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Mobile	
  Success	
  in	
  South	
  Africa	
  –	
  A	
  Ster-­‐Kinekor	
  Case	
  Study	
  
Lyne;e	
  Hundermark	
  	
  
Prezence	
  Digital	
  
How	
  did	
  we	
  get	
  to	
  this?	
  	
  
Key	
  considera3ons	
  to	
  
building	
  successful	
  
mobile	
  solu3ons	
  
@lyne:eanthony	
  
Feature	
  phone	
  
Smartphone	
  
Understanding	
  the	
  true	
  
mobile	
  landscape	
  
	
  
	
  
Feature	
  phone	
  
Smartphone	
  
S.A	
  
(Nokia	
  5110,	
  BlackBerry	
  8520,	
  	
  
Samsung	
  E250	
  
USA/UK	
  
(iPhone,	
  Android)	
  
@lyne:eanthony	
  
SA’s	
  Mobile	
  Consumer	
  
Access	
  to	
  9500+	
  
of	
  these	
   @lyne:eanthony	
  
Target	
  Audience:	
  
•  limited	
  mobile	
  experience	
  	
  
•  different	
  literacy	
  capabili3es	
  	
  
•  fast	
  access	
  to	
  basic	
  informa3on	
  
•  demanding	
  and	
  want	
  loads	
  
Everyone!	
  
@lyne:eanthony	
  
CONTEXT	
  is	
  KING	
  in	
  mobile	
  
	
  	
  	
  	
  which	
  determines	
  content	
  
@lyne:eanthony	
  
• 	
  Browsing	
  one	
  handed	
  (coffee)	
  
• 	
  In	
  a	
  queue	
  wai3ng	
  to	
  pay	
  and	
  want	
  to	
  book	
  a	
  movie	
  3cket	
  
• 	
  Lost	
  and	
  needing	
  fast	
  direc3ons	
  
• 	
  Want	
  to	
  find	
  cool	
  stuff	
  near	
  me	
  in	
  a	
  shopping	
  mall	
  
• 	
  Product	
  research	
  and	
  comparison	
  
• 	
  Want	
  to	
  engage	
  with	
  your	
  brand	
  	
  
• 	
  WANT	
  TO	
  SHARE	
  AND	
  TALK	
  (about	
  post	
  shopping	
  purchases)!	
  
	
  	
  CONSIDER	
  WHERE	
  AND	
  WHY!	
  
Consider	
  the	
  situa3on	
  &	
  
circumstance	
  of	
  the	
  mobile	
  user	
  
@lyne:eanthony	
  
RECOGNISING	
  your	
  user	
  
and	
  delivering	
  relevant	
  
content	
  is	
  KEY	
  in	
  mobile	
  
	
  
@lyne:eanthony	
  
Profiling:	
  Understanding	
  your	
  user	
  
You	
  can	
  personalise	
  
and	
  be	
  RELEVANT	
  
@lyne:eanthony	
  
ALWAYS	
  delivering	
  core	
  
func3onality	
  that	
  is	
  of	
  value	
  
to	
  the	
  user	
  
@lyne:eanthony	
  
Four	
  Seasons:	
  $18	
  million	
  s3ll	
  could	
  
not	
  buy	
  a	
  good	
  mobile	
  UX	
  
@lyne:eanthony	
  
Four	
  Seasons:	
  $18	
  million	
  s3ll	
  could	
  
not	
  buy	
  a	
  good	
  mobile	
  UX	
  
Lack	
  of	
  Key	
  Mobile	
  User	
  Journeys	
  –	
  pre:y	
  pictures	
  
mean	
  nothing	
  
	
  
Lack	
  of	
  core	
  func3onality	
  –	
  Why	
  is	
  search	
  missing	
  
	
  
Too	
  many	
  clicks	
  to	
  get	
  where	
  I	
  need	
  to	
  go	
  	
  
	
  
Core	
  func3onality	
  links	
  to	
  non	
  website	
  	
  that	
  is	
  not	
  
op3mised	
  for	
  phones	
  
	
  
Lack	
  of	
  simple	
  naviga3on?	
  
