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SOLID
Deconstruction
Kevlin Henney
kevlin@curbralan.com
@KevlinHenney
S
O
L
I
D
Single Responsibility
Open-Closed
Liskov Substitution
Interface Segregation
Dependency Inversion
principle
 a fundamental truth or proposition that serves as the
foundation for a system of belief or behaviour or for a
chain of reasoning.
 morally correct behaviour and attitudes.
 a general scientific theorem or law that has numerous
special applications across a wide field.
 a natural law forming the basis for the construction or
working of a machine.
Oxford Dictionary of English
pattern
 a regular form or sequence discernible in the way in
which something happens or is done.
 an example for others to follow.
 a particular recurring design problem that arises in
specific design contexts and presents a well-proven
solution for the problem. The solution is specified by
describing the roles of its constituent participants, their
responsibilities and relationships, and the ways in
which they collaborate.
Concise Oxford English Dictionary
Pattern-Oriented Software Architecture, Volume 5: On Patterns and Pattern Languages
Expert
Proficient
Competent
Advanced Beginner
Novice
Single Responsibility
Open-Closed
Liskov Substitution
Interface Segregation
Dependency Inversion
In object-oriented programming, the single responsibility
principle states that every object should have a single
responsibility, and that responsibility should be entirely
encapsulated by the class. All its services should be narrowly
aligned with that responsibility.
http://en.wikipedia.org/wiki/Single_responsibility_principle
The term was introduced by Robert C. Martin [...]. Martin
described it as being based on the principle of cohesion, as
described by Tom DeMarco in his book Structured Analysis and
Systems Specification.
http://en.wikipedia.org/wiki/Single_responsibility_principle
We refer to a sound line of reasoning,
for example, as coherent. The thoughts
fit, they go together, they relate to each
other. This is exactly the characteristic
of a class that makes it coherent: the
pieces all seem to be related, they seem
to belong together, and it would feel
somewhat unnatural to pull them apart.
Such a class exhibits cohesion.
This is the Unix philosophy: Write
programs that do one thing and do
it well. Write programs to work
together.
Doug McIlroy
utility
 the state of being useful, profitable or beneficial
 useful, especially through having several functions
 functional rather than attractive
Concise Oxford English Dictionary
#include <stdlib.h>
Every class should
embody only about 3–5
distinct responsibilities.
Grady Booch, Object Solutions
One of the most foundational
principles of good design is:
Gather together those things
that change for the same
reason, and separate those
things that change for
different reasons.
This principle is often known
as the single responsibility
principle, or SRP. In short, it
says that a subsystem, module,
class, or even a function,
should not have more than one
reason to change.
Single Responsibility
Open-Closed
Liskov Substitution
Interface Segregation
Dependency Inversion
Interface inheritance (subtyping) is used
whenever one can imagine that client code
should depend on less functionality than the full
interface. Services are often partitioned into
several unrelated interfaces when it is possible to
partition the clients into different roles. For
example, an administrative interface is often
unrelated and distinct in the type system from
the interface used by “normal” clients.
"General Design Principles"
CORBAservices
The dependency
should be on the
interface, the
whole interface,
and nothing but
the interface.
We refer to a sound line of reasoning,
for example, as coherent. The thoughts
fit, they go together, they relate to each
other. This is exactly the characteristic
of a class that makes it coherent: the
pieces all seem to be related, they seem
to belong together, and it would feel
somewhat unnatural to pull them apart.
Such a class exhibits cohesion.
We refer to a sound line of reasoning,
for example, as coherent. The thoughts
fit, they go together, they relate to each
other. This is exactly the characteristic of
an interface that makes it coherent: the
pieces all seem to be related, they seem
to belong together, and it would feel
somewhat unnatural to pull them apart.
Such an interface exhibits cohesion.
public interface LineIO
{
String read();
void write(String toWrite);
}
public interface LineReader
{
String read();
}
public interface LineWriter
{
void write(String toWrite);
}
Single Responsibility
Open-Closed
Liskov Substitution
Interface Segregation
Dependency Inversion
In a purist view of object-oriented methodology,
dynamic dispatch is the only mechanism for
taking advantage of attributes that have been
forgotten by subsumption.
This position is often taken on abstraction
grounds: no knowledge should be obtainable
about objects except by invoking their methods.
In the purist approach, subsumption provides a
simple and effective mechanism for hiding
private attributes.
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
generalisation
specialisation
commonality
variation
public class RecentlyUsedList
{
...
public int Count
{
get ...
}
public string this[int index]
{
get ...
}
public void Add(string newItem) ...
...
