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Information Technology
Final Project
Presented By
Hudabia Nasir
Samina Ashraf
Sundus Asif
Presented to
Prof.Aimen Khalid
Convergence
Page 5
CONVERGENCE
 the combination of Computers with
various devices TVs with internet
access, cell phones with digital cameras
Portability
 A portable device is any device that can easily be
carried. It is a small form factor of a computing
device that is designed to be held and used in the
hands. Portable devices are becoming an
increasingly important part of personal computing
as the capabilities of devices like laptops, tablets
and smartphones continue to improve.
Page 6
Personalization
 Personalization is the process by which a user customizes
a desktop, or Web-based interface, to suit personal
preferences.
 The rise of personalization has intensified privacy issues
and user concerns. In most cases, personalization involves
a non-disclosure guarantee between a service provider and
user.
Page 7
Portable media palyer
Page 8
a handheld electronic device for
playing digital media such as audio
and video files.
"the se
HD
 television (HDTV) provides a resolution that is
substantially higher than that of standard-
definition television. HDTV may be transmitted in various
formats: 1080p: 1920×1080p: 2,073,600 pixels (~2.07
megapixels) per frame.
Page 9
Intenet
The Internet is a global network
connecting millions of computers. More
than 190 countries are linked into
exchanges of data, news and opinions.
Page 10
Settleite
 an object, whether natural (such as the moon) or
artificial (such as a weather observation satellite),
that revolves around a central body.
Page 11
A camera that stores images digitally
rather than recording them on film
Page 12
Digital Camera
Types to consider
 Types to consider
 Point-and-shoot digital camera
Automatically adjusts settings such as exposure and
focus
Easy to use, but manual controls can allow you to
tweak the settings to get better photos (under $500)
 Single-lens reflex (SLR) digital camera
Uses a reflecting mirror to reflect the incoming light
so the viewfinder shows what the lens is framing
$450 on up.
Page 13
Digital Camera
 Resolution: Megapixels and Sensors
 Megapixels = millions of picture elements; the more megapixels, the
higher the resolution
 7 – 12 megapixels common for point-and-shoot cameras;5 – 12 for
SLR
 The larger the sensor chip, the sharper the images
 Lenses
 Digital zoom
 Means the image is cropped in the camera
 Lowers the resolution and so can produce a grainy photo
 Optical zoom
 Enlarges the subject without you needing to move closer
 Lens extends to focus on distant objects; clearer image
Page 14
Digital Camera
 Storage
Use flash memory cards inside camera; cards
are reusable
 Viewing images
Optical viewfinders let you see the image to be
photographed before you snap the picture
LCD screens let you review the photos you have
taken take
Page 15
Digital Camera
 Start-up time
Digital cameras require time to start up
Look for one that has a short start-up time
Also, the shutter can lag, delaying the time
between when you press the button and the
shutter clicks; look for a camera that allows
“burst” or “continuous “ m
Page 16
Digital Camera
 Battery life
 The camera requires a battery to function
 Some rechargeable batteries are available with many
models
 Some recharge in the camera, while others require a
separate charging stand
 Video clips
 Most digital cameras can shoot movies, too
 1-gigabyte memory cards can shoot as many as 44
minutes of video at 30 frames per second
Page 17
Digital Camera
 Principle methods for transferring images
 Use a direct connection between your camera and your
computer (with a USB cable and software).
 Insert the memory card into your computer or card
reader
 Put your camera into a cradle attached to the PC
 Use an online photo developer
 Use a photo printer with a built-in card slot
 Use a portable hard drive, CD burner, or MP3 player
 Use a photo-printing kiosk
 Use a photo lab
 Bring along your own card reader and CDs and use
others’ computers
Page 18
Digital Camera
 The Societal Effects of Digital Cameras
People are taking their cameras everywhere
People take far more pictures than they used to
Photography is becoming more casual
People are touching up their photos, making
them look better
Page 19
personal Digital Assistant and
tablet Pcs
 PDA (personal digital assistant) is a term for any
small mobile hand-held device that provides
computing and information storage and retrieval
capabilities for personal or business use, often for
keeping schedule calendars and address book
information handy.
