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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Connor 
Martin 
RESEARCHED DEFINITION 
(provide short internet 
researched definition and URL 
link) 
DESCRIBE THE RELEVANCE 
OF THE RESEARCHED 
TERM TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term being 
used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo “A sample playable demonstration of 
a game that is intended to entice the 
player to purchase the full version.” 
http://www.factmonster.com/scienc 
e/computers/video-game-glossary. 
html#c 
When I make my game I will 
have a preset of demos to 
help me make a start to my 
game and with the presets I 
wi l l expand on them and 
change the sounds and 
sprites to fit my game. 
https ://www.youtube.com/watch?v=g-wdRroa4ms 
Thi s video is a demo for Shadow of Mordor, a game that is going to be released in 
the near future. 
Beta “A beta test refers to the distribution 
of pre-release game software to a 
select group of people so that they 
can tes t the game in their own 
homes.” 
http://www.techopedia.com/definiti 
on/27136/beta-test-gaming 
Before I release my game I 
wi l l release an alpha build so 
people can play the game and 
give me feedback on any 
gl i tches they find. 
Thi s is a picture showing the Beta release of Destiny; i t shows people that they can
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
pre-order the Beta to see if they like the game and if there are problems with it, 
they can report them to the developers. 
2 
Alpha “The alpha phase of the release life 
cycle i s the fi rst phase to 
begin software testing.” 
http://en.wikipedia.org/wiki/Softwar 
e_release_life_cycle#Pre-alpha 
When I think my game is near 
compl etion I will play an 
alpha version of it and I will 
look out for any bugs that 
make the game crash and try 
to fix them. 
https ://www.youtube.com/watch?v=6PtrFnrk-dY 
Thi s video is the alpha build of Overgrowth a game that has been in development 
for over 5 years . 
Pre-Alpha “Pre-alpha refers to all activities 
performed during the software 
project before testing.” 
http://en.wikipedia.org/wiki/Softwar 
e_release_life_cycle#Pre-alpha 
Before I release the full game 
I wi l l test a pre-alpha and test 
the game engine and the 
world to make sure they are 
what I want them to be and 
that they will be good for 
people to play with and also 
that they look good. 
Thi s picture shows the Pre-Alpha release of Next Car Game and i t shows people that 
i t i s out on early access and that they can try i t. 
Gold “A game has "Gone Gold" when the 
final master copy has been produced 
at the developer and sent off for 
repl ication, packaging and 
shipment.” 
http://www.urbandictionary.com/de 
fine.php?term=Gone%20Gold 
When my game is complete 
and i t is what I wanted it to 
be and I am happy with i t, I 
wi l l release it and make it 
available for reviews. 
https ://www.youtube.com/watch?v=kY7PKMgztyw 
Thi s video is showing a man explain that GTA V has gone gold.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Debug “De bugging is a methodical process 
of finding and reducing the number 
of bugs , or defects, in a computer 
program or a piece of electronic 
hardware, thus making i t behave as 
expected.” 
http://en.wikipedia.org/wiki/Debugg 
ing 
When I am testing my game I 
wi l l put a debug menu in it 
and use i t to find bugs or 
gl i tches and try to fix them. 
Thi s is the debug menu for Spiderman 3; i t shows us what can be changed with the 
game and how you can fix it. 
Automation “The technique of making an 
apparatus, a process, or a system 
operates automatically.” 
http://www.merriam-webs 
ter.com/dictionary/automation 
Whi le making my game I will 
add s cripts that make 
something happen and i t is 
automated for example a 
character in the game 
pres sing a button and a door 
wi l l open. 
Thi s picture shows Clash of Clans, a game that requires you to every now and then 
pre s s a few buttons and the game will play i t’s s elf ove r time. 
White-Box 
Testing 
“Whi te box testing i s a method of 
tes ting software that tests internal 
When I am creating my game 
I wi l l use the white-box 
https ://www.youtube.com/watch?v=gsK3mU5tdmY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
s tructures or workings of an 
application, as opposed to i ts 
functionality.” 
http://en.wikipedia.org/wiki/White-box_ 
tes ting 
tes ting method to test the 
game engine and make sure 
that i t runs perfectly. 