}
public class RecentlyUsedList
{
private IList<string> items = new List<string>();
public int Count
{
get
{
return items.Count;
}
}
public string this[int index]
{
get
{
return items[index];
}
}
public void Add(string newItem)
{
if(newItem == null)
throw new ArgumentNullException();
items.Remove(newItem);
items.Insert(0, newItem);
}
...
}
public class RecentlyUsedList : List<string>
{
public override void Add(string newItem)
{
if(newItem == null)
throw new ArgumentNullException();
items.Remove(newItem);
items.Insert(0, newItem);
}
...
}
namespace List_spec
{
...
[TestFixture]
public class Addition
{
private List<string> list;
[Setup]
public void List_is_initially_empty()
{
list = ...
}
...
[Test]
public void Addition_of_non_null_item_is_appended() ...
[Test]
public void Addition_of_null_is_permitted() ...
[Test]
public void Addition_of_duplicate_item_is_appended() ...
...
}
...
}
namespace List_spec
{
...
[TestFixture]
public class Addition
{
private List<string> list;
[Setup]
public void List_is_initially_empty()
{
list = new List<string>();
}
...
[Test]
public void Addition_of_non_null_item_is_appended() ...
[Test]
public void Addition_of_null_is_permitted() ...
[Test]
public void Addition_of_duplicate_item_is_appended() ...
...
}
...
}
namespace List_spec
{
...
[TestFixture]
public class Addition
{
private List<string> list;
[Setup]
public void List_is_initially_empty()
{
list = new RecentlyUsedList();
}
...
[Test]
public void Addition_of_non_null_item_is_appended() ...
[Test]
public void Addition_of_null_is_permitted() ...
[Test]
public void Addition_of_duplicate_item_is_appended() ...
...
}
...
}
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
Single Responsibility
Open-Closed
Liskov Substitution
Interface Segregation
Dependency Inversion
The principle stated that a good module structure
should be both open and closed:
 Closed, because clients need the module's
services to proceed with their own development,
and once they have settled on a version of the
module should not be affected by the
introduction of new services they do not need.
 Open, because there is no guarantee that we will
include right from the start every service
potentially useful to some client.
Bertrand Meyer
Object-Oriented Software Construction
[...] A good module structure should be
[...] closed [...] because clients need
the module's services to proceed with
their own development, and once they
have settled on a version of the
module should not be affected by the
introduction of new services they do
not need.
Bertrand Meyer
Object-Oriented Software Construction
[...] A good module structure should be
[...] open [...] because there is no
guarantee that we will include right
from the start every service potentially
useful to some client.
Bertrand Meyer
Object-Oriented Software Construction
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
A type hierarchy is composed of subtypes and
supertypes. The intuitive idea of a subtype is one
whose objects provide all the behavior of objects
of another type (the supertype) plus something
extra. What is wanted here is something like the
following substitution property: If for each
object o1 of type S there is an object o2 of type T
such that for all programs P defined in terms of T,
the behavior of P is unchanged when o1 is
substituted for o2, then S is a subtype of T.
Barbara Liskov
"Data Abstraction and Hierarchy"
A myth in the object-oriented design
community goes something like this:
If you use object-oriented technology,
you can take any class someone else
wrote, and, by using it as a base class,
refine it to do a similar task.
Robert B Murray
C++ Strategies and Tactics
Published Interface is a term I used (first in
Refactoring) to refer to a class interface that's used
outside the code base that it's defined in.
The distinction between published and public is
actually more important than that between public and
private.
The reason is that with a non-published interface you
can change it and update the calling code since it is all
within a single code base. [...] But anything published
so you can't reach the calling code needs more
complicated treatment.
Martin Fowler
http://martinfowler.com/bliki/PublishedInterface.html
Single Responsibility
Open-Closed
Liskov Substitution
Interface Segregation
Dependency Inversion
In object-oriented programming, the dependency inversion
principle refers to a specific form of decoupling where
conventional dependency relationships established from high-
level, policy-setting modules to low-level, dependency
modules are inverted (i.e. reversed) for the purpose of
rendering high-level modules independent of the low-level
module implementation details.
http://en.wikipedia.org/wiki/Dependency_inversion_principle
The principle states:
A. High-level modules should not depend on low-level
modules. Both should depend on abstractions.