Page 20
Features
 Have touch-sensitive screens so you can enter data with a
stylus by tapping or writing on screen
 Store data in RAM that stays on even when the unit is off
by using the PDA’s battery
 Can be augmented by flash memory
 Commonly use lithium ion batteries
 Transfer files to your PC in one of three ways
 Pull out the PDA’s flash card and insert it into the
PC’s card reader using a USB port
 Put your PDA into a special cradle plugged into a
USB port
 Transfer data wirelessly
Page 21
 Many cellphones are usurping features from PDAs
 To compete, PDAs must develop new features
 Examples of possible PDA evolution
 Display television and photos
 Handheld weather meters
 GPS locators
Page 22
Tablet PCs
A special notebook computer with a digitizer
tablet and a stylus so the user can handwrite
input from the screen
Recently only about 3% of laptops being sold
Used in niche markets such as schools
Page 23
The New Television
 New equipment available for TV
 Interactive TV
 Lets you interact with the show you’re watching
 Internet TV
 Television distributed via the internet
 Internet-Ready TV
 Allows viewers to watch TV shows as well as go online to get
news, stream movies, view photos, etc.
 Mobile TV
 “Tiny TV,” displayed on cell phone screens
Page 24
Three Kind Of TV
High-definition television
(HDTV)
Digital television
(DTV)
Standard-
definition
television
(SDTV)
Three kinds of TV
 Digital television (DTV)
 FCC has mandated that all TV stations be capable of digital
broadcasting
 People with analog TVs use a converter box to deal with digital
broadcast signals
Page 26
Three kinds of TV
 High-definition television (HDTV)
Works with digital broadcasting signals
Has broader screen and higher resolution than analog
TV
Uses a lot of bandwidth
Page 27
Three kinds of TV
 Standard-definition television (SDTV)
Uses lower resolution than HDTV and so can
transmit more information within the HDTV bandwidth
Allows multicasting
Page 28
Picture Quality
Page 29
the ultimate convergance machine
 In the days of the first computers, the only
information digitized was business records. Then
came text and word processing, followed by audio
and finally video. Having all forms of information in
the digital domain made convergence inevitable. In
the past, data used to travel over voice networks.
Today, voice commonly travels over data network
Page 30
E Book
an electronic version of a printed book which
can be read on a computer or a specifically
designed handheld device.
Page 31
E-Book Reader
A device specifically
designed to allow people to
read electronic books
Page 32
E book Readers
How an E-Book Works
 Different e-books use different e-software formats
 Vizplex technology (E Ink) reduces eyestrain and battery consumption
 E-books are downloaded by wireless access (3G or Wi-Fi)
 Some benefits
 One e-book reader can store hundreds or thousands of books
 Easy to download books by wireless access; books are less expensive
 Type size and face can be adjusted
 Usually can be read in low light
 Automatically opens to the page where you left off
 Text can be searched and cross-referenced
 Dictionary automatically available
Page 34
Drawbacks of E-Book Readers
 High price--$300-$400
 Photos, charts, diagrams, foreign characters, and tables
not as good as in print version—or are left out of the e-
book
 Battery needs to be recharged
 Reader doesn’t own the downloaded books
 Are not designed for college textbook use
Page 35
Smart phones
 .a mobile phone that performs many of the functions of a
computer, typically having a touchscreen interface, Internet
access, and an operating system capable of running
downloaded apps.
Page 36
 Input
Have a keypad for entering numbers and text
Microphone for picking up your voice, such as for
voice-activated dialing
May have a touch-sensitive screen or a screen that
uses a stylus
 Output
Speaker to hear voice calls
Display ranging from LCD to full-color high-resolution
plasma
MP3 players
May also use Wi-Fi or Bluetooth
Page 37
Smartphone Services
 Text messaging and SMS
 Download ringtones
 Email
 Internet access
 Photography
 Games
 Radio and music
 TV and video
 GPS
 Payments
Page 38
Societal Effects of Cellphones
POSITIVE
 Parents can more easily
monitor their children
 Police dispatchers can
help people who are lost
 Information and
amusements are readily
available
NEGATIVE
 People are less polite,
courteous, and respectful
using cell phones
 Cell phones are
answered in theaters and
restaurants
 Cell phone users engage
in loud conversations in
public places
 Cell phone use while
driving is dangerous
Page 39
Talking video games
 an electronic game in which players control images
and words on a television or computer screen or on
smart phones.
