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GAMIFYING THE ENTERPRISE




               GAMIFYING THE ENTERPRISE




©  2011 SAP AG. All rights reserved.         1
GAMIFYING THE ENTERPRISE




                                       @rogueduck




©  2011 SAP AG. All rights reserved.                2
©  2011 SAP AG. All rights reserved.   3
©  2011 SAP AG. All rights reserved.   4
GAMIFYING THE ENTERPRISE




©  2011 SAP AG. All rights reserved.         5
GAMIFYING THE ENTERPRISE




©  2011 SAP AG. All rights reserved.         6
GAMIFYING THE ENTERPRISE




©  2011 SAP AG. All rights reserved.         7
GAMIFYING THE ENTERPRISE




©  2011 SAP AG. All rights reserved.         8
GAMIFYING THE ENTERPRISE




©  2011 SAP AG. All rights reserved.         9
GAMIFYING THE ENTERPRISE




©  2011 SAP AG. All rights reserved.         10
What’s Gamification?


                                         Gamification is the use of
                               game design techniques & mechanics
                         to solve problems and engage audiences.


                           Gamification strives to encourage users
                                       to engage in desired behaviors
                        in connection with non-game applications.


  Source: Wikipedia http://en.wikipedia.org/wiki/Gamification

©  2011 SAP AG. All rights reserved.                                    11
Common Reactions to Gamification

   “I don’t need to waste my time on fun stuff, I have to do
                        serious work.”
                                                                                      German colleague
      “Do we make now a shooting game out of invoicing?”
                                                                                    Skeptical colleague
   “This is just exploiting employees. Nobody is gonna do
                      that just for points.”
                                                                  Skeptical German colleague
“FarmVille: I don’t play that, who’s playing that anyways?”
http://enterprise-gamification.com/index.php/en/blog/2-news/39-common-criticism-of-gamification-and-how-to-respond-to-it
©  2011 SAP AG. All rights reserved.                                                                                   12
It’s Nature




      http://www.google.nl/url?sa=t&rct=j&q=polar%20bear%20video%20first
      %20science&source=web&cd=1&ved=0CCUQtwIwAA&url=http%3A%2F
    %2Fwww.youtube.com%2Fwatch%3Fv%3DJE-Nyt4Bmi8&ei=9vcfT8mXO8eN-
          wa4y43EBA&usg=AFQjCNEymB0rcFmDWSByIGvAjo1hFSx4fA



                                www.youtube.com/watch?v=JE-Nyt4Bmi8




©  2011 SAP AG. All rights reserved.                                       13
Phunny Phacts

Ø    Average age of gamers in years: 37

Ø    % of gamers older than Fifty: 25

Ø    % of youth playing computer & video games: 97

Ø    % of female gamers: 42

Ø    Social vs. Competitive Games: >3:1

Ø    Avg. of hours/week played in World of Warcraft (WoW): 22

Ø    # of articles in WoWWiki: ˜250,000

Ø    Rank of WoWWiki compared to all Wikis: 2nd

Ø    Rank of Wikipedia: 1st

Ø    Avg. of hours/week played in WoW: 20

Ø    Gamers have collectively spent 5.93 million years playing WoW
 ©  2011 SAP AG. All rights reserved.                                 14
DRIVE: What Motivates People




                                       www.youtube.com/watch?v=u6XAPnuFjJc
©  2011 SAP AG. All rights reserved.                                         15
STATUS
                                       ACCESS
                                       POWER
                                        STUFF
©  2011 SAP AG. All rights reserved.            16
People – Gamification/Incentives




                     SAPS              Keep the “Cheese” Bartholomew, I have “Status” now...