	
  
Global	
  sites	
  paying	
  large	
  amounts	
  of	
  money	
  gejng	
  
it	
  wrong	
  –	
  5	
  years	
  later	
  even	
  with	
  $18	
  million?	
  
	
  
@lyne:eanthony	
  
Mobile	
  for	
  mobile’s	
  sake	
  Why	
  bother?	
  	
  
Tech	
  Specs	
  –	
  Missing!	
  
Model	
  Colours	
  –	
  can	
  I	
  at	
  least	
  see	
  that?	
  
	
  
@lyne:eanthony	
  
NAVIGATION	
  needs	
  to	
  be	
  
made	
  easy	
  
@lyne:eanthony	
  
Power	
  of	
  the	
  web	
  in	
  a	
  simple	
  format	
  
Mobilise	
  NOT	
  Minaturise	
  
@lyne:eanthony	
  
RESPONSIVE	
  DESIGN	
  :	
  
delivering	
  the	
  perfect	
  
experience	
  regardless	
  of	
  
the	
  handset	
  
@lyne:eanthony	
  
One	
  size	
  does	
  not	
  fit	
  all!	
  
It	
  won’t	
  be	
  an	
  ideal	
  experience	
  
for	
  anyone	
  else!	
  
@lyne:eanthony	
  
9500+	
  different	
  devices	
  =	
  
HCA	
  Handset	
  Content	
  	
  
Adapta3on	
  
9500	
  mobi	
  sites?	
  
@lyne:eanthony	
  
SPEED	
  &	
  DATA	
  costs	
  
considera3on:	
  SA	
  is	
  a	
  
PAYG	
  society	
  
@lyne:eanthony	
  
A	
  Pay	
  as	
  You	
  Go	
  society	
  in	
  SA	
  means	
  your	
  mobi	
  
site	
  costs	
  users	
  VERY	
  VISIBLE	
  Rands	
  and	
  Cents	
  
R2.00	
  per	
  Mb	
  for	
  most	
  Pay	
  as	
  You	
  Go	
  customers	
  
Lower	
  rates	
  are	
  available	
  for	
  bundles	
  or	
  contract	
  	
  customers	
  
Only	
  deliver	
  the	
  content	
  they	
  need	
  or	
  ask	
  for!	
  
@lyne:eanthony	
  
Mobile	
  is	
  CONSTANTLY	
  
EVOLVING:	
  Listen	
  to	
  your	
  
users	
  and	
  adapt	
  to	
  their	
  
needs	
  
@lyne:eanthony	
  
CASE	
  STUDY:	
  The	
  mobile	
  
success	
  of	
  Ster-­‐Kinekor	
  
@lyne:eanthony	
  
An	
  M-­‐Commerce	
  Pioneer	
  
@lyne:eanthony	
  
2007	
  99.99%	
  Feature/Dumb	
  phone	
  market	
  
iPhone	
  just	
  born!	
  	
  4	
  million	
  web	
  users	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  4	
  million	
  mobile	
  web	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  (approx)	
  
mobi	
  
@lyne:eanthony	
  
2011	
  15%	
  Smart	
  phone	
  market	
  
14	
  million	
  mobile	
  web	
  users	
  (33m	
  poten3al)	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  6	
  million	
  web	
  users	
  
mobi	
  
@lyne:eanthony	
  
Enhancing	
  upwards...	
  
	
  	
  unlock	
  device	
  capabili3es	
  
@lyne:eanthony	
  
SterKinekor.mobi	
  –	
  	
  SMART	
  PHONES	
  
	
  
Full	
  seat	
  select	
  selec3on	
  
With	
  pinch	
  and	
  zoom	
  
Direc3onal	
  mapping	
  
Op3mised	
  Trailers	
  
	
   @lyne:eanthony	
  
So	
  what	
  next	
  for	
  SK?	
  
	
  	
  	
  
@lyne:eanthony	
  
The	
  avid	
  movie	
  fan	
  wanted	
  
	
  	
  Apps	
  of	
  course!	
  
@lyne:eanthony	
  
Understanding	
  the	
  
App	
  Target	
  Audience	
  
	
  	
  	
  
@lyne:eanthony	
  
Apps	
  in	
  the	
  SA	
  market?	
  
only	
  400kmax	
  iPhones	
  in	
  SA!	
  