B. Abstractions should not depend upon details. Details should
depend upon abstractions.
http://en.wikipedia.org/wiki/Dependency_inversion_principle
inversion, noun
 the action of inverting or the state of being
inverted
 reversal of the normal order of words,
normally for rhetorical effect
 an inverted interval, chord, or phrase
 a reversal of the normal decrease of air
temperature with altitude, or of water
temperature with depth
Concise Oxford English Dictionary
Stewart Brand, How Buildings Learn
See also http://www.laputan.org/mud/
package com.sun…;


 



Scenario buffering by dot-voting possible changes and invert dependencies as needed
One of the most foundational
principles of good design is:
Gather together those things
that change for the same
reason, and separate those
things that change for
different reasons.
This principle is often known
as the single responsibility
principle, or SRP. In short, it
says that a subsystem, module,
class, or even a function,
should not have more than one
reason to change.
S
O
L
I
D
Single Responsibility
Open-Closed
Liskov Substitution
Interface Segregation
Dependency Inversion
Expert
Proficient
Competent
Advanced Beginner
Novice
At some level
the style
becomes the
substance.

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SOLID Deconstruction

  • 2.
  • 5. principle  a fundamental truth or proposition that serves as the foundation for a system of belief or behaviour or for a chain of reasoning.  morally correct behaviour and attitudes.  a general scientific theorem or law that has numerous special applications across a wide field.  a natural law forming the basis for the construction or working of a machine. Oxford Dictionary of English
  • 6. pattern  a regular form or sequence discernible in the way in which something happens or is done.  an example for others to follow.  a particular recurring design problem that arises in specific design contexts and presents a well-proven solution for the problem. The solution is specified by describing the roles of its constituent participants, their responsibilities and relationships, and the ways in which they collaborate. Concise Oxford English Dictionary Pattern-Oriented Software Architecture, Volume 5: On Patterns and Pattern Languages
  • 9. In object-oriented programming, the single responsibility principle states that every object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. All its services should be narrowly aligned with that responsibility. http://en.wikipedia.org/wiki/Single_responsibility_principle
  • 10. The term was introduced by Robert C. Martin [...]. Martin described it as being based on the principle of cohesion, as described by Tom DeMarco in his book Structured Analysis and Systems Specification. http://en.wikipedia.org/wiki/Single_responsibility_principle
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  • 15. We refer to a sound line of reasoning, for example, as coherent. The thoughts fit, they go together, they relate to each other. This is exactly the characteristic of a class that makes it coherent: the pieces all seem to be related, they seem to belong together, and it would feel somewhat unnatural to pull them apart. Such a class exhibits cohesion.
  • 16. This is the Unix philosophy: Write programs that do one thing and do it well. Write programs to work together. Doug McIlroy
  • 17. utility  the state of being useful, profitable or beneficial  useful, especially through having several functions  functional rather than attractive Concise Oxford English Dictionary
  • 19. Every class should embody only about 3–5 distinct responsibilities. Grady Booch, Object Solutions
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  • 21. One of the most foundational principles of good design is: Gather together those things that change for the same reason, and separate those things that change for different reasons. This principle is often known as the single responsibility principle, or SRP. In short, it says that a subsystem, module, class, or even a function, should not have more than one reason to change.
  • 23. Interface inheritance (subtyping) is used whenever one can imagine that client code should depend on less functionality than the full interface. Services are often partitioned into several unrelated interfaces when it is possible to partition the clients into different roles. For example, an administrative interface is often unrelated and distinct in the type system from the interface used by “normal” clients. "General Design Principles" CORBAservices
  • 24. The dependency should be on the interface, the whole interface, and nothing but the interface.
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  • 26. We refer to a sound line of reasoning, for example, as coherent. The thoughts fit, they go together, they relate to each other. This is exactly the characteristic of a class that makes it coherent: the pieces all seem to be related, they seem to belong together, and it would feel somewhat unnatural to pull them apart. Such a class exhibits cohesion.
  • 27. We refer to a sound line of reasoning, for example, as coherent. The thoughts fit, they go together, they relate to each other. This is exactly the characteristic of an interface that makes it coherent: the pieces all seem to be related, they seem to belong together, and it would feel somewhat unnatural to pull them apart. Such an interface exhibits cohesion.
  • 28. public interface LineIO { String read(); void write(String toWrite); }
  • 29. public interface LineReader { String read(); } public interface LineWriter { void write(String toWrite); }
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  • 33. In a purist view of object-oriented methodology, dynamic dispatch is the only mechanism for taking advantage of attributes that have been forgotten by subsumption. This position is often taken on abstraction grounds: no knowledge should be obtainable about objects except by invoking their methods. In the purist approach, subsumption provides a simple and effective mechanism for hiding private attributes.
  • 34. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 36.