                                   Status is standing, psychic reputation, expert standing
                                   Access plays on the desire for exclusivity. An access reward
                                   might be having lunch with the CEO, or being first to test a
                                   new application, program or device
                                   Power plays on people’s desire to exert influence over others,
                                   an example being elevated to moderator, gaining mentor
                                   standing etc. It is related to access and is a given result of
                                   status
                                   Stuff refers literally to giveaways, monetary benefits, etc. It is
                                   commonly used in shopping malls, but is a poor long term
                                   motivator if used in isolation




©  2011 SAP AG. All rights reserved.                                                                    17
The Grass is Greener…

                                                     Game                                 Work
  Tasks                                repetitive, but fun              repetitive and dull
  Feedback                             constantly                       once a year
  Goals                                clear                            contradictory, vague
  Path to Mastery                      clear                            unclear
  Rules                                clear, transparent               unclear, intransparent
  Information                          right amount at the right time   too much and not enough
  Failure                              expected, encouraged,            forbidden, punished, don’t talk about it
                                       spectacular, brag about it
  Status of Users                      transparent, timely              hidden
  Promotion                            meritocracy                      kiss-up-o-cracy
  Collaboration                        yes                              yes
  Speed/Risk                           high                             low
  Autonomy                             high                             mid to low
  Narrative                            yes                              only if you are lucky
  Obstacles                            on purpose                       accidental


©  2011 SAP AG. All rights reserved.                                                                               18
Quotes


             “The opposite of play isn't work, it’s depression.”
                                                                Brian Sutton-Smith
                             “Fun is just another word for learning.”
                                                                     Ralph Koster
       “Games are giving us unnecessary obstacles that we
                      volunteer to tackle.”
                                                                  Jane McGonigal


  Source: Wikipedia http://en.wikipedia.org/wiki/Gamification

©  2011 SAP AG. All rights reserved.                                            19
Gamified apps that you have played


 Ø     Frequent Flyer Programs

 Ø     Fuel/Gas/Shopping card

 Ø     Coupons

 Ø     eBay

 Ø     LinkedIn

 Ø     Youtube

 Ø     Online Magazines

 Ø     Amazon




©  2011 SAP AG. All rights reserved.                20
Enterprise Gamification Market

                                         Gamification Software Market
                                                $2.8B by 2016
           $3,000                                                                                     Global 2000
           $2,500
                                                                                                        70 %
           $2,000
Millions




           $1,500                                                                                    will have at least
                                                                                                      one gamified
           $1,000                                                                                     application by
            $500
                                                                                                            2014

              $0
                          2011             2012     2013        2014          2015       2016
                                                                                       M2 Research    Innovators

                                                                                                        50 %
 A little fun can go a long way, especially in the enterprise.
                                                                                                       will gamify
 “If a company like SAP can not just reach these users, but engage them in a
                                                                                                       innovation
 gamified experience that is compelling and fun, SAP can potentially make users
                                                                                                      processes by
 something more than just users: they can be participants in a community
                                                                                                          2015
 environment where that old coercive model of engagement is a thing of the past.”
                                                                                                                 Gartner
  Joshua Greenbaum, February, 2011
  ”SAP Plays Games with the Analysts, and the Gamification of the Enterprise Begins”

  ©  2011 SAP AG. All rights reserved.                                                                                21
Positive Psychology - PERMA




  P           Positive Emotions        Experiencing joy, pleasure, fun, safety, etc.

  E           Engagement / Flow Being consciously involved in our activities

  R           Relationships            Enjoyable / supportive interaction with others

  M           Meaning                  Creating a purposeful narrative

  A           Accomplishment           Completing goals & following core values




  Source: Martin Seligman
©  2011 SAP AG. All rights reserved.                                                    22
Flow – “keeping the balance”




Mihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991
                         Beyond Boredom and Anxiety: Experiencing Flow in Work and Play, 1975

©  2011 SAP AG. All rights reserved.                                                            23
Values & Rewards



                          Intrinsic Values   Extrinsic Rewards




©  2011 SAP AG. All rights reserved.                             24
Game Mechanics




 SCVNGR: http://techcrunch.com/2010/08/25/scvngr-game-mechanics/
 Gamification.org:   http://gamification.org/wiki/Game_Mechanics
©  2011 SAP AG. All rights reserved.                               25
Game Mechanics (full & barely readable list)

