Sept/2012 Page 8
  • 9.  Conflicts o Enemies  Demons and angels – These are the mob units from both the faction and are in different shape and varieties depending on its level. These mobs will appear almost the entire time of the gameplay and they always come in groups and also in a pattern where all the low to medium units comes first then at last the heavy units shows up, that too in lower number than in low to medium number of creeps. These mobs get tougher and strong throughout the course of gameplay.  Boss – Boss fights is a bit harder to kill than the mobs and each boss have their abilities and a pattern of attack. Boss fights are exciting and appears at the end of each level and sometimes in-between the missions. The first four Boss fights were Tiamat, Silitha, Griever and Stygian from whom War had to take their Hearts and give it to Samael. The rest Boss fights are Straga and the Destroyer who are located in “Black Towers”. o Mini bosses – There are some mini bosses who are low priority characters like Broodmother, Phantom General and The jailer who were also challenging and filled the gap of excitement in the game.  Wicked K – A hidden bonus character found in four different locations in the entire game. His personality is like an English gentleman, wears a hat and carries a cane (his weapon) and is way different from all the other basic wicked characters. Killing him is not that simple; he is surprisingly fast and strong and blocks most of the character’s attacks. This character provides a thousand souls for the first two times and two thousand for the last two, after defeat.  Shadow War – Shadow War appears at the Garden of Eden and is the dark side of War. In order to access the “Tree of Knowledge”, War must defeat his dark side. The shadow War can use the same abilities as War and also can change into his “Chaos form”. o Level obstacles –  Group attack – During any task, sometimes the player has to face group of medium-high level mobs together and fight them until every single one is Manas Murali Game analysis 10/Sept/2012 Page 9
  • 10. killed. Once entered in such situation, all the exits or passage will be blocked and it will only be open until all the mobs are killed.  Skull bash / bombs – During the wall climbing, sometimes the player face self-detonating bombs, which will be located on the walls and looks like a bunch of human skulls together. Whenever the War gets too close to it, it will self-detonate with a small timer. There are identical looking bunch of skulls, but bigger in size, which will bash all four sides of the wall like a huge tentacle, if War comes close to it.  Puzzles – Each puzzle have their own difficulty level in crossing through, so puzzle to be an obstacle in this game. More the difficulty level to clear puzzle, more time it will consume by the player. Every element of the puzzle is determined the ability of War, using it with proper method and in precise time will help one too clear it faster. Also figuring out the way to clear it is also an issue.  Goremaw – These demonic slimy looking creature always found on top of the ceiling, blocking important passage way. They cannot be killed or destroyed but can be disabled for a while with a long range weapon.  Builder platforms – These are temporary platform where it creates the pathways from one end and gets dissembled from the other end. The player has to move its character as quick as possible or else it will fall in a pit, losing some of its health.  Shadow lukers – These are the guardians of the “Tormented gates”, who blocks the main passage through different levels. To free them, War has to finish off all the shadow lukers in that area, who resides in a different realm known as the “Shadow Realm”. The Tormented gates grants War the ability to see the Shadow Realm temporarily. Once entering this realm, War has to face conditional challenges given by these lukers and once completed, these lukers are vulnerable.  Swarms /Bats/Wickeds/ Broodlings – All these low level mobs will be present in the entire game in both during the mission or not. These one shot/instant kill mobs will a small hindrance but have upperhand in spawn rate.  Crystals – There are of two types – Red and Blue. Red crystals can be destroyed by the bomb and Blue crystal can be destroyed by the “Tremor Gauntlet”. These crystals block most of the minor to medium passage in the game.  Outcome - The outcome of this game is predefined, there are no alternate ending for this game. War slaughters all the guilty ones who were responsible for the premature start of the “Apocalypse” for which War was blamed and punished for the crimes he didn’t Manas Murali Game analysis 10/Sept/2012 Page 10