Page 40
 These may be the “ultimate convergence machine”
 People buy them to play games, but they do a lot more
 Xbox 360
 Sony PlayStation 3
 Nintendo’s Wii
Page 41
42
Thank You

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  • 5. Page 5 CONVERGENCE  the combination of Computers with various devices TVs with internet access, cell phones with digital cameras
  • 6. Portability  A portable device is any device that can easily be carried. It is a small form factor of a computing device that is designed to be held and used in the hands. Portable devices are becoming an increasingly important part of personal computing as the capabilities of devices like laptops, tablets and smartphones continue to improve. Page 6
  • 7. Personalization  Personalization is the process by which a user customizes a desktop, or Web-based interface, to suit personal preferences.  The rise of personalization has intensified privacy issues and user concerns. In most cases, personalization involves a non-disclosure guarantee between a service provider and user. Page 7
  • 8. Portable media palyer Page 8 a handheld electronic device for playing digital media such as audio and video files. "the se
  • 9. HD  television (HDTV) provides a resolution that is substantially higher than that of standard- definition television. HDTV may be transmitted in various formats: 1080p: 1920×1080p: 2,073,600 pixels (~2.07 megapixels) per frame. Page 9
  • 10. Intenet The Internet is a global network connecting millions of computers. More than 190 countries are linked into exchanges of data, news and opinions. Page 10
  • 11. Settleite  an object, whether natural (such as the moon) or artificial (such as a weather observation satellite), that revolves around a central body. Page 11
  • 12. A camera that stores images digitally rather than recording them on film Page 12 Digital Camera
  • 13. Types to consider  Types to consider  Point-and-shoot digital camera Automatically adjusts settings such as exposure and focus Easy to use, but manual controls can allow you to tweak the settings to get better photos (under $500)  Single-lens reflex (SLR) digital camera Uses a reflecting mirror to reflect the incoming light so the viewfinder shows what the lens is framing $450 on up. Page 13
  • 14. Digital Camera  Resolution: Megapixels and Sensors  Megapixels = millions of picture elements; the more megapixels, the higher the resolution  7 – 12 megapixels common for point-and-shoot cameras;5 – 12 for SLR  The larger the sensor chip, the sharper the images  Lenses  Digital zoom  Means the image is cropped in the camera  Lowers the resolution and so can produce a grainy photo  Optical zoom  Enlarges the subject without you needing to move closer  Lens extends to focus on distant objects; clearer image Page 14
  • 15. Digital Camera  Storage Use flash memory cards inside camera; cards are reusable  Viewing images Optical viewfinders let you see the image to be photographed before you snap the picture LCD screens let you review the photos you have taken take Page 15
  • 16. Digital Camera  Start-up time Digital cameras require time to start up Look for one that has a short start-up time Also, the shutter can lag, delaying the time between when you press the button and the shutter clicks; look for a camera that allows “burst” or “continuous “ m Page 16
  • 17. Digital Camera  Battery life  The camera requires a battery to function  Some rechargeable batteries are available with many models  Some recharge in the camera, while others require a separate charging stand  Video clips  Most digital cameras can shoot movies, too  1-gigabyte memory cards can shoot as many as 44 minutes of video at 30 frames per second Page 17
  • 18. Digital Camera  Principle methods for transferring images  Use a direct connection between your camera and your computer (with a USB cable and software).  Insert the memory card into your computer or card reader  Put your camera into a cradle attached to the PC  Use an online photo developer  Use a photo printer with a built-in card slot  Use a portable hard drive, CD burner, or MP3 player  Use a photo-printing kiosk  Use a photo lab  Bring along your own card reader and CDs and use others’ computers Page 18
  • 19. Digital Camera  The Societal Effects of Digital Cameras People are taking their cameras everywhere People take far more pictures than they used to Photography is becoming more casual People are touching up their photos, making them look better Page 19
  • 20. personal Digital Assistant and tablet Pcs  PDA (personal digital assistant) is a term for any small mobile hand-held device that provides computing and information storage and retrieval capabilities for personal or business use, often for keeping schedule calendars and address book information handy. Page 20