1.      Achievement                           17.    Epic Meaning                       33.    Progression Dynamic
2.      Appointment Dynamic                   18.    Extinction                         34.    Ratio Reward Schedules
3.      Avoidance                             19.    Fixed Interval Rewards Schedules   35.    Real-time v. Delayed Mechanics
4.      Behavioral Contrast                   20.    Fixed Ratio Rewards Schedule       36.    Reinforcer
5.      Behavioral Momentum                   21.    Free Lunch                         37.    Response
6.      Blissful Productivity                 22.    Fun Once, Fun Always               38.    Reward Schedules
7.      Cascading Information Theory          23.    Interval Reward Schedules          39.    Rolling Physical Goods
8.      Chain Schedules                       24.    Lottery                            40.    Shell Game
9.      Communal Discovery                    25.    Loyalty                            41.    Social Fabric of Games
10.     Companion Gaming                      26.    Meta Game                          42.    Status
11.     Contingency                           27.    Micro Leader-board                 43.    Urgent Optimism
12.     Countdown                             28.    Modifiers                          44.    Variable Interval Reward Sched.
13.     Cross Situational Leaderboards        29.    Moral Hazard of Game Play          45.    Variable Ratio Reward Schedule
14.     Disincentives                         30.    Ownership                          46.    Viral Game Mechanics
15.     Endless Games                         31.    Pride                              47.    Virtual Items
16.     Envy                                  32.    Privacy

        SCVNGR: http://techcrunch.com/2010/08/25/scvngr-game-mechanics/
       ©  2011 SAP AG. All rights reserved.                                                                             26
7 Core Concepts of Smart Games


1.    Engagement Styles of your players
2.    Design for onboarding, habit-building and mastery
3.    Put PERMA into Your Core Engagement Loops
4.    Use Progress Mechanics to Light the Way
5.    As Players Progress, Increase Challenge & Complexity
6.    Reward Players with Power, Autonomy & Belonging
7.    Build a System that’s Easy to Learn but Hard to Master


  Source: Amy Jo Kim
©  2011 SAP AG. All rights reserved.                           27
Rookie, Regular, Master


                                                                                   Master

                                                                                  Mastery
                                                                                  Teaching
                                                                             Challenge Creation
Level of Expertise




                                                               Regular

                                                            Habit-building


                                 Rookie

                           Onboarding

                       Source: Amy Jo Kim
                     ©  2011 SAP AG. All rights reserved.                                         28
Matrix of Examples




©  2011 SAP AG. All rights reserved.   29
Gamification Examples – The Speed Camera




                                 http://www.youtube.com/watch?v=iynzHWwJXaA

©  2011 SAP AG. All rights reserved.                                          30
Gamification @ others – The Guardian




©  2011 SAP AG. All rights reserved.   31
Gamification @ others – GuttenPlag Wiki




©  2011 SAP AG. All rights reserved.      32
Avvo




©  2011 SAP AG. All rights reserved.   33
Gamification Examples – Bottlebank Arcade




                              http://www.youtube.com/watch?v=zSiHjMU-MUo

©  2011 SAP AG. All rights reserved.                                       34
stackoverflow




©  2011 SAP AG. All rights reserved.   35
Samsung Nation




©  2011 SAP AG. All rights reserved.   36
Starbucks My Ideas




©  2011 SAP AG. All rights reserved.   37
Gamification Examples – Piano Stairs




                         http://www.youtube.com/watch?v=2lXh2n0aPyw


©  2011 SAP AG. All rights reserved.                                  38
Innovation Market




©  2011 SAP AG. All rights reserved.   39
Gamification @ SAP – SAP Community Networks




©  2011 SAP AG. All rights reserved.          40
Gamification @ SAP – Expense system




©  2011 SAP AG. All rights reserved.   41
Gamification – Arena




©  2011 SAP AG. All rights reserved.   42
Sustainable Gaming




©  2011 SAP AG. All rights reserved.   43
Gamification @ SAP – Lead Management




©  2011 SAP AG. All rights reserved.   44
Gamification @ SAP – Intranet Groups and Communities




©  2011 SAP AG. All rights reserved.                   45
Gamification @ SAP – Intranet News – Portal




©  2011 SAP AG. All rights reserved.          46
Gamification @ SAP – Intranet News – Portal




©  2011 SAP AG. All rights reserved.          47
The Holistic Strategy

                                                           Achievements




                                                                          Communication tools & channels
          Developer tools




    DevStudio



                       ABAP Workbench

      Business Applications
                                                                                          Office tools
                                                           Processes



Travel Expense                           Call Center
    System


                  Leave Request
                                                       …
  ©  2011 SAP AG. All rights reserved.                                                                   48
Leveling up

                                                            Byron
                           Gabe             Amy Jo Kim      Reeves
                        Zichermann




                                Sebastian                  Jane
                                Deterding                McGonigal




©  2011 SAP AG. All rights reserved.                                 49
Building up




©  2011 SAP AG. All rights reserved.   50
For more information visit the Enterprise Gamification
website (Run by SAP gamification expert Mario
Herger): www.enterprise-gamification.com


Sean MacNiven
Head of Communications Innovation
sean.macniven@sap.com
Questions?