Thi s video goes into great detail about what white box testing is. 
Bug “A bug i s a short-lived fault in a 
sys tem.” 
http://en.wikipedia.org/wiki/Glitch 
When I test my game I will 
check for bugs and try to fix 
them before I release the full 
game. 
https ://www.youtube.com/watch?v=_k6vZqPNcDo 
Thi s video shows a wide range of bugs/glitches over a wide range of games. 
om 
Vertex Shader “A programmable function in display 
adapters that offers a graphics 
application programmer flexibility in 
rendering an image.” 
http://encyclopedia2.thefreedictiona 
ry.com/Vertex+shading 
When making my 3D game I 
might use a vertex shader to 
help create objects and 
envi ronments in my game. 
https ://www.youtube.com/watch?v=1G37-Yav2ZM 
Thi s video goes into great depth on how to create a vertex shader and what it i s.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Pixel Shader “Useful for someone who plays high-resolution 
games or watches high-definition 
movies on a computer, 
pixel shading executes various 
functions affecting how pixels on a 
computer screen will display.” 
http://www.ehow.com/info_876430 
8_pixel-shading.html 
When making my 2D game I 
might use a Pixel shader to 
create objects, characters 
and envi ronments in my 
game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
Thi s picture shows the different type of shaders you can use for your game and 
what they will do. 
6 
Post Processing “Pos t processing allows different 
effects to be performed on the scene 
after i t has been rendered, but 
before outputting i t to the 
viewport.” 
http://udn.epicgames.com/Three/Po 
s tProcessEffectsHome.html 
Before I finish my game I will 
add post processing to i t to 
make the game more vi sually 
appealing. 
Thi s picture shows the game World of Tanks before and after post processing, after 
applying different affects the game looks a lot better and will be smoother when it 
i s played. 
Rendering “Rendering is the process of 
generating an image from 
a 2D or 3D model (or models in what 
col lectively could be called 
a scene fi l e), by means of computer 
programs.” 
http://en.wikipedia.org/wiki/Renderi 
ng_(computer_graphics) 
Whi le creating my game I will 
add rendering to my game to 
make the game look better 
and make it more playable 
without any glitches. 
https ://www.youtube.com/watch?v=3H_QfoaeNys 
Thi s video shows the rendering effect that can be used in games to reflect objects 
perfectly and to see further distances and make the game look a lot better. 
Normal Map “In 3D computer graphics, normal 
mapping, or "Dot3 bump mapping", 
i s a technique used for faking the 
l ighting of bumps and dents – an 
implementation of bump mapping.” 
http://en.wikipedia.org/wiki/Normal 
_mapping 
When I am creating my game 
I wi l l use normal mapping to 
make my models look better 
by us ing reference images for 
them. 
https ://www.youtube.com/watch?v=Wopbib6iNlw 
Thi s video shows how to create a normal map and what i t looks like in game. 
Entity “A unique ID that tags each game-object 
as a separate item.” 
http://entity-systems.wikidot.com/ 
Whi le making my game I will 
tag everything with its own ID 
so that it is a separate ID to 
everything else. 
https ://www.youtube.com/watch?v=-fQ-bRllhXc 
Thi s video shows you what an Entity i s and how to create one for a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
UV Map “UV mapping is the 3D 
modelling process of making a 2D 
image representation of a 3D 
model's surface.” 
http://en.wikipedia.org/wiki/UV_ma 
pping 
Whi le creating my game I will 
use UV mapping to create the 
models easier and make sure 
they look exactly how I want 
them. 
https ://www.youtube.com/watch?v=iIvTUDgaXik 
Thi s video shows what UV mapping i s and how to create i t to be used for a game. 
Procedural 
Texture 
“Procedural textures are textures 
that are defined mathematically. 
They are generally relatively s imple 
to use, because they don't need to 
be mapped in a special way - which 
doesn't mean that procedural 
textures can't become very 
complex.” 
http://wiki.blender.org/index.php/D 
oc:2.4/Manual/Textures/Types/Proc 
edural 
When I create my game I 
would use procedural 
textures to create the terrain 
quicker and easier. 
https ://www.youtube.com/watch?v=_8CmR_5KXFo 
Thi s video shows how to create a procedural texture and what i t looks like in the 
game and on the objects. 