40%	
  ac3ve	
  app	
  users	
  =	
  160	
  000	
  	
  
+	
  approx	
  310	
  000	
  iPads	
  
(532	
  000	
  total	
  tablets	
  inc	
  Android)	
  
SOUTH	
  AFRICA	
  
One	
  in	
  7	
  phones	
  	
  
is	
  smart	
  
	
  
ALL	
  OF	
  AFRICA	
  
One	
  in	
  32	
  phones	
  	
  
is	
  smart	
  
	
   @lyne:eanthony	
  
SA	
  Smart-­‐Phone	
  OS	
  monthly	
  sales	
  
22%	
  (8.6%)	
  
63%	
  (7%)	
  	
  
9%	
  (56%)	
  
4%	
  (23%)	
  
	
  	
  	
  Worldwide	
  
iOS+Android	
  =	
  89%	
  
9.5m	
  smartphones	
  in	
  SA	
  -­‐	
  48%	
  BB,	
  40%	
  Nokia,	
  8%	
  Android,	
  4%	
  iPhone	
  	
  	
  	
  Ownership	
  
@lyne:eanthony	
  
Crea3ng	
  the	
  Ster-­‐Kinekor	
  
experience	
  across	
  ALL	
  
App	
  platorms	
  
	
  	
  	
  	
   @lyne:eanthony	
  
STER-­‐KINEKOR	
  OVI	
  APP	
  	
  FROM	
  CONCEPT	
  
Wireframed	
  user-­‐flows	
  
@lyne:eanthony	
  
STER-­‐KINEKOR	
  OVI	
  APP	
  	
  TO	
  FINAL	
  APP	
  
Over	
  10,000	
  downloads	
  in	
  its	
  first	
  week!	
  
@3mprezence	
  
Phone	
  &	
  Tablet	
  App	
  planning	
  
@lyne:eanthony	
  
@lyne:eanthony	
  
NaTve	
  Android	
  –	
  OUT	
  NOW	
  	
  
Now	
  in	
  GOOGLE	
  PLAY	
   @lyne:eanthony	
  
Android	
  NaTve	
  Tablet	
  App	
  –	
  OUT	
  NOW	
  
@lyne:eanthony	
  
NaTve	
  
Top	
  free	
  app	
  in	
  
Apple	
  AppStore	
  
	
  
Rave	
  reviews	
  from	
  
the	
  ‘Fanboys’	
  10k	
  downloads	
  in	
  first	
  weekend	
  
Best	
  Quality	
  User	
  
Experience	
  
Best	
  Smart	
  App	
  
@lyne:eanthony	
  
iPad	
  NaTve	
  Tablet	
  App	
  –	
  Out	
  Now	
  	
  
15K	
  downloads	
  in	
  launch	
  weekend	
  
@lyne:eanthony	
  
.	
  
Airplay	
  Trailers	
  
Send	
  trailers	
  to	
  your	
  TV	
  
@lyne:eanthony	
  
Na3ve	
  Blackberry	
  –	
  OS5+	
  
(JRE	
  5.0	
  SDK,	
  Eclipse	
  IDE)	
  
400k	
  downloads	
  in	
  6	
  months	
  
	
  
	
  
•  Crea3ng	
  a	
  rich	
  UI	
  
was	
  possible	
  but	
  
challenging	
  
•  Emulator	
  did	
  not	
  
always	
  replicate	
  
the	
  device	
  
behaviour	
  
•  7	
  months	
  
development	
  
	
  
Currently	
  the	
  top	
  local	
  BB10	
  app	
  
	
  
	
  
•  Leverage	
  on	
  
exis3ng	
  inhouse	
  
dev	
  skills	
  (	
  QML,	
  
C++)	
  
•  Rich	
  UI	
  easily	
  
created	
  using	
  
QML	
  
•  Powerful	
  
emulator	
  
•  	
  7	
  weeks	
  
development	
  
	
  
Na3ve	
  Blackberry	
  –	
  OS10	
  
(Cascades	
  Framework,	
  QNX	
  IDE)	
  
AWARDS	
  AND	
  RECOGNITION	
  
Best	
  Smart	
  Phone	
  App	
  
Best	
  Payment	
  App	
  
Best	
  Mobile	
  App	
  for	
  Entertainment	
  
Best	
  Quality	
  User	
  Experience	
  
2012	
  -­‐	
  Regional	
  Winner	
  –	
  Vodacom	
  AppStars	
   @lyne:eanthony	
  
2013:	
  Award	
  of	
  DisRncRon	
  
Mobile	
  
Measuring	
  the	
  mobile	
  
success	
  of	
  	
  
	
  Ster-­‐Kinekor?	
  