©  2011 SAP AG. All rights reserved.   52

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Sean MacNiven - Head of Communications Innovation - SAP at Beyond Enterprise 2.0

  • 1. GAMIFYING THE ENTERPRISE GAMIFYING THE ENTERPRISE ©  2011 SAP AG. All rights reserved. 1
  • 2. GAMIFYING THE ENTERPRISE @rogueduck ©  2011 SAP AG. All rights reserved. 2
  • 3. ©  2011 SAP AG. All rights reserved. 3
  • 4. ©  2011 SAP AG. All rights reserved. 4
  • 5. GAMIFYING THE ENTERPRISE ©  2011 SAP AG. All rights reserved. 5
  • 6. GAMIFYING THE ENTERPRISE ©  2011 SAP AG. All rights reserved. 6
  • 7. GAMIFYING THE ENTERPRISE ©  2011 SAP AG. All rights reserved. 7
  • 8. GAMIFYING THE ENTERPRISE ©  2011 SAP AG. All rights reserved. 8
  • 9. GAMIFYING THE ENTERPRISE ©  2011 SAP AG. All rights reserved. 9
  • 10. GAMIFYING THE ENTERPRISE ©  2011 SAP AG. All rights reserved. 10
  • 11. What’s Gamification? Gamification is the use of game design techniques & mechanics to solve problems and engage audiences. Gamification strives to encourage users to engage in desired behaviors in connection with non-game applications. Source: Wikipedia http://en.wikipedia.org/wiki/Gamification ©  2011 SAP AG. All rights reserved. 11
  • 12. Common Reactions to Gamification “I don’t need to waste my time on fun stuff, I have to do serious work.” German colleague “Do we make now a shooting game out of invoicing?” Skeptical colleague “This is just exploiting employees. Nobody is gonna do that just for points.” Skeptical German colleague “FarmVille: I don’t play that, who’s playing that anyways?” http://enterprise-gamification.com/index.php/en/blog/2-news/39-common-criticism-of-gamification-and-how-to-respond-to-it ©  2011 SAP AG. All rights reserved. 12
  • 13. It’s Nature http://www.google.nl/url?sa=t&rct=j&q=polar%20bear%20video%20first %20science&source=web&cd=1&ved=0CCUQtwIwAA&url=http%3A%2F %2Fwww.youtube.com%2Fwatch%3Fv%3DJE-Nyt4Bmi8&ei=9vcfT8mXO8eN- wa4y43EBA&usg=AFQjCNEymB0rcFmDWSByIGvAjo1hFSx4fA www.youtube.com/watch?v=JE-Nyt4Bmi8 ©  2011 SAP AG. All rights reserved. 13
  • 14. Phunny Phacts Ø  Average age of gamers in years: 37 Ø  % of gamers older than Fifty: 25 Ø  % of youth playing computer & video games: 97 Ø  % of female gamers: 42 Ø  Social vs. Competitive Games: >3:1 Ø  Avg. of hours/week played in World of Warcraft (WoW): 22 Ø  # of articles in WoWWiki: ˜250,000 Ø  Rank of WoWWiki compared to all Wikis: 2nd Ø  Rank of Wikipedia: 1st Ø  Avg. of hours/week played in WoW: 20 Ø  Gamers have collectively spent 5.93 million years playing WoW ©  2011 SAP AG. All rights reserved. 14
  • 15. DRIVE: What Motivates People www.youtube.com/watch?v=u6XAPnuFjJc ©  2011 SAP AG. All rights reserved. 15
  • 16. STATUS ACCESS POWER STUFF ©  2011 SAP AG. All rights reserved. 16
  • 17. People – Gamification/Incentives SAPS Keep the “Cheese” Bartholomew, I have “Status” now...   Status is standing, psychic reputation, expert standing   Access plays on the desire for exclusivity. An access reward might be having lunch with the CEO, or being first to test a new application, program or device   Power plays on people’s desire to exert influence over others, an example being elevated to moderator, gaining mentor standing etc. It is related to access and is a given result of status   Stuff refers literally to giveaways, monetary benefits, etc. It is commonly used in shopping malls, but is a poor long term motivator if used in isolation ©  2011 SAP AG. All rights reserved. 17