  • 11. commit. This includes the Angels, Demons and the Charred council (who used him for assassination purpose). He breaks free from his enslavement of the watcher and breaks the final seal which summons the rest three Horsemen. This is a Zero sum type of game in which there are no score and record to maintain. The game ends as the story ends. II. Dramatic elements  Challenges There are fun and exciting challenges throughout the course of the gameplay. There are challenges were the player has to analyze the situation/environment/foe to complete the entire task with a success. Some of the challenges are mixed or linked with other. These are the categories of challenge the player will face - o Level based puzzles – The game is filled with level based puzzles where the player has to figure out the way to crack the puzzle to proceed further into the game. Also, different level contains different puzzles and the all are dependent on the abilities of the character. For example, in the “Black Throne” the player had to figure out a way to connect the power from the “Well of Souls” to three floating statue’s head. The player had to use the ability of the “Voidwalker” to travel from one point to the other. The player had to figure out when and where to use this ability to reach the player’s desired position. After the search, the player had to connect the power source till it reaches the floating heads and for that to happen, Voidwalker’s ability was required. This task itself is like a puzzle for the player. Manas Murali Game analysis 10/Sept/2012 Page 11
  • 12. o Mob fights – There are different variety of mobs and these mobs has different abilities depending upon the levels. Fighting all these mobs in large groups is challenging and fun. It’s not just the land melee units; there are flying units which can be both rangers and melees; all this monster comes at the character together. The player has to decide whom to kill first and fast depending upon the situations. o Boss fights - The most waited and epic moment of each level/area - is the Boss fights. Most of the boss fights are puzzle based battles, in which there will be certain blind spots or methods (with certain weapon sometimes), to kill the boss. For example, to kill Silitha, the player had to use the “Abyssal Chain” to get War near the Boss. Each boss has its own way of dealing with the character which contains certain pattern of attack; so that the player can recognize and evade all the threats. Manas Murali Game analysis 10/Sept/2012 Page 12
  • 13. o Arena based fights with shadow lukers – It’s an arena based fights with certain conditions the player has to follow. These fights are essential in making the players understand certain mechanics of the character’s combat system plus clearing these arenas are very much challenging under a certain time limit(if any). o Exploration – Not much of a challenge but challenges the players to search for certain hidden artefacts or treasures which will aid the character further into the game. For example, Manas Murali Game analysis 10/Sept/2012 Page 13
  • 14. o Wicked K- It’s kind of a secret challenge placed in four locations in the entire game. The challenge is to defeat a unit name “Wicked K” who is interestingly more challenging than other mob units.  Evolution of the enemies o Throughout the course of the gameplay, the unit difficulty rises. There will be some identical looking mobs (from both faction; angels and demons) in different level but their abilities and few physical properties changes. Also they will be much tougher than the previous level monsters. o Completely new and tough angels and demons will be showing up as we proceed further in the game. o The spawning rate also increases throughout the game. It may be the same location but after a boss kill, the rate increases. Manas Murali Game analysis 10/Sept/2012 Page 14
  • 15.  Player - Type of players who would play this games are as follows - o Explorer – For the explorer type, this game is one to play. There are variety of levels in which player can experience its o Killer – This game is full action and killing, so for killer type of player this is a very suitable game. o Achiever – Player can achieve lot of new weapons and abilities in this game.  Premise War was blamed for the premature start of the Apocalypse which was a violation of laws made by the Charred council. The council sentenced War to death but War denied the accusation made towards him and requested for a chance to find and punish the ones who were responsible for the mess and to restore balance once again.  Story Darksiders is a story driven from the concept of the “Apocalypse” and its “Four horsemen”. The story plays a vital role in this game as it motivates the player to proceed further in the game. The protagonist, War, is one of the” Horsemen” who was summoned to the Kingdom of Man during the battle between Demons and Angels, who represents the Kingdom of Hell and Kingdom of Heaven respectively. The Charred council, the mediator group, foretold the prophecy of the “Endwar” in which a war will be raised between Heaven and Hell, after the destruction of all the seven seals; which later on summons all the four horsemen to determine the fate of all the three kingdoms. This was the law and it was broken when the War was summoned alone prematurely and the seventh seal was broken. This led to the destruction of the” Kingdom of Man” and the “Hellguards”, Heaven’s force, were defeated with the death of its honourable General, Abaddon. War also was defeated from the same enemy who killed Abaddon, Straga – the General of Hell army. War was later brought back in front of Charred Council after death and was charged guilty for the imbalance. The council gave a chance to prove his innocence and slay the ones who were responsible for the imbalance. War accepted the task and  Characters o Primary -  War – He is the main protagonist of the game, who is feared by both factions, Angels and Demons, he is well known as “The Rider of the Red horse “or one of “The Four Horsemen” of the Apocalypse. War carries a huge sword name “Choaseater”, which is his primary weapon and it is known to be very powerful. Manas Murali Game analysis 10/Sept/2012 Page 15
