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Why Consumers Disengage from
       Mobile Games
        Geoffrey Zatkin
       President, EEDAR
EEDAR
            15,000+ Objectively Quantifiable Attributes of Video Games
 Over 50,000 Games (Retail & Digital) observed, tracking more than 80,109,000 Data Points


                                                              Downloadable Content
  Use of Brand/License




  Playable Character Types                                      Multiplayer Support


                                                                        CONTEXT IS EVERYTHING
T HE S URVEY

 Survey date:    June 2012
 Run by:         Nielsen
 Run for:        EEDAR
 Participants:   2,400 gamers

 Nielson, a market research firm, was commissioned by EEDAR to conduct a
 consumer survey in June 2012. The survey measured the attitudes and
 behaviors of over two thousand four hundred gamers across more than
 250 variables related to smartphone games, tablet games, and general
 gaming behavior.

                                                          CONTEXT IS EVERYTHING
C HOICES

  Respondent Choices
  • Often
  • Sometimes
  • Never

                       CONTEXT IS EVERYTHING
W HY        DO THEY                           S TOP ?
                Reasons Mobile Gamers Stop Playing a Mobile Game
                                  Game Repetitive

                  Better Game Caught My Interest

          Progression Difficult without Paying Cash

                            Completing all Content

            Game Isn't what I Expected it Would be

 Having to Wait/Work a Long Time to make Progress

        Game Doesn't Run Well on Phone or Tablet

                                Too many Updates

                                      Friends Stop

                                                      0%   5%   10%   15%   20%   25%   30%         35%         40%
                                                                                                          Source: EEDAR
                                                                                        CONTEXT IS EVERYTHING
T ABLET                 VS .              M OBILE
                Reasons Mobile Gamers Stop Playing a Mobile Game
                                  Game Repetitive

                  Better Game Caught My Interest

          Progression Difficult without Paying Cash

                            Completing all Content

            Game Isn't what I Expected it Would be

 Having to Wait/Work a Long Time to make Progress

        Game Doesn't Run Well on Phone or Tablet

                                Too many Updates

                                      Friends Stop

                                                      0%   5%      10%     15%    20%   25%   30%      35%       40%         45%

                                                                Tablet   Mobile                                        Source: EEDAR
                                                                                                    CONTEXT IS EVERYTHING
I OS VS .                      A NDROID
                Reasons Mobile Gamers Stop Playing a Mobile Game
                                  Game Repetitive

                  Better Game Caught My Interest

          Progression Difficult without Paying Cash

                            Completing all Content

            Game Isn't what I Expected it Would be

 Having to Wait/Work a Long Time to make Progress

        Game Doesn't Run Well on Phone or Tablet

                                Too many Updates

                                      Friends Stop

                                                      0%   5%    10%      15%   20%   25%   30%      35%       40%         45%

                                                                Android   iOS                                        Source: EEDAR
                                                                                                  CONTEXT IS EVERYTHING
C ONSUMER S PENDING




                                        Source: EEDAR
                      CONTEXT IS EVERYTHING
E NDORSEMENT
               Average Endorsement by Consumer Grouping
 40%


 35%


 30%


 25%


 20%


 15%


 10%


 5%


 0%
       Non-Spenders ($0)   Minnows ($.01-$9.99)   Dolphins ($10-$49.99)      Whales (>$50)
                                                                                             Source: EEDAR
                                                                          CONTEXT IS EVERYTHING
BY        C ONSUMER G ROUPING
                                             Disengagement by Consumer Grouping
                                   Game Repetitive

                   Better Game Caught My Interest

           Progression Difficult without Paying Cash

                             Completing all Content

            Game Isn't what I Expected it Would be

 Having to Wait/Work a Long Time to make Progress

     Game Doesn't Run Well on new Phone or Tablet

                                 Too many Updates

                                       Friends Stop

                                                   -20%    -15%       -10%    -5%        0%        5%   10%        15%          20%

                                                  Whales   Dolphins     Minnows     Non-Spenders
                                                                                                                          Source: EEDAR
                                                                                                        CONTEXT IS EVERYTHING
B Y T IME
       Average Time Before a Mobile Gamer Loses Interest in a Game
 50%

 45%

 40%

 35%

 30%

 25%

 20%

 15%

 10%

 5%

 0%
         Short (A day or less)   Medium (Several days to a month)   Long (Month or Longer)
                                                                                             Source: EEDAR
                                                                          CONTEXT IS EVERYTHING
B Y T IME
                 Average Time Before a Mobile Gamer Loses Interest in a Game
                                  Game Repetitive