  • 18. The Grass is Greener… Game Work Tasks repetitive, but fun repetitive and dull Feedback constantly once a year Goals clear contradictory, vague Path to Mastery clear unclear Rules clear, transparent unclear, intransparent Information right amount at the right time too much and not enough Failure expected, encouraged, forbidden, punished, don’t talk about it spectacular, brag about it Status of Users transparent, timely hidden Promotion meritocracy kiss-up-o-cracy Collaboration yes yes Speed/Risk high low Autonomy high mid to low Narrative yes only if you are lucky Obstacles on purpose accidental ©  2011 SAP AG. All rights reserved. 18
  • 19. Quotes “The opposite of play isn't work, it’s depression.” Brian Sutton-Smith “Fun is just another word for learning.” Ralph Koster “Games are giving us unnecessary obstacles that we volunteer to tackle.” Jane McGonigal Source: Wikipedia http://en.wikipedia.org/wiki/Gamification ©  2011 SAP AG. All rights reserved. 19
  • 20. Gamified apps that you have played Ø  Frequent Flyer Programs Ø  Fuel/Gas/Shopping card Ø  Coupons Ø  eBay Ø  LinkedIn Ø  Youtube Ø  Online Magazines Ø  Amazon ©  2011 SAP AG. All rights reserved. 20
  • 21. Enterprise Gamification Market Gamification Software Market $2.8B by 2016 $3,000 Global 2000 $2,500 70 % $2,000 Millions $1,500 will have at least one gamified $1,000 application by $500 2014 $0 2011 2012 2013 2014 2015 2016 M2 Research Innovators 50 % A little fun can go a long way, especially in the enterprise. will gamify “If a company like SAP can not just reach these users, but engage them in a innovation gamified experience that is compelling and fun, SAP can potentially make users processes by something more than just users: they can be participants in a community 2015 environment where that old coercive model of engagement is a thing of the past.” Gartner Joshua Greenbaum, February, 2011 ”SAP Plays Games with the Analysts, and the Gamification of the Enterprise Begins” ©  2011 SAP AG. All rights reserved. 21
  • 22. Positive Psychology - PERMA P Positive Emotions Experiencing joy, pleasure, fun, safety, etc. E Engagement / Flow Being consciously involved in our activities R Relationships Enjoyable / supportive interaction with others M Meaning Creating a purposeful narrative A Accomplishment Completing goals & following core values Source: Martin Seligman ©  2011 SAP AG. All rights reserved. 22
  • 23. Flow – “keeping the balance” Mihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991 Beyond Boredom and Anxiety: Experiencing Flow in Work and Play, 1975 ©  2011 SAP AG. All rights reserved. 23
  • 24. Values & Rewards Intrinsic Values Extrinsic Rewards ©  2011 SAP AG. All rights reserved. 24
  • 25. Game Mechanics SCVNGR: http://techcrunch.com/2010/08/25/scvngr-game-mechanics/ Gamification.org: http://gamification.org/wiki/Game_Mechanics ©  2011 SAP AG. All rights reserved. 25
  • 26. Game Mechanics (full & barely readable list) 1.  Achievement 17.  Epic Meaning 33.  Progression Dynamic 2.  Appointment Dynamic 18.  Extinction 34.  Ratio Reward Schedules 3.  Avoidance 19.  Fixed Interval Rewards Schedules 35.  Real-time v. Delayed Mechanics 4.  Behavioral Contrast 20.  Fixed Ratio Rewards Schedule 36.  Reinforcer 5.  Behavioral Momentum 21.  Free Lunch 37.  Response 6.  Blissful Productivity 22.  Fun Once, Fun Always 38.  Reward Schedules 7.  Cascading Information Theory 23.  Interval Reward Schedules 39.  Rolling Physical Goods 8.  Chain Schedules 24.  Lottery 40.  Shell Game 9.  Communal Discovery 25.  Loyalty 41.  