  • 37. public class RecentlyUsedList { ... public int Count { get ... } public string this[int index] { get ... } public void Add(string newItem) ... ... }
  • 38. public class RecentlyUsedList { private IList<string> items = new List<string>(); public int Count { get { return items.Count; } } public string this[int index] { get { return items[index]; } } public void Add(string newItem) { if(newItem == null) throw new ArgumentNullException(); items.Remove(newItem); items.Insert(0, newItem); } ... }
  • 39. public class RecentlyUsedList : List<string> { public override void Add(string newItem) { if(newItem == null) throw new ArgumentNullException(); items.Remove(newItem); items.Insert(0, newItem); } ... }
  • 40. namespace List_spec { ... [TestFixture] public class Addition { private List<string> list; [Setup] public void List_is_initially_empty() { list = ... } ... [Test] public void Addition_of_non_null_item_is_appended() ... [Test] public void Addition_of_null_is_permitted() ... [Test] public void Addition_of_duplicate_item_is_appended() ... ... } ... }
  • 41. namespace List_spec { ... [TestFixture] public class Addition { private List<string> list; [Setup] public void List_is_initially_empty() { list = new List<string>(); } ... [Test] public void Addition_of_non_null_item_is_appended() ... [Test] public void Addition_of_null_is_permitted() ... [Test] public void Addition_of_duplicate_item_is_appended() ... ... } ... }
  • 42. namespace List_spec { ... [TestFixture] public class Addition { private List<string> list; [Setup] public void List_is_initially_empty() { list = new RecentlyUsedList(); } ... [Test] public void Addition_of_non_null_item_is_appended() ... [Test] public void Addition_of_null_is_permitted() ... [Test] public void Addition_of_duplicate_item_is_appended() ... ... } ... }
  • 43. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 44. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 45. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 46. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 48. The principle stated that a good module structure should be both open and closed:  Closed, because clients need the module's services to proceed with their own development, and once they have settled on a version of the module should not be affected by the introduction of new services they do not need.  Open, because there is no guarantee that we will include right from the start every service potentially useful to some client. Bertrand Meyer Object-Oriented Software Construction
  • 49. [...] A good module structure should be [...] closed [...] because clients need the module's services to proceed with their own development, and once they have settled on a version of the module should not be affected by the introduction of new services they do not need. Bertrand Meyer Object-Oriented Software Construction
  • 50. [...] A good module structure should be [...] open [...] because there is no guarantee that we will include right from the start every service potentially useful to some client. Bertrand Meyer Object-Oriented Software Construction
  • 51. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 52. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 53. A type hierarchy is composed of subtypes and supertypes. The intuitive idea of a subtype is one whose objects provide all the behavior of objects of another type (the supertype) plus something extra. What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. Barbara Liskov "Data Abstraction and Hierarchy"
  • 54. A myth in the object-oriented design community goes something like this: If you use object-oriented technology, you can take any class someone else wrote, and, by using it as a base class, refine it to do a similar task. Robert B Murray C++ Strategies and Tactics
  • 55. Published Interface is a term I used (first in Refactoring) to refer to a class interface that's used outside the code base that it's defined in. The distinction between published and public is actually more important than that between public and private. The reason is that with a non-published interface you can change it and update the calling code since it is all within a single code base. [...] But anything published so you can't reach the calling code needs more complicated treatment. Martin Fowler http://martinfowler.com/bliki/PublishedInterface.html
  • 57. In object-oriented programming, the dependency inversion principle refers to a specific form of decoupling where conventional dependency relationships established from high- level, policy-setting modules to low-level, dependency modules are inverted (i.e. reversed) for the purpose of rendering high-level modules independent of the low-level module implementation details. http://en.wikipedia.org/wiki/Dependency_inversion_principle
  • 58. The principle states: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend upon details. Details should depend upon abstractions. http://en.wikipedia.org/wiki/Dependency_inversion_principle
  • 59. inversion, noun  the action of inverting or the state of being inverted  reversal of the normal order of words, normally for rhetorical effect  an inverted interval, chord, or phrase  a reversal of the normal decrease of air temperature with altitude, or of water temperature with depth Concise Oxford English Dictionary
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  • 63. Stewart Brand, How Buildings Learn See also http://www.laputan.org/mud/
  • 65.        Scenario buffering by dot-voting possible changes and invert dependencies as needed
  • 66. One of the most foundational principles of good design is: Gather together those things that change for the same reason, and separate those things that change for different reasons. This principle is often known as the single responsibility principle, or SRP. In short, it says that a subsystem, module, class, or even a function, should not have more than one reason to change.
  • 70. At some level the style becomes the substance.