An exergame running on a detachable touchscreen device aims to motivate users to exercise regularly on a treadmill by making it fun and socially interactive. The proposed solution is a clip-on device that can be attached to any treadmill model and gamifies running by tracking distance, score, coins collected, and time remaining within virtual environments. The goal is to encourage exercise in youth who tend to be unmotivated by providing an engaging gaming experience while running.