How To Overhaul Your UI Design Without Upsetting Users
1. How to Overhaul Your Design Without Upsetting
Your Users
Mary Piontkowski, Macadamian
Brian Lawley, 280 Group
2. Agenda
PART 1
Meet the Speakers
PART 2
WHEN to Consider Overhauling
Your Design in the Seven Phase Life Cycle
PART 3
HOW to Overhaul Your Design
Without Upsetting Your Users
2
3. Introductions
Brian Lawley Mary Piontkowski
CEO & Founder Director, User Experience
280 Group Macadamian
Brian Lawley is the CEO and Founder of Mary Piontkowski, Macadamian’s
the 280 Group and the author three Director, User Experience, has worked
best-selling books, The Phenomenal with high-profile companies such as
Product Manager, Expert Product Adaptive Path, Organic, and
Management and 42 Rules of Product Macromedia. Through her strategic
Management and is the former approach, creative expertise, and
President of the Silicon Valley Product mastery of a variety methods for
Management Association. Brian was design and innovation, Mary has
awarded the Association of International helped build robust experiences for
Product Marketing Management award Fortune 100 and 500 companies such
for Thought Leadership in Product as Macy's, Levi's, PayPal, Sun
Management, and has been featured on Microsystems, Hasbro, Sprint, AT&T,
World Business Review and the Silicon Allstate, and Microsoft.
Valley Business Report.
Confidential 5/17/2012 3
4.
5. About 280Group: Seven Phase LifeCycle Book
- Everyone gets a copy
- www.tinyurl.com/freeoppbook
- Please share!
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6. About Macadamian – Research, Design, & Development
Confidential 5/17/2012 6
7. PART 2
WHEN to Consider Overhauling
Your Design in the Seven Phase
Life Cycle
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8. Seven Phase LifeCycle™
• Phase: Stage in the product lifecycle
• Gate: Critical decision point ending a phase, and starting the next
• Product LifeCycle: phases from conceive to retire
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11. PART 3
HOW to Overhaul Your Design
Without Upsetting Your Users
1. Make changes based on evidence
2. Have a process in place to collect the right kind of evidence
3. Decide if a redesign is in order
4. Redesign with the right expertise & process
5. Be prepared for backlash
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16. Tools for Gathering and Making Sense of Evidence
• Personas and customer journey maps
• Metrics and satisfaction scores
• Ongoing usability and observation
• Ongoing competitive analysis
• Value & opportunity assessment
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17. Research Should Be Ongoing
− Observation − Usability
− Contextual inquiry − Surveys
− Participatory design − Internal brainstorms with SMEs
− Card sorting and structured in person activities
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20. Personas: Paint a Picture of The Motivations and Key Use Cases
• People typically connect
with stories better than
reports
• Paint a picture of key user
types
• Demonstrate use cases and
priority tasks
• Use a quote to express the
impact the product has on
the user
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21. Have a Process in Place to Collect the Right Kind of Evidence
• Keep Complaints in Check
• Get to the Bottom of the Real Issues
• Be “proactive” not “reactive”
“Your Product Sucks!” ( )
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23. With Evidence, Determine the True Issues
• Big or small?
• Extreme or expected?
• What is there to lose? What is there to gain?
− Customers?
− Investors?
− ROI?
− Image?
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25. Design With the Right Expertise & Process
• Is additional expertise required?
• Is additional strategy or research required?
• Inside vs. outside?
• Don’t be afraid to simplify!
• Test your concepts first!
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27. Be Prepared for Backlash
• Backlash – The biggest form of flattery
• People resist change
• Be patient, don’t panic
• Listen
• Process the feedback in context
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28. Be Prepared for Backlash
• Have a communication plan, consider your power users
• Have the foresight to respond quickly
• Consider a phased roll-out
• Is training & education required?
• Can product features/notifications help with the transition?
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29. Thank You!
• Slides: URL will be emailed to everyone
• Giveaways
− Product Management LifeCycle Toolkit™
− One copy of each book
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31. Design Resources
Books:
• The Designful Company: How to build a culture of nonstop innovation, Marty
Neumeier
• Innovation Workshop, Marty Neumeier
• Switch: How to Change Things When Change is Hard, Chip Heath and Dan Heath
• Change by Design: How Design Thinking Transforms Organizations and Inspired
Innovation, Tim Brown
• Inside Apple, Adam Lashinsky
Experience Map Resources:
• http://www.adaptivepath.com/ideas/the-anatomy-of-an-experience-map
• http://desonance.wordpress.com/2010/06/16/customer-experience-mapping/
• http://nform.com/blog/2010/02/experience-maps-cross-channel-experiences-
deliverable-for-gamers
• http://rosenfeldmedia.com/books/mental-models/
Persona Resources:
• http://www.cooper.com
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