  • 16. Samael – Was a powerful demon before the imprisonment, whose power can be matched with Lucifer himself. He didn’t approve of the Destroyer’s rule over Hell and was exiled. His power got split among “The Hearts of the Chosen” and was a prisoner in Earth. Later War returns all the Chosen’s Heart to him as he helped him.  Watcher – Served the Charred council and was intact with War as a keeper. He helped War in some situations with knowledge but his main objective was to watch over War for any type of betrayal.  Abaddon/Destroyer – Before Armageddon, Abaddon was the General of the Hellguard who plotted the scheme of attacking the demons before Armageddon with Azrael. After his failure, he was converted into Destroyer by an unknown woman, who ruled in Hell afterwards. Manas Murali Game analysis 10/Sept/2012 Page 16
  • 17. Uriel – Was an angel and a true follower of Abaddon . She cursed War, as she blamed him and wanted revenge for the fall of the Hellguards and Abaddon. She took over charge of the Hellguards after the fall of Abaddon.  Azrael – He is also known as “The Angel of Death”; he conspired with Abaddon for the premature start of the Apocalypse and was imprisoned later by the Destroyer after Abaddon’s fall. He was freed from his imprisonment by War and helped him to reach the garden of “Eden” and then to the Destroyer’s place.  Ulthane- One of the “Old One”, also known as the “Black Hammer”, who created the mightiest sword “Armageddon Blade” which was used to break the “Seven Seal”. He met War and helped him to reforge the Armageddon blade to slay the “Destroyer”. Manas Murali Game analysis 10/Sept/2012 Page 17
  • 18. o Secondary –  Ruin – Its War’s mighty horse which can be summoned by War. After the defeat of its master, War, Ruin was captured by the demons and later on it was freed by War in Ashland.  Straga – He is the general of dark army who defeated War and Abaddon at the battle of Armageddon. He is considered the mightiest of the entire Destroyer’s chosen one.  Silithia – One of the Destroyers’s chosen whom War had to kill to gain its heart, looks like a demonic spider. She feeds any trespassers to her children and keeps the special ones to herself.  Charred council – Also known as the “Old One”, are the mediators between Heaven and Hell. They maintain the balance between both sides and also were the ones who command the “Four Horsemen”. Manas Murali Game analysis 10/Sept/2012 Page 18
  • 19. Griever – A large demon insect who is one of the chosen ones of the Destroyer. She also controls bunch of swarms to her advantage and she can also beam powerful laser at her enemies.  Stygian – Is a gigantic and the most powerful Ashworm in Ashlands, who is kept captive by the low level demons. It is also one of the Chosen of the destroyer.  Tiamat – Also known as the “Dusk Queen” is the first boss and the one of the Chosen, whom War had to deal with. She looks like a giant blood sucking bat that was located at Twilight Cathedral.  Tormented Gate – A giant rock shaped humanoid, which were also called the “Old Ones”, were attacked by the Manas Murali Game analysis 10/Sept/2012 Page 19
  • 20. demons and were enslaved by the Destroyer. They were cursed and were placed as giant gate; these golems were under the keep of Shadow Lurkers.  Vulgrim – A demon merchant who demands souls from its clients in exchange for his products. He provided War with items and upgrades and also provides a quick transport through portals, known as “serpent Holes”.  Dramatic arc o At the beginning, the story motivates/excites the player to play the game. Later on the, the player faces obstacles which will be tough at first then will be easy later. o The tension player faces is higher at the beginning and decreases the course of play. This is due to the lack of abilities and information at the beginning at first, then the player gets stronger which makes the player easy to play further on. o There times when the character dies very quickly from the damage from the mob which can really frustrate the player, especially the one shot kill. For example, during the gameplay, the character dies due to the rebound of the object thrown at a foe. The character had two full bar of health which was enough to even deal with the boss. The damage received from the boss is lesser than received from a medium level monster; this imbalance of damage dealt from foes can sometime irritates the player. o The boss fights in the game are the most exciting part for the player. The moral conflict the player faces with the Manas Murali Game analysis 10/Sept/2012 Page 20