Physics “Computer animation 
phys ics or game physics involves the 
introduction of the laws 
of phys ics into a simulation or game 
engine, particularly in 3D computer 
graphics, for the purpose of making 
the effects appear more real to the 
obs erver.” 
http://en.wikipedia.org/wiki/Game_ 
phys ics 
Whi le creating my game I will 
add physics to most objects 
so that when they are used 
they move and also the 
character moves like arm and 
leg movement. 
https ://www.youtube.com/watch?v=hS9seZ_G6pU 
Thi s video shows different types of physics in video games and what they look like 
in the game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Collision “Phys i cs, the meeting of particles or 
of bodies in which each exerts aforce 
upon the other, causing the exchang 
e of energy or momentum.” 
http://dictionary.reference.com/bro 
wse/collision 
I wi l l use collison detection in 
my game foe most objects, 
thi s will make the game play 
better, for example if I hit 
another player I will bounce 
of them. 
Thi s picture shows the collision boxes for all the objects in this game, the boxes 
represent the space the object takes up and where the collision detection is. 
Lighting “High-dynamic-range 
rendering (HDRR or HDR rendering), 
al so known as high-dynamic-range 
l ighting, is the rendering of computer 
graphics scenes by using lighting 
calculations done in a larger dynamic 
range. This allows preservation of 
deta ils that may be lost due to 
l imiting contrast ratios. Video 
games and computer-generated 
movies and special effects benefit 
from thi s as i t creates more realistic 
s cenes than with the more simplistic 
l ighting models used.” 
http://en.wikipedia.org/wiki/High-dynamic- 
range_rendering 
I wi l l use a lot of lighting in 
my game to make i t look 
better and more enjoyable to 
play, also i t will add 
atmosphere to my game. 
Thi s picture shows how lighting is used in games and it shows how good games can 
look with the correct lighting effects.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
AA – Anti- 
Aliasing 
“Antialiasing i s a way of smoothing 
edges. Computer monitors display 
pixels, but real objects have curves 
and l ines. In order to display these 
on a computer monitor, the edge i s 
often jagged. Antialiasing helps 
reduce the problem by s lightly 
blurring edges to the point where 
jagged lines don't show easily or at 
al l.” 
http://compreviews.about.com/od/P 
C-Gaming/a/What-is-antialiasing-in- 
PC-games.htm 
Whi le creating my game I 
might add anti-aliasing to 
make the game look better 
but I need to make sure the 
engine can cope with it. 
Thi s picture shows what different types of AA look l ike and how they look across 
mul tiple platforms. 
LoD – Level of 
Detail 
“Level of detail is a general design 
term for video game landscapes in 
which closer objects are rendered 
with more polygons than objects that 
are farther away.” 
http://www.techopedia.com/definiti 
on/11791/level-of-detail-lod 
I wi l l use LoD in my game so 
further away objects are less 
rendered and closer objects 
wi l l look better because of 
the LoD. 
https ://www.youtube.com/watch?v=WSsHoPi-aMc 
Thi s video shows different levels of detail and what each one will look like in game 
and how i t will affect the game. 
Animation “A s imulation of movement created 
by di splaying a series of pictures, 
or frames.” 
http://www.webopedia.com/TERM/ 
A/animation.html 
Whi le creating my game I will 
add animation to my own 
character and the other 
characters as well as other 
objects to make the game 
look better. 
https ://www.youtube.com/watch?v=5_2UhXJHz7Q 
Thi s video shows different variations of animations and how they look before the 
game and how different the animations will be across multiple games.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Sprite “In computer graphics, a sprite i s 
a two-dimensional 
image or animation that 
i s integrated into a larger scene.” 
http://en.wikipedia.org/wiki/Sprite_( 
computer_graphics) 
Whi le creating my game I will 
create a wide variety of 
sprites and try to fi t them all 
into the game plus make 
them look good for the game. 
Thi s picture shows different kinds of sprites and what they will look like in the 
game. 
