53. Sorry to be the first
to let you in on this
little secret, but a
UX Designer is not
a real thing.
54. “As designers, we can’t design ‘an
experience.’ It is an emotional, interior
state of being. The best we can do is
design for an experience.”
– Andy Fitzgerald, Senior UX Architect at Deloitte Digital
UX Unicorns and Other Fanciful Creatures (2012) – http://bit.ly/1oJqvsk
69. So, a job title is one
thing, but really what
type of worker am I?
70. 1. Compartmentalist
A compartmentalist is a person well versed
in their specialty, but doesn’t know anything
beyond that. Compartmentalist's throw their
hands up when the work goes beyond their
area of expertise or produce poor results.
73. If this sounds like you, you’re
not alone, but it’s time to
embrace change.
74. 2. T-Shape/Specialist
A specialist brings a lot of skills and
experience in one or more specialties.
Maybe they’ve done a bundle of big and
small information architectures projects.
They’ve made a point of keeping up on the
latest thinking and have perfected many
new techniques.
75. “T-shaped people have two
characteristics. The vertical stroke of
the “T” is a depth of skill. The
horizontal stroke is the disposition for
collaboration across disciplines.”
– Tim Brown, CEO of IDEO
78. If you think this is you, come talk
to me, I wanna hire you!
79. 3. Generalist
A Generalist is someone with broad skills—
someone who can switch between skill sets,
as the projects demand. This person offers
value regardless of the nature of the project,
giving flexibility to the types of assignments
the team could tackle.
80. “Generalists pay off in fast moving
organizations with a high-pressure
fire hose exuding out small, targeted
projects. The fast pace and variety of
the work will energize a talented
generalist, who brings value by
connecting the disparate projects
together to create common threads
and elements.”
– Jared Spool, CEO UIE
85. • User Research
• Analytics
• Information Architecture
• Content Strategy
• Interaction Design
• Visual Design
• Font-End Development
Hard Skills
– Patrick Neeman, UsabilityCounts
90. “I would rather have a OK designer
who works well with others and can
sell his work, than a GREAT designer
who is challenging to work with and
can’t sell his design.”
– Mike Monteiro
98. “Well, it's nothing very special. Try to
be nice to people, avoid eating fat,
read a good book every now and
then, get some walking in, and try and
live together in peace and harmony
with people of all creeds and nations.”
– Monty Python’s Meaning of Life
https://youtu.be/qBArMmngVH4
99. “UX deals with people, with real
human beings ,and we’re a messy,
contrary, often bloody-minded and
obstinate species and any process
that caters for that is also going to be
just as messy and ill-defined.”
– Robert Powell, UX Consultant
102. “UI stands on the top of a huge UX
mountain. The better the UI works,
the bigger the UX beneath.”
– Erik Flowers, Principal Service Designer at Intuit
112. • Mike Monteiro – http://bit.ly/1A2as9N
• Tim Brown – http://bit.ly/1S9Zms7
• Robert Powell – http://linkd.in/1dNp3Ru
• Patrick Neeman – www.usabilitycounts.com
• Jared Spool –http://bit.ly/1NUlyVT
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