@lyne:eanthony	
  
And	
  what	
  next?	
  
Filling	
  in	
  the	
  Gaps	
  
@lyne:eanthony	
  
How	
  do	
  we	
  enhance	
  
the	
  Ster-­‐Kinekor	
  App	
  
Experience?	
  
	
  
@lyne:eanthony	
  
Ease	
  of	
  Use	
  	
  
&	
  	
  
Personalisa3on	
  
@lyne:eanthony	
  
Coming	
  soon	
  	
  to	
  an	
  
App	
  near	
  you	
  
@lyne:eanthony	
  
Centralised	
  Customer	
  
Dashboard	
  
	
  
	
  
-­‐  Easy	
  access	
  to	
  club	
  
informa3on	
  
-­‐  Recommenda3ons	
  
based	
  on	
  profile	
  	
  
informa3on	
  
-­‐  Incen3vise	
  Bookings	
  
	
   @lyne:eanthony	
  
(Launched	
  May	
  2013)	
  
Alerts	
  and	
  	
  
Push	
  No3fica3ons	
  	
  
-­‐  Customer	
  profiles	
  
-­‐  Booking	
  History	
  
-­‐  Keeping	
  customers	
  	
  
	
  	
  	
  	
  	
  	
  Informed	
  
-­‐  Facilita3ng	
  Seamless	
  
booking	
  
-­‐  Geoloca3on	
  Marke3ng	
  
@lyne:eanthony	
  
(Launched	
  May	
  2013)	
  
Enhancing	
  the	
  Cinema	
  Experience...	
  NFC	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  +	
  in-­‐app	
  poster	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  recogni3on	
  
@lyne:eanthony	
  
and	
  perform	
  beau3fully	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  regardless	
  of	
  the	
  device	
  
Final	
  words:	
  
	
  
Mobile	
  can	
  be	
  a	
  great	
  	
  	
  	
  	
  	
  
	
  user	
  and	
  brand	
  experience	
  
@lyne:eanthony	
  
but	
  must	
  con3nuously	
  adapt	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  to	
  the	
  consumer’s	
  needs	
  
QuesRons?	
  