Scene “A cut s cene or event s cene is a 
sequence in a video game over which 
the player has no or only limited 
control , breaking up the gameplay 
and used to advance the plot, 
s trengthen the main character's 
development, introduce characters, 
and provide background information, 
atmosphere, dialogue, and clues. “ 
http://en.wikipedia.org/wiki/Cutscen 
e 
Whi le creating my game I will 
make cut scenes for in 
between levels or to be part 
of the level where they wi ll 
carry the game on without 
you playing. 
https ://www.youtube.com/watch?v=lEq0oV21tHI 
Thi s vi deo s hows a cut scene in the game Gears of War 3 a nd the cut s cene is Dom’s 
de a th a nd the cut s cene isn’t something you play, i t i s a video playing out what is 
happening.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Library “The Lightweight Java Game Library 
(LWJGL) i s a solution aimed directly 
at professional and amateur Java 
programmers alike to enable 
commercial quality games to be 
wri tten in Java. LWJGL provides 
developers access to high 
performance crossplatform libraries 
such as OpenGL (Open Graphics 
Library), OpenCL (Open Computing 
Language) and OpenAL (Open Audio 
Library) allowing for state of the art 
3D games and 3D sound. Additionally 
LWJGL provides access to controllers 
such as Gamepads, Steering wheel 
and Joysticks. Al l in a simple and 
s traight forward API.” 
http://www.lwjgl.org/ 
Whi le creating my game I will 
use a l ibrary of other games 
to use for my designs and 
help me create my game. 
Thi s picture give an example of a game l ibrary and what it holds. 
UI “The us er interface, in the industrial 
des ign field of human–machine 
interaction, i s the space where 
interactions between humans and 
machines occur.” 
http://en.wikipedia.org/wiki/User_in 
terface 
I wi l l create a UI for my game 
so you can keep track of 
certa in things like a map or 
ammo, important things that 
wi l l help you play the game. 
Thi s picture shows the UI in a game and it shows what the UI i s and what you can do 
with i t. 
Frames “Frame rate, also known as frame When creating my game i t http://www.youtube.com/watch?v=jNKON2e-h4w
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
frequency and frames per 
second (FPS), is the frequency (rate) 
at which an imaging device produces 
unique consecutive images 
cal led frames.” 
http://en.wikipedia.org/wiki/Frame_ 
rate 
wi l l run of Frames per second 
and I will constantly check it 
to make sure the game runs 
smoothly and is enjoyable to 
play. 
Thi s video explains what frames are and how they affect the game. 
Concept “Concept art is a form 
of i l lustration used to convey an idea 
for use in (but not limited 
to) fi lms, video games, animation, 
or comic books before i t is put into 
the final product.” 
http://en.wikipedia.org/wiki/Concep 
t_art 
When making my characters 
and envi ronments etc. I will 
make them available for 
concept art so other people 
can design my characters in 
thei r own way. 
Thi s picture shows some concept art for Metro last l ight and it shows what visual 
representations are made from the game. 
Event “A thing that happens or takes place, 
especially one of importance.” 
http://www.oxforddictionaries.com/ 
definition/english/event 
When creating my game I will 
have an event where a lot of 
enemies appear at one time 
al so other events similar to 
thi s . 
http://www.youtube.com/watch?v=yqoEot1f1MA 
Thi s video shows the game Outlast and i t is full of event, jump s cares mainly and 
they are pre-scripted, you ca n’t do anything to change it. 
Pathfinding “Pathfinding or pathing is the 
plotting, by a computer application, 
of the shortest route between two 
points.” 
http://en.wikipedia.org/wiki/Pathfin 
ding 
Whi le creating my game I will 
use Pathfinding to make my 
enemies seem more realistic, 
they wi ll explore around the 
map. 
http://www.youtube.com/watch?v=A_AurmdOnw4 
Thi s video shows how to create the path finding programme and what i t does in 
game.