Social Fabric of Games 10.  Companion Gaming 26.  Meta Game 42.  Status 11.  Contingency 27.  Micro Leader-board 43.  Urgent Optimism 12.  Countdown 28.  Modifiers 44.  Variable Interval Reward Sched. 13.  Cross Situational Leaderboards 29.  Moral Hazard of Game Play 45.  Variable Ratio Reward Schedule 14.  Disincentives 30.  Ownership 46.  Viral Game Mechanics 15.  Endless Games 31.  Pride 47.  Virtual Items 16.  Envy 32.  Privacy SCVNGR: http://techcrunch.com/2010/08/25/scvngr-game-mechanics/ ©  2011 SAP AG. All rights reserved. 26
  • 27. 7 Core Concepts of Smart Games 1.  Engagement Styles of your players 2.  Design for onboarding, habit-building and mastery 3.  Put PERMA into Your Core Engagement Loops 4.  Use Progress Mechanics to Light the Way 5.  As Players Progress, Increase Challenge & Complexity 6.  Reward Players with Power, Autonomy & Belonging 7.  Build a System that’s Easy to Learn but Hard to Master Source: Amy Jo Kim ©  2011 SAP AG. All rights reserved. 27
  • 28. Rookie, Regular, Master Master Mastery Teaching Challenge Creation Level of Expertise Regular Habit-building Rookie Onboarding Source: Amy Jo Kim ©  2011 SAP AG. All rights reserved. 28
  • 29. Matrix of Examples ©  2011 SAP AG. All rights reserved. 29
  • 30. Gamification Examples – The Speed Camera http://www.youtube.com/watch?v=iynzHWwJXaA ©  2011 SAP AG. All rights reserved. 30
  • 31. Gamification @ others – The Guardian ©  2011 SAP AG. All rights reserved. 31
  • 32. Gamification @ others – GuttenPlag Wiki ©  2011 SAP AG. All rights reserved. 32
  • 33. Avvo ©  2011 SAP AG. All rights reserved. 33
  • 34. Gamification Examples – Bottlebank Arcade http://www.youtube.com/watch?v=zSiHjMU-MUo ©  2011 SAP AG. All rights reserved. 34
  • 35. stackoverflow ©  2011 SAP AG. All rights reserved. 35
  • 36. Samsung Nation ©  2011 SAP AG. All rights reserved. 36
  • 37. Starbucks My Ideas ©  2011 SAP AG. All rights reserved. 37
  • 38. Gamification Examples – Piano Stairs http://www.youtube.com/watch?v=2lXh2n0aPyw ©  2011 SAP AG. All rights reserved. 38
  • 39. Innovation Market ©  2011 SAP AG. All rights reserved. 39
  • 40. Gamification @ SAP – SAP Community Networks ©  2011 SAP AG. All rights reserved. 40
  • 41. Gamification @ SAP – Expense system ©  2011 SAP AG. All rights reserved. 41
  • 42. Gamification – Arena ©  2011 SAP AG. All rights reserved. 42
  • 43. Sustainable Gaming ©  2011 SAP AG. All rights reserved. 43
  • 44. Gamification @ SAP – Lead Management ©  2011 SAP AG. All rights reserved. 44
  • 45. Gamification @ SAP – Intranet Groups and Communities ©  2011 SAP AG. All rights reserved. 45
  • 46. Gamification @ SAP – Intranet News – Portal ©  2011 SAP AG. All rights reserved. 46
  • 47. Gamification @ SAP – Intranet News – Portal ©  2011 SAP AG. All rights reserved. 47
  • 48. The Holistic Strategy Achievements Communication tools & channels Developer tools DevStudio ABAP Workbench Business Applications Office tools Processes Travel Expense Call Center System Leave Request … ©  2011 SAP AG. All rights reserved. 48
  • 49. Leveling up Byron Gabe Amy Jo Kim Reeves Zichermann Sebastian Jane Deterding McGonigal ©  2011 SAP AG. All rights reserved. 49
  • 50. Building up ©  2011 SAP AG. All rights reserved. 50
  • 51. For more information visit the Enterprise Gamification website (Run by SAP gamification expert Mario Herger): www.enterprise-gamification.com Sean MacNiven Head of Communications Innovation sean.macniven@sap.com
  • 52. Questions? ©  2011 SAP AG. All rights reserved. 52