Thank	
  you	
  

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ITWeb Mobility summit

  • 1. Mobile  Success  in  South  Africa  –  A  Ster-­‐Kinekor  Case  Study   Lyne;e  Hundermark     Prezence  Digital  
  • 2. How  did  we  get  to  this?    
  • 3. Key  considera3ons  to   building  successful   mobile  solu3ons   @lyne:eanthony  
  • 4. Feature  phone   Smartphone   Understanding  the  true   mobile  landscape       Feature  phone   Smartphone   S.A   (Nokia  5110,  BlackBerry  8520,     Samsung  E250   USA/UK   (iPhone,  Android)   @lyne:eanthony  
  • 5. SA’s  Mobile  Consumer   Access  to  9500+   of  these   @lyne:eanthony  
  • 6. Target  Audience:   •  limited  mobile  experience     •  different  literacy  capabili3es     •  fast  access  to  basic  informa3on   •  demanding  and  want  loads   Everyone!   @lyne:eanthony  
  • 7. CONTEXT  is  KING  in  mobile          which  determines  content   @lyne:eanthony  
  • 8. •   Browsing  one  handed  (coffee)   •   In  a  queue  wai3ng  to  pay  and  want  to  book  a  movie  3cket   •   Lost  and  needing  fast  direc3ons   •   Want  to  find  cool  stuff  near  me  in  a  shopping  mall   •   Product  research  and  comparison   •   Want  to  engage  with  your  brand     •   WANT  TO  SHARE  AND  TALK  (about  post  shopping  purchases)!      CONSIDER  WHERE  AND  WHY!   Consider  the  situa3on  &   circumstance  of  the  mobile  user   @lyne:eanthony  
  • 9. RECOGNISING  your  user   and  delivering  relevant   content  is  KEY  in  mobile     @lyne:eanthony  
  • 10. Profiling:  Understanding  your  user   You  can  personalise   and  be  RELEVANT   @lyne:eanthony  
  • 11. ALWAYS  delivering  core   func3onality  that  is  of  value   to  the  user   @lyne:eanthony  
  • 12. Four  Seasons:  $18  million  s3ll  could   not  buy  a  good  mobile  UX   @lyne:eanthony  
  • 13. Four  Seasons:  $18  million  s3ll  could   not  buy  a  good  mobile  UX   Lack  of  Key  Mobile  User  Journeys  –  pre:y  pictures   mean  nothing     Lack  of  core  func3onality  –  Why  is  search  missing     Too  many  clicks  to  get  where  I  need  to  go       Core  func3onality  links  to  non  website    that  is  not   op3mised  for  phones     Lack  of  simple  naviga3on?     Global  sites  paying  large  amounts  of  money  gejng   it  wrong  –  5  years  later  even  with  $18  million?     @lyne:eanthony  
  • 14. Mobile  for  mobile’s  sake  Why  bother?     Tech  Specs  –  Missing!   Model  Colours  –  can  I  at  least  see  that?     @lyne:eanthony  
  • 15. NAVIGATION  needs  to  be   made  easy   @lyne:eanthony  
  • 16. Power  of  the  web  in  a  simple  format   Mobilise  NOT  Minaturise   @lyne:eanthony  
  • 17. RESPONSIVE  DESIGN  :   delivering  the  perfect   experience  regardless  of   the  handset   @lyne:eanthony  
  • 18. One  size  does  not  fit  all!   It  won’t  be  an  ideal  experience   for  anyone  else!   @lyne:eanthony  
  • 19. 9500+  different  devices  =   HCA  Handset  Content     Adapta3on   9500  mobi  sites?   @lyne:eanthony  
  • 20. SPEED  &  DATA  costs   considera3on:  SA  is  a   PAYG  society   @lyne:eanthony  
  • 21. A  Pay  as  You  Go  society  in  SA  means  your  mobi   site  costs  users  VERY  VISIBLE  Rands  and  Cents   R2.00  per  Mb  for  most  Pay  as  You  Go  customers   Lower  rates  are  available  for  bundles  or  contract    customers   Only  deliver  the  content  they  need  or  ask  for!   @lyne:eanthony  
  • 22. Mobile  is  CONSTANTLY   EVOLVING:  Listen  to  your   users  and  adapt  to  their   needs   @lyne:eanthony  
  • 23. CASE  STUDY:  The  mobile   success  of  Ster-­‐Kinekor   @lyne:eanthony  
  • 24. An  M-­‐Commerce  Pioneer   @lyne:eanthony  
  • 25. 2007  99.99%  Feature/Dumb  phone  market   iPhone  just  born!    4  million  web  users                                                                    4  million  mobile  web                                                                                                                          (approx)   mobi   @lyne:eanthony  
  • 26. 2011  15%  Smart  phone  market   14  million  mobile  web  users  (33m  poten3al)                                                                  6  million  web  users   mobi   @lyne:eanthony  
