Except to consumers, anxiety over "innovation", whether as an input or as an output, has been one reason why creativity has become more difficult to understand and use by parties other than the creators... To reverse the damage, the packaging that misrepresents or disguises creativity must be stripped away.
2. Production
• All kinds of things are produced as opposed to merely found.
• We produce ideas, processes, objects, organisms, systems, events,
conditions, solutions... and blends of them.
• The point is not to have an exhaustive inventory. The point is that
production is intended to generate a supply of something – a new instance.
• A production may generate a new type or new use of something, but
production is simply one way that we get to the new.
• Production occurs in a variety of modes but the most important difference
in production mode is between being prescribed or not prescribed.
3. CONCEIVE
PROVIDE
INTEND
ACCEPT
Creative Space
Creativity always involves a
degree of tension between
interest in the proposed “What
If”, and interest in the actual “As
Is”.
Proposals can be informal and
even non-committal; actuals can
be ambiguous and ephemeral.
Creativity explores whether some
way of being can have some type
of importance.
???What If… As Is…
5. Time To Stop Just Saying “Creative”
Talking about creativity is not difficult or complicated at all when we simply state
that we observed someone making something in a spontaneous and inventive way.
But then someone imposes judgmental criteria on that activity. Whether being
explicit or not, they require the output of the “making” to be useful in some
particular way, or unprecedented in some particular way – otherwise they will not
call the effort “creative”.
That imposed perspective says that the effort to make something must focus on a
result that is both “original” and an “innovation”
Some even go so far as to insist that the progression of the effort must proceed in
steps that either are unpredictable by observers, or are patterned by production
rules not used before to generate the expected outcome. Then, if the outcome is
not meaningful to some party other than the maker, the effort is still not deemed
“creative”.
6. Misguidance
The pressure to promote that perspective comes from “legitimate” interests:
• Asset management seeks offerings that have differentiation making them
more desirable or free of ordinary limitations
• Training seeks to make advantageous production capabilities available-on-
demand in greater supply
• Research seeks to determine why and how phenomena can predictably occur,
persist, and evolve
But those interests typify the intent to use creativity, and otherwise have no
descriptive relevance to what actually constitutes being creative.
7. Time To Stop Just Saying “Creative”
In effect, that “utility” perspective on “creativity” is additionally projecting only
certain kinds of cases, where:
• a result acknowledged as being importantly different
• is a first example of it,
• obtained from an intentional effort of construction.
The three criteria are used to exclude actions and results that do not comply with
them.
Naturally, there will be cases where the evaluator is not able to understand
whether or how importance has resulted, or whether the instance is the first or
not, or whether its generation was not just an accident or coincidence.
The evaluator’s uncertainty will be the explanation for a failure to “recognize”
creativity...
8. Back to Basics
The most telling contrast to “creating” is “assembling”.
The logic of relying on assembling is entirely based on the presumption that
both all parts and all their arrangements have been explicitly predefined for
some level of competency held by the constructor.
Dissimilarly, the logic of relying on creating is based on the expectation that
at least some parts and at least some of their arrangements have not been
predefined – and instead will get defined both because of and during the
constructive effort.
So let’s talk about Making.
9. What is “Making”
Discovering the value
of some kind of
manipulation:
• Detecting
• Classifying
• Proving
Deciding what to do
with that value:
• Assembling
• Choreographing
• Orchestrating
Organizing provision of
that condition, in relation
to a purpose or occasion:
• Producing
• Versioning
Associating the effect of that
“doing” with a desired condition,
as a prerequisite or cause of the
condition:
• Assigning
• Staging
• Composing
• Directing
Many of the terms above have
practical synonyms. The terms here
are chosen specifically because of their
meaning to the idea of “production”.
MAKING is a spectrum of production activity.
Here, the spectrum extends from left to right.
However, creative work is done in both
directions along the spectrum, sometimes
collaboratively, and often simultaneously.
Different points along the spectrum influence
each other, both proactively and reactively.
10. Creativity operates along a learning path
• Progress in creativity is not based on proximity to a predefined conclusion.
• Progress in creativity is based on reaching decisions that become both
useful and persistent in making.
• Reaching those decisions means that further kinds of effort are enabled, or
that the same kind of effort can be repeated effectively.
• The usefulness of those decisions may change, however, as additional
decisions and efforts are made for other reasons or at other times.
• Since earlier decisions may be revised or replaced, the direction or course
of the effort may also change.
• As a “progression”, the significance of these changes is an increase in the
viability of a recognized way to generate the results obtained so far.
16. Creative Production Facts
“Making” can be subscribed by Production for
the purpose of a targeted outcome.
Making spans a spectrum of production activity.
Creativity is a mode of making that does not need a targeted outcome in order to
generate value. Pursuit of a targeted outcome is simply an opportunity to subscribe
creativity.
Creativity can be very non-linear and still significantly affect a linear approach to
progress across the production spectrum.
Navigating the creative space can:
• follow paths staked out by earlier efforts,
• establish new paths,
• and blend them endlessly according to encounters with a variety of
identifiable influences.