                  Better Game Caught My Interest

          Progression Difficult without Paying Cash

                            Completing all Content

            Game Isn't what I Expected it Would be

 Having to Wait/Work a Long Time to make Progress

    Game Doesn't Run Well on new Phone or Tablet

                                Too many Updates

                                      Friends Stop

                                                      0%   5%       10%      15%      20%     25%      30%       35%       40%         45%

                         Long (Month or Longer)            Medium (Several days to a month)     Short (A day or less)
                                                                                                                                 Source: EEDAR
                                                                                                              CONTEXT IS EVERYTHING
Why Consumers Disengage from
       Mobile Games
        Geoffrey Zatkin
       President, EEDAR

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Geoffrey Zatkin - LOGIN Conference 2012

  • 1. Why Consumers Disengage from Mobile Games Geoffrey Zatkin President, EEDAR
  • 2. EEDAR 15,000+ Objectively Quantifiable Attributes of Video Games Over 50,000 Games (Retail & Digital) observed, tracking more than 80,109,000 Data Points Downloadable Content Use of Brand/License Playable Character Types Multiplayer Support CONTEXT IS EVERYTHING
  • 3. T HE S URVEY Survey date: June 2012 Run by: Nielsen Run for: EEDAR Participants: 2,400 gamers Nielson, a market research firm, was commissioned by EEDAR to conduct a consumer survey in June 2012. The survey measured the attitudes and behaviors of over two thousand four hundred gamers across more than 250 variables related to smartphone games, tablet games, and general gaming behavior. CONTEXT IS EVERYTHING
  • 4. C HOICES Respondent Choices • Often • Sometimes • Never CONTEXT IS EVERYTHING
  • 5. W HY DO THEY S TOP ? Reasons Mobile Gamers Stop Playing a Mobile Game Game Repetitive Better Game Caught My Interest Progression Difficult without Paying Cash Completing all Content Game Isn't what I Expected it Would be Having to Wait/Work a Long Time to make Progress Game Doesn't Run Well on Phone or Tablet Too many Updates Friends Stop 0% 5% 10% 15% 20% 25% 30% 35% 40% Source: EEDAR CONTEXT IS EVERYTHING
  • 6. T ABLET VS . M OBILE Reasons Mobile Gamers Stop Playing a Mobile Game Game Repetitive Better Game Caught My Interest Progression Difficult without Paying Cash Completing all Content Game Isn't what I Expected it Would be Having to Wait/Work a Long Time to make Progress Game Doesn't Run Well on Phone or Tablet Too many Updates Friends Stop 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% Tablet Mobile Source: EEDAR CONTEXT IS EVERYTHING
  • 7. I OS VS . A NDROID Reasons Mobile Gamers Stop Playing a Mobile Game Game Repetitive Better Game Caught My Interest Progression Difficult without Paying Cash Completing all Content Game Isn't what I Expected it Would be Having to Wait/Work a Long Time to make Progress Game Doesn't Run Well on Phone or Tablet Too many Updates Friends Stop 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% Android iOS Source: EEDAR CONTEXT IS EVERYTHING
  • 8. C ONSUMER S PENDING Source: EEDAR CONTEXT IS EVERYTHING
  • 9. E NDORSEMENT Average Endorsement by Consumer Grouping 40% 35% 30% 25% 20% 15% 10% 5% 0% Non-Spenders ($0) Minnows ($.01-$9.99) Dolphins ($10-$49.99) Whales (>$50) Source: EEDAR CONTEXT IS EVERYTHING
  • 10. BY C ONSUMER G ROUPING Disengagement by Consumer Grouping Game Repetitive Better Game Caught My Interest Progression Difficult without Paying Cash Completing all Content Game Isn't what I Expected it Would be Having to Wait/Work a Long Time to make Progress Game Doesn't Run Well on new Phone or Tablet Too many Updates Friends Stop -20% -15% -10% -5% 0% 5% 10% 15% 20% Whales Dolphins Minnows Non-Spenders Source: EEDAR CONTEXT IS EVERYTHING
  • 11. B Y T IME Average Time Before a Mobile Gamer Loses Interest in a Game 50% 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% Short (A day or less) Medium (Several days to a month) Long (Month or Longer) Source: EEDAR CONTEXT IS EVERYTHING
  • 12. B Y T IME Average Time Before a Mobile Gamer Loses Interest in a Game Game Repetitive Better Game Caught My Interest Progression Difficult without Paying Cash Completing all Content Game Isn't what I Expected it Would be Having to Wait/Work a Long Time to make Progress Game Doesn't Run Well on new Phone or Tablet Too many Updates Friends Stop 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% Long (Month or Longer) Medium (Several days to a month) Short (A day or less) Source: EEDAR CONTEXT IS EVERYTHING
  • 13. Why Consumers Disengage from Mobile Games Geoffrey Zatkin President, EEDAR

Notas do Editor

  1. REDO