  • 21. Features  Have touch-sensitive screens so you can enter data with a stylus by tapping or writing on screen  Store data in RAM that stays on even when the unit is off by using the PDA’s battery  Can be augmented by flash memory  Commonly use lithium ion batteries  Transfer files to your PC in one of three ways  Pull out the PDA’s flash card and insert it into the PC’s card reader using a USB port  Put your PDA into a special cradle plugged into a USB port  Transfer data wirelessly Page 21
  • 22.  Many cellphones are usurping features from PDAs  To compete, PDAs must develop new features  Examples of possible PDA evolution  Display television and photos  Handheld weather meters  GPS locators Page 22
  • 23. Tablet PCs A special notebook computer with a digitizer tablet and a stylus so the user can handwrite input from the screen Recently only about 3% of laptops being sold Used in niche markets such as schools Page 23
  • 24. The New Television  New equipment available for TV  Interactive TV  Lets you interact with the show you’re watching  Internet TV  Television distributed via the internet  Internet-Ready TV  Allows viewers to watch TV shows as well as go online to get news, stream movies, view photos, etc.  Mobile TV  “Tiny TV,” displayed on cell phone screens Page 24
  • 25. Three Kind Of TV High-definition television (HDTV) Digital television (DTV) Standard- definition television (SDTV)
  • 26. Three kinds of TV  Digital television (DTV)  FCC has mandated that all TV stations be capable of digital broadcasting  People with analog TVs use a converter box to deal with digital broadcast signals Page 26
  • 27. Three kinds of TV  High-definition television (HDTV) Works with digital broadcasting signals Has broader screen and higher resolution than analog TV Uses a lot of bandwidth Page 27
  • 28. Three kinds of TV  Standard-definition television (SDTV) Uses lower resolution than HDTV and so can transmit more information within the HDTV bandwidth Allows multicasting Page 28
  • 30. the ultimate convergance machine  In the days of the first computers, the only information digitized was business records. Then came text and word processing, followed by audio and finally video. Having all forms of information in the digital domain made convergence inevitable. In the past, data used to travel over voice networks. Today, voice commonly travels over data network Page 30
  • 31. E Book an electronic version of a printed book which can be read on a computer or a specifically designed handheld device. Page 31
  • 32. E-Book Reader A device specifically designed to allow people to read electronic books Page 32
  • 34. How an E-Book Works  Different e-books use different e-software formats  Vizplex technology (E Ink) reduces eyestrain and battery consumption  E-books are downloaded by wireless access (3G or Wi-Fi)  Some benefits  One e-book reader can store hundreds or thousands of books  Easy to download books by wireless access; books are less expensive  Type size and face can be adjusted  Usually can be read in low light  Automatically opens to the page where you left off  Text can be searched and cross-referenced  Dictionary automatically available Page 34
  • 35. Drawbacks of E-Book Readers  High price--$300-$400  Photos, charts, diagrams, foreign characters, and tables not as good as in print version—or are left out of the e- book  Battery needs to be recharged  Reader doesn’t own the downloaded books  Are not designed for college textbook use Page 35
  • 36. Smart phones  .a mobile phone that performs many of the functions of a computer, typically having a touchscreen interface, Internet access, and an operating system capable of running downloaded apps. Page 36
  • 37.  Input Have a keypad for entering numbers and text Microphone for picking up your voice, such as for voice-activated dialing May have a touch-sensitive screen or a screen that uses a stylus  Output Speaker to hear voice calls Display ranging from LCD to full-color high-resolution plasma MP3 players May also use Wi-Fi or Bluetooth Page 37
  • 38. Smartphone Services  Text messaging and SMS  Download ringtones  Email  Internet access  Photography  Games  Radio and music  TV and video  GPS  Payments Page 38
  • 39. Societal Effects of Cellphones POSITIVE  Parents can more easily monitor their children  Police dispatchers can help people who are lost  Information and amusements are readily available NEGATIVE  People are less polite, courteous, and respectful using cell phones  Cell phones are answered in theaters and restaurants  Cell phone users engage in loud conversations in public places  Cell phone use while driving is dangerous Page 39
  • 40. Talking video games  an electronic game in which players control images and words on a television or computer screen or on smart phones. Page 40
  • 41.  These may be the “ultimate convergence machine”  People buy them to play games, but they do a lot more  Xbox 360  Sony PlayStation 3  Nintendo’s Wii Page 41

Notas do Editor

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