  • 27. Enhancing  upwards...      unlock  device  capabili3es   @lyne:eanthony  
  • 28. SterKinekor.mobi  –    SMART  PHONES     Full  seat  select  selec3on   With  pinch  and  zoom   Direc3onal  mapping   Op3mised  Trailers     @lyne:eanthony  
  • 29. So  what  next  for  SK?         @lyne:eanthony  
  • 30. The  avid  movie  fan  wanted      Apps  of  course!   @lyne:eanthony  
  • 31. Understanding  the   App  Target  Audience         @lyne:eanthony  
  • 32. Apps  in  the  SA  market?   only  400kmax  iPhones  in  SA!   40%  ac3ve  app  users  =  160  000     +  approx  310  000  iPads   (532  000  total  tablets  inc  Android)   SOUTH  AFRICA   One  in  7  phones     is  smart     ALL  OF  AFRICA   One  in  32  phones     is  smart     @lyne:eanthony  
  • 33. SA  Smart-­‐Phone  OS  monthly  sales   22%  (8.6%)   63%  (7%)     9%  (56%)   4%  (23%)        Worldwide   iOS+Android  =  89%   9.5m  smartphones  in  SA  -­‐  48%  BB,  40%  Nokia,  8%  Android,  4%  iPhone        Ownership   @lyne:eanthony  
  • 34. Crea3ng  the  Ster-­‐Kinekor   experience  across  ALL   App  platorms           @lyne:eanthony  
  • 35. STER-­‐KINEKOR  OVI  APP    FROM  CONCEPT   Wireframed  user-­‐flows   @lyne:eanthony  
  • 36. STER-­‐KINEKOR  OVI  APP    TO  FINAL  APP   Over  10,000  downloads  in  its  first  week!  
  • 37. @3mprezence   Phone  &  Tablet  App  planning   @lyne:eanthony  
  • 39. NaTve  Android  –  OUT  NOW     Now  in  GOOGLE  PLAY   @lyne:eanthony  
  • 40. Android  NaTve  Tablet  App  –  OUT  NOW   @lyne:eanthony  
  • 41. NaTve   Top  free  app  in   Apple  AppStore     Rave  reviews  from   the  ‘Fanboys’  10k  downloads  in  first  weekend   Best  Quality  User   Experience   Best  Smart  App   @lyne:eanthony  
  • 42. iPad  NaTve  Tablet  App  –  Out  Now     15K  downloads  in  launch  weekend   @lyne:eanthony  
  • 43. .   Airplay  Trailers   Send  trailers  to  your  TV   @lyne:eanthony  
  • 44. Na3ve  Blackberry  –  OS5+   (JRE  5.0  SDK,  Eclipse  IDE)   400k  downloads  in  6  months       •  Crea3ng  a  rich  UI   was  possible  but   challenging   •  Emulator  did  not   always  replicate   the  device   behaviour   •  7  months   development    
  • 45. Currently  the  top  local  BB10  app       •  Leverage  on   exis3ng  inhouse   dev  skills  (  QML,   C++)   •  Rich  UI  easily   created  using   QML   •  Powerful   emulator   •   7  weeks   development     Na3ve  Blackberry  –  OS10   (Cascades  Framework,  QNX  IDE)  
  • 46. AWARDS  AND  RECOGNITION   Best  Smart  Phone  App   Best  Payment  App   Best  Mobile  App  for  Entertainment   Best  Quality  User  Experience   2012  -­‐  Regional  Winner  –  Vodacom  AppStars   @lyne:eanthony   2013:  Award  of  DisRncRon   Mobile  
  • 47. Measuring  the  mobile   success  of      Ster-­‐Kinekor?   @lyne:eanthony  
  • 48. And  what  next?   Filling  in  the  Gaps   @lyne:eanthony  
  • 49. How  do  we  enhance   the  Ster-­‐Kinekor  App   Experience?     @lyne:eanthony  
  • 50. Ease  of  Use     &     Personalisa3on   @lyne:eanthony  
  • 51. Coming  soon    to  an   App  near  you   @lyne:eanthony  
  • 52. Centralised  Customer   Dashboard       -­‐  Easy  access  to  club   informa3on   -­‐  Recommenda3ons   based  on  profile     informa3on   -­‐  Incen3vise  Bookings     @lyne:eanthony   (Launched  May  2013)  
  • 53. Alerts  and     Push  No3fica3ons     -­‐  Customer  profiles   -­‐  Booking  History   -­‐  Keeping  customers                Informed   -­‐  Facilita3ng  Seamless   booking   -­‐  Geoloca3on  Marke3ng   @lyne:eanthony   (Launched  May  2013)  
  • 54. Enhancing  the  Cinema  Experience...  NFC                                                                          +  in-­‐app  poster                                                                                        recogni3on   @lyne:eanthony  
  • 55. and  perform  beau3fully                    regardless  of  the  device   Final  words:     Mobile  can  be  a  great              user  and  brand  experience   @lyne:eanthony   but  must  con3nuously  adapt                    to  the  consumer’s  needs