1. An Introduction and Some Classroom ApplicationsA presentation by Kelsey Fanning
2. What is ToonDoo? Toondoo is a web-based comic strip creator that allows users to select from inbuilt props, characters, backgrounds, and layouts in order to create their own comic strips. ToonDoo allows students to use their creativity and technology simultaneously.
3. Using ToonDoo ToonDoo uses a drag-and-click feature to allow users to choose the images they want to use and position them within their comic. Other features allow you to: Upload images from your computer or import them from the web “Draw” images with your mouse (similar to the Paint program we’re all familiar with) Create your own characters Comment on others’ cartoons Collaborate with other users
4. An avatar I created with the feature that creates personalized characters, TraitR, on ToonDoo.com
5. ToonDooSpaces ToonDooSpaces is ToonDoo product that allows users to create ToonDoo projects in a controlled, private web environment. This service requires that users purchase a license, and cost depends on the number of users with access to the space.
6. Using ToonDoo in the Classroom Andrew Marcinek used ToonDoo in his classroom while teaching Shakespeare’s Hamlet in Ardmore, PA. He assigned students to take notes on key passages, discuss them in class, and then translate these passages into cartoons Andrew discusses using ToonDoo in a blog post on Classroom 2.0: http://www.classroom20.com / forum/ topics/toon-doo-is-cool-for-school Andrew’s cartoon of Hamlet I.ii.1-2 and 65
7. Using ToonDoo in the Classroom Activity 1: Create a cartoon, but leave the dialogue blank. Show students the cartoon and have them fill in what the characters might be saying.
8. Using ToonDoo in the Classroom Activity 2: Give student’s a specific scene, and have them fill in the characters and dialogue.
9. Using ToonDoo in the Classroom Activity 3: As a class, make a comic book. Start with a very general story line, and allow each student to take a turn developing the plot. Have students work together to revise the story for correct language use. Once the story is finished, it can be read to the class and/or used platform for developing other activities.