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Connor martin Y1 GD Engine Terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Connor Martin RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo “A sample playable demonstration of a game that is intended to entice the player to purchase the full version.” http://www.factmonster.com/scienc e/computers/video-game-glossary. html#c When I make my game I will have a preset of demos to help me make a start to my game and with the presets I wi l l expand on them and change the sounds and sprites to fit my game. https ://www.youtube.com/watch?v=g-wdRroa4ms Thi s video is a demo for Shadow of Mordor, a game that is going to be released in the near future. Beta “A beta test refers to the distribution of pre-release game software to a select group of people so that they can tes t the game in their own homes.” http://www.techopedia.com/definiti on/27136/beta-test-gaming Before I release my game I wi l l release an alpha build so people can play the game and give me feedback on any gl i tches they find. Thi s is a picture showing the Beta release of Destiny; i t shows people that they can
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 pre-order the Beta to see if they like the game and if there are problems with it, they can report them to the developers. 2 Alpha “The alpha phase of the release life cycle i s the fi rst phase to begin software testing.” http://en.wikipedia.org/wiki/Softwar e_release_life_cycle#Pre-alpha When I think my game is near compl etion I will play an alpha version of it and I will look out for any bugs that make the game crash and try to fix them. https ://www.youtube.com/watch?v=6PtrFnrk-dY Thi s video is the alpha build of Overgrowth a game that has been in development for over 5 years . Pre-Alpha “Pre-alpha refers to all activities performed during the software project before testing.” http://en.wikipedia.org/wiki/Softwar e_release_life_cycle#Pre-alpha Before I release the full game I wi l l test a pre-alpha and test the game engine and the world to make sure they are what I want them to be and that they will be good for people to play with and also that they look good. Thi s picture shows the Pre-Alpha release of Next Car Game and i t shows people that i t i s out on early access and that they can try i t. Gold “A game has "Gone Gold" when the final master copy has been produced at the developer and sent off for repl ication, packaging and shipment.” http://www.urbandictionary.com/de fine.php?term=Gone%20Gold When my game is complete and i t is what I wanted it to be and I am happy with i t, I wi l l release it and make it available for reviews. https ://www.youtube.com/watch?v=kY7PKMgztyw Thi s video is showing a man explain that GTA V has gone gold.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug “De bugging is a methodical process of finding and reducing the number of bugs , or defects, in a computer program or a piece of electronic hardware, thus making i t behave as expected.” http://en.wikipedia.org/wiki/Debugg ing When I am testing my game I wi l l put a debug menu in it and use i t to find bugs or gl i tches and try to fix them. Thi s is the debug menu for Spiderman 3; i t shows us what can be changed with the game and how you can fix it. Automation “The technique of making an apparatus, a process, or a system operates automatically.” http://www.merriam-webs ter.com/dictionary/automation Whi le making my game I will add s cripts that make something happen and i t is automated for example a character in the game pres sing a button and a door wi l l open. Thi s picture shows Clash of Clans, a game that requires you to every now and then pre s s a few buttons and the game will play i t’s s elf ove r time. White-Box Testing “Whi te box testing i s a method of tes ting software that tests internal When I am creating my game I wi l l use the white-box https ://www.youtube.com/watch?v=gsK3mU5tdmY
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 s tructures or workings of an application, as opposed to i ts functionality.” http://en.wikipedia.org/wiki/White-box_ tes ting tes ting method to test the game engine and make sure that i t runs perfectly. Thi s video goes into great detail about what white box testing is. Bug “A bug i s a short-lived fault in a sys tem.” http://en.wikipedia.org/wiki/Glitch When I test my game I will check for bugs and try to fix them before I release the full game. https ://www.youtube.com/watch?v=_k6vZqPNcDo Thi s video shows a wide range of bugs/glitches over a wide range of games. om Vertex Shader “A programmable function in display adapters that offers a graphics application programmer flexibility in rendering an image.” http://encyclopedia2.thefreedictiona ry.com/Vertex+shading When making my 3D game I might use a vertex shader to help create objects and envi ronments in my game. https ://www.youtube.com/watch?v=1G37-Yav2ZM Thi s video goes into great depth on how to create a vertex shader and what it i s.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Pixel Shader “Useful for someone who plays high-resolution games or watches high-definition movies on a computer, pixel shading executes various functions affecting how pixels on a computer screen will display.” http://www.ehow.com/info_876430 8_pixel-shading.html When making my 2D game I might use a Pixel shader to create objects, characters and envi ronments in my game.