The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
Is the videogame industry sexist
1.
2. This documentary will look into the video
game industry to look at the current variation
between male and female game developers.
The main question trying to be answered
would be if both men and women have an
equal chance succeeding in the industry or if
it’s dominated by the male species.
3. Originally I had three ideas, one about Anime,
another was a mockumentary, and the last was
about feminism.
I chose this one out of the three mainly because
it was the easiest to produce and the one that I
was the most passionate about making out of
the three.
Furthermore, it would appeal to me.
4. The conventions that will be used during this
documentary will be:
Archive footage – To be used with voiceovers
Voiceovers – To be used when displaying a vast amount
of information so audience doesn’t lose interest
Interview – I will be interviewing a contact that I have
made who works within the gaming industry who will be
voicing opinion on how it is working within the industry
Astons – To give information on who people are and to
help convey information
Mise-en-scene – I will be trying to film in certain locations
that would be relevant to the documentary to add
professionalism to the look
5. I have watched a lot of
documentaries in attempting
to research more into what
kind of style I would use for
my production but the two
that stood out the most are
“The F Word: Who wants to
be a Feminist?” and “The
Factual Feminist”. These both
have had a big impact on how
I would structure my
documentary since they both
had a slight connection to the
topic regarding women and
equality. Also the way that
they conveyed information
was a style that I was quite
interested in.
6. Primary Target Audience would be:
Aged 16-25
Female
Play videogames fairly frequently
Would be interesting in pursuing a career in the
videogame industry
They may have tendencies to go on the internet a lot,
like online forums such as Tumblr, Reddit, 4chan, etc
These kind of people would be labelled as geek,
nerd, gamer, Tumblr Kid and occasionally hipster
7. For my audience research I gave
out some questionnaires to
members of my target audience
regarding what they thought about
the video game industry and what
they thought about videogames in
general.
I also went to an event that I knew
members of my target audience
would be, comicon, and used that
opportunity to pitch my idea to a
focus group containing my target
audience
I found out that most females don’t
know much about the industry and
are completely unaware that most
gamers are now female.
8. When it comes to filming, I had originally
intended to film a segment inside the office of a
gaming company but apparently filming isn’t
permitted on that location so I chose to film
some footage at an arcade instead.
Another place to film in would be a living
room since gaming is a leisure most done at
home.
9. Most of my most useful information came from
the ESRB website giving a lot of facts and
figures on the games industry
Another thing I’ve looked into is the
#Gamergate controversy regarding how
females are being treating within the industry
10. Because I plan for my documentary to be web based, I
plan for most of the advertising to be online. For
example I would pay for YouTube to give their 30
second advertisements on their videos and I would
get famous bloggers to talk about the upcoming
production of forums and social networking sites.
When it comes to placing the documentary
somewhere to be viewed, it would depend on
what I want the documentary to do. If I wanted the
documentary to make me money, I would
probably put it on Vimeo since viewing things
takes membership which is paid for.