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 Thi s picture shows the different type of shaders you can use for your game and what they will do. 6 Post Processing “Pos t processing allows different effects to be performed on the scene after i t has been rendered, but before outputting i t to the viewport.” http://udn.epicgames.com/Three/Po s tProcessEffectsHome.html Before I finish my game I will add post processing to i t to make the game more vi sually appealing. Thi s picture shows the game World of Tanks before and after post processing, after applying different affects the game looks a lot better and will be smoother when it i s played. Rendering “Rendering is the process of generating an image from a 2D or 3D model (or models in what col lectively could be called a scene fi l e), by means of computer programs.” http://en.wikipedia.org/wiki/Renderi ng_(computer_graphics) Whi le creating my game I will add rendering to my game to make the game look better and make it more playable without any glitches. https ://www.youtube.com/watch?v=3H_QfoaeNys Thi s video shows the rendering effect that can be used in games to reflect objects perfectly and to see further distances and make the game look a lot better. Normal Map “In 3D computer graphics, normal mapping, or "Dot3 bump mapping", i s a technique used for faking the l ighting of bumps and dents – an implementation of bump mapping.” http://en.wikipedia.org/wiki/Normal _mapping When I am creating my game I wi l l use normal mapping to make my models look better by us ing reference images for them. https ://www.youtube.com/watch?v=Wopbib6iNlw Thi s video shows how to create a normal map and what i t looks like in game. Entity “A unique ID that tags each game-object as a separate item.” http://entity-systems.wikidot.com/ Whi le making my game I will tag everything with its own ID so that it is a separate ID to everything else. https ://www.youtube.com/watch?v=-fQ-bRllhXc Thi s video shows you what an Entity i s and how to create one for a game.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 UV Map “UV mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface.” http://en.wikipedia.org/wiki/UV_ma pping Whi le creating my game I will use UV mapping to create the models easier and make sure they look exactly how I want them. https ://www.youtube.com/watch?v=iIvTUDgaXik Thi s video shows what UV mapping i s and how to create i t to be used for a game. Procedural Texture “Procedural textures are textures that are defined mathematically. They are generally relatively s imple to use, because they don't need to be mapped in a special way - which doesn't mean that procedural textures can't become very complex.” http://wiki.blender.org/index.php/D oc:2.4/Manual/Textures/Types/Proc edural When I create my game I would use procedural textures to create the terrain quicker and easier. https ://www.youtube.com/watch?v=_8CmR_5KXFo Thi s video shows how to create a procedural texture and what i t looks like in the game and on the objects. Physics “Computer animation phys ics or game physics involves the introduction of the laws of phys ics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the obs erver.” http://en.wikipedia.org/wiki/Game_ phys ics Whi le creating my game I will add physics to most objects so that when they are used they move and also the character moves like arm and leg movement. https ://www.youtube.com/watch?v=hS9seZ_G6pU Thi s video shows different types of physics in video games and what they look like in the game.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Collision “Phys i cs, the meeting of particles or of bodies in which each exerts aforce upon the other, causing the exchang e of energy or momentum.” http://dictionary.reference.com/bro wse/collision I wi l l use collison detection in my game foe most objects, thi s will make the game play better, for example if I hit another player I will bounce of them. Thi s picture shows the collision boxes for all the objects in this game, the boxes represent the space the object takes up and where the collision detection is. Lighting “High-dynamic-range rendering (HDRR or HDR rendering), al so known as high-dynamic-range l ighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of deta ils that may be lost due to l imiting contrast ratios. Video games and computer-generated movies and special effects benefit from thi s as i t creates more realistic s cenes than with the more simplistic l ighting models used.” http://en.wikipedia.org/wiki/High-dynamic- range_rendering I wi l l use a lot of lighting in my game to make i t look better and more enjoyable to play, also i t will add atmosphere to my game. Thi s picture shows how lighting is used in games and it shows how good games can look with the correct lighting effects.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 AA – Anti- Aliasing “Antialiasing i s a way of smoothing edges. Computer monitors display pixels, but real objects have curves and l ines. In order to display these on a computer monitor, the edge i s often jagged. Antialiasing helps reduce the problem by s lightly blurring edges to the point where jagged lines don't show easily or at al l.” http://compreviews.about.com/od/P C-Gaming/a/What-is-antialiasing-in- PC-games.htm Whi le creating my game I might add anti-aliasing to make the game look better but I need to make sure the engine can cope with it. Thi s picture shows what different types of AA look l ike and how they look across mul tiple platforms. LoD – Level of Detail “Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away.” http://www.techopedia.com/definiti on/11791/level-of-detail-lod I wi l l use LoD in my game so further away objects are less rendered and closer objects wi l l look better because of the LoD. https ://www.youtube.com/watch?v=WSsHoPi-aMc Thi s video shows different levels of detail and what each one will look like in game and how i t will affect the game. Animation “A s imulation of movement created by di splaying a series of pictures, or frames.” http://www.webopedia.com/TERM/ A/animation.html Whi le creating my game I will add animation to my own character and the other characters as well as other objects to make the game look better. https ://www.youtube.com/watch?v=5_2UhXJHz7Q Thi s video shows different variations of animations and how they look before the game and how different the animations will be across multiple games.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Sprite “In computer graphics, a sprite i s a two-dimensional image or animation that i s integrated into a larger scene.” http://en.wikipedia.org/wiki/Sprite_( computer_graphics) Whi le creating my game I will create a wide variety of sprites and try to fi t them all into the game plus make them look good for the game. Thi s picture shows different kinds of sprites and what they will look like in the game. Scene “A cut s cene or event s cene is a sequence in a video game over which the player has no or only limited control , breaking up the gameplay and used to advance the plot, s trengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. “ http://en.wikipedia.org/wiki/Cutscen e Whi le creating my game I will make cut scenes for in between levels or to be part of the level where they wi ll carry the game on without you playing. https ://www.youtube.com/watch?v=lEq0oV21tHI Thi s vi deo s hows a cut scene in the game Gears of War 3 a nd the cut s cene is Dom’s de a th a nd the cut s cene isn’t something you play, i t i s a video playing out what is happening.
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Library “The Lightweight Java Game Library (LWJGL) i s a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be wri tten in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. Al l in a simple and s traight forward API.” http://www.lwjgl.org/ Whi le creating my game I will use a l ibrary of other games to use for my designs and help me create my game. Thi s picture give an example of a game l ibrary and what it holds. UI “The us er interface, in the industrial des ign field of human–machine interaction, i s the space where interactions between humans and machines occur.” http://en.wikipedia.org/wiki/User_in terface I wi l l create a UI for my game so you can keep track of certa in things like a map or ammo, important things that wi l l help you play the game. Thi s picture shows the UI in a game and it shows what the UI i s and what you can do with i t. Frames “Frame rate, also known as frame When creating my game i t http://www.youtube.com/watch?v=jNKON2e-h4w
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 frequency and frames per second (FPS), is the frequency (rate) at which an imaging device produces unique consecutive images cal led frames.” http://en.wikipedia.org/wiki/Frame_ rate wi l l run of Frames per second and I will constantly check it to make sure the game runs smoothly and is enjoyable to play. Thi s video explains what frames are and how they affect the game. Concept “Concept art is a form of i l lustration used to convey an idea for use in (but not limited to) fi lms, video games, animation, or comic books before i t is put into the final product.” http://en.wikipedia.org/wiki/Concep t_art When making my characters and envi ronments etc. I will make them available for concept art so other people can design my characters in thei r own way. Thi s picture shows some concept art for Metro last l ight and it shows what visual representations are made from the game. Event “A thing that happens or takes place, especially one of importance.” http://www.oxforddictionaries.com/ definition/english/event When creating my game I will have an event where a lot of enemies appear at one time al so other events similar to thi s . http://www.youtube.com/watch?v=yqoEot1f1MA Thi s video shows the game Outlast and i t is full of event, jump s cares mainly and they are pre-scripted, you ca n’t do anything to change it. Pathfinding “Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points.” http://en.wikipedia.org/wiki/Pathfin ding Whi le creating my game I will use Pathfinding to make my enemies seem more realistic, they wi ll explore around the map. http://www.youtube.com/watch?v=A_AurmdOnw4 Thi s video shows how to create the path finding